Difference between revisions of "Sydney Sleeper"

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(Update history)
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* The darts on the gun lack a BLU skin, despite the darts stowed in the Sniper's breast pocket having them.
 
* The darts on the gun lack a BLU skin, despite the darts stowed in the Sniper's breast pocket having them.
 
* The weapon is able to produce a laser dot, yet does not feature a laser emitting device.
 
* The weapon is able to produce a laser dot, yet does not feature a laser emitting device.
* Along with all other Sniper rifles, Sydney Sleeper can't explode [[Pumpkin bombs]].
 
 
* Attempting to scope while returning to the client view after taunting will cause the Sniper to scope, but there will appear to be no laser sight. Enemies will still be able to see the laser; this only affects the client. This refers to all Sniper Rifles.
 
* Attempting to scope while returning to the client view after taunting will cause the Sniper to scope, but there will appear to be no laser sight. Enemies will still be able to see the laser; this only affects the client. This refers to all Sniper Rifles.
  

Revision as of 20:16, 11 June 2012

Where'd I get you that time? The liver? The kidney? I'm losing track.
The Sniper aiming anywhere but the head

The Sydney Sleeper is a community-made primary weapon for the Sniper. It is a single-shot pneumatic dart gun with an air tank attached to the stock, a scope fitted to the top and feathers tied to the barrel. When equipped, the Sniper will appear to have darts in his breast pocket.

Like the Sniper Rifle, the Sydney Sleeper can scope, and has a charge function when scoping. However, upon zooming in for at least one second whilst scoped, a flashing Jarate icon will appear next to the charge meter, indicating that the shot will apply a Jarate effect onto an enemy target for 8 seconds. The Jarate effect can only be applied to enemies, and as such will not extinguish allies in the same fashion that the Jarate can. The Sydney Sleeper has a 25% faster charge rate, meaning that it will take 2.8 seconds, reduced from the Sniper Rifle's 3.3 second charge time, to fully charge a shot whilst scoped.

The weapon's main drawback for precision Snipers is its inability to deal critical hits with headshots, therefore relying more heavily on assists to finish off key targets. However, this also means that the Sniper can be less accurate and Jarate targets so that teammates can deal finishing blows.

The kill icon for the Sydney Sleeper was contributed by MasterOfOrigami.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Effect Jarate
Damage
Base damage 100%
0%:
50
100%:
150
Bodyshot
0%:
43-57
50%:
86-115
100%:
128-172
Critical
0%:
150
100%:
450
Mini-crit
0%:
58-77
100%:
174-232
Function times
Attack interval 1.5 s
Effect duration 8 s
Maximum charge time 2.8 s
Zoom-in charging delay (Jarate) 1 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Croc-o-Style Kit
Backpack The Croc-o-Style Kit Bundle.png
Effect

Leave a Calling Card on your victims

Demonstration

Crafting

See also: Crafting

Blueprint

Huntsman Reclaimed Metal Sydney Sleeper
Item icon Huntsman.png + Item icon Reclaimed Metal.png = Item icon Sydney Sleeper.png
Class Token - Sniper Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Sniper.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Huntsman.png Item icon Sydney Sleeper.png Item icon Bazaar Bargain.png Item icon Machina.png
Item icon Hitman's Heatmaker.png Item icon AWPer Hand.png Item icon Fortified Compound.png Item icon Classic.png

As a crafting ingredient

Refined Metal Croc-o-Style Kit weapon Ol' Snaggletooth
Item icon Refined Metal.pngx4 + Item icon Sydney Sleeper.pngItem icon Darwin's Danger Shield.pngItem icon Bushwacka.png = Item icon Ol' Snaggletooth.png

Strange variant


Related achievements

Leaderboard class pyro.png Pyro

Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.

Leaderboard class sniper.png Sniper

Be Efficient
Be Efficient
Get 3 kills with the Sniper Rifle without missing a shot.


Dropped Dead
Dropped Dead
Kill a Scout in midair with your Sniper Rifle or the Huntsman.


Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.
The Last Wave
The Last Wave
Provide an enemy with a freezecam shot of you waving to them.


Trust Your Feelings
Trust Your Feelings
Get 5 kills with the Sniper Rifle without your scope.

Leaderboard class spy.png Spy

Wetwork
Wetwork
Stab an enemy to death while under the influence of Jarate.

Update history

September 30, 2010 Patch (Mann-Conomy Update)
  • The Sydney Sleeper was added to the game.

October 6, 2010 Patch

  • This weapon no longer penetrates targets.
  • This weapon no longer randomly crits.

October 8, 2010 Patch

  • [Undocumented] This weapon was added to the crafting blueprint for the Ol' Snaggletooth.

January 7, 2011 Patch

January 19, 2011 Patch

  • [Undocumented] Fixed view models having RED skins while on the BLU team.

February 14, 2011 Patch

  • Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
  • [Undocumented] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.

April 14, 2011 Patch (Hatless Update)

  • This weapon's charge rate was increased by 25%.

April 20, 2011 Patch

  • [Undocumented] The ability +25% Charge Rate' for the Sydney Sleeper is now indicated as a positive (blue) attribute in the backpack. Previously it was negative (red).

June 23, 2011 Patch (Über Update)

August 18, 2011 Patch (Manno-Technology Bundle)

  • Added a bell when the Sydney Sleeper is fully charged
    • Toggled in the Adv. Options dialog
  • [Undocumented] Added Strange Quality.

October 18, 2011 Patch

  • Fixed a problem where the rifle wouldn't damage sticky bombs

Bugs

  • Jarate can be applied to ÜberCharged enemies, however they will not take damage.
  • When a player is crit boosted, the game recognizes the weapon as a Crit-boosted Sniper Rifle. The boosted player will deal the same amount of damage a crit-boosted Sniper with the Sniper Rifle would depending on the charge of his Rifle and accuracy of headshot.
  • The darts on the gun lack a BLU skin, despite the darts stowed in the Sniper's breast pocket having them.
  • The weapon is able to produce a laser dot, yet does not feature a laser emitting device.
  • Attempting to scope while returning to the client view after taunting will cause the Sniper to scope, but there will appear to be no laser sight. Enemies will still be able to see the laser; this only affects the client. This refers to all Sniper Rifles.

Unused content

  • There is an unused dart model that coincides with this weapon.
  • A custom reload animation was submitted, but has not been added to the game.

Trivia

  • Originally, the Sydney Sleeper was planned to be a secondary weapon.
  • When it was first released it had the ability to shoot through multiple people, much like how the Machina does now.

Gallery

See also