Difference between revisions of "Engineer/tr"
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+ | {{trans}} | ||
+ | {{Featured article tag}} | ||
{{infobox class | {{infobox class | ||
|image=Engineer.png | |image=Engineer.png | ||
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|speed='''100%''' <br> 75% <small>while hauling a [[building]]</small><br> 140%<small> boosted with the [[Disciplinary Action]]</small> | |speed='''100%''' <br> 75% <small>while hauling a [[building]]</small><br> 140%<small> boosted with the [[Disciplinary Action]]</small> | ||
}} | }} | ||
+ | {{Quotation|'''The Engineer''' mesleği hakkında|Hey bak, dostum. Ben bir mühendisim — bu problemleri çözdüğüm anlamına gelir. <br> Ama bunlar 'Güzellik nedir?' gibi problemler değildir, çünkü bunlar felsefenin bilmecelerinin görüş alanına girer. <br> Ben '''pratik sorunları''' çözerim|sound=Meet the Engineer.wav}} | ||
+ | '''Engineer''' yumuşak sözlü ve cana yakın, bütün mekanik eşyalara ilgili olan bir Texaslıdır. Ön saflarda savaşmak yerine, takımına destek sağlamak için [[Buildings/tr|Yapı]] inşa etme ve korumak üzerine uzmanlaşmıştır. Engineer'ın çeşitli aletleri arasında [[Sentry Gun/tr|Taret]] bulunur, bu menzili içindeki düşmanlara ateş açan otomatik bir tarettir, [[Dispenser/tr|Dispanser]], yakındaki takım arkadaşlarına can ve mermi sağlayan bir alettir, ve [[Teleporter/tr|Işınlayıcı]]lar bir oyuncuyu A noktasından B noktasına hızlı bir biçimde götürmeye yarar. | ||
− | + | Engineer'ın marifetli cihjazları sürekli olarak patlayıcılar ve kurnaz düşman [[Spies/tr|Spyların]] tehlikesi altında olduğu için, iyi bir Engineer eşyalarını göz atlında tutmalı ve onları sürekli [[Wrench/tr|İngiliz Anahtarı]] ile tamir etmelidir. Engineer ellerini kirletmesi gerektiğinde, genel ama becerikli [[#Weapons/tr|silah]] üçlüsü, ve yardımcı donanımının yardımı ile, savaş sırasında başının çaresine bakmaktan fazlasını yapabilir. Eğer gerekirse, Engineer yapılarını kaldırıp [[haul/tr|sırtlayarak]] onları daha uygun bir yere yeniden yapabilir. | |
− | Engineer | + | Engineer [http://www.imdb.com/name/nm0328879/ Grant Goodeve] tarafından [[Voice actors/tr|seslendirilmiştir]]. |
− | === | + | === Biyografi === |
{{Class bio | {{Class bio | ||
| name=Dell Conagher | | name=Dell Conagher | ||
Line 20: | Line 24: | ||
| image = Meetheengineer3.PNG | | image = Meetheengineer3.PNG | ||
}} | }} | ||
+ | |||
+ | == Basit Strateji == | ||
+ | {{main|Tips#Engineer|l1=Engineer tips|Basic Engineer strategy|l2=Engineer strategy}} | ||
+ | [[File:Engineerava.jpg|right]] | ||
+ | |||
+ | * Use the [[build tool]] to construct Sentry Guns, Dispensers, and Teleporters in places that are beneficial to your team. | ||
+ | * You need [[metal]] to build, repair, and upgrade your Buildings. Collect fallen weapons or remains of buildings to get more metal. | ||
+ | * Hit your [[Sentry Gun]] with your [[Wrench]] to upgrade it with metal. Each level adds more health and firepower. | ||
+ | * Build [[Dispensers]] to provide your teammates with health and ammo. They also generate metal for you to use. | ||
+ | * Build [[Teleporters]] to help your team get to key locations with ease. | ||
+ | * Keep an eye out for enemy [[Spies]] attaching [[Sappers]] to your Buildings. Use your Wrench to remove Sappers. | ||
+ | * Pyros are good allies. They can help remove [[Electro Sapper|Sappers]] from [[Buildings]] using the [[Homewrecker]] or the [[Maul]] and can also help spy-check.. | ||
+ | * Press {{tooltip|E|The Medic! call command will change to match a custom control scheme or console controller.}} to call for a Medic if you get hurt. Nearby Medics will be notified of your need. | ||
+ | |||
+ | <!-- # NOTE: | ||
+ | # Please do not add any new tips to this list. | ||
+ | # Add new strategies to [[Basic Engineer strategy]] instead. | ||
+ | --> | ||
+ | {{clr}} | ||
+ | {{clr}} | ||
==Silahlar== | ==Silahlar== | ||
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{{Class weapons table engineer melee}} | {{Class weapons table engineer melee}} | ||
− | === | + | === Alay Saldırısı === |
{{Taunt | {{Taunt | ||
| image = EngyGuitarSmash.png | | image = EngyGuitarSmash.png | ||
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| special = Dischord | | special = Dischord | ||
| description = {{hatnote|Main article: [[Dischord]]}} | | description = {{hatnote|Main article: [[Dischord]]}} | ||
− | Engineer | + | The Engineer takes out his trusty guitar, [[Media:Taunt eng strum.wav|plays a chord]], and then smashes the area in front of him with it. |
:([[Media:Taunt eng smash1.wav|Smash sound 1]]) | :([[Media:Taunt eng smash1.wav|Smash sound 1]]) | ||
:([[Media:Taunt eng smash2.wav|Smash sound 2]]) | :([[Media:Taunt eng smash2.wav|Smash sound 2]]) | ||
Line 47: | Line 71: | ||
| special = Organ Grinder | | special = Organ Grinder | ||
| description = {{hatnote|Main article: [[Organ Grinder]]}} | | description = {{hatnote|Main article: [[Organ Grinder]]}} | ||
− | Engineer | + | The Engineer revs his Gunslinger, starts spinning it, and thrusts it forward. Upon being hit, the enemy player will be stunned, and then gibbed. |
}} | }} | ||
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! class="header" width="75%" | Notes / Special abilities | ! class="header" width="75%" | Notes / Special abilities | ||
|- | |- | ||
− | ! {{icon item|PDA Build|100px}}<br /><small>'''Standard'''<br />'''Primary PDA'''</small><br />[[Construction PDA | + | ! {{icon item|PDA Build|100px}}<br /><small>'''Standard'''<br />'''Primary PDA'''</small><br />[[Construction PDA]] |
| | | | ||
{{Info}}Allows the player to place the Sentry, Dispenser, and both Teleporters in the world. | {{Info}}Allows the player to place the Sentry, Dispenser, and both Teleporters in the world. | ||
|- | |- | ||
− | ! {{icon item|PDA Destroy|100px}}<br /><small>'''Standard'''<br />'''Secondary PDA'''</small><br />[[Destruction PDA | + | ! {{icon item|PDA Destroy|100px}}<br /><small>'''Standard'''<br />'''Secondary PDA'''</small><br />[[Destruction PDA]] |
| | | | ||
{{Info}}Allows the player to destroy his Sentry, Dispenser, and both Teleporters. | {{Info}}Allows the player to destroy his Sentry, Dispenser, and both Teleporters. | ||
|} | |} | ||
+ | |||
+ | == Eşya Setleri == | ||
+ | {{Set|The Brundle Bundle}} | ||
+ | |||
+ | {{Set|The Brainiac Pack}} | ||
+ | |||
+ | == Yapılar == | ||
+ | {{main|Buildings}} | ||
+ | {| class="wikitable grid" width="80%" | ||
+ | ! class="header" | Image | ||
+ | ! class="header" | Building | ||
+ | ! class="header" | Level | ||
+ | ! class="header" | Cost | ||
+ | ! class="header" | Health | ||
+ | ! class="header" | Damage Per Second/Replenish/Recharge | ||
+ | |- | ||
+ | ! rowspan="3" | [[File:Sentries.png|150px|link=Sentry Gun]]<br/><small>Slot one</small> | ||
+ | | rowspan="3" | '''[[Sentry Gun]]''' | ||
+ | | align="center" | One | ||
+ | | align="center" | 130 | ||
+ | | align="center" | 150 | ||
+ | | align="center" | Bullets average DPS: 64<br/>No rockets | ||
+ | |- | ||
+ | | align="center" | Two | ||
+ | | align="center" | 330 | ||
+ | | align="center" | 180 | ||
+ | | align="center" | Bullets average DPS: 128<br/>No rockets | ||
+ | |- | ||
+ | | align="center" | Three | ||
+ | | align="center" | 530 | ||
+ | | align="center" | 216 | ||
+ | | align="center" | Bullets average DPS: 128<br/>Rockets (on direct hit): 100 | ||
+ | |- | ||
+ | ! style="background-color:#FEF5E0" | [[File:Red_Mini_Sentry.png|150px|link=Combat Mini-Sentry]]<br/><small>Slot one (With Gunslinger equipped)</small> | ||
+ | | style="background-color:#FEF5E0" | '''[[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]]''' | ||
+ | | style="background-color:#FEF5E0" align="center" | N/A | ||
+ | | style="background-color:#FEF5E0" align="center" | 100 | ||
+ | | style="background-color:#FEF5E0" align="center" | 100 | ||
+ | | style="background-color:#FEF5E0" align="center" | Average DPS: 48 | ||
+ | |- | ||
+ | ! rowspan="3" | [[File:Dispensers.png|150px|link=Dispenser]]<br/><small>Slot two</small> | ||
+ | | rowspan="3" | '''[[Dispenser]]''' | ||
+ | | align="center" | One | ||
+ | | align="center" | 100 | ||
+ | | align="center" | 150 | ||
+ | | align="center" | Health: 10/sec<br/>Ammo: 20%/sec<br/>Metal: 40/5 sec | ||
+ | |- | ||
+ | | align="center" | Two | ||
+ | | align="center" | 300 | ||
+ | | align="center" | 180 | ||
+ | | align="center" | Health: 15/sec<br/>Ammo: 30%/sec<br/>Metal: 50/5 sec | ||
+ | |- | ||
+ | | align="center" | Three | ||
+ | | align="center" | 500 | ||
+ | | align="center" | 216 | ||
+ | | align="center" | Health: 20/sec<br/>Ammo: 40%/sec<br/>Metal: 60/5 sec | ||
+ | |- | ||
+ | ! style="background-color:#FEF5E0" rowspan="3" | [[File:RED Teleporter.png|150px|link=Teleporter]]<br/><small>Slot three and four</small> | ||
+ | | style="background-color:#FEF5E0" rowspan="3" | '''[[Teleporter]]''' Entrance<br/>'''[[Teleporter]]''' Exit | ||
+ | | style="background-color:#FEF5E0" align="center" | One | ||
+ | | style="background-color:#FEF5E0" align="center" | 125 | ||
+ | | style="background-color:#FEF5E0" align="center" | 150 | ||
+ | | style="background-color:#FEF5E0" align="center" | Recharge: 10 sec | ||
+ | |- | ||
+ | | style="background-color:#FEF5E0" align="center" | Two | ||
+ | | style="background-color:#FEF5E0" align="center" | 325 | ||
+ | | style="background-color:#FEF5E0" align="center" | 180 | ||
+ | | style="background-color:#FEF5E0" align="center" | Recharge: 5 sec | ||
+ | |- | ||
+ | | style="background-color:#FEF5E0" align="center" | Three | ||
+ | | style="background-color:#FEF5E0" align="center" | 525 | ||
+ | | style="background-color:#FEF5E0" align="center" | 216 | ||
+ | | style="background-color:#FEF5E0" align="center" | Recharge: 3 sec | ||
+ | |} | ||
+ | |||
+ | == Kozmetik Eşyalar == | ||
+ | {{Main|Hats}} | ||
+ | {{Engineer class hat table}} | ||
+ | {{All class hat table}} | ||
+ | |||
+ | ==Resmi Sınıf Avatarları== | ||
+ | {{Class avatars}} | ||
+ | |||
+ | == Başarımlar == | ||
+ | {| | ||
+ | | [[File:Achieved.png|65px|left]] | ||
+ | | {{Main|Engineer achievements}} | ||
+ | *'''Engineer pack''': 35 achievements, 3 [[Engineer achievements#milestones|milestones]]. | ||
+ | *1 [[General achievements|General achievement]]. | ||
+ | |} | ||
+ | |||
+ | ==Güncelleme Geçmişi== | ||
+ | {{update history| | ||
+ | '''{{Patch name|9|20|2007}}''' | ||
+ | * Fixed [[sentry]] muzzleflashes not drawing unless sentry was near the map origin. | ||
+ | |||
+ | '''{{Patch name|9|26|2007}}''' | ||
+ | * Fixed bug with placement of [[teleporters]] that could result in players being unable to move. | ||
+ | |||
+ | '''{{Patch name|10|5|2007}}''' | ||
+ | * Fixed [[teleporter]]/spawn doorway exploit. | ||
+ | |||
+ | '''{{Patch name|10|25|2007}}''' | ||
+ | * Engineer [[buildings]] now explode when the Engineer dies during sudden death. | ||
+ | * The Engineer's "build X" commands will now behave properly when bound directly to keys. | ||
+ | |||
+ | '''{{Patch name|11|7|2007}}''' | ||
+ | * Fixed a bug in scoring Engineer [[building]] destruction. | ||
+ | * Engineers no longer earn points for using their own [[teleporters]]. | ||
+ | |||
+ | '''{{Patch name|12|20|2007}}''' | ||
+ | * Fixed the [[teleporter]]'s player shaped [[particles]] not drawing. | ||
+ | * {{Undocumented}} Fixed model [[exploit]] in stage one allowing [[Sentry Gun]]/[[Teleporter]] to be placed behind chain link fence on [[Dustbowl]]. | ||
+ | |||
+ | '''{{Patch name|1|7|2008}}''' | ||
+ | * Fixed Engineer [[building]] in [[exploit]] areas on final caps in Well. | ||
+ | |||
+ | '''{{Patch name|2|14|2008}}''' | ||
+ | * Added server log entry for [[buildings]] destroyed by their owner. | ||
+ | * Fixed [[Sentry Gun]] shadows being clipped. | ||
+ | * '''[[Dustbowl]]''' | ||
+ | ** Added a new access point to the stage 2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and [[Sentry Gun]] fire. | ||
+ | ** Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them. | ||
+ | |||
+ | '''{{Patch name|2|28|2008}}''' | ||
+ | * {{Undocumented}} Added protection against [[voice command]] spamming. Dramatic reduction in [[Teleporters]] needed. | ||
+ | * {{Undocumented}} Changed Engineer [[buildings]] to detonate when a player disconnects instead of blinking out. | ||
+ | * {{Undocumented}} Fixed Engineer being able to detonate buildings that are being [[sapped]]. | ||
+ | * {{Undocumented}} Fixed potential client crash for players being healed by a [[Medic]] or [[Dispenser]]. | ||
+ | |||
+ | '''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]]) | ||
+ | * Fixed "times used" entry in [[teleporters]] maxing out at 32. | ||
+ | * For mapmakers. | ||
+ | ** Mapmakers can now place Engineer [[buildings]] directly into a map, with an option for them to be invulnerable. | ||
+ | |||
+ | '''{{Patch name|7|1|2008}}''' | ||
+ | * Fixed buffed health not decaying properly after being healed by a [[Dispenser]]. | ||
+ | |||
+ | '''{{Patch name|7|29|2008}}''' | ||
+ | * Added a gear symbol behind the health bar for Engineer [[buildings]], in both target IDs and freeze panels. | ||
+ | |||
+ | '''{{Patch name|12|11|2008}}''' | ||
+ | * The Engineer's [[teleporters]] can now be upgraded to level three. It will recharge faster the higher level it is. | ||
+ | * The Engineer's [[dispensers]] can now be upgraded to level three. It will give out metal and heal faster as it is upgraded. | ||
+ | |||
+ | '''{{Patch name|12|15|2008}}''' | ||
+ | * Added new [[teleporter]] sounds for upgrade levels 2 and 3. | ||
+ | * Fixed Engineers being able to upgrade the bomb cart's [[dispenser]] found in [[Payload]] levels. | ||
+ | * Fixed bomb cart's dispenser being solid to players and projectiles. | ||
+ | |||
+ | '''{{Patch name|1|28|2009}}''' | ||
+ | * Added upgrade progress and levels to Engineer HUD panel for all [[buildings]]. | ||
+ | * Fixed [[teleporter]] entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit. | ||
+ | |||
+ | '''{{Patch name|2|2|2009}}''' | ||
+ | * Fixed bug in [[teleporter]] logic that allowed engineers to build teleporters with huge health values. | ||
+ | |||
+ | '''{{Patch name|2|24|2009}}''' ([[Scout Update]]) | ||
+ | * Added new sounds for upgraded [[Teleporters]]. | ||
+ | |||
+ | '''{{Patch name|3|5|2009}}''' | ||
+ | ([[Junction|CP_Junction]]) | ||
+ | * Fixed an [[exploit]] where Engineers could build a teleporter exit in an invalid area. | ||
+ | |||
+ | '''{{Patch name|5|21|2009}}''' ([[The Sniper vs. Spy Update]]) | ||
+ | * Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each [[ammo]] type) on each use, based on the level of the dispenser. | ||
+ | * Added hat [[Mining Light]]. | ||
+ | |||
+ | '''{{Patch name|5|29|2009}}''' | ||
+ | * Added the userid of the player who built the teleporter to the "player_teleported" event. | ||
+ | |||
+ | '''{{Patch name|6|23|2009}}''' | ||
+ | * Added log entries for player extinguished events using the [[Dispenser]]. | ||
+ | * Fixed [[teleporters]] not being build-able in some places where they should be (such as within the pit at the end of [[Badwater Basin]]). | ||
+ | |||
+ | '''{{Patch name|8|13|2009}}''' ([[Classless Update]]) | ||
+ | * Engineers wrenching a [[teleporter]] will repair the other end as well, and remove [[Sappers]] from both if they exist. | ||
+ | * Fixed [[Sentry Gun]]s firing at a fully [[cloaked]] [[Spy]] if they're still the closest target. | ||
+ | * {{Undocumented}} Added new hat bodygroups to the Engineer. | ||
+ | * Added hats: [[Engineer's Cap]], [[Texas Slim's Dome Shine]] and [[Texas Ten Gallon]]. | ||
+ | |||
+ | '''{{Patch name|8|31|2009}}''' | ||
+ | * Fixed being able to burn players/[[buildings]] that are in the water while standing outside the [[water]]. | ||
+ | * Fixed server log not listing [[telefrag]] kills as weapon "telefrag". | ||
+ | |||
+ | '''{{Patch name|10|29|2009}}''' ([[Haunted Halloween Special]]) | ||
+ | * Updated the CTF, Arena, and KOTH versions of [[Sawmill]]. | ||
+ | ** Fixed [[Engineer]] exploit. | ||
+ | |||
+ | '''{{Patch name|12|7|2009}}''' | ||
+ | * Fixed [[dispenser]] not healing players at the correct rate if it's upgraded while the players are already touching the dispenser. | ||
+ | |||
+ | '''{{Patch name|1|6|2010}}''' | ||
+ | * Changes to the TF [[Bots]]. | ||
+ | ** General bot improvements. | ||
+ | *** Engineers use their shotgun properly. | ||
+ | |||
+ | '''{{Patch name|1|13|2010}}''' | ||
+ | * Added backstab death animation. | ||
+ | |||
+ | '''{{Patch name|2|3|2010}}''' | ||
+ | * with the map update [[Doublecross|CTF_DoubleCross]]. | ||
+ | ** Changed to prevent [[Engineer|Engineers]] from building on top of the shack in each base. | ||
+ | |||
+ | '''{{Patch name|3|18|2010}}''' ([[First Community Contribution Update]]) | ||
+ | * Added hat: [[Hotrod]]. | ||
+ | |||
+ | '''{{Patch name|4|15|2010}}''' | ||
+ | * Added weapon: the Lugermorph. | ||
+ | |||
+ | '''{{Patch name|4|28|2010}}''' | ||
+ | * Bot changes | ||
+ | ** Fixed a behavior loop with Engineer metal gathering. | ||
+ | * Fixed a permanent overheal exploit involving Dispensers. | ||
+ | * Killing yourself with your own [[Sentry Gun]] no longer increments the Sentry Gun's kill counter. | ||
+ | |||
+ | '''{{Patch name|4|29|2010}}''' ([[119th Update]]) | ||
+ | * Fixed the [[Teleporters|teleporter exit]] using the wrong [[Particle effects|particle effect]]. | ||
+ | * Fixed Teleporters not reverting to level 1 when their other side is destroyed. | ||
+ | * Fixed Engineers & [[Spies]] being able to circumvent build restrictions. | ||
+ | |||
+ | '''{{Patch name|4|30|2010}}''' | ||
+ | * Fixed the Engineer being able to build more than 1 of each type of building. | ||
+ | * Fixed old Engineer build keybinds not working with the new system. | ||
+ | |||
+ | '''{{Patch name|5|20|2010}}''' ([[Second Community Contribution Update]]) | ||
+ | * Added hat: [[Safe'n'Sound]]. | ||
+ | |||
+ | '''{{Patch name|7|1|2010}}''' | ||
+ | * Added Engineer to the list of classes that can equip [[Lugermorph|Max's Pistol]]. | ||
+ | |||
+ | '''{{Patch name|7|8|2010}}''' ([[Engineer Update]]) | ||
+ | * Added The [[Frontier Justice]]. | ||
+ | * Added The [[Wrangler]]. | ||
+ | * Added The [[Gunslinger]]. | ||
+ | * Added The [[Southern Hospitality]]. | ||
+ | * Added 35 [[Engineer achievements]]. | ||
+ | * Engineers can now pickup & move their [[buildings]]. | ||
+ | * Added Engineer [[main menu]] music. | ||
+ | * {{Undocumented}} | ||
+ | ** Added several new [[Engineer responses]], including [[domination]] lines. | ||
+ | ** 'Wrenching' a [[Sentry Gun]] now upgrades, repairs and restores ammunition all at once per [[Wrench]] hit, prioritizing repairs and upgrading if not in possession of enough metal. | ||
+ | ** Sentry Guns now have laser sights to accommodate use of the Wrangler. | ||
+ | ** Introduced a unique switching animation for the Engineer's Shotgun and [[Frontier Justice]]. Previously he used the same switching animation for the Pyro, Heavy and Soldier. | ||
+ | ** The [[Golden Wrench]] could no longer be randomly found via crafting. | ||
+ | ** Added a new arm bodygroup to the Engineer model. | ||
+ | ** [[Lugermorph]] given its own [[kill icon]]. | ||
+ | |||
+ | '''{{Patch name|7|9|2010}}''' | ||
+ | * Fixed an exploit that allowed Engineers to build level 2/3 [[Mini sentry|mini sentries]]. | ||
+ | * Fixed a bug that allowed sapped buildings to be picked up by the Engineer. | ||
+ | * Fixed a bug where [[Wrangler|Wrangled]] level 3 [[Sentry|sentryguns]] would still fire rockets when they were out of ammo. | ||
+ | * The Wrangler no longer shows the [[shotgun|shotgun's]] ammo count. | ||
+ | * Engineers can no longer pick up buildings while stunned or in loser state. | ||
+ | * Fixed Engineer shotgun and [[pistol]] not using team skins for the Engineer's arms. | ||
+ | * Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun. | ||
+ | * The [[Gunslinger]] 3 hit combo now only increments the combo count when hitting enemy players. | ||
+ | * Achievement fixes: | ||
+ | ** The "Rio Grind" achievement limit is now correctly set to 50. | ||
+ | ** Fixed a typo in Six-String Stinger achievement name. | ||
+ | ** Fixed a bug in the "Death Metal" achievement that caused it to rapidly complete itself. | ||
+ | ** Fixed getting the Six-String Stinger achievement without playing the guitar. | ||
+ | ** Fixed sentrygun detection code in "Best Little Slaughterhouse in Texas" and "Deputized". | ||
+ | |||
+ | '''{{Patch name|7|13|2010}}''' | ||
+ | * [[Coldfront|CP_Coldfront]] | ||
+ | ** Fixed a couple Engineer [[building]] [[Exploit|exploits]]. | ||
+ | * Fixed players picking up buildings before a round has started. | ||
+ | * Fixed an exploit where Engineers could create level 3 [[Mini sentry|mini-sentries]]. | ||
+ | |||
+ | '''{{Patch name|7|19|2010}}''' | ||
+ | * Fixed a problem with not being able to pick-up buildings in [[Arena|Arena mode]]. | ||
+ | * Fixed an exploit that allowed team kills with [[Wrangler|Wrangled]] [[Sentry Gun]]s. | ||
+ | * Fixed a bug where teleporters could be given more than their normal amount of health. | ||
+ | * TF Bot Changes | ||
+ | ** Fixed [[Engineer]] bot infinite build-destroy behavior loop regression. | ||
+ | ** Fixed bot behavior issue resulting in bot pile-ups near level 3 [[teleporter]] entrances. | ||
+ | ** Bots no longer consider sapped sentries a dangerous threat. | ||
+ | ** Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement. | ||
+ | |||
+ | '''{{Patch name|8|17|2010}}''' | ||
+ | * Updated Engineer startup music. | ||
+ | |||
+ | '''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]]) | ||
+ | * {{Undocumented}} The [[Frontier Justice]] now works correctly with critical boosts. | ||
+ | * {{Undocumented}} [[Texas Slim's Dome Shine]] now shows up when using the "Inspect" key on allies. | ||
+ | |||
+ | '''{{Patch name|10|6|2010}}''' | ||
+ | * Fixed the [[wrench]] number for the [[Golden Wrench]] not displaying properly. | ||
+ | * The [[Texas Ten Gallon|Cowboy Hat]] and [[Engineer's Cap]] paint effects are more noticeable. | ||
+ | |||
+ | '''{{Patch name|10|8|2010}}''' | ||
+ | * Made the [[Golden Wrench]] nameable. | ||
+ | |||
+ | '''{{Patch name|10|12|2010}}''' | ||
+ | * Fixed some viewmodel [[bugs]] with the Lugermorph. | ||
+ | |||
+ | '''{{Patch name|10|18|2010}}''' | ||
+ | * Fixed a [[sentry gun]] [[exploit]] that let [[Engineer]]s build multiple sentries. | ||
+ | * Fixed Engineers being able to build level 3 [[Mini Sentry|mini-sentries]] using [[The Wrangler]]. | ||
+ | |||
+ | '''{{Patch name|10|19|2010}}''' | ||
+ | * Fixed another [[sentry gun]] [[exploit]] that let [[Engineers]] build multiple sentries. | ||
+ | * Fixed Engineers being able to build level 3 [[Mini Sentry|mini-sentries]] using The [[The Wrangler|Wrangler]] for real this time. | ||
+ | |||
+ | '''{{Patch name|10|27|2010}}''' ([[Scream Fortress]]) | ||
+ | * {{Undocumented}} Added the [[Hotrod]] to the store. | ||
+ | |||
+ | '''{{Patch name|11|3|2010}}''' | ||
+ | * Fixed Engineer's being able to build under the final [[Control Point (objective)|capture point]] in [[Mann Manor]]. | ||
+ | |||
+ | '''{{Patch name|11|19|2010}}''' | ||
+ | * Fixed a [[Frontier Justice]] exploit that let Engineers have infinite crits for their current life/round. | ||
+ | * {{Undocumented}} [[Lugermorph]]s obtained from The Devil's Playhouse promotional event rather than through the Poker Night at the Inventory are now vintage. | ||
+ | |||
+ | '''{{Patch name|12|2|2010}}''' | ||
+ | * Fixed Engineers being able to destroy sapped [[buildings]] by issuing the command directly in the console. | ||
+ | * Made the following hats paintable: [[Safe'n'Sound]]. | ||
+ | |||
+ | '''{{Patch name|12|17|2010}}''' ([[Australian Christmas]]) | ||
+ | * [[Sentry Gun]]s no longer track [[Your Eternal Reward]] Spies after they backstab someone. | ||
+ | * Added weapon: '[[The Jag]]'. | ||
+ | * Added hat: '[[Industrial Festivizer]]' and '[[Buckaroos Hat]]'. | ||
+ | |||
+ | '''{{Patch name|12|21|2010}}''' | ||
+ | * The following hats are now paintable or have had their paintability improved: [[Buckaroos Hat]]. | ||
+ | |||
+ | '''{{Patch name|1|7|2011}}''' | ||
+ | * Updated the material for the [[Jag]]. | ||
+ | |||
+ | '''{{Patch name|1|10|2011}}''' | ||
+ | * Added the [[Sentry_Gun#Combat_Mini-Sentry_Gun|mini-sentry]] kill icon. | ||
+ | |||
+ | '''{{Patch name|1|19|2011}}''' | ||
+ | * Fixed the Engineer [[PDA]] view models (build/destroy) having Red skins while on the Blue team. | ||
+ | * Fixed the [[mini-sentry]] [[HUD]] not playing the alert sound when the sentry is sapped or low on ammo. | ||
+ | |||
+ | '''{{Patch name|2|3|2011}}''' | ||
+ | * Engineers who hit teammate's [[Sentry Gun|Sentry Gun]]s with their [[wrench]] now get kill assists from that sentry. | ||
+ | * Made the [[Jag]] [[Gift Wrap|gift wrappable]]. | ||
+ | |||
+ | '''{{Patch name|2|14|2011}}''' | ||
+ | * {{Undocumented}} Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the [[Gunslinger]]. | ||
+ | |||
+ | '''{{Patch name|3|10|2011}}''' ([[Shogun Pack]]) | ||
+ | * Fixed the "Best Little Slaughterhouse in Texas" [[Engineer achievement]] not counting [[Wrangler]] and [[Mini-Sentry]] kills. | ||
+ | |||
+ | '''{{Patch name|3|11|2011}}''' | ||
+ | * Fixed the [[Frontier Justice |revenge crit]] label not being localized correctly. | ||
+ | |||
+ | '''{{Patch name|3|15|2011}}''' | ||
+ | * Crafting recipe for the following weapons changed [[Jag]]. | ||
+ | |||
+ | '''{{Patch name|4|5|2011}}''' | ||
+ | * {{Undocumented}} Turned quality of some Vintage Lugermorphs to unique. | ||
+ | |||
+ | '''{{Patch name|4|7|2011}}''' | ||
+ | * Added hats: [[Big Country]] and [[Googly Gazer]]. | ||
+ | * Added misc: [[Teddy Roosebelt]]. | ||
+ | * {{undocumented}} Added [[Professor's Peculiarity]]. | ||
+ | |||
+ | '''{{Patch name|4|14|2011}}''' ([[Hatless Update]]) | ||
+ | * Added 3 new training courses for the Engineer. | ||
+ | * Added "[[styles]]" for the: [[Googly Gazer]]. | ||
+ | * Updated the Googly Gazer to be paintable. | ||
+ | * Replaced the no-[[Critical hits|crit]] attribute with -25% damage on the following: The [[Gunslinger]], The [[Southern Hospitality]]. | ||
+ | * [[Bot]] changes: | ||
+ | ** Engineer bots are better at moving their sentry gun nest as the scenario changes. | ||
+ | * {{Undocumented}} Modified the [[Googly Gazer|Googly Gazer]]'s default textures. | ||
+ | |||
+ | '''{{Patch name|4|15|2011}}''' | ||
+ | * {{Undocumented}} Replaced the -25% damage attribute with no-[[Critical hits|crit]] on the following weapons: | ||
+ | ** [[Gunslinger]] and [[Southern Hospitality]]. | ||
+ | |||
+ | '''{{Patch name|4|20|2011}}''' | ||
+ | * Added more instructions to the Engineer [[Training mode|training]] regarding metal resources. | ||
+ | |||
+ | '''{{Patch name|4|28|2011}}''' | ||
+ | * Added [[Hetman's Headpiece]] | ||
+ | |||
+ | '''{{Patch name|5|5|2011}}''' ([[Replay Update]]) | ||
+ | * Added hats: [[Western Wear]] and [[Ol' Geezer]]. | ||
+ | * [[Hetman's Headpiece]] made craftable, tradeable, and paintable. | ||
+ | * Hetman's Headpiece was added to the list of hats that can be unusual. | ||
+ | * [[Sentry Gun]]s now properly target the [[Horseless Headless Horsemann]] as an enemy. | ||
+ | |||
+ | '''{{Patch name|6|23|2011}}''' | ||
+ | * [[Training]] improvements: | ||
+ | ** Added ammo instruction to [[Engineer]] training. | ||
+ | |||
+ | '''{{Patch name|7|1|2011}}''' ([[Summer Camp Sale]]) | ||
+ | * Added misc: [[Prairie Heel Biters]]. | ||
+ | |||
+ | '''{{Patch name|7|18|2011}}''' | ||
+ | * [[Prairie Heel Biters]] became craftable. | ||
+ | |||
+ | '''{{Patch name|8|3|2011}}''' | ||
+ | * Added misc: [[Pip-Boy]] and [[Wingstick]]. | ||
+ | |||
+ | '''{{Patch name|8|18|2011}}''' | ||
+ | * Added weapons [[Short Circuit]] and [[Widowmaker]]. | ||
+ | * '''[Undocumented]''' Added Hat [[Clockwerk's Helm]]. | ||
+ | |||
+ | '''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]]) | ||
+ | * Added hats: [[Virtual Reality Headset]] and [[Pencil Pusher]]. | ||
+ | * Added misc item: [[Builder's Blueprints]]. | ||
+ | * Fixed a problem that caused the Engineer to not to say thanks after exiting a [[teleporter]]. | ||
+ | * [[Saxxy]] kills will use the same lines as kills from the [[Golden Wrench]]. | ||
+ | * Added a previously unused Golden Wrench kill line. | ||
+ | * Added an occasional response when swinging the [[Gunslinger]]. | ||
+ | * [[Wrangler]] [[Taunts|taunt]] now performs the [[Pistol]] taunt animation . | ||
+ | * {{Undocumented}} The [[Widowmaker]] now takes 30 metal per shot, down from 60. | ||
+ | |||
+ | '''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]]) | ||
+ | * Add hat: [[Buzz Killer]]. | ||
+ | * Added misc items: [[Frontier Flyboy]] and [[Legend of Bugfoot]]. | ||
+ | * {{Undocumented}} Added new voice filter, and sped up idle animations for the Engineer when equipped with the [[Item_sets#Engineer|Brundle Bundle]] set. | ||
+ | |||
+ | '''{{Patch name|12|1|2011}}''' | ||
+ | * Added misc: [[Itsy Bitsy Spyer]]. | ||
+ | * {{Undocumented}} Changed description of [[Teddy Roosebelt]] to be a "Pocket Buddy" rather than a "Hat". | ||
+ | |||
+ | '''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]]) | ||
+ | * Added weapons: [[Pomson 6000]] and [[Eureka Effect]]. | ||
+ | * Added misc items: [[Brainiac Hairpiece]], [[Brainiac Goggles]], and [[Stocking Stuffer]]. | ||
+ | * {{Undocumented}} Added weapons: [[Festive Wrench]]. | ||
+ | * {{Undocumented}} Added a vomiting animation. | ||
+ | |||
+ | '''{{Patch name|12|16|2011}}''' | ||
+ | * Fixed the [[Frontier Justice]] getting infinite crits. | ||
+ | * Fixed an exploit with The Eureka Effect where the effects could activate without taunting in high-lag situations. | ||
+ | |||
+ | '''{{Patch name|12|19|2011}}''' | ||
+ | * Fixed the Stocking Stuffer candy cane using the incorrect material. | ||
+ | |||
+ | '''{{Patch name|12|21|2011}}''' | ||
+ | * Fixed hearing the deny sound while rotating a [[sentry]] during placement. | ||
+ | * Added draw/recoil/reload/crit forces for the [[Pomson 6000]]. | ||
+ | |||
+ | '''{{Patch name|1|11|2012}}''' | ||
+ | * Fixed some cases where strange [[Wrenches]] would fail to correctly count kills. | ||
+ | * Added crafting recipes for the [[Pomson 6000]] and [[Eureka Effect]]. | ||
+ | |||
+ | '''{{Patch name|2|2|2012}}''' | ||
+ | * Removed Engineer-specific text from [[Itsy Bitsy Spyer]]'s description. | ||
+ | |||
+ | '''{{Patch name|2|9|2012}}''' | ||
+ | * {{undocumented}} The [[Brainiac Hairpiece]] was moved to the [[hats|hat slot]].<ref>This change was then undone in an [[item schema]] change on February 10|2012. ([http://git.optf2.com/schema-tracking/commit/?id=a9240e5c938b6cf476d5015e42fe6f354c525ed9 OPTF2 Schema Tracker], February 10|2012|20:48:02 (UTC))</ref> | ||
+ | * {{undocumented}} The [[Short Circuit]] and [[Virtual Reality Headset]] now make robotic noises when moved around in the backpack. | ||
+ | * {{undocumented}} The [[Pencil Pusher]] and Virtual Reality headset no longer fall off on death. | ||
+ | * {{undocumented}} The [[Brainiac Goggles]] no longer hide the Engineer's hardhat. | ||
+ | * {{undocumented}} The Pencil Pusher is no longer marked as paintable. | ||
+ | |||
+ | '''{{Patch name|2|14|2012}}''' | ||
+ | * Fixed [[RED]] Engineers building inside their spawn room on [[gravelpit|cp_gravelpit]] | ||
+ | |||
+ | '''{{Patch name|4|10|2012}}''' | ||
+ | * Fixed a bug that allowed buildings to be built in nobuild/respawn volumes | ||
+ | |||
+ | '''{{Patch name|4|17|2012}}''' | ||
+ | * Updated the [[Short Circuit]] | ||
+ | **Fixed projectiles not being cleared if they were blocked by buildings or other projectiles | ||
+ | **Fixed not incrementing the "How the Pests Was Gunned" achievement for destroyed stickies | ||
+ | * Updated the [[Teufort Tooth Kicker]] so it can also be equipped by the Engineer | ||
+ | * Added the [[Texas Half-Pants]] | ||
+ | * Fixed being able to place [[buildings]] in <code>nobuild</code> zones | ||
+ | * {{undocumented}} Engineer Buildings are no longer destroyed by the [[Payload]] cart. | ||
+ | |||
+ | '''{{patch name|5|10|2012}}''' | ||
+ | * Fixed a bug that allowed [[buildings]] to be built in nobuild/respawn volumes. | ||
+ | |||
+ | '''{{Patch name|06|11|2012}}''' | ||
+ | * Fixed the cloak effect with the [[Texas Half-Pants]] | ||
+ | |||
+ | '''{{Patch name|8|2|2012}}''' | ||
+ | * Fixed Engineer training shotgun and pistol images being swapped | ||
+ | }} | ||
+ | |||
+ | == Ek Bilgiler == | ||
+ | * The Engineer wears his default helmet backwards; however, this is not an uncommon practice among construction workers. | ||
+ | * The Engineer seldom removes his welding goggles. To date, the only instances in which the Engineer has his goggles off are in the [[Loose Canon]] and [[True Meaning]] comics. | ||
+ | * The Engineer designed and built the [[Sentry Gun]] under contract from [[TF Industries]] in 1965. The PDF manual for the game that is listed in Steam shows a blueprint and promotional guide to using the Sentry Gun. | ||
+ | * The Engineer's favorite equation is in fact part of the equation that governs character lighting in-game, known as {{vdc|Phong}}. Furthermore, the equation can be referenced in page five of [http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf Illustrative Rendering in TF2] | ||
+ | * The [[Non-player characters#BLU team (original)|first BLU team]] Engineer resembled {{w|Nikola Tesla}}, armed with a bag of blueprints instead of a PDA. | ||
+ | * The song the Engineer plays during ''[[Meet the Engineer]]'' is titled "[[More Gun (Soundtrack)|More Gun]]". More Gun is based on "Someone Else's Song", which was originally written by Jeff Tweedy and performed by the American Country band {{w|Wilco}}. | ||
+ | * A photograph on the Engineer update page displays a young boy (presumably the Engineer) trying on his first pair of goggles, as [[Engineer (Classic)|the Engineer]] from ''[[Team Fortress Classic]]'' looks on proudly and pats him on the shoulder. | ||
+ | * A large cutout of the Engineer makes an appearance in ''{{W|Worms: Reloaded}}'' as part of a playable stage. Additionally, his hardhat and goggles are selectable hats for the player's worms. | ||
+ | * The Engineer's hardhat is wearable by the Support class of ''[[Monday Night Combat]]''. | ||
+ | * In ''[[Poker Night at the Inventory]]'', an image of the Engineer's [[disguise]] mask can be seen on the lower half of the [[Spy]] [[Spy#Gallery|Jack of Diamonds]] cards in the "Poker Night" and "Poker Night Alternative" decks, respectively. | ||
+ | * The Engineer, alongside the [[Pyro]], [[Heavy]], and [[Medic]], is one of four Team Fortress 2-based Familiars in {{w|Dungeon Defenders}}. | ||
+ | * The Engineer's uniform is wearable by the Combat Girl in [[Super Monday Night Combat]]. | ||
+ | *The Engineer's name is a tribute to the novel ''Conagher'' by Louis L'Amour, an author of whom Valve writers Erik Wolpaw and Jay Pinkerton are fans. {{ref|url=http://i.imgur.com/1VY67.jpg}} | ||
+ | |||
+ | == Galeri == | ||
+ | |||
+ | <br><gallery widths=150px heights=150px> | ||
+ | File:Engineer_qwtf.png|Team Fortress Engineer model | ||
+ | File:EngineerTFC.jpg|The [[Engineer (Classic)|Engineer]] class of ''[[Team Fortress Classic]]''. | ||
+ | File:Engineerprofileconcept.png|Concept art of the Engineer. | ||
+ | File:Engineer concept r.jpg|Concept art of the Engineer. | ||
+ | File:Engi old concept.jpg|Concept art of the Engineer. | ||
+ | File:Shadows1.jpg|Silhouette of an early Engineer concept, compared to the present classes. Also note the beta Demoman | ||
+ | File:Engineer back.jpg|[[Trading cards|Trading card]] front | ||
+ | File:Engie2.jpg|Trading card back | ||
+ | File:Engineer_child_photo.png|Photograph of the ''Team Fortress Classic'' Engineer from the Engineer Update page. | ||
+ | File:Helmetandgooglelessengie.JPG|Engineer as seen without his goggles or hard hat in ''[[Loose Canon]]''. | ||
+ | </gallery> | ||
+ | {{clr}} | ||
+ | |||
+ | ==İlgili Ürünler== | ||
+ | {| | ||
+ | <gallery> | ||
+ | File:Merch Tshirt SpannerMain.png|[http://store.valvesoftware.com/product.php?i=C01657 Engineer Spanner Work Shirt] | ||
+ | File:Merch spanner shirt.png|[http://store.valvesoftware.com/product.php?i=C01655 Engineer Spanner T-Shirt] | ||
+ | File:Merch Sentry Mousepad.png|[http://store.valvesoftware.com/product.php?i=M0220 Sentry Mousepad] | ||
+ | File:Sentry1.png|[http://store.valvesoftware.com/product.php?i=P0109 Sentry Poster] | ||
+ | File:Engineer Decal White.png|[http://store.valvesoftware.com/product.php?i=STF227 Engineer Class Decal, White] | ||
+ | File:Engineer Decal Black.png|[http://store.valvesoftware.com/product.php?i=STF225 Engineer Class Decal, Black] | ||
+ | File:MeettheEngineerLithograph.png|[http://store.valvesoftware.com/product.php?i=P3421 Meet the Engineer Lithograph] | ||
+ | File:Merch engineermug.png|[http://store.valvesoftware.com/product.php?i=MU420 Engineer Mug] | ||
+ | </gallery> | ||
+ | |} | ||
+ | |||
+ | == Ayrıca Bakınız == | ||
+ | |||
+ | *''[[Meet the Engineer]]'' | ||
+ | *[[Metal]] | ||
+ | *[[Engineer match-ups]] | ||
+ | *[[Anti-Engineer strategy]] | ||
+ | *[[Engineer taunts]] | ||
+ | *[[Engineer responses]] | ||
+ | *[[Engineer voice commands]] | ||
+ | *[[Basic Engineer strategy]] | ||
+ | *[[Community Engineer strategy]] | ||
+ | *[[List of references (Engineer)]] | ||
+ | *[[Jumping#Sentry jumps|Sentry Gun jump]] | ||
+ | *[[Engineer (Classic)]] | ||
+ | |||
+ | == Referanslar == | ||
+ | |||
+ | <references /> | ||
+ | |||
+ | == Harici Linkler == | ||
+ | *[http://tf2.com/classes.php?class=engineer Engineer page on the Official TF2 Website] | ||
+ | *[http://www.teamfortress.com/engineerupdate/ The Engineer Update] | ||
+ | **[http://www.teamfortress.com/engineerupdate/v00.php Day 1], [http://www.teamfortress.com/engineerupdate/v25.php 2] [http://www.teamfortress.com/engineerupdate/v75.php 3], [http://www.teamfortress.com/engineerupdate/achievements/ Achievements], [http://www.teamfortress.com/engineerupdate/wrenchlog/ Wrench Log] | ||
+ | *[http://www.teamfortress.com/post.php?id=4013&p=1 TF2 Official Blog - Loose Canon] | ||
+ | **Comic: [http://www.teamfortress.com/loosecanon/ Loose Canon] | ||
+ | *[http://www.teamfortress.com/119/comingsoon.html 119th Update! - Coming soon teaser] | ||
+ | |||
+ | |||
+ | {{Class_Nav}} | ||
+ | {{Engineer Nav}} |
Revision as of 00:28, 10 August 2012
Bu sayfa şu anda Türkçeye tercüme edilme aşamasında. Eğer Türkçe biliyorsanız, konuşma sayfasına yazın ya da daha önceden sayfaya katkıda bulunanlarla konuşun (sayfa geçmişinden isimlerini bularak). |
Engineer | |
---|---|
https://wiki.teamfortress.com/w/images/6/6a/Engineer_RED_3D.jpg?1701892894.7820912764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/b/ba/Engineer_BLU_3D.jpg?1701892968.0050982764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/c/c7/Engineer_%C3%9CberCharged_RED_3D.jpg?1701893063.8601082764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/8/85/Engineer_%C3%9CberCharged_BLU_3D.jpg?1701893175.0577572764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15 | |
Temel Bilgiler | |
Simge: | |
Tür: | Defensive |
Sağlık: | 125 /185 150 /225 with the Gunslinger equipped |
Hız: | 100% 75% while hauling a building 140% boosted with the Disciplinary Action |
Engineer ile Tanışın | |
“ | ” |
Engineer yumuşak sözlü ve cana yakın, bütün mekanik eşyalara ilgili olan bir Texaslıdır. Ön saflarda savaşmak yerine, takımına destek sağlamak için Yapı inşa etme ve korumak üzerine uzmanlaşmıştır. Engineer'ın çeşitli aletleri arasında Taret bulunur, bu menzili içindeki düşmanlara ateş açan otomatik bir tarettir, Dispanser, yakındaki takım arkadaşlarına can ve mermi sağlayan bir alettir, ve Işınlayıcılar bir oyuncuyu A noktasından B noktasına hızlı bir biçimde götürmeye yarar.
Engineer'ın marifetli cihjazları sürekli olarak patlayıcılar ve kurnaz düşman Spyların tehlikesi altında olduğu için, iyi bir Engineer eşyalarını göz atlında tutmalı ve onları sürekli İngiliz Anahtarı ile tamir etmelidir. Engineer ellerini kirletmesi gerektiğinde, genel ama becerikli silah üçlüsü, ve yardımcı donanımının yardımı ile, savaş sırasında başının çaresine bakmaktan fazlasını yapabilir. Eğer gerekirse, Engineer yapılarını kaldırıp sırtlayarak onları daha uygun bir yere yeniden yapabilir.
Engineer Grant Goodeve tarafından seslendirilmiştir.
Konu başlıkları
Biyografi
|
Basit Strateji
- Use the build tool to construct Sentry Guns, Dispensers, and Teleporters in places that are beneficial to your team.
- You need metal to build, repair, and upgrade your Buildings. Collect fallen weapons or remains of buildings to get more metal.
- Hit your Sentry Gun with your Wrench to upgrade it with metal. Each level adds more health and firepower.
- Build Dispensers to provide your teammates with health and ammo. They also generate metal for you to use.
- Build Teleporters to help your team get to key locations with ease.
- Keep an eye out for enemy Spies attaching Sappers to your Buildings. Use your Wrench to remove Sappers.
- Pyros are good allies. They can help remove Sappers from Buildings using the Homewrecker or the Maul and can also help spy-check..
- Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
Silahlar
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Birincil
Silah | Ölüm Simgesi | Yüklü Cephane |
Taşınan Cephane |
Hasar Menzili |
Notlar / Özel Yetenekler |
---|---|---|---|---|---|
Standart Av Tüfeği |
6 | 32 | Temel: 60 Kritik: 180 [6 × hasar; 10 saçma] |
||
Başarım Yargısız İnfaz |
3 | 32 | Temel: 60 Kritik: 180 [6 × hasar; 10 saçma] |
Taretinin aldığı her leş için 2 kritik vuruş alırsın. Taretinin aldığı her asist için 1 kritik vuruş alırsın. | |
Promosyon / İşleme Kriz Tetikleyici |
∞ / 6 | 6 | Temel: 60 Kritik: 180 [6 × hasar; 10 saçma] |
İsabet halinde: verilen hasar cephane olarak geri döner. Taretinin hedefine saldırırsan silah %10 daha fazla hasar verir. | |
İşleme Pomson 6000 |
4 | ∞ | Temel: 60 Kritik: 180 |
Kurşun yerine elektrikli bir cisim ateşler. Cephaneye ihtiyaç duymaz. | |
İşleme Hızır Polis |
4 | 16 | Temel: 40 Kritik: 120 |
İkincil Ateş: Hedefindeki yapını 100 metal ile uzaktan eline al. Dost yapıları onarabilen bir vida ateşler. | |
İşleme Panik Atak |
6 | 32 | Temel: 72 Kritik: 216 [4.8 × hasar; 15 saçma] |
Her atışta %50 daha fazla kurşun vardır. %50 daha hızlı ateşe hazır olma süresi. |
İkincil
Silah | Ölüm Simgesi | Yüklü Cephane |
Taşınan Cephane |
Hasar Menzili |
Notlar / Özel Yetenekler |
---|---|---|---|---|---|
Standart Tabanca |
12 | 200 | Temel: 15 Kritik: 45
|
||
Promosyon Lugermorph |
|||||
Kutudan Çıkarma C.A.P.P.E.R |
Düşmanlar diri diri yanarak ayırt edici bir ölüm şekline katlanır. | ||||
Başarım Kovboy |
yok | yok | yok | Taret'in manuel kontrolünü sağlar. Taret iki kat daha hızlı ateş eder ve nişan alımına yardımcı olması için bir lazer işaretçisi elde eder. | |
Kutudan Çıkarma Giger Sayacı |
|||||
Promosyon / İşleme Kısa Devre |
5 | 200 | Temel: 10 Kritik: yok |
Yeniden doldurma gerektirmez. Cephane olarak metal kullanır.
|
Yakın Dövüş
Engineer'ın tüm yakın dövüş silahlarının binaları inşa ve tamir edebileceğini, güçledirebileceğini, ve Bozucuları kırabileceğini unutmayın.
Silah | Ölüm Simgesi | Yüklü Cephane |
Taşınan Cephane |
Hasar Menzili |
Notlar / Özel Yetenekler |
---|---|---|---|---|---|
Standart İngiliz Anahtarı |
yok | yok | Temel: 65 Kritik: 195 |
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Başarım Necro Parçalayıcı |
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Promosyonel Prinny Palası |
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Dağıtılmış Altın İngiliz Anahtarı |
Engineer Güncellemesi ile birlikte gelen nadir eşya. Öldürülen rakipler Avustralyum heykellere dönüşür (tamamen kozmetik bir özellik). | ||||
Dağıtılmış Saxxy |
Tekrar Güncellemesi ile birlikte gelen nadir eşya. Öldürülen rakipler Avustralyum heykellere dönüşür (tamamen kozmetik bir özellik). | ||||
Dağıtılmış ALTIN TAVA |
İki Şehir Güncellemesi ile birlikte gelen nadir eşya. Öldürülen rakipler Avustralyum heykellere dönüşür (tamamen kozmetik bir özellik). | ||||
Başarım Silahşör |
yok | yok | Temel: 65 Kritik: 195 |
Standart Taret'i Mini Taret ile değiştirir.
Maksimum sağlığı 25 puan arttırır.Increases maximum health by 25 points. | |
İşleme Güney Misafirperverliği |
yok | yok | Temel: 65 Kritik: 195 Kanama: |
Vuruş Halinde: düşmanı 5 saniyeliğine kanatır. +20% alev yaranabilirliği. | |
İşleme Çentik |
yok | yok | Temel: 49 Kritik: 146 |
Vuruş inşaat hızlandırması %30 artar. +%15 daha hızlı vuruş hızı. | |
İşleme Eureka Etkisi |
yok | yok | Temel: 65 Kritik: 195 |
Yeniden doldurma tuşuna basarak üssüne veya ışınlayıcı çıkışına ışınlan. Işınlayıcı inşa ederken veya güçlendirirken -%50 daha az metal maliyeti. |
Alay Saldırısı
İlgili Silah | Açıklama | Ölüm Simgesi | |
---|---|---|---|
Main article: Dischord
The Engineer takes out his trusty guitar, plays a chord, and then smashes the area in front of him with it. |
İlgili Silah | Açıklama | Ölüm Simgesi | |
---|---|---|---|
Main article: Organ Grinder
The Engineer revs his Gunslinger, starts spinning it, and thrusts it forward. Upon being hit, the enemy player will be stunned, and then gibbed. |
PDA
Weapon | Notes / Special abilities |
---|---|
Standard Primary PDA Construction PDA |
Allows the player to place the Sentry, Dispenser, and both Teleporters in the world. |
Standard Secondary PDA Destruction PDA |
Allows the player to destroy his Sentry, Dispenser, and both Teleporters. |
Eşya Setleri
Dev Sinek | |
---|---|
Etki |
Engineer'ın seslendirmesini 145% daha tiz yapar |
Dr. Grordbort'un Dahi Paketi | |
---|---|
Etki |
Etkisiz |
Yapılar
Image | Building | Level | Cost | Health | Damage Per Second/Replenish/Recharge |
---|---|---|---|---|---|
Slot one |
Sentry Gun | One | 130 | 150 | Bullets average DPS: 64 No rockets |
Two | 330 | 180 | Bullets average DPS: 128 No rockets | ||
Three | 530 | 216 | Bullets average DPS: 128 Rockets (on direct hit): 100 | ||
Slot one (With Gunslinger equipped) |
Combat Mini-Sentry Gun | N/A | 100 | 100 | Average DPS: 48 |
Slot two |
Dispenser | One | 100 | 150 | Health: 10/sec Ammo: 20%/sec Metal: 40/5 sec |
Two | 300 | 180 | Health: 15/sec Ammo: 30%/sec Metal: 50/5 sec | ||
Three | 500 | 216 | Health: 20/sec Ammo: 40%/sec Metal: 60/5 sec | ||
Slot three and four |
Teleporter Entrance Teleporter Exit |
One | 125 | 150 | Recharge: 10 sec |
Two | 325 | 180 | Recharge: 5 sec | ||
Three | 525 | 216 | Recharge: 3 sec |
Kozmetik Eşyalar
|
Resmi Sınıf Avatarları
Resmi Sınıf Avatarları | ||
---|---|---|
Orijinal Set | RED 'ÜberŞarjlı' set | BLU 'ÜberŞarjlı' set |
Steam'den TF2 avatarları alın: Orijinal |
Başarımlar
Ana madde: Engineer achievements
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Güncelleme Geçmişi
- Fixed sentry muzzleflashes not drawing unless sentry was near the map origin.
- Fixed bug with placement of teleporters that could result in players being unable to move.
- Fixed teleporter/spawn doorway exploit.
- Engineer buildings now explode when the Engineer dies during sudden death.
- The Engineer's "build X" commands will now behave properly when bound directly to keys.
- Fixed a bug in scoring Engineer building destruction.
- Engineers no longer earn points for using their own teleporters.
- Fixed the teleporter's player shaped particles not drawing.
- [Belgelenmemiş] Fixed model exploit in stage one allowing Sentry Gun/Teleporter to be placed behind chain link fence on Dustbowl.
- Added server log entry for buildings destroyed by their owner.
- Fixed Sentry Gun shadows being clipped.
- Dustbowl
- Added a new access point to the stage 2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and Sentry Gun fire.
- Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them.
- [Belgelenmemiş] Added protection against voice command spamming. Dramatic reduction in Teleporters needed.
- [Belgelenmemiş] Changed Engineer buildings to detonate when a player disconnects instead of blinking out.
- [Belgelenmemiş] Fixed Engineer being able to detonate buildings that are being sapped.
- [Belgelenmemiş] Fixed potential client crash for players being healed by a Medic or Dispenser.
29 Nisan 2008 Yaması (Gold Rush Update)
- Fixed "times used" entry in teleporters maxing out at 32.
- For mapmakers.
- Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable.
- Fixed buffed health not decaying properly after being healed by a Dispenser.
- Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels.
- The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is.
- The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded.
- Added new teleporter sounds for upgrade levels 2 and 3.
- Fixed Engineers being able to upgrade the bomb cart's dispenser found in Payload levels.
- Fixed bomb cart's dispenser being solid to players and projectiles.
- Added upgrade progress and levels to Engineer HUD panel for all buildings.
- Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit.
- Fixed bug in teleporter logic that allowed engineers to build teleporters with huge health values.
24 Şubat 2009 Yaması (Scout Update)
- Added new sounds for upgraded Teleporters.
5 Mart 2009 Yaması (CP_Junction)
- Fixed an exploit where Engineers could build a teleporter exit in an invalid area.
21 Mayıs 2009 Yaması (The Sniper vs. Spy Update)
- Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser.
- Added hat Mining Light.
- Added the userid of the player who built the teleporter to the "player_teleported" event.
- Added log entries for player extinguished events using the Dispenser.
- Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin).
13 Ağustos 2009 Yaması (Classless Update)
- Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist.
- Fixed Sentry Guns firing at a fully cloaked Spy if they're still the closest target.
- [Belgelenmemiş] Added new hat bodygroups to the Engineer.
- Added hats: Engineer's Cap, Texas Slim's Dome Shine and Texas Ten Gallon.
- Fixed being able to burn players/buildings that are in the water while standing outside the water.
- Fixed server log not listing telefrag kills as weapon "telefrag".
29 Ekim 2009 Yaması (Haunted Halloween Special)
- Fixed dispenser not healing players at the correct rate if it's upgraded while the players are already touching the dispenser.
- Changes to the TF Bots.
- General bot improvements.
- Engineers use their shotgun properly.
- General bot improvements.
- Added backstab death animation.
- with the map update CTF_DoubleCross.
- Changed to prevent Engineers from building on top of the shack in each base.
18 Mart 2010 Yaması (First Community Contribution Update)
- Added hat: Hotrod.
- Added weapon: the Lugermorph.
- Bot changes
- Fixed a behavior loop with Engineer metal gathering.
- Fixed a permanent overheal exploit involving Dispensers.
- Killing yourself with your own Sentry Gun no longer increments the Sentry Gun's kill counter.
29 Nisan 2010 Yaması (119th Update)
- Fixed the teleporter exit using the wrong particle effect.
- Fixed Teleporters not reverting to level 1 when their other side is destroyed.
- Fixed Engineers & Spies being able to circumvent build restrictions.
- Fixed the Engineer being able to build more than 1 of each type of building.
- Fixed old Engineer build keybinds not working with the new system.
20 Mayıs 2010 Yaması (Second Community Contribution Update)
- Added hat: Safe'n'Sound.
- Added Engineer to the list of classes that can equip Max's Pistol.
8 Temmuz 2010 Yaması (Engineer Update)
- Added The Frontier Justice.
- Added The Wrangler.
- Added The Gunslinger.
- Added The Southern Hospitality.
- Added 35 Engineer achievements.
- Engineers can now pickup & move their buildings.
- Added Engineer main menu music.
- [Belgelenmemiş]
- Added several new Engineer responses, including domination lines.
- 'Wrenching' a Sentry Gun now upgrades, repairs and restores ammunition all at once per Wrench hit, prioritizing repairs and upgrading if not in possession of enough metal.
- Sentry Guns now have laser sights to accommodate use of the Wrangler.
- Introduced a unique switching animation for the Engineer's Shotgun and Frontier Justice. Previously he used the same switching animation for the Pyro, Heavy and Soldier.
- The Golden Wrench could no longer be randomly found via crafting.
- Added a new arm bodygroup to the Engineer model.
- Lugermorph given its own kill icon.
- Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.
- Fixed a bug that allowed sapped buildings to be picked up by the Engineer.
- Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo.
- The Wrangler no longer shows the shotgun's ammo count.
- Engineers can no longer pick up buildings while stunned or in loser state.
- Fixed Engineer shotgun and pistol not using team skins for the Engineer's arms.
- Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun.
- The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.
- Achievement fixes:
- The "Rio Grind" achievement limit is now correctly set to 50.
- Fixed a typo in Six-String Stinger achievement name.
- Fixed a bug in the "Death Metal" achievement that caused it to rapidly complete itself.
- Fixed getting the Six-String Stinger achievement without playing the guitar.
- Fixed sentrygun detection code in "Best Little Slaughterhouse in Texas" and "Deputized".
- CP_Coldfront
- Fixed players picking up buildings before a round has started.
- Fixed an exploit where Engineers could create level 3 mini-sentries.
- Fixed a problem with not being able to pick-up buildings in Arena mode.
- Fixed an exploit that allowed team kills with Wrangled Sentry Guns.
- Fixed a bug where teleporters could be given more than their normal amount of health.
- TF Bot Changes
- Fixed Engineer bot infinite build-destroy behavior loop regression.
- Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances.
- Bots no longer consider sapped sentries a dangerous threat.
- Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement.
- Updated Engineer startup music.
30 Eylül 2010 Yaması (Mann-Conomy Update)
- [Belgelenmemiş] The Frontier Justice now works correctly with critical boosts.
- [Belgelenmemiş] Texas Slim's Dome Shine now shows up when using the "Inspect" key on allies.
- Fixed the wrench number for the Golden Wrench not displaying properly.
- The Cowboy Hat and Engineer's Cap paint effects are more noticeable.
- Made the Golden Wrench nameable.
- Fixed some viewmodel bugs with the Lugermorph.
- Fixed a sentry gun exploit that let Engineers build multiple sentries.
- Fixed Engineers being able to build level 3 mini-sentries using The Wrangler.
- Fixed another sentry gun exploit that let Engineers build multiple sentries.
- Fixed Engineers being able to build level 3 mini-sentries using The Wrangler for real this time.
27 Ekim 2010 Yaması (Scream Fortress)
- [Belgelenmemiş] Added the Hotrod to the store.
- Fixed Engineer's being able to build under the final capture point in Mann Manor.
- Fixed a Frontier Justice exploit that let Engineers have infinite crits for their current life/round.
- [Belgelenmemiş] Lugermorphs obtained from The Devil's Playhouse promotional event rather than through the Poker Night at the Inventory are now vintage.
- Fixed Engineers being able to destroy sapped buildings by issuing the command directly in the console.
- Made the following hats paintable: Safe'n'Sound.
17 Aralık 2010 Yaması (Australian Christmas)
- Sentry Guns no longer track Your Eternal Reward Spies after they backstab someone.
- Added weapon: 'The Jag'.
- Added hat: 'Industrial Festivizer' and 'Buckaroos Hat'.
- The following hats are now paintable or have had their paintability improved: Buckaroos Hat.
- Updated the material for the Jag.
- Added the mini-sentry kill icon.
- Fixed the Engineer PDA view models (build/destroy) having Red skins while on the Blue team.
- Fixed the mini-sentry HUD not playing the alert sound when the sentry is sapped or low on ammo.
- Engineers who hit teammate's Sentry Guns with their wrench now get kill assists from that sentry.
- Made the Jag gift wrappable.
- [Belgelenmemiş] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the Gunslinger.
10 Mart 2011 Yaması (Shogun Pack)
- Fixed the "Best Little Slaughterhouse in Texas" Engineer achievement not counting Wrangler and Mini-Sentry kills.
- Fixed the revenge crit label not being localized correctly.
- Crafting recipe for the following weapons changed Jag.
- [Belgelenmemiş] Turned quality of some Vintage Lugermorphs to unique.
- Added hats: Big Country and Googly Gazer.
- Added misc: Teddy Roosebelt.
- [Belgelenmemiş] Added Professor's Peculiarity.
14 Nisan 2011 Yaması (Hatless Update)
- Added 3 new training courses for the Engineer.
- Added "styles" for the: Googly Gazer.
- Updated the Googly Gazer to be paintable.
- Replaced the no-crit attribute with -25% damage on the following: The Gunslinger, The Southern Hospitality.
- Bot changes:
- Engineer bots are better at moving their sentry gun nest as the scenario changes.
- [Belgelenmemiş] Modified the Googly Gazer's default textures.
- [Belgelenmemiş] Replaced the -25% damage attribute with no-crit on the following weapons:
- Added more instructions to the Engineer training regarding metal resources.
- Added Hetman's Headpiece
5 Mayıs 2011 Yaması (Replay Update)
- Added hats: Western Wear and Ol' Geezer.
- Hetman's Headpiece made craftable, tradeable, and paintable.
- Hetman's Headpiece was added to the list of hats that can be unusual.
- Sentry Guns now properly target the Horseless Headless Horsemann as an enemy.
1 Temmuz 2011 Yaması (Summer Camp Sale)
- Added misc: Prairie Heel Biters.
- Prairie Heel Biters became craftable.
- Added weapons Short Circuit and Widowmaker.
- [Undocumented] Added Hat Clockwerk's Helm.
13 Ekim 2011 Yaması (Manniversary Update & Sale)
- Added hats: Virtual Reality Headset and Pencil Pusher.
- Added misc item: Builder's Blueprints.
- Fixed a problem that caused the Engineer to not to say thanks after exiting a teleporter.
- Saxxy kills will use the same lines as kills from the Golden Wrench.
- Added a previously unused Golden Wrench kill line.
- Added an occasional response when swinging the Gunslinger.
- Wrangler taunt now performs the Pistol taunt animation .
- [Belgelenmemiş] The Widowmaker now takes 30 metal per shot, down from 60.
27 Ekim 2011 Yaması (Very Scary Halloween Special)
- Add hat: Buzz Killer.
- Added misc items: Frontier Flyboy and Legend of Bugfoot.
- [Belgelenmemiş] Added new voice filter, and sped up idle animations for the Engineer when equipped with the Brundle Bundle set.
- Added misc: Itsy Bitsy Spyer.
- [Belgelenmemiş] Changed description of Teddy Roosebelt to be a "Pocket Buddy" rather than a "Hat".
15 Aralık 2011 Yaması (Australian Christmas 2011)
- Added weapons: Pomson 6000 and Eureka Effect.
- Added misc items: Brainiac Hairpiece, Brainiac Goggles, and Stocking Stuffer.
- [Belgelenmemiş] Added weapons: Festive Wrench.
- [Belgelenmemiş] Added a vomiting animation.
- Fixed the Frontier Justice getting infinite crits.
- Fixed an exploit with The Eureka Effect where the effects could activate without taunting in high-lag situations.
- Fixed the Stocking Stuffer candy cane using the incorrect material.
- Fixed hearing the deny sound while rotating a sentry during placement.
- Added draw/recoil/reload/crit forces for the Pomson 6000.
- Fixed some cases where strange Wrenches would fail to correctly count kills.
- Added crafting recipes for the Pomson 6000 and Eureka Effect.
- Removed Engineer-specific text from Itsy Bitsy Spyer's description.
- [Belgelenmemiş] The Brainiac Hairpiece was moved to the hat slot.[2]
- [Belgelenmemiş] The Short Circuit and Virtual Reality Headset now make robotic noises when moved around in the backpack.
- [Belgelenmemiş] The Pencil Pusher and Virtual Reality headset no longer fall off on death.
- [Belgelenmemiş] The Brainiac Goggles no longer hide the Engineer's hardhat.
- [Belgelenmemiş] The Pencil Pusher is no longer marked as paintable.
- Fixed RED Engineers building inside their spawn room on cp_gravelpit
- Fixed a bug that allowed buildings to be built in nobuild/respawn volumes
- Updated the Short Circuit
- Fixed projectiles not being cleared if they were blocked by buildings or other projectiles
- Fixed not incrementing the "How the Pests Was Gunned" achievement for destroyed stickies
- Updated the Teufort Tooth Kicker so it can also be equipped by the Engineer
- Added the Texas Half-Pants
- Fixed being able to place buildings in
nobuild
zones - [Belgelenmemiş] Engineer Buildings are no longer destroyed by the Payload cart.
- Fixed a bug that allowed buildings to be built in nobuild/respawn volumes.
- Fixed the cloak effect with the Texas Half-Pants
- Fixed Engineer training shotgun and pistol images being swapped
Ek Bilgiler
- The Engineer wears his default helmet backwards; however, this is not an uncommon practice among construction workers.
- The Engineer seldom removes his welding goggles. To date, the only instances in which the Engineer has his goggles off are in the Loose Canon and True Meaning comics.
- The Engineer designed and built the Sentry Gun under contract from TF Industries in 1965. The PDF manual for the game that is listed in Steam shows a blueprint and promotional guide to using the Sentry Gun.
- The Engineer's favorite equation is in fact part of the equation that governs character lighting in-game, known as Phong (İngilizce) on the Valve Developer Community (İngilizce). Furthermore, the equation can be referenced in page five of Illustrative Rendering in TF2
- The first BLU team Engineer resembled Template:W, armed with a bag of blueprints instead of a PDA.
- The song the Engineer plays during Meet the Engineer is titled "More Gun". More Gun is based on "Someone Else's Song", which was originally written by Jeff Tweedy and performed by the American Country band Template:W.
- A photograph on the Engineer update page displays a young boy (presumably the Engineer) trying on his first pair of goggles, as the Engineer from Team Fortress Classic looks on proudly and pats him on the shoulder.
- A large cutout of the Engineer makes an appearance in Template:W as part of a playable stage. Additionally, his hardhat and goggles are selectable hats for the player's worms.
- The Engineer's hardhat is wearable by the Support class of Monday Night Combat.
- In Poker Night at the Inventory, an image of the Engineer's disguise mask can be seen on the lower half of the Spy Jack of Diamonds cards in the "Poker Night" and "Poker Night Alternative" decks, respectively.
- The Engineer, alongside the Pyro, Heavy, and Medic, is one of four Team Fortress 2-based Familiars in Template:W.
- The Engineer's uniform is wearable by the Combat Girl in Super Monday Night Combat.
- The Engineer's name is a tribute to the novel Conagher by Louis L'Amour, an author of whom Valve writers Erik Wolpaw and Jay Pinkerton are fans. [1]
Galeri
The Engineer class of Team Fortress Classic.
Trading card front
Engineer as seen without his goggles or hard hat in Loose Canon.
İlgili Ürünler
Ayrıca Bakınız
- Meet the Engineer
- Metal
- Engineer match-ups
- Anti-Engineer strategy
- Engineer taunts
- Engineer responses
- Engineer voice commands
- Basic Engineer strategy
- Community Engineer strategy
- List of references (Engineer)
- Sentry Gun jump
- Engineer (Classic)
Referanslar
- ↑ a b Team Fortress 2 Trailer 2, released in September 2006.
- ↑ This change was then undone in an item schema change on February 10|2012. (OPTF2 Schema Tracker, February 10|2012|20:48:02 (UTC))
Harici Linkler
- Engineer page on the Official TF2 Website
- The Engineer Update
- TF2 Official Blog - Loose Canon
- Comic: Loose Canon
- 119th Update! - Coming soon teaser
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