Difference between revisions of "Engineer/tr"

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(Created page with "{{infobox class |image=Engineer.png |class=40px |type=Defensive |health='''{{Metrics/Health|C=engineer}}''' {{overheal tool|{{Metrics...")
 
(Deleting half of the page doesn't exactly mean 'translating' it...)
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{{trans}}
 +
{{Featured article tag}}
 
{{infobox class
 
{{infobox class
 
|image=Engineer.png
 
|image=Engineer.png
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|speed='''100%''' <br> 75% <small>while hauling a [[building]]</small><br> 140%<small> boosted with the [[Disciplinary Action]]</small>
 
|speed='''100%''' <br> 75% <small>while hauling a [[building]]</small><br> 140%<small> boosted with the [[Disciplinary Action]]</small>
 
}}
 
}}
 +
{{Quotation|'''The Engineer''' mesleği hakkında|Hey bak, dostum. Ben bir mühendisim — bu problemleri çözdüğüm anlamına gelir. <br> Ama bunlar 'Güzellik nedir?' gibi problemler değildir, çünkü bunlar felsefenin bilmecelerinin görüş alanına girer. <br> Ben '''pratik sorunları''' çözerim|sound=Meet the Engineer.wav}}
 +
'''Engineer''' yumuşak sözlü ve cana yakın, bütün mekanik eşyalara ilgili olan bir Texaslıdır. Ön saflarda savaşmak yerine, takımına destek sağlamak için [[Buildings/tr|Yapı]] inşa etme ve korumak üzerine uzmanlaşmıştır. Engineer'ın çeşitli aletleri arasında [[Sentry Gun/tr|Taret]] bulunur, bu menzili içindeki düşmanlara ateş açan otomatik bir tarettir, [[Dispenser/tr|Dispanser]], yakındaki takım arkadaşlarına can ve mermi sağlayan bir alettir, ve [[Teleporter/tr|Işınlayıcı]]lar bir oyuncuyu A noktasından B noktasına hızlı bir biçimde götürmeye yarar.
  
'''Engineer''', mekanik olan herşeye ilgisi olan bir teksaslıdır, kendisi direkt olarak öldürmek yerine [[Buildings|bina]] yapımı ve takımına destek vermek üzere kullanılır. Engineer'ın binaları [[Sentry|Taret]], otomatik ve güçlü olarak menzilindeki her rakibi öldürür, [[Dispenser|Dispanser]], takım arkadaşlarının ve kendisinin can ve cephane doldurmasını sağlayan bir araç ve takım arkadaşlarını ve kendisini anında taşıyabilen bir [[Teleporter]].
+
Engineer'ın marifetli cihjazları sürekli olarak patlayıcılar ve kurnaz düşman [[Spies/tr|Spyların]] tehlikesi altında olduğu için, iyi bir Engineer eşyalarını göz atlında tutmalı ve onları sürekli [[Wrench/tr|İngiliz Anahtarı]] ile tamir etmelidir. Engineer ellerini kirletmesi gerektiğinde, genel ama becerikli [[#Weapons/tr|silah]] üçlüsü, ve yardımcı donanımının yardımı ile, savaş sırasında başının çaresine bakmaktan fazlasını yapabilir. Eğer gerekirse, Engineer yapılarını kaldırıp [[haul/tr|sırtlayarak]] onları daha uygun bir yere yeniden yapabilir.
  
Engineer, [http://www.imdb.com/name/nm0328879/ Grant Goodeve] tarafından seslendirilmişdir.
+
Engineer [http://www.imdb.com/name/nm0328879/ Grant Goodeve] tarafından [[Voice actors/tr|seslendirilmiştir]].
  
=== Bio ===
+
=== Biyografi ===
 
{{Class bio
 
{{Class bio
 
| name=Dell Conagher
 
| name=Dell Conagher
Line 20: Line 24:
 
| image = Meetheengineer3.PNG
 
| image = Meetheengineer3.PNG
 
}}
 
}}
 +
 +
== Basit Strateji ==
 +
{{main|Tips#Engineer|l1=Engineer tips|Basic Engineer strategy|l2=Engineer strategy}}
 +
[[File:Engineerava.jpg|right]]
 +
 +
* Use the [[build tool]] to construct Sentry Guns, Dispensers, and Teleporters in places that are beneficial to your team.
 +
* You need [[metal]] to build, repair, and upgrade your Buildings. Collect fallen weapons or remains of buildings to get more metal.
 +
* Hit your [[Sentry Gun]] with your [[Wrench]] to upgrade it with metal. Each level adds more health and firepower.
 +
* Build [[Dispensers]] to provide your teammates with health and ammo. They also generate metal for you to use.
 +
* Build [[Teleporters]] to help your team get to key locations with ease.
 +
* Keep an eye out for enemy [[Spies]] attaching [[Sappers]] to your Buildings. Use your Wrench to remove Sappers.
 +
* Pyros are good allies. They can help remove [[Electro Sapper|Sappers]] from [[Buildings]] using the [[Homewrecker]] or the [[Maul]] and can also help spy-check..
 +
* Press {{tooltip|E|The Medic! call command will change to match a custom control scheme or console controller.}} to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
 +
 +
<!-- # NOTE:
 +
    # Please do not add any new tips to this list.
 +
    # Add new strategies to [[Basic Engineer strategy]] instead.
 +
    -->
 +
{{clr}}
 +
{{clr}}
  
 
==Silahlar==
 
==Silahlar==
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{{Class weapons table engineer melee}}
 
{{Class weapons table engineer melee}}
  
=== Attack taunt ===
+
=== Alay Saldırısı ===
 
{{Taunt
 
{{Taunt
 
| image = EngyGuitarSmash.png
 
| image = EngyGuitarSmash.png
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| special = Dischord
 
| special = Dischord
 
| description = {{hatnote|Main article: [[Dischord]]}}
 
| description = {{hatnote|Main article: [[Dischord]]}}
Engineer gitarını alıp [[Media:Taunt eng strum.wav|bir melodi çalar]] ve önünde kim varsa kafasına geçirir.
+
The Engineer takes out his trusty guitar, [[Media:Taunt eng strum.wav|plays a chord]], and then smashes the area in front of him with it.
 
:([[Media:Taunt eng smash1.wav|Smash sound 1]])
 
:([[Media:Taunt eng smash1.wav|Smash sound 1]])
 
:([[Media:Taunt eng smash2.wav|Smash sound 2]])
 
:([[Media:Taunt eng smash2.wav|Smash sound 2]])
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| special = Organ Grinder
 
| special = Organ Grinder
 
| description = {{hatnote|Main article: [[Organ Grinder]]}}
 
| description = {{hatnote|Main article: [[Organ Grinder]]}}
Engineer silahşörünü açıp döndürmeye başlar, etkilenen oyuncular parçalanır.
+
The Engineer revs his Gunslinger, starts spinning it, and thrusts it forward. Upon being hit, the enemy player will be stunned, and then gibbed.  
 
}}
 
}}
  
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! class="header" width="75%" | Notes / Special abilities
 
! class="header" width="75%" | Notes / Special abilities
 
|-
 
|-
! {{icon item|PDA Build|100px}}<br /><small>'''Standard'''<br />'''Primary PDA'''</small><br />[[Construction PDA|Yapım Aracı]]
+
! {{icon item|PDA Build|100px}}<br /><small>'''Standard'''<br />'''Primary PDA'''</small><br />[[Construction PDA]]
 
|  
 
|  
 
{{Info}}Allows the player to place the Sentry, Dispenser, and both Teleporters in the world.
 
{{Info}}Allows the player to place the Sentry, Dispenser, and both Teleporters in the world.
 
|-
 
|-
! {{icon item|PDA Destroy|100px}}<br /><small>'''Standard'''<br />'''Secondary PDA'''</small><br />[[Destruction PDA|Yıkım Aracı]]
+
! {{icon item|PDA Destroy|100px}}<br /><small>'''Standard'''<br />'''Secondary PDA'''</small><br />[[Destruction PDA]]
 
|
 
|
 
{{Info}}Allows the player to destroy his Sentry, Dispenser, and both Teleporters.
 
{{Info}}Allows the player to destroy his Sentry, Dispenser, and both Teleporters.
 
|}
 
|}
 +
 +
== Eşya Setleri ==
 +
{{Set|The Brundle Bundle}}
 +
 +
{{Set|The Brainiac Pack}}
 +
 +
== Yapılar ==
 +
{{main|Buildings}}
 +
{| class="wikitable grid" width="80%"
 +
! class="header" | Image
 +
! class="header" | Building
 +
! class="header" | Level
 +
! class="header" | Cost
 +
! class="header" | Health
 +
! class="header" | Damage Per Second/Replenish/Recharge
 +
|-
 +
! rowspan="3" | [[File:Sentries.png|150px|link=Sentry Gun]]<br/><small>Slot one</small>
 +
| rowspan="3" | '''[[Sentry Gun]]'''
 +
| align="center" | One
 +
| align="center" | 130
 +
| align="center" | 150
 +
| align="center" | Bullets average DPS: 64<br/>No rockets
 +
|-
 +
| align="center" | Two
 +
| align="center" | 330
 +
| align="center" | 180
 +
| align="center" | Bullets average DPS: 128<br/>No rockets
 +
|-
 +
| align="center" | Three
 +
| align="center" | 530
 +
| align="center" | 216
 +
| align="center" | Bullets average DPS: 128<br/>Rockets (on direct hit): 100
 +
|-
 +
! style="background-color:#FEF5E0" | [[File:Red_Mini_Sentry.png|150px|link=Combat Mini-Sentry]]<br/><small>Slot one (With Gunslinger equipped)</small>
 +
| style="background-color:#FEF5E0" | '''[[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]]'''
 +
| style="background-color:#FEF5E0" align="center" | N/A
 +
| style="background-color:#FEF5E0" align="center" | 100
 +
| style="background-color:#FEF5E0" align="center" | 100
 +
| style="background-color:#FEF5E0" align="center" | Average DPS: 48
 +
|-
 +
! rowspan="3" | [[File:Dispensers.png|150px|link=Dispenser]]<br/><small>Slot two</small>
 +
| rowspan="3" | '''[[Dispenser]]'''
 +
| align="center" | One
 +
| align="center" | 100
 +
| align="center" | 150
 +
| align="center" | Health: 10/sec<br/>Ammo: 20%/sec<br/>Metal: 40/5 sec
 +
|-
 +
| align="center" | Two
 +
| align="center" | 300
 +
| align="center" | 180
 +
| align="center" | Health: 15/sec<br/>Ammo: 30%/sec<br/>Metal: 50/5 sec
 +
|-
 +
| align="center" | Three
 +
| align="center" | 500
 +
| align="center" | 216
 +
| align="center" | Health: 20/sec<br/>Ammo: 40%/sec<br/>Metal: 60/5 sec
 +
|-
 +
! style="background-color:#FEF5E0" rowspan="3" | [[File:RED Teleporter.png|150px|link=Teleporter]]<br/><small>Slot three and four</small>
 +
| style="background-color:#FEF5E0" rowspan="3" | '''[[Teleporter]]''' Entrance<br/>'''[[Teleporter]]''' Exit
 +
| style="background-color:#FEF5E0" align="center" | One
 +
| style="background-color:#FEF5E0" align="center" | 125
 +
| style="background-color:#FEF5E0" align="center" | 150
 +
| style="background-color:#FEF5E0" align="center" | Recharge: 10 sec
 +
|-
 +
| style="background-color:#FEF5E0" align="center" | Two
 +
| style="background-color:#FEF5E0" align="center" | 325
 +
| style="background-color:#FEF5E0" align="center" | 180
 +
| style="background-color:#FEF5E0" align="center" | Recharge: 5 sec
 +
|-
 +
| style="background-color:#FEF5E0" align="center" | Three
 +
| style="background-color:#FEF5E0" align="center" | 525
 +
| style="background-color:#FEF5E0" align="center" | 216
 +
| style="background-color:#FEF5E0" align="center" | Recharge: 3 sec
 +
|}
 +
 +
== Kozmetik Eşyalar ==
 +
{{Main|Hats}}
 +
{{Engineer class hat table}}
 +
{{All class hat table}}
 +
 +
==Resmi Sınıf Avatarları==
 +
{{Class avatars}}
 +
 +
== Başarımlar ==
 +
{|
 +
| [[File:Achieved.png|65px|left]]
 +
| {{Main|Engineer achievements}}
 +
*'''Engineer pack''': 35 achievements, 3 [[Engineer achievements#milestones|milestones]].
 +
*1 [[General achievements|General achievement]].
 +
|}
 +
 +
==Güncelleme Geçmişi==
 +
{{update history|
 +
'''{{Patch name|9|20|2007}}'''
 +
* Fixed [[sentry]] muzzleflashes not drawing unless sentry was near the map origin.
 +
 +
'''{{Patch name|9|26|2007}}'''
 +
* Fixed bug with placement of [[teleporters]] that could result in players being unable to move.
 +
 +
'''{{Patch name|10|5|2007}}'''
 +
* Fixed [[teleporter]]/spawn doorway exploit.
 +
 +
'''{{Patch name|10|25|2007}}'''
 +
* Engineer [[buildings]] now explode when the Engineer dies during sudden death.
 +
* The Engineer's "build X" commands will now behave properly when bound directly to keys.
 +
 +
'''{{Patch name|11|7|2007}}'''
 +
* Fixed a bug in scoring Engineer [[building]] destruction.
 +
* Engineers no longer earn points for using their own [[teleporters]].
 +
 +
'''{{Patch name|12|20|2007}}'''
 +
* Fixed the [[teleporter]]'s player shaped [[particles]] not drawing.
 +
* {{Undocumented}} Fixed model [[exploit]] in stage one allowing [[Sentry Gun]]/[[Teleporter]] to be placed behind chain link fence on [[Dustbowl]].
 +
 +
'''{{Patch name|1|7|2008}}'''
 +
* Fixed Engineer [[building]] in [[exploit]] areas on final caps in Well.
 +
 +
'''{{Patch name|2|14|2008}}'''
 +
* Added server log entry for [[buildings]] destroyed by their owner.
 +
* Fixed [[Sentry Gun]] shadows being clipped.
 +
* '''[[Dustbowl]]'''
 +
** Added a new access point to the stage 2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and [[Sentry Gun]] fire.
 +
** Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them.
 +
 +
'''{{Patch name|2|28|2008}}'''
 +
* {{Undocumented}} Added protection against [[voice command]] spamming. Dramatic reduction in [[Teleporters]] needed.
 +
* {{Undocumented}} Changed Engineer [[buildings]] to detonate when a player disconnects instead of blinking out.
 +
* {{Undocumented}} Fixed Engineer being able to detonate buildings that are being [[sapped]].
 +
* {{Undocumented}} Fixed potential client crash for players being healed by a [[Medic]] or [[Dispenser]].
 +
 +
'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
 +
* Fixed "times used" entry in [[teleporters]] maxing out at 32.
 +
* For mapmakers.
 +
** Mapmakers can now place Engineer [[buildings]] directly into a map, with an option for them to be invulnerable.
 +
 +
'''{{Patch name|7|1|2008}}'''
 +
* Fixed buffed health not decaying properly after being healed by a [[Dispenser]].
 +
 +
'''{{Patch name|7|29|2008}}'''
 +
* Added a gear symbol behind the health bar for Engineer [[buildings]], in both target IDs and freeze panels.
 +
 +
'''{{Patch name|12|11|2008}}'''
 +
* The Engineer's [[teleporters]] can now be upgraded to level three. It will recharge faster the higher level it is.
 +
* The Engineer's [[dispensers]] can now be upgraded to level three. It will give out metal and heal faster as it is upgraded.
 +
 +
'''{{Patch name|12|15|2008}}'''
 +
* Added new [[teleporter]] sounds for upgrade levels 2 and 3.
 +
* Fixed Engineers being able to upgrade the bomb cart's [[dispenser]] found in [[Payload]] levels.
 +
* Fixed bomb cart's dispenser being solid to players and projectiles.
 +
 +
'''{{Patch name|1|28|2009}}'''
 +
* Added upgrade progress and levels to Engineer HUD panel for all [[buildings]].
 +
* Fixed [[teleporter]] entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit.
 +
 +
'''{{Patch name|2|2|2009}}'''
 +
* Fixed bug in [[teleporter]] logic that allowed engineers to build teleporters with huge health values.
 +
 +
'''{{Patch name|2|24|2009}}''' ([[Scout Update]])
 +
* Added new sounds for upgraded [[Teleporters]].
 +
 +
'''{{Patch name|3|5|2009}}'''
 +
([[Junction|CP_Junction]])
 +
* Fixed an [[exploit]] where Engineers could build a teleporter exit in an invalid area.
 +
 +
'''{{Patch name|5|21|2009}}''' ([[The Sniper vs. Spy Update]])
 +
* Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each [[ammo]] type) on each use, based on the level of the dispenser.
 +
* Added hat [[Mining Light]].
 +
 +
'''{{Patch name|5|29|2009}}'''
 +
* Added the userid of the player who built the teleporter to the "player_teleported" event.
 +
 +
'''{{Patch name|6|23|2009}}'''
 +
* Added log entries for player extinguished events using the [[Dispenser]].
 +
* Fixed [[teleporters]] not being build-able in some places where they should be (such as within the pit at the end of [[Badwater Basin]]).
 +
 +
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
 +
* Engineers wrenching a [[teleporter]] will repair the other end as well, and remove [[Sappers]] from both if they exist.
 +
* Fixed [[Sentry Gun]]s firing at a fully [[cloaked]] [[Spy]] if they're still the closest target.
 +
* {{Undocumented}} Added new hat bodygroups to the Engineer.
 +
* Added hats: [[Engineer's Cap]], [[Texas Slim's Dome Shine]] and [[Texas Ten Gallon]].
 +
 +
'''{{Patch name|8|31|2009}}'''
 +
* Fixed being able to burn players/[[buildings]] that are in the water while standing outside the [[water]].
 +
* Fixed server log not listing [[telefrag]] kills as weapon "telefrag".
 +
 +
'''{{Patch name|10|29|2009}}''' ([[Haunted Halloween Special]])
 +
* Updated the CTF, Arena, and KOTH versions of [[Sawmill]].
 +
** Fixed [[Engineer]] exploit.
 +
 +
'''{{Patch name|12|7|2009}}'''
 +
* Fixed [[dispenser]] not healing players at the correct rate if it's upgraded while the players are already touching the dispenser.
 +
 +
'''{{Patch name|1|6|2010}}'''
 +
* Changes to the TF [[Bots]].
 +
** General bot improvements.
 +
*** Engineers use their shotgun properly.
 +
 +
'''{{Patch name|1|13|2010}}'''
 +
* Added backstab death animation.
 +
 +
'''{{Patch name|2|3|2010}}'''
 +
* with the map update [[Doublecross|CTF_DoubleCross]].
 +
** Changed to prevent [[Engineer|Engineers]] from building on top of the shack in each base.
 +
 +
'''{{Patch name|3|18|2010}}''' ([[First Community Contribution Update]])
 +
* Added hat: [[Hotrod]].
 +
 +
'''{{Patch name|4|15|2010}}'''
 +
* Added weapon: the Lugermorph.
 +
 +
'''{{Patch name|4|28|2010}}'''
 +
* Bot changes
 +
** Fixed a behavior loop with Engineer metal gathering.
 +
* Fixed a permanent overheal exploit involving Dispensers.
 +
* Killing yourself with your own [[Sentry Gun]] no longer increments the Sentry Gun's kill counter.
 +
 +
'''{{Patch name|4|29|2010}}''' ([[119th Update]])
 +
* Fixed the [[Teleporters|teleporter exit]] using the wrong [[Particle effects|particle effect]].
 +
* Fixed Teleporters not reverting to level 1 when their other side is destroyed.
 +
* Fixed Engineers & [[Spies]] being able to circumvent build restrictions.
 +
 +
'''{{Patch name|4|30|2010}}'''
 +
* Fixed the Engineer being able to build more than 1 of each type of building.
 +
* Fixed old Engineer build keybinds not working with the new system.
 +
 +
'''{{Patch name|5|20|2010}}''' ([[Second Community Contribution Update]])
 +
* Added hat: [[Safe'n'Sound]].
 +
 +
'''{{Patch name|7|1|2010}}'''
 +
* Added Engineer to the list of classes that can equip [[Lugermorph|Max's Pistol]].
 +
 +
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
 +
* Added The [[Frontier Justice]].
 +
* Added The [[Wrangler]].
 +
* Added The [[Gunslinger]].
 +
* Added The [[Southern Hospitality]].
 +
* Added 35 [[Engineer achievements]].
 +
* Engineers can now pickup & move their [[buildings]].
 +
* Added Engineer [[main menu]] music.
 +
* {{Undocumented}}
 +
** Added several new [[Engineer responses]], including [[domination]] lines.
 +
** 'Wrenching' a [[Sentry Gun]] now upgrades, repairs and restores ammunition all at once per [[Wrench]] hit, prioritizing repairs and upgrading if not in possession of enough metal.
 +
** Sentry Guns now have laser sights to accommodate use of the Wrangler.
 +
** Introduced a unique switching animation for the Engineer's Shotgun and [[Frontier Justice]]. Previously he used the same switching animation for the Pyro, Heavy and Soldier.
 +
** The [[Golden Wrench]] could no longer be randomly found via crafting.
 +
** Added a new arm bodygroup to the Engineer model.
 +
** [[Lugermorph]] given its own [[kill icon]].
 +
 +
'''{{Patch name|7|9|2010}}'''
 +
* Fixed an exploit that allowed Engineers to build level 2/3 [[Mini sentry|mini sentries]].
 +
* Fixed a bug that allowed sapped buildings to be picked up by the Engineer.
 +
* Fixed a bug where [[Wrangler|Wrangled]] level 3 [[Sentry|sentryguns]] would still fire rockets when they were out of ammo.
 +
* The Wrangler no longer shows the [[shotgun|shotgun's]] ammo count.
 +
* Engineers can no longer pick up buildings while stunned or in loser state.
 +
* Fixed Engineer shotgun and [[pistol]] not using team skins for the Engineer's arms.
 +
* Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun.
 +
* The [[Gunslinger]] 3 hit combo now only increments the combo count when hitting enemy players.
 +
* Achievement fixes:
 +
** The "Rio Grind" achievement limit is now correctly set to 50.
 +
** Fixed a typo in Six-String Stinger achievement name.
 +
** Fixed a bug in the "Death Metal" achievement that caused it to rapidly complete itself.
 +
** Fixed getting the Six-String Stinger achievement without playing the guitar.
 +
** Fixed sentrygun detection code in "Best Little Slaughterhouse in Texas" and "Deputized".
 +
 +
'''{{Patch name|7|13|2010}}'''
 +
* [[Coldfront|CP_Coldfront]]
 +
** Fixed a couple Engineer [[building]] [[Exploit|exploits]].
 +
* Fixed players picking up buildings before a round has started.
 +
* Fixed an exploit where Engineers could create level 3 [[Mini sentry|mini-sentries]].
 +
 +
'''{{Patch name|7|19|2010}}'''
 +
* Fixed a problem with not being able to pick-up buildings in [[Arena|Arena mode]].
 +
* Fixed an exploit that allowed team kills with [[Wrangler|Wrangled]] [[Sentry Gun]]s.
 +
* Fixed a bug where teleporters could be given more than their normal amount of health.
 +
* TF Bot Changes
 +
** Fixed [[Engineer]] bot infinite build-destroy behavior loop regression.
 +
** Fixed bot behavior issue resulting in bot pile-ups near level 3 [[teleporter]] entrances.
 +
** Bots no longer consider sapped sentries a dangerous threat.
 +
** Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement.
 +
 +
'''{{Patch name|8|17|2010}}'''
 +
* Updated Engineer startup music.
 +
 +
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 +
* {{Undocumented}} The [[Frontier Justice]] now works correctly with critical boosts.
 +
* {{Undocumented}} [[Texas Slim's Dome Shine]] now shows up when using the "Inspect" key on allies.
 +
 +
'''{{Patch name|10|6|2010}}'''
 +
* Fixed the [[wrench]] number for the [[Golden Wrench]] not displaying properly.
 +
* The [[Texas Ten Gallon|Cowboy Hat]] and [[Engineer's Cap]] paint effects are more noticeable.
 +
 +
'''{{Patch name|10|8|2010}}'''
 +
* Made the [[Golden Wrench]] nameable.
 +
 +
'''{{Patch name|10|12|2010}}'''
 +
* Fixed some viewmodel [[bugs]] with the Lugermorph.
 +
 +
'''{{Patch name|10|18|2010}}'''
 +
* Fixed a [[sentry gun]] [[exploit]] that let [[Engineer]]s build multiple sentries.
 +
* Fixed Engineers being able to build level 3 [[Mini Sentry|mini-sentries]] using [[The Wrangler]].
 +
 +
'''{{Patch name|10|19|2010}}'''
 +
* Fixed another [[sentry gun]] [[exploit]] that let [[Engineers]] build multiple sentries.
 +
* Fixed Engineers being able to build level 3 [[Mini Sentry|mini-sentries]] using The [[The Wrangler|Wrangler]] for real this time.
 +
 +
'''{{Patch name|10|27|2010}}''' ([[Scream Fortress]])
 +
* {{Undocumented}} Added the [[Hotrod]] to the store.
 +
 +
'''{{Patch name|11|3|2010}}'''
 +
* Fixed Engineer's being able to build under the final [[Control Point (objective)|capture point]] in [[Mann Manor]].
 +
 +
'''{{Patch name|11|19|2010}}'''
 +
* Fixed a [[Frontier Justice]] exploit that let Engineers have infinite crits for their current life/round.
 +
* {{Undocumented}} [[Lugermorph]]s obtained from The Devil's Playhouse promotional event rather than through the Poker Night at the Inventory are now vintage.
 +
 +
'''{{Patch name|12|2|2010}}'''
 +
* Fixed Engineers being able to destroy sapped [[buildings]] by issuing the command directly in the console.
 +
* Made the following hats paintable: [[Safe'n'Sound]].
 +
 +
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
 +
* [[Sentry Gun]]s no longer track [[Your Eternal Reward]] Spies after they backstab someone.
 +
* Added weapon: '[[The Jag]]'.
 +
* Added hat: '[[Industrial Festivizer]]' and '[[Buckaroos Hat]]'.
 +
 +
'''{{Patch name|12|21|2010}}'''
 +
* The following hats are now paintable or have had their paintability improved: [[Buckaroos Hat]].
 +
 +
'''{{Patch name|1|7|2011}}'''
 +
* Updated the material for the [[Jag]].
 +
 +
'''{{Patch name|1|10|2011}}'''
 +
* Added the [[Sentry_Gun#Combat_Mini-Sentry_Gun|mini-sentry]] kill icon.
 +
 +
'''{{Patch name|1|19|2011}}'''
 +
* Fixed the Engineer [[PDA]] view models (build/destroy) having Red skins while on the Blue team.
 +
* Fixed the [[mini-sentry]] [[HUD]] not playing the alert sound when the sentry is sapped or low on ammo.
 +
 +
'''{{Patch name|2|3|2011}}'''
 +
* Engineers who hit teammate's [[Sentry Gun|Sentry Gun]]s with their [[wrench]] now get kill assists from that sentry.
 +
* Made the [[Jag]] [[Gift Wrap|gift wrappable]].
 +
 +
'''{{Patch name|2|14|2011}}'''
 +
* {{Undocumented}} Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the [[Gunslinger]].
 +
 +
'''{{Patch name|3|10|2011}}''' ([[Shogun Pack]])
 +
* Fixed the "Best Little Slaughterhouse in Texas" [[Engineer achievement]] not counting [[Wrangler]] and [[Mini-Sentry]] kills.
 +
 +
'''{{Patch name|3|11|2011}}'''
 +
* Fixed the [[Frontier Justice |revenge crit]] label not being localized correctly.
 +
 +
'''{{Patch name|3|15|2011}}'''
 +
* Crafting recipe for the following weapons changed [[Jag]].
 +
 +
'''{{Patch name|4|5|2011}}'''
 +
* {{Undocumented}} Turned quality of some Vintage Lugermorphs to unique.
 +
 +
'''{{Patch name|4|7|2011}}'''
 +
* Added hats: [[Big Country]] and [[Googly Gazer]].
 +
* Added misc: [[Teddy Roosebelt]].
 +
* {{undocumented}} Added [[Professor's Peculiarity]].
 +
 +
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
 +
* Added 3 new training courses for the Engineer.
 +
* Added "[[styles]]" for the: [[Googly Gazer]].
 +
* Updated the Googly Gazer to be paintable.
 +
* Replaced the no-[[Critical hits|crit]] attribute with -25% damage on the following: The [[Gunslinger]], The [[Southern Hospitality]].
 +
* [[Bot]] changes:
 +
** Engineer bots are better at moving their sentry gun nest as the scenario changes.
 +
* {{Undocumented}} Modified the [[Googly Gazer|Googly Gazer]]'s default textures.
 +
 +
'''{{Patch name|4|15|2011}}'''
 +
* {{Undocumented}} Replaced the -25% damage attribute with no-[[Critical hits|crit]] on the following weapons:
 +
** [[Gunslinger]] and [[Southern Hospitality]].
 +
 +
'''{{Patch name|4|20|2011}}'''
 +
* Added more instructions to the Engineer [[Training mode|training]] regarding metal resources.
 +
 +
'''{{Patch name|4|28|2011}}'''
 +
* Added [[Hetman's Headpiece]]
 +
 +
'''{{Patch name|5|5|2011}}''' ([[Replay Update]])
 +
* Added hats: [[Western Wear]] and [[Ol' Geezer]].
 +
* [[Hetman's Headpiece]] made craftable, tradeable, and paintable.
 +
* Hetman's Headpiece was added to the list of hats that can be unusual.
 +
* [[Sentry Gun]]s now properly target the [[Horseless Headless Horsemann]] as an enemy.
 +
 +
'''{{Patch name|6|23|2011}}'''
 +
* [[Training]] improvements:
 +
** Added ammo instruction to [[Engineer]] training.
 +
 +
'''{{Patch name|7|1|2011}}''' ([[Summer Camp Sale]])
 +
* Added misc: [[Prairie Heel Biters]].
 +
 +
'''{{Patch name|7|18|2011}}'''
 +
* [[Prairie Heel Biters]] became craftable.
 +
 +
'''{{Patch name|8|3|2011}}'''
 +
* Added misc: [[Pip-Boy]] and [[Wingstick]].
 +
 +
'''{{Patch name|8|18|2011}}'''
 +
* Added weapons [[Short Circuit]] and [[Widowmaker]].
 +
* '''[Undocumented]''' Added Hat [[Clockwerk's Helm]].
 +
 +
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
 +
* Added hats: [[Virtual Reality Headset]] and [[Pencil Pusher]].
 +
* Added misc item: [[Builder's Blueprints]].
 +
* Fixed a problem that caused the Engineer to not to say thanks after exiting a [[teleporter]].
 +
* [[Saxxy]] kills will use the same lines as kills from the [[Golden Wrench]].
 +
* Added a previously unused Golden Wrench kill line.
 +
* Added an occasional response when swinging the [[Gunslinger]].
 +
* [[Wrangler]] [[Taunts|taunt]] now performs the [[Pistol]] taunt animation .
 +
* {{Undocumented}} The [[Widowmaker]] now takes 30 metal per shot, down from 60.
 +
 +
'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
 +
* Add hat: [[Buzz Killer]].
 +
* Added misc items: [[Frontier Flyboy]] and [[Legend of Bugfoot]].
 +
* {{Undocumented}} Added new voice filter, and sped up idle animations for the Engineer when equipped with the [[Item_sets#Engineer|Brundle Bundle]] set.
 +
 +
'''{{Patch name|12|1|2011}}'''
 +
* Added misc: [[Itsy Bitsy Spyer]].
 +
* {{Undocumented}} Changed description of [[Teddy Roosebelt]] to be a "Pocket Buddy" rather than a "Hat".
 +
 +
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
 +
* Added weapons: [[Pomson 6000]] and [[Eureka Effect]].
 +
* Added misc items: [[Brainiac Hairpiece]], [[Brainiac Goggles]], and [[Stocking Stuffer]].
 +
* {{Undocumented}} Added weapons: [[Festive Wrench]].
 +
* {{Undocumented}} Added a vomiting animation.
 +
 +
'''{{Patch name|12|16|2011}}'''
 +
* Fixed the [[Frontier Justice]] getting infinite crits.
 +
* Fixed an exploit with The Eureka Effect where the effects could activate without taunting in high-lag situations.
 +
 +
'''{{Patch name|12|19|2011}}'''
 +
* Fixed the Stocking Stuffer candy cane using the incorrect material.
 +
 +
'''{{Patch name|12|21|2011}}'''
 +
* Fixed hearing the deny sound while rotating a [[sentry]] during placement.
 +
* Added draw/recoil/reload/crit forces for the [[Pomson 6000]].
 +
 +
'''{{Patch name|1|11|2012}}'''
 +
* Fixed some cases where strange [[Wrenches]] would fail to correctly count kills.
 +
* Added crafting recipes for the [[Pomson 6000]] and [[Eureka Effect]].
 +
 +
'''{{Patch name|2|2|2012}}'''
 +
* Removed Engineer-specific text from [[Itsy Bitsy Spyer]]'s description.
 +
 +
'''{{Patch name|2|9|2012}}'''
 +
* {{undocumented}} The [[Brainiac Hairpiece]] was moved to the [[hats|hat slot]].<ref>This change was then undone in an [[item schema]] change on February 10|2012. ([http://git.optf2.com/schema-tracking/commit/?id=a9240e5c938b6cf476d5015e42fe6f354c525ed9 OPTF2 Schema Tracker], February 10|2012|20:48:02 (UTC))</ref>
 +
* {{undocumented}} The [[Short Circuit]] and [[Virtual Reality Headset]] now make robotic noises when moved around in the backpack.
 +
* {{undocumented}} The [[Pencil Pusher]] and Virtual Reality headset no longer fall off on death.
 +
* {{undocumented}} The [[Brainiac Goggles]] no longer hide the Engineer's hardhat.
 +
* {{undocumented}} The Pencil Pusher is no longer marked as paintable.
 +
 +
'''{{Patch name|2|14|2012}}'''
 +
* Fixed [[RED]] Engineers building inside their spawn room on [[gravelpit|cp_gravelpit]]
 +
 +
'''{{Patch name|4|10|2012}}'''
 +
* Fixed a bug that allowed buildings to be built in nobuild/respawn volumes
 +
 +
'''{{Patch name|4|17|2012}}'''
 +
* Updated the [[Short Circuit]]
 +
**Fixed projectiles not being cleared if they were blocked by buildings or other projectiles
 +
**Fixed not incrementing the "How the Pests Was Gunned" achievement for destroyed stickies
 +
* Updated the [[Teufort Tooth Kicker]] so it can also be equipped by the Engineer
 +
* Added the [[Texas Half-Pants]]
 +
* Fixed being able to place [[buildings]] in <code>nobuild</code> zones
 +
* {{undocumented}} Engineer Buildings are no longer destroyed by the [[Payload]] cart.
 +
 +
'''{{patch name|5|10|2012}}'''
 +
* Fixed a bug that allowed [[buildings]] to be built in nobuild/respawn volumes.
 +
 +
'''{{Patch name|06|11|2012}}'''
 +
* Fixed the cloak effect with the [[Texas Half-Pants]]
 +
 +
'''{{Patch name|8|2|2012}}'''
 +
* Fixed Engineer training shotgun and pistol images being swapped
 +
}}
 +
 +
== Ek Bilgiler ==
 +
* The Engineer wears his default helmet backwards; however, this is not an uncommon practice among construction workers.
 +
* The Engineer seldom removes his welding goggles. To date, the only instances in which the Engineer has his goggles off are in the [[Loose Canon]] and [[True Meaning]] comics.
 +
* The Engineer designed and built the [[Sentry Gun]] under contract from [[TF Industries]] in 1965. The PDF manual for the game that is listed in Steam shows a blueprint and promotional guide to using the Sentry Gun.
 +
* The Engineer's favorite equation is in fact part of the equation that governs character lighting in-game, known as {{vdc|Phong}}. Furthermore, the equation can be referenced in page five of [http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf Illustrative Rendering in TF2]
 +
* The [[Non-player characters#BLU team (original)|first BLU team]] Engineer resembled {{w|Nikola Tesla}}, armed with a bag of blueprints instead of a PDA.
 +
* The song the Engineer plays during ''[[Meet the Engineer]]'' is titled "[[More Gun (Soundtrack)|More Gun]]". More Gun is based on "Someone Else's Song", which was originally written by Jeff Tweedy and performed by the American Country band {{w|Wilco}}.
 +
* A photograph on the Engineer update page displays a young boy (presumably the Engineer) trying on his first pair of goggles, as [[Engineer (Classic)|the Engineer]] from  ''[[Team Fortress Classic]]'' looks on proudly and pats him on the shoulder.
 +
* A large cutout of the Engineer makes an appearance in ''{{W|Worms: Reloaded}}'' as part of a playable stage. Additionally, his hardhat and goggles are selectable hats for the player's worms.
 +
* The Engineer's hardhat is wearable by the Support class of ''[[Monday Night Combat]]''.
 +
* In ''[[Poker Night at the Inventory]]'', an image of the Engineer's [[disguise]] mask can be seen on the lower half of the [[Spy]] [[Spy#Gallery|Jack of Diamonds]] cards in the "Poker Night" and "Poker Night Alternative" decks, respectively.
 +
* The Engineer, alongside the [[Pyro]], [[Heavy]], and [[Medic]], is one of four Team Fortress 2-based Familiars in {{w|Dungeon Defenders}}.
 +
* The Engineer's uniform is wearable by the Combat Girl in [[Super Monday Night Combat]].
 +
*The Engineer's name is a tribute to the novel ''Conagher'' by Louis L'Amour, an author of whom Valve writers Erik Wolpaw and Jay Pinkerton are fans. {{ref|url=http://i.imgur.com/1VY67.jpg}}
 +
 +
== Galeri ==
 +
 +
<br><gallery widths=150px heights=150px>
 +
File:Engineer_qwtf.png|Team Fortress Engineer model
 +
File:EngineerTFC.jpg|The [[Engineer (Classic)|Engineer]] class of ''[[Team Fortress Classic]]''.
 +
File:Engineerprofileconcept.png|Concept art of the Engineer.
 +
File:Engineer concept r.jpg|Concept art of the Engineer.
 +
File:Engi old concept.jpg|Concept art of the Engineer.
 +
File:Shadows1.jpg|Silhouette of an early Engineer concept, compared to the present classes. Also note the beta Demoman
 +
File:Engineer back.jpg|[[Trading cards|Trading card]] front
 +
File:Engie2.jpg|Trading card back
 +
File:Engineer_child_photo.png|Photograph of the ''Team Fortress Classic'' Engineer from the Engineer Update page.
 +
File:Helmetandgooglelessengie.JPG|Engineer as seen without his goggles or hard hat in ''[[Loose Canon]]''.
 +
</gallery>
 +
{{clr}}
 +
 +
==İlgili Ürünler==
 +
{|
 +
<gallery>
 +
File:Merch Tshirt SpannerMain.png|[http://store.valvesoftware.com/product.php?i=C01657 Engineer Spanner Work Shirt]
 +
File:Merch spanner shirt.png|[http://store.valvesoftware.com/product.php?i=C01655 Engineer Spanner T-Shirt]
 +
File:Merch Sentry Mousepad.png|[http://store.valvesoftware.com/product.php?i=M0220 Sentry Mousepad]
 +
File:Sentry1.png|[http://store.valvesoftware.com/product.php?i=P0109 Sentry Poster]
 +
File:Engineer Decal White.png|[http://store.valvesoftware.com/product.php?i=STF227 Engineer Class Decal, White]
 +
File:Engineer Decal Black.png|[http://store.valvesoftware.com/product.php?i=STF225 Engineer Class Decal, Black]
 +
File:MeettheEngineerLithograph.png|[http://store.valvesoftware.com/product.php?i=P3421 Meet the Engineer Lithograph]
 +
File:Merch engineermug.png|[http://store.valvesoftware.com/product.php?i=MU420 Engineer Mug]
 +
</gallery>
 +
|}
 +
 +
== Ayrıca Bakınız ==
 +
 +
*''[[Meet the Engineer]]''
 +
*[[Metal]]
 +
*[[Engineer match-ups]]
 +
*[[Anti-Engineer strategy]]
 +
*[[Engineer taunts]]
 +
*[[Engineer responses]]
 +
*[[Engineer voice commands]]
 +
*[[Basic Engineer strategy]]
 +
*[[Community Engineer strategy]]
 +
*[[List of references (Engineer)]]
 +
*[[Jumping#Sentry jumps|Sentry Gun jump]]
 +
*[[Engineer (Classic)]]
 +
 +
== Referanslar ==
 +
 +
<references />
 +
 +
== Harici Linkler ==
 +
*[http://tf2.com/classes.php?class=engineer Engineer page on the Official TF2 Website]
 +
*[http://www.teamfortress.com/engineerupdate/ The Engineer Update]
 +
**[http://www.teamfortress.com/engineerupdate/v00.php Day 1], [http://www.teamfortress.com/engineerupdate/v25.php 2] [http://www.teamfortress.com/engineerupdate/v75.php 3], [http://www.teamfortress.com/engineerupdate/achievements/ Achievements], [http://www.teamfortress.com/engineerupdate/wrenchlog/ Wrench Log]
 +
*[http://www.teamfortress.com/post.php?id=4013&p=1 TF2 Official Blog - Loose Canon]
 +
**Comic: [http://www.teamfortress.com/loosecanon/ Loose Canon]
 +
*[http://www.teamfortress.com/119/comingsoon.html 119th Update! - Coming soon teaser]
 +
 +
 +
{{Class_Nav}}
 +
{{Engineer Nav}}

Revision as of 00:28, 10 August 2012


Engineer
https://wiki.teamfortress.com/w/images/6/6a/Engineer_RED_3D.jpg?1701892894.7820912764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/b/ba/Engineer_BLU_3D.jpg?1701892968.0050982764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/c/c7/Engineer_%C3%9CberCharged_RED_3D.jpg?1701893063.8601082764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/8/85/Engineer_%C3%9CberCharged_BLU_3D.jpg?1701893175.0577572764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15
Engineer.png
Temel Bilgiler
Simge: Leaderboard class engineer.png
Tür: Defensive
Sağlık: 125 /Medic emblem RED.png185
150 /Medic emblem RED.png225 with the Gunslinger equipped
Hız: 100%
75% while hauling a building
140% boosted with the Disciplinary Action
Engineer ile Tanışın
EngineerVidSplash.png

Engineer yumuşak sözlü ve cana yakın, bütün mekanik eşyalara ilgili olan bir Texaslıdır. Ön saflarda savaşmak yerine, takımına destek sağlamak için Yapı inşa etme ve korumak üzerine uzmanlaşmıştır. Engineer'ın çeşitli aletleri arasında Taret bulunur, bu menzili içindeki düşmanlara ateş açan otomatik bir tarettir, Dispanser, yakındaki takım arkadaşlarına can ve mermi sağlayan bir alettir, ve Işınlayıcılar bir oyuncuyu A noktasından B noktasına hızlı bir biçimde götürmeye yarar.

Engineer'ın marifetli cihjazları sürekli olarak patlayıcılar ve kurnaz düşman Spyların tehlikesi altında olduğu için, iyi bir Engineer eşyalarını göz atlında tutmalı ve onları sürekli İngiliz Anahtarı ile tamir etmelidir. Engineer ellerini kirletmesi gerektiğinde, genel ama becerikli silah üçlüsü, ve yardımcı donanımının yardımı ile, savaş sırasında başının çaresine bakmaktan fazlasını yapabilir. Eğer gerekirse, Engineer yapılarını kaldırıp sırtlayarak onları daha uygun bir yere yeniden yapabilir.

Engineer Grant Goodeve tarafından seslendirilmiştir.

Biyografi

Basit Strateji

Ana maddeler: Engineer tips, Engineer strategy
Engineerava.jpg
  • Use the build tool to construct Sentry Guns, Dispensers, and Teleporters in places that are beneficial to your team.
  • You need metal to build, repair, and upgrade your Buildings. Collect fallen weapons or remains of buildings to get more metal.
  • Hit your Sentry Gun with your Wrench to upgrade it with metal. Each level adds more health and firepower.
  • Build Dispensers to provide your teammates with health and ammo. They also generate metal for you to use.
  • Build Teleporters to help your team get to key locations with ease.
  • Keep an eye out for enemy Spies attaching Sappers to your Buildings. Use your Wrench to remove Sappers.
  • Pyros are good allies. They can help remove Sappers from Buildings using the Homewrecker or the Maul and can also help spy-check..
  • Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.

Silahlar

Ana madde: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.


Birincil

Silah Ölüm Simgesi Yüklü
Cephane
Taşınan
Cephane
Hasar
Menzili
Notlar / Özel Yetenekler
Shotgun
Standart
Av Tüfeği
Killicon shotgun.png 6 32 Temel: 60

Kritik: 180

[6 &times hasar; 10 saçma]

Frontier Justice
Başarım
Yargısız İnfaz
Killicon frontier justice.png 3 32 Temel: 60

Kritik: 180

[6 &times hasar; 10 saçma]

Pictogram plus.png Taretinin aldığı her leş için 2 kritik vuruş alırsın.

Pictogram plus.png Taretinin aldığı her asist için 1 kritik vuruş alırsın.
Pictogram info.png Tutulan kritik vuruşlar(en fazla 35 tane) sadece taretin yok edilmesi sonucunda alınır.
Pictogram minus.png -%50 şarjör boyutu.
Pictogram minus.png Rastgele Kritik Vuruşlar yok.
Pictogram minus.png Tutulan kritik vuruşlar öldüğünde yok olur.

Widowmaker
Promosyon / İşleme
Kriz Tetikleyici
Killicon widowmaker.png ∞ / 6 6 Temel: 60

Kritik: 180

[6 &times hasar; 10 saçma]

Pictogram plus.png İsabet halinde: verilen hasar cephane olarak geri döner.

Pictogram plus.png Taretinin hedefine saldırırsan silah %10 daha fazla hasar verir.
Pictogram plus.png Silahın yeniden doldurulmasına gerek yok.
Pictogram minus.png Metali cephane olarak kullanır.
Pictogram minus.png Her vuruşta 30 metal kullanır.

Pomson 6000
İşleme
Pomson 6000
Killicon pomson 6000.png 4 Temel: 60

Kritik: 180

Pictogram info.png Kurşun yerine elektrikli bir cisim ateşler.

Pictogram plus.png Cephaneye ihtiyaç duymaz.
Pictogram plus.png Ateşlenen cisim geri püskürtülemez.
Pictogram plus.png İsabet halinde: Kurban Überşarjının en fazla %10'unu kaybeder.
Pictogram plus.png İsabet halinde: Kurban görünmezlik süresinin en fazla %20'sini kaybeder.
Pictogram minus.png Yapılara %20 daha az hasar verir.
Pictogram minus.png -%33 şarjör boyutu.

Rescue Ranger
İşleme
Hızır Polis
Killicon rescue ranger.png 4 16 Temel: 40

Kritik: 120

Pictogram plus.png İkincil Ateş: Hedefindeki yapını 100 metal ile uzaktan eline al.

Pictogram plus.png Dost yapıları onarabilen bir vida ateşler.
Pictogram minus.png -%34 şarjör boyutu.
Pictogram minus.png Kuşanana -%50 azami birincil cephane
Pictogram minus.png Yapılarını taşırken hasar alıcak şekilde işaretlenirsin.
Pictogram minus.png Yapı onarırken 4:1 sağlık:metal oranı kullanır.

Panic Attack
İşleme
Panik Atak
Killicon panic attack.png 6 32 Temel: 72

Kritik: 216

[4.8 &times hasar; 15 saçma]

Pictogram plus.png Her atışta %50 daha fazla kurşun vardır.

Pictogram plus.png %50 daha hızlı ateşe hazır olma süresi.
Pictogram plus.png Saçılma deseni kesin ve değişmezdir.
Pictogram minus.png Her kurşun %20 daha az hasar verir.
Pictogram minus.png Her isabetli vuruş, sonraki vuruşun isabetini azaltır.


İkincil

Silah Ölüm Simgesi Yüklü
Cephane
Taşınan
Cephane
Hasar
Menzili
Notlar / Özel Yetenekler
Pistol
Standart
Tabanca
Killicon pistol.png 12 200 Temel: 15

Kritik: 45
[6 raund / sn.]

Lugermorph
Promosyon
Lugermorph
Killicon lugermorph.png
C.A.P.P.E.R
Kutudan Çıkarma
C.A.P.P.E.R
Killicon c.a.p.p.e.r.png Pictogram info.png Düşmanlar diri diri yanarak ayırt edici bir ölüm şekline katlanır.
Wrangler
Başarım
Kovboy
Killicon wrangler.png yok yok yok Pictogram info.png Taret'in manuel kontrolünü sağlar.

Pictogram plus.png Taret iki kat daha hızlı ateş eder ve nişan alımına yardımcı olması için bir lazer işaretçisi elde eder.
Pictogram plus.png Taret, gelen hasarın %66'ını engelleyen bir kalkan elde eder.
Pictogram minus.png Kalkan etkinken Taret'e %66 daha az cephane ikmali ve tamirat yapılır.
Pictogram minus.png Ölündüğü veya başka bir silaha geçildiği takdirde, 3 saniye boyunca Taret'in kalkanı etkin kalmaya devam eder ancak aynı zamanda Taret devre dışı kalır.

Giger Counter
Kutudan Çıkarma
Giger Sayacı
Killicon giger counter.png
Short Circuit
Promosyon / İşleme
Kısa Devre
Killicon short circuit.png 5 200 Temel: 10

Kritik: yok

Pictogram plus.png Yeniden doldurma gerektirmez.

Pictogram minus.png Cephane olarak metal kullanır.
Pictogram minus.png Atış Halinde: –5 metal.
Pictogram minus.png Rastgele kritik vuruş yapamaz.
Pictogram minus.png Etkinken binalar sırtlanamaz.
Pictogram minus.png Kritik desteği alamaz.
Pictogram minus.png Düşman binalarına -%93 hasar.
Pictogram info.png Alternatif Ateş:

Pictogram plus.png İçine gelen mermileri tüketen bir enerji topu fırlatır.
Pictogram minus.png Atış başına -65 metal


Yakın Dövüş

Engineer'ın tüm yakın dövüş silahlarının binaları inşa ve tamir edebileceğini, güçledirebileceğini, ve Bozucuları kırabileceğini unutmayın.

Silah Ölüm Simgesi Yüklü
Cephane
Taşınan
Cephane
Hasar
Menzili
Notlar / Özel Yetenekler
Wrench
Standart
İngiliz Anahtarı
Killicon wrench.png yok yok Temel: 65

Kritik: 195

Necro Smasher
Başarım
Necro Parçalayıcı
Killicon necro smasher.png
Prinny Machete
Promosyonel
Prinny Palası
Killicon prinny machete.png
Golden Wrench
Dağıtılmış
Altın İngiliz Anahtarı
Killicon golden wrench.png Engineer Güncellemesi ile birlikte gelen nadir eşya.

Pictogram info.png Öldürülen rakipler Avustralyum heykellere dönüşür (tamamen kozmetik bir özellik).

Saxxy
Dağıtılmış
Saxxy
Killicon saxxy.png Tekrar Güncellemesi ile birlikte gelen nadir eşya.

Pictogram info.png Öldürülen rakipler Avustralyum heykellere dönüşür (tamamen kozmetik bir özellik).

Golden Frying Pan
Dağıtılmış
ALTIN TAVA
Killicon golden frying pan.png İki Şehir Güncellemesi ile birlikte gelen nadir eşya.

Pictogram info.png Öldürülen rakipler Avustralyum heykellere dönüşür (tamamen kozmetik bir özellik).

Gunslinger
Başarım
Silahşör
Killicon gunslinger.png yok yok Temel: 65

Kritik: 195

Pictogram info.png Standart Taret'i Mini Taret ile değiştirir.
Seviye 1 Taret ile kıyaslandığında:
Pictogram plus.png İnşaat hızı %150 daha fazladır.
Pictogram plus.png Metal maliyeti 23% daha azdır (total maliyeti 100 metal).
Pictogram plus.png +%35 daha hızlı dönüş hızı.
Pictogram plus.png +%50 daha hızlı atış hızı.
Pictogram minus.png -%33 sağlık.
Pictogram minus.png -%50 hasar.
Pictogram info.png Daha fazla bilgi için, burayı ziyaret edin.

Pictogram plus.png Maksimum sağlığı 25 puan arttırır.Increases maximum health by 25 points.
Pictogram plus.png Her üst üste iki darbeden sonra, üçüncü vuruş garanti kritik vuruş olur.
Pictogram minus.png Rastgele kritik vuruş yapamaz.

Killicon gunslinger triple punch.png
Southern Hospitality
İşleme
Güney Misafirperverliği
Killicon southern hospitality.png yok yok Temel: 65

Kritik: 195

Kanama:
8 / sn. × 5 sn.

Pictogram plus.png Vuruş Halinde: düşmanı 5 saniyeliğine kanatır.

Pictogram minus.png +20% alev yaranabilirliği.
Pictogram minus.png Rastgele kritik vuruş yapamaz.

Jag
İşleme
Çentik
Killicon jag.png yok yok Temel: 49

Kritik: 146

Pictogram plus.png Vuruş inşaat hızlandırması %30 artar.

Pictogram plus.png +%15 daha hızlı vuruş hızı.
Pictogram minus.png -%20 daha yavaş tamir oranı.
Pictogram minus.png –%25 daha az hasar cezası.
Pictogram minus.png Binalara karşı –%33 daha az hasar cezası.

Eureka Effect
İşleme
Eureka Etkisi
Killicon eureka effect.png yok yok Temel: 65

Kritik: 195

Pictogram plus.png Yeniden doldurma tuşuna basarak üssüne veya ışınlayıcı çıkışına ışınlan.

Pictogram plus.png Işınlayıcı inşa ederken veya güçlendirirken -%50 daha az metal maliyeti.
Pictogram minus.png Vuruş inşaat hızlandırması %50 azalır.
Pictogram minus.png Otomatlar ve yerden toplamalardan %20 daha az metal.


Alay Saldırısı

EngyGuitarSmash.png İlgili Silah AçıklamaÖlüm Simgesi
Main article: Dischord

The Engineer takes out his trusty guitar, plays a chord, and then smashes the area in front of him with it.

(Smash sound 1)
(Smash sound 2)
(Smash sound 3)
  • Killicon guitar smash.png
EngyGunslinger.png İlgili Silah AçıklamaÖlüm Simgesi
Main article: Organ Grinder
The Engineer revs his Gunslinger, starts spinning it, and thrusts it forward. Upon being hit, the enemy player will be stunned, and then gibbed.
  • Killicon arm blender.png

PDA

Weapon Notes / Special abilities
PDA Build
Standard
Primary PDA

Construction PDA

Pictogram info.png Allows the player to place the Sentry, Dispenser, and both Teleporters in the world.

PDA Destroy
Standard
Secondary PDA

Destruction PDA

Pictogram info.png Allows the player to destroy his Sentry, Dispenser, and both Teleporters.

Eşya Setleri

Ana madde: Eşya setleri
Dev Sinek
Item icon Brundle Bundle.png
Etki

Engineer'ın seslendirmesini 145% daha tiz yapar

Ana madde: Eşya setleri
Dr. Grordbort'un Dahi Paketi
Item icon The Brainiac Pack Bundle.png
Etki

Etkisiz

Yapılar

Ana madde: Buildings
Image Building Level Cost Health Damage Per Second/Replenish/Recharge
Sentries.png
Slot one
Sentry Gun One 130 150 Bullets average DPS: 64
No rockets
Two 330 180 Bullets average DPS: 128
No rockets
Three 530 216 Bullets average DPS: 128
Rockets (on direct hit): 100
Red Mini Sentry.png
Slot one (With Gunslinger equipped)
Combat Mini-Sentry Gun N/A 100 100 Average DPS: 48
Dispensers.png
Slot two
Dispenser One 100 150 Health: 10/sec
Ammo: 20%/sec
Metal: 40/5 sec
Two 300 180 Health: 15/sec
Ammo: 30%/sec
Metal: 50/5 sec
Three 500 216 Health: 20/sec
Ammo: 40%/sec
Metal: 60/5 sec
RED Teleporter.png
Slot three and four
Teleporter Entrance
Teleporter Exit
One 125 150 Recharge: 10 sec
Two 325 180 Recharge: 5 sec
Three 525 216 Recharge: 3 sec

Kozmetik Eşyalar

Ana madde: Hats

Resmi Sınıf Avatarları

Resmi Sınıf Avatarları
Orijinal Set RED 'ÜberŞarjlı' set BLU 'ÜberŞarjlı' set
Engineerava.jpg Buffed red engineer.jpg Buffed blu engineer.jpg
Steam'den TF2 avatarları alın: Orijinal

Başarımlar

Achieved.png

Güncelleme Geçmişi

20 Eylül 2007 Yaması
  • Fixed sentry muzzleflashes not drawing unless sentry was near the map origin.

26 Eylül 2007 Yaması

  • Fixed bug with placement of teleporters that could result in players being unable to move.

5 Ekim 2007 Yaması

25 Ekim 2007 Yaması

  • Engineer buildings now explode when the Engineer dies during sudden death.
  • The Engineer's "build X" commands will now behave properly when bound directly to keys.

7 Kasım 2007 Yaması

  • Fixed a bug in scoring Engineer building destruction.
  • Engineers no longer earn points for using their own teleporters.

20 Aralık 2007 Yaması

7 Ocak 2008 Yaması

14 Şubat 2008 Yaması

  • Added server log entry for buildings destroyed by their owner.
  • Fixed Sentry Gun shadows being clipped.
  • Dustbowl
    • Added a new access point to the stage 2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and Sentry Gun fire.
    • Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them.

28 Şubat 2008 Yaması

  • [Belgelenmemiş] Added protection against voice command spamming. Dramatic reduction in Teleporters needed.
  • [Belgelenmemiş] Changed Engineer buildings to detonate when a player disconnects instead of blinking out.
  • [Belgelenmemiş] Fixed Engineer being able to detonate buildings that are being sapped.
  • [Belgelenmemiş] Fixed potential client crash for players being healed by a Medic or Dispenser.

29 Nisan 2008 Yaması (Gold Rush Update)

  • Fixed "times used" entry in teleporters maxing out at 32.
  • For mapmakers.
    • Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable.

1 Temmuz 2008 Yaması

  • Fixed buffed health not decaying properly after being healed by a Dispenser.

29 Temmuz 2008 Yaması

  • Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels.

11 Aralık 2008 Yaması

  • The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is.
  • The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded.

15 Aralık 2008 Yaması

  • Added new teleporter sounds for upgrade levels 2 and 3.
  • Fixed Engineers being able to upgrade the bomb cart's dispenser found in Payload levels.
  • Fixed bomb cart's dispenser being solid to players and projectiles.

28 Ocak 2009 Yaması

  • Added upgrade progress and levels to Engineer HUD panel for all buildings.
  • Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit.

2 Şubat 2009 Yaması

  • Fixed bug in teleporter logic that allowed engineers to build teleporters with huge health values.

24 Şubat 2009 Yaması (Scout Update)

5 Mart 2009 Yaması (CP_Junction)

  • Fixed an exploit where Engineers could build a teleporter exit in an invalid area.

21 Mayıs 2009 Yaması (The Sniper vs. Spy Update)

  • Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser.
  • Added hat Mining Light.

29 Mayıs 2009 Yaması

  • Added the userid of the player who built the teleporter to the "player_teleported" event.

23 Haziran 2009 Yaması

  • Added log entries for player extinguished events using the Dispenser.
  • Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin).

13 Ağustos 2009 Yaması (Classless Update)

31 Ağustos 2009 Yaması

  • Fixed being able to burn players/buildings that are in the water while standing outside the water.
  • Fixed server log not listing telefrag kills as weapon "telefrag".

29 Ekim 2009 Yaması (Haunted Halloween Special)

  • Updated the CTF, Arena, and KOTH versions of Sawmill.

7 Aralık 2009 Yaması

  • Fixed dispenser not healing players at the correct rate if it's upgraded while the players are already touching the dispenser.

6 Ocak 2010 Yaması

  • Changes to the TF Bots.
    • General bot improvements.
      • Engineers use their shotgun properly.

13 Ocak 2010 Yaması

  • Added backstab death animation.

3 Şubat 2010 Yaması

18 Mart 2010 Yaması (First Community Contribution Update)

15 Nisan 2010 Yaması

  • Added weapon: the Lugermorph.

28 Nisan 2010 Yaması

  • Bot changes
    • Fixed a behavior loop with Engineer metal gathering.
  • Fixed a permanent overheal exploit involving Dispensers.
  • Killing yourself with your own Sentry Gun no longer increments the Sentry Gun's kill counter.

29 Nisan 2010 Yaması (119th Update)

  • Fixed the teleporter exit using the wrong particle effect.
  • Fixed Teleporters not reverting to level 1 when their other side is destroyed.
  • Fixed Engineers & Spies being able to circumvent build restrictions.

30 Nisan 2010 Yaması

  • Fixed the Engineer being able to build more than 1 of each type of building.
  • Fixed old Engineer build keybinds not working with the new system.

20 Mayıs 2010 Yaması (Second Community Contribution Update)

1 Temmuz 2010 Yaması

  • Added Engineer to the list of classes that can equip Max's Pistol.

8 Temmuz 2010 Yaması (Engineer Update)

9 Temmuz 2010 Yaması

  • Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.
  • Fixed a bug that allowed sapped buildings to be picked up by the Engineer.
  • Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo.
  • The Wrangler no longer shows the shotgun's ammo count.
  • Engineers can no longer pick up buildings while stunned or in loser state.
  • Fixed Engineer shotgun and pistol not using team skins for the Engineer's arms.
  • Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun.
  • The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.
  • Achievement fixes:
    • The "Rio Grind" achievement limit is now correctly set to 50.
    • Fixed a typo in Six-String Stinger achievement name.
    • Fixed a bug in the "Death Metal" achievement that caused it to rapidly complete itself.
    • Fixed getting the Six-String Stinger achievement without playing the guitar.
    • Fixed sentrygun detection code in "Best Little Slaughterhouse in Texas" and "Deputized".

13 Temmuz 2010 Yaması

19 Temmuz 2010 Yaması

  • Fixed a problem with not being able to pick-up buildings in Arena mode.
  • Fixed an exploit that allowed team kills with Wrangled Sentry Guns.
  • Fixed a bug where teleporters could be given more than their normal amount of health.
  • TF Bot Changes
    • Fixed Engineer bot infinite build-destroy behavior loop regression.
    • Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances.
    • Bots no longer consider sapped sentries a dangerous threat.
    • Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement.

17 Ağustos 2010 Yaması

  • Updated Engineer startup music.

30 Eylül 2010 Yaması (Mann-Conomy Update)

6 Ekim 2010 Yaması

8 Ekim 2010 Yaması

12 Ekim 2010 Yaması

  • Fixed some viewmodel bugs with the Lugermorph.

18 Ekim 2010 Yaması

19 Ekim 2010 Yaması

27 Ekim 2010 Yaması (Scream Fortress)

  • [Belgelenmemiş] Added the Hotrod to the store.

3 Kasım 2010 Yaması

19 Kasım 2010 Yaması

  • Fixed a Frontier Justice exploit that let Engineers have infinite crits for their current life/round.
  • [Belgelenmemiş] Lugermorphs obtained from The Devil's Playhouse promotional event rather than through the Poker Night at the Inventory are now vintage.

2 Aralık 2010 Yaması

  • Fixed Engineers being able to destroy sapped buildings by issuing the command directly in the console.
  • Made the following hats paintable: Safe'n'Sound.

17 Aralık 2010 Yaması (Australian Christmas)

21 Aralık 2010 Yaması

  • The following hats are now paintable or have had their paintability improved: Buckaroos Hat.

7 Ocak 2011 Yaması

  • Updated the material for the Jag.

10 Ocak 2011 Yaması

19 Ocak 2011 Yaması

  • Fixed the Engineer PDA view models (build/destroy) having Red skins while on the Blue team.
  • Fixed the mini-sentry HUD not playing the alert sound when the sentry is sapped or low on ammo.

3 Şubat 2011 Yaması

14 Şubat 2011 Yaması

  • [Belgelenmemiş] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the Gunslinger.

10 Mart 2011 Yaması (Shogun Pack)

11 Mart 2011 Yaması

15 Mart 2011 Yaması

  • Crafting recipe for the following weapons changed Jag.

5 Nisan 2011 Yaması

  • [Belgelenmemiş] Turned quality of some Vintage Lugermorphs to unique.

7 Nisan 2011 Yaması

14 Nisan 2011 Yaması (Hatless Update)

  • Added 3 new training courses for the Engineer.
  • Added "styles" for the: Googly Gazer.
  • Updated the Googly Gazer to be paintable.
  • Replaced the no-crit attribute with -25% damage on the following: The Gunslinger, The Southern Hospitality.
  • Bot changes:
    • Engineer bots are better at moving their sentry gun nest as the scenario changes.
  • [Belgelenmemiş] Modified the Googly Gazer's default textures.

15 Nisan 2011 Yaması

20 Nisan 2011 Yaması

  • Added more instructions to the Engineer training regarding metal resources.

28 Nisan 2011 Yaması

5 Mayıs 2011 Yaması (Replay Update)

23 Haziran 2011 Yaması

1 Temmuz 2011 Yaması (Summer Camp Sale)

18 Temmuz 2011 Yaması

3 Ağustos 2011 Yaması

18 Ağustos 2011 Yaması

13 Ekim 2011 Yaması (Manniversary Update & Sale)

27 Ekim 2011 Yaması (Very Scary Halloween Special)

1 Aralık 2011 Yaması

15 Aralık 2011 Yaması (Australian Christmas 2011)

16 Aralık 2011 Yaması

  • Fixed the Frontier Justice getting infinite crits.
  • Fixed an exploit with The Eureka Effect where the effects could activate without taunting in high-lag situations.

19 Aralık 2011 Yaması

  • Fixed the Stocking Stuffer candy cane using the incorrect material.

21 Aralık 2011 Yaması

  • Fixed hearing the deny sound while rotating a sentry during placement.
  • Added draw/recoil/reload/crit forces for the Pomson 6000.

11 Ocak 2012 Yaması

2 Şubat 2012 Yaması

9 Şubat 2012 Yaması

14 Şubat 2012 Yaması

10 Nisan 2012 Yaması

  • Fixed a bug that allowed buildings to be built in nobuild/respawn volumes

17 Nisan 2012 Yaması

  • Updated the Short Circuit
    • Fixed projectiles not being cleared if they were blocked by buildings or other projectiles
    • Fixed not incrementing the "How the Pests Was Gunned" achievement for destroyed stickies
  • Updated the Teufort Tooth Kicker so it can also be equipped by the Engineer
  • Added the Texas Half-Pants
  • Fixed being able to place buildings in nobuild zones
  • [Belgelenmemiş] Engineer Buildings are no longer destroyed by the Payload cart.

10 Mayıs 2012 Yaması

  • Fixed a bug that allowed buildings to be built in nobuild/respawn volumes.

11 Haziran 2012 Yaması

2 Ağustos 2012 Yaması

  • Fixed Engineer training shotgun and pistol images being swapped

Ek Bilgiler

  • The Engineer wears his default helmet backwards; however, this is not an uncommon practice among construction workers.
  • The Engineer seldom removes his welding goggles. To date, the only instances in which the Engineer has his goggles off are in the Loose Canon and True Meaning comics.
  • The Engineer designed and built the Sentry Gun under contract from TF Industries in 1965. The PDF manual for the game that is listed in Steam shows a blueprint and promotional guide to using the Sentry Gun.
  • The Engineer's favorite equation is in fact part of the equation that governs character lighting in-game, known as Phong (İngilizce) on the Valve Developer Community (İngilizce). Furthermore, the equation can be referenced in page five of Illustrative Rendering in TF2
  • The first BLU team Engineer resembled Template:W, armed with a bag of blueprints instead of a PDA.
  • The song the Engineer plays during Meet the Engineer is titled "More Gun". More Gun is based on "Someone Else's Song", which was originally written by Jeff Tweedy and performed by the American Country band Template:W.
  • A photograph on the Engineer update page displays a young boy (presumably the Engineer) trying on his first pair of goggles, as the Engineer from Team Fortress Classic looks on proudly and pats him on the shoulder.
  • A large cutout of the Engineer makes an appearance in Template:W as part of a playable stage. Additionally, his hardhat and goggles are selectable hats for the player's worms.
  • The Engineer's hardhat is wearable by the Support class of Monday Night Combat.
  • In Poker Night at the Inventory, an image of the Engineer's disguise mask can be seen on the lower half of the Spy Jack of Diamonds cards in the "Poker Night" and "Poker Night Alternative" decks, respectively.
  • The Engineer, alongside the Pyro, Heavy, and Medic, is one of four Team Fortress 2-based Familiars in Template:W.
  • The Engineer's uniform is wearable by the Combat Girl in Super Monday Night Combat.
  • The Engineer's name is a tribute to the novel Conagher by Louis L'Amour, an author of whom Valve writers Erik Wolpaw and Jay Pinkerton are fans. [1]

Galeri


İlgili Ürünler

Ayrıca Bakınız

Referanslar

  1. a b Team Fortress 2 Trailer 2, released in September 2006.
  2. This change was then undone in an item schema change on February 10|2012. (OPTF2 Schema Tracker, February 10|2012|20:48:02 (UTC))

Harici Linkler