Difference between revisions of "Metal"

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* Fallen weapons from other players: '''100''' Metal.
 
* Fallen weapons from other players: '''100''' Metal.
 
** The Heavy's [[lunchbox]] items provide health instead of metal.
 
** The Heavy's [[lunchbox]] items provide health instead of metal.
** Fallen weapons from a Spy feigning death with the [[Dead Ringer]] will not provide any metal.
+
** Fallen weapons from a [[Spy]] feigning death with the [[Dead Ringer]] will not provide any metal.
 
* Engineer's [[Hauling|toolbox]]: '''200''' Metal.
 
* Engineer's [[Hauling|toolbox]]: '''200''' Metal.
  

Revision as of 03:13, 11 August 2012

For the crafting material, see Crafting.
Metal
Metal
Pickup Type: Building & Ammo
Don't test my metal, son!
The Engineer

Metal is a resource unique to the Engineer and is used in the construction, upgrade, repair of buildings, and as ammunition for the Widowmaker and Short Circuit. The Engineer spawns with a full supply of 200 Metal. Metal can be acquired through various means, including picking up ammo boxes, weapons, and pieces of destroyed buildings.

Sources

Ammo boxes

All ammo crates have a 10 second respawn time.

  • Small Ammo Pickup: 41 Metal
  • Medium Ammo Pickup: 100 Metal
  • Large Ammo Pickup: 200 Metal
Debris
  • Broken Sapper parts: 3 Metal each, 3 parts per Sapper, only comes from Sappers removed from a Dispenser, total of 9 Metal.
  • Broken Red-Tape Recorder parts: 3 Metal each, 4 parts per Red-Tape Recorder, only comes from Red-Tape Recorders removed from a Dispenser, total of 12 Metal.
  • Broken Dispenser parts: 10 Metal each, 5 parts per Dispenser, total of 50 Metal.
  • Broken Teleporter parts: 15 Metal each, 4 parts per Teleporter, total of 60 Metal.
  • Broken Sentry Gun parts: 15 Metal each, 4 parts per Sentry Gun, total of 60 Metal.
  • Broken Mini-Sentry Gun parts: 7 Metal each, 4 parts per Mini-Sentry, total of 28 Metal.
Dropped items
  • Fallen weapon from an Engineer: Amount equal to the Engineer's Metal at the time of death, ranging from 1 to 200 Metal. If the Engineer had no Metal, gives 100 Metal.
  • Fallen weapons from other players: 100 Metal.
    • The Heavy's lunchbox items provide health instead of metal.
    • Fallen weapons from a Spy feigning death with the Dead Ringer will not provide any metal.
  • Engineer's toolbox: 200 Metal.
Other sources
  • Dispensers: can hold a maximum of 400 metal at once; generates Metal every 6 seconds and can dispense an equivalent amount every second
    • Level 1 – produces 40 Metal at once
    • Level 2 – produces 50 Metal at once
    • Level 3 – produces 60 Metal at once
  • Payload carts: produces 40 Metal at once; has an infinite supply
  • Resupply lockers: Refills to maximum, 200 Metal.
  • Widowmaker: Metal gained equivalent to damage dealt

Uses

Buildings
Building maintenance
  • Repairs: 1 Metal for every 5 health points repaired, rounded up
  • Reloading: 1 Metal for every bullet, 2 Metal for every rocket
  • Upgrades: 200 per level, delivered in increments of 25
Weapons

Related achievements

Leaderboard class engineer.png Engineer

Circle the Wagons
Circle the Wagons
Repair 50,000 damage to friendly buildings constructed by other players.


Rio Grind
Rio Grind
Perform 50 repairs and/or reloads on a Sentry gun being Wrangled by another Engineer.
Death Metal
Death Metal
Pick up 10,000 waste metal from pieces of destroyed buildings.


Silent Pardner
Silent Pardner
Upgrade 50 buildings built by other team members.

Gallery

Ammo Boxes
Debris
Dropped Items
Other Sources

Update history

Unknown: Small ammo packs now grant 40 metal on pickup.

See also