Difference between revisions of "Metal"
Aznsloverice (talk | contribs) |
Aznsloverice (talk | contribs) m |
||
Line 29: | Line 29: | ||
* Fallen weapons from other players: '''100''' Metal. | * Fallen weapons from other players: '''100''' Metal. | ||
** The Heavy's [[lunchbox]] items provide health instead of metal. | ** The Heavy's [[lunchbox]] items provide health instead of metal. | ||
− | ** Fallen weapons from a Spy feigning death with the [[Dead Ringer]] will not provide any metal. | + | ** Fallen weapons from a [[Spy]] feigning death with the [[Dead Ringer]] will not provide any metal. |
* Engineer's [[Hauling|toolbox]]: '''200''' Metal. | * Engineer's [[Hauling|toolbox]]: '''200''' Metal. | ||
Revision as of 03:13, 11 August 2012
For the crafting material, see Crafting.
Metal | ||
---|---|---|
| ||
Pickup Type: | Building & Ammo |
“ | Don't test my metal, son!
Click to listen
— The Engineer
|
” |
Metal is a resource unique to the Engineer and is used in the construction, upgrade, repair of buildings, and as ammunition for the Widowmaker and Short Circuit. The Engineer spawns with a full supply of 200 Metal. Metal can be acquired through various means, including picking up ammo boxes, weapons, and pieces of destroyed buildings.
Sources
- Ammo boxes
All ammo crates have a 10 second respawn time.
- Small Ammo Pickup: 41 Metal
- Medium Ammo Pickup: 100 Metal
- Large Ammo Pickup: 200 Metal
- Debris
- Broken Sapper parts: 3 Metal each, 3 parts per Sapper, only comes from Sappers removed from a Dispenser, total of 9 Metal.
- Broken Red-Tape Recorder parts: 3 Metal each, 4 parts per Red-Tape Recorder, only comes from Red-Tape Recorders removed from a Dispenser, total of 12 Metal.
- Broken Dispenser parts: 10 Metal each, 5 parts per Dispenser, total of 50 Metal.
- Broken Teleporter parts: 15 Metal each, 4 parts per Teleporter, total of 60 Metal.
- Broken Sentry Gun parts: 15 Metal each, 4 parts per Sentry Gun, total of 60 Metal.
- Broken Mini-Sentry Gun parts: 7 Metal each, 4 parts per Mini-Sentry, total of 28 Metal.
- Dropped items
- Fallen weapon from an Engineer: Amount equal to the Engineer's Metal at the time of death, ranging from 1 to 200 Metal. If the Engineer had no Metal, gives 100 Metal.
- Fallen weapons from other players: 100 Metal.
- The Heavy's lunchbox items provide health instead of metal.
- Fallen weapons from a Spy feigning death with the Dead Ringer will not provide any metal.
- Engineer's toolbox: 200 Metal.
- Other sources
- Dispensers: can hold a maximum of 400 metal at once; generates Metal every 6 seconds and can dispense an equivalent amount every second
- Level 1 – produces 40 Metal at once
- Level 2 – produces 50 Metal at once
- Level 3 – produces 60 Metal at once
- Payload carts: produces 40 Metal at once; has an infinite supply
- Resupply lockers: Refills to maximum, 200 Metal.
- Widowmaker: Metal gained equivalent to damage dealt
Uses
- Buildings
- Sentry Gun: 130 Metal to build
- Combat Mini-Sentry: 100 Metal to build
- Dispenser: 100 Metal to build
- Teleporter: 125 Metal to build (both entrance and exit)
- Building maintenance
- Repairs: 1 Metal for every 5 health points repaired, rounded up
- Reloading: 1 Metal for every bullet, 2 Metal for every rocket
- Upgrades: 200 per level, delivered in increments of 25
- Weapons
- Widowmaker: uses 30 Metal per shot
- Short Circuit: uses 35 Metal per shot
Related achievements
Engineer
|
|
Gallery
- Ammo Boxes
Small Ammo Pickup (Birthday mode)
- Debris
Broken Sapper parts
Broken Dispenser parts
Broken Teleporter parts
Broken Level 1 Sentry Gun parts
- Dropped Items
- Other Sources
Update history
Unknown: Small ammo packs now grant 40 metal on pickup.
See also
|