Difference between revisions of "Sticky Jumper"
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The '''Sticky Jumper''' is a [[Weapons#demomansecondary|secondary weapon]] for the [[Demoman]]. Similar in appearance to the [[Stickybomb Launcher]], it features a painted orange muzzle plus an orange and white striped pattern on the magazine, and lacks a front iron sight. The weapon fires rounded Stickybombs. | The '''Sticky Jumper''' is a [[Weapons#demomansecondary|secondary weapon]] for the [[Demoman]]. Similar in appearance to the [[Stickybomb Launcher]], it features a painted orange muzzle plus an orange and white striped pattern on the magazine, and lacks a front iron sight. The weapon fires rounded Stickybombs. | ||
− | As a training item, the Sticky Jumper fires completely harmless stickybombs, allowing players to freely practice [[Jumping#Sticky jump|sticky jump]]ing techniques. The ammo count for the weapon is also tripled, giving the user forty-eight extra stickybombs to use. The user is still vulnerable to self-damage from other explosive weaponry as well as [[fall damage]]. Players equipped with this weapon are unable to carry the [[intelligence]]. | + | As a training item, the Sticky Jumper fires completely harmless stickybombs, allowing players to freely practice [[Jumping#Sticky jump|sticky jump]]ing techniques. The ammo count for the weapon is also tripled, giving the user forty-eight extra stickybombs to use. The user is still vulnerable to self-damage from other explosive weaponry as well as [[fall damage]]. Players equipped with this weapon are unable to carry the [[intelligence]] or the [[Australium]] briefcase in [[Special Delivery (Game Mode)|Special Delivery]]. |
==Function times== | ==Function times== |
Revision as of 07:33, 25 August 2012
“ | Aye, that's the way ye do it! Hehah!
Click to listen
— The Demoman on sticky jumping training techniques
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The Sticky Jumper is a secondary weapon for the Demoman. Similar in appearance to the Stickybomb Launcher, it features a painted orange muzzle plus an orange and white striped pattern on the magazine, and lacks a front iron sight. The weapon fires rounded Stickybombs.
As a training item, the Sticky Jumper fires completely harmless stickybombs, allowing players to freely practice sticky jumping techniques. The ammo count for the weapon is also tripled, giving the user forty-eight extra stickybombs to use. The user is still vulnerable to self-damage from other explosive weaponry as well as fall damage. Players equipped with this weapon are unable to carry the intelligence or the Australium briefcase in Special Delivery.
Contents
Function times
Function times (in seconds) | ||
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Attack interval | 0.6 s | |
Reload (first) | 1.09 s | |
Reload (consecutive) | 0.67 s | |
Activation time | 0.92 s | |
Maximum charge time | 4 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Demoman | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
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Related achievements
Pyro
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Demoman
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Heavy
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Sniper
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Update history
- The Sticky Jumper was added to the game.
- Fixed the Sticky Jumper doing damage to enemies.
- [Undocumented] Equipping the Sticky Jumper no longer multiplies the Grenade Launcher's carried ammo instead of the Sticky Jumper's ammo.
- The Sticky Jumper can now be gift wrapped.
- The Sticky Jumper now has no max health penalty, and has damage vulnerabilities instead.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
- Fixed this item and the Stickybomb Launcher using the wrong skins.
- [Undocumented] The Sticky Jumper no longer prevents self-damage from explosions made with the Ullapool Caber, Grenade Launcher, Pumpkin Bomb or Loch-n-Load.
- [Undocumented] The damage penalty attribute was changed from "-100% damage done" to "-100% damage penalty".
- The Sticky Jumper now uses a unique texture and projectile.
- The Sticky Jumper no longer causes the wielder to take increased damage from other sources.
- [Undocumented] Removed the ability to randomly score a critical hit on the Sticky Jumper.
- [Undocumented] Fixed a bug allowing a Demoman to damage himself with Sticky Jumper's detonation while holding any other weapon.
- [Undocumented] Added a new sound when Sticky Jumper projectiles touch the ground.
- [Undocumented] Shortened the range of stickybombs fired from the Sticky Jumper.
- Updated the physics for the Sticky Jumper projectiles so they behave like regular sticky bombs
October 13, 2011 Patch (Manniversary Update & Sale)
- Fixed Demoman weapons primary/secondary being backwards in the loadout screen.
- Fixed effects on Sticky Jumper grenades.
- Fixed Sticky Jumper stickybombs changing team when air-blasted.
- Players with this weapon equipped cannot carry the intelligence.
June 27, 2012 Patch (Pyromania Update)
- Added 'flying' sound to blast jumps
- [Undocumented] Added the Sticky Jumper to the item drop system.
Bugs
- The Demoman achievements Second Eye sometimes can be earned with this weapon.
Trivia
- The RED projectile model was originally added in the WAR! Update for the Scottish Resistance but was unused in favor of the Scottish Resistance's final projectile design.
Gallery
See also
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