Difference between revisions of "Mann vs. Machine (update)"
(Undo edit by Readypembroke (Talk) (1133050) Source about it, like youtube link?) |
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* When playing, the Mercs are all RED even though the Mann vs. Machines video and update pages include BLU team members. | * When playing, the Mercs are all RED even though the Mann vs. Machines video and update pages include BLU team members. | ||
* Clicking on the bloody dove in the box on the main page for Mann vs. Machines will bring you to the product page of a plush Archimedes. | * Clicking on the bloody dove in the box on the main page for Mann vs. Machines will bring you to the product page of a plush Archimedes. | ||
+ | * Gabe Newell has stated on [http://www.gametrailers.com/videos/mnogtu/gt-tv-gabe-newell-on-windows-8 GT.TV] that this mode was inspired from the Player vs Environment servers from World of Warcraft. | ||
== Update Gallery == | == Update Gallery == |
Revision as of 23:47, 27 August 2012
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“ | Alright, enough reading advice. It's man-to-man talk time. I am not going to lie to you: I am going to have to lie to you. You men are absolutely prepared to deal with this, and you are going to be just fine. Right. End of lie. Now get ready to absorb some bullets so they don’t hit my factories.
— Saxton Hale; TF2 Official Website
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” |
Mann vs. Machine is a major update for Team Fortress 2, announced on August 13, 2012 and released on August 15, 2012.
Contents
Day 1: Machines
Day 1 revealed a new co-op game mode in which a team of six players fights a horde of bots, as well as a new map, Mannworks, and multiple special classes of robots introduced for the new mode. It also revealed the trailer for the mode.
Robots
Special Robots
The majority of the robot legion can be any class (with the exception of the Engineer) equipped with basic weaponry. In addition, several Special Robots exist:
Machine | Based on | Equipped with | Abilities |
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Minor League Scout | Scout | Sandman Batter's Helmet |
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Demoknight | Demoman | Eyelander Chargin' Targe |
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Steel Gauntlet | Heavy | Fists of Steel |
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Heavyweight champ |
Killing Gloves of Boxing Gloves of Running Urgently Pugilist's Protector |
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Heavy Mittens |
Holiday Punch |
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Quick-Fix Medic | Medic | Quick-Fix |
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Über Medic | Medi Gun |
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Bowman | Sniper | Huntsman |
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Sydney Sniper | Sydney Sleeper |
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Giant Robots
Giant Robots are larger and more durable than normal robots, but also move at half speed. Each Giant Robot has its own unique ability.
Machine | Based on | Abilities |
---|---|---|
Super Scout | Scout | Unlike other giant robots, Super Scout moves lightning fast, so don't let it pick up the bomb! |
Rapid Fire Soldier | Soldier | The machine gun of rocket launchers. Don't stand in one place for too long. |
Deflector Heavy | Heavy | Can shoot down projectiles such as rockets and grenades. |
Thought not explicitly stated in the page, a few more variations are revealed.
Machine | Based on | Abilities |
---|---|---|
Major League Scout | Scout | Throws baseballs at a much higher rate than most normally could. |
Giant Charged Soldier | Soldier | Hurls slow moving, but fatal critical rockets. |
Giant Pyro | Pyro | Able to airblast projectiles back at its source. |
Giant Flare Pyro | Fires flares rapidly and accurately. | |
Rapid Fire Demoman | Demoman | Lobs grenades at high frequencies with great precision. |
Sentry Buster
Day 1 also introduced the Sentry Buster, a robot designed to take down co-op players' Sentry Guns.
Machine | Based on | Abilities |
---|---|---|
Sentry Buster | Demoman | Detects Sentry Guns that are dealing sustained damage to the horde and runs at the offending Sentry Gun, exploding after a couple of seconds. |
Tank Robot
The Day 1 update page also teased another robot, displaying only an image of a set of tracks in the dirt, accompanied by a mysterious note. It was revealed in-game that the said robot was a Tank Robot.
Machine | Abilities | Health |
---|---|---|
Tank | Has an extremely large amount of health, more than any other robot. Does not attack players through any means, but will instantly crush to death any players caught between the tank and(for example) a wall while it is turning. Carries a separate bomb that it will automatically begin to deploy if it reaches the hatch, regardless of whether a robot has the main bomb or not. | Varies |
Bomb Carrier Upgrades
The longer a Bomb Carrier survives, the more attributes they get, making them tougher to kill. The upgrades accumulate, and can make them very dangerous should they be ignored or otherwise not killed quickly. One upside is that every time they upgrade, they will stop for a few seconds and Taunt, giving any nearby player a chance to take it out while its guard is down. However, while giant variations are able to carry bombs, they do not upgrade.
Stages | Upgrades |
---|---|
First stage | Defensive buff, shared with all nearby robots |
Second stage | Health regeneration |
Final stage | Full crits all the time |
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
Mannworks | Mann vs. Machine |
mvm_mannworks
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Day 2: Mercs
Day 2 revealed a variety of new upgrades and power-ups that players can purchase using in-game currency to boost their effectiveness on the battlefield, as well as Canteens. A new map, Coal Town, was also featured. Day 2 also revealed a set of sample tactics for each class, indicating each class's special abilities and the effects of upgrading some weapons.
Power Up Canteens
Image | Type | Usage |
---|---|---|
Übercharge | Supplies 5 seconds of personal invincibility | |
Critical Hit Boost | Full critical power for 5 seconds | |
Ammo/Clip Refill | Instant ammo and magazine refill | |
Return to Base | Immediately returns user to respawn room and supplies temporary speed boost | |
Buildings Upgrade | Upgrades user Engineer's buildings to level 3 in a hurry |
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
Coal Town | Mann vs. Machine |
mvm_coaltown
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Day 3: Bounty
Day 3 revealed 35 new achievements, as well as an alternative Mann Up game mode, obtainable with the purchase of a ticket from the Mann Co. Store. A new map, Decoy, was also featured.
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
Decoy | Mann vs. Machine |
mvm_decoy
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Trailer
Trivia
- Mann vs. Machine was heavily teased by the second ARG, which led to the Blood Brothers comic. Hints were also included in the maps Foundry and Doomsday.
- Mann vs. Machine was also teased in the Loose Canon comic, where the last page features a mention of a third Life Extender Machine, which may have been the portable version designed for Gray Mann.
- A diagram of a Scout Robot appears on the Engineer Update page, and both a Heavy and a Demoman Robot head appear in the teaser trailer for the update.
- Clicking on the Grenade Launcher in the Upgrade Store picture on the "Mercs" update page will bring you to a preview of the Store's User Interface.
- When playing, the Mercs are all RED even though the Mann vs. Machines video and update pages include BLU team members.
- Clicking on the bloody dove in the box on the main page for Mann vs. Machines will bring you to the product page of a plush Archimedes.
- Gabe Newell has stated on GT.TV that this mode was inspired from the Player vs Environment servers from World of Warcraft.
Update Gallery
- Team Fortress 2 - Bounty.jpeg
Day 3 "Bounty" update page
- Team Fortress 2 - Decoy.jpeg
Day 3 "Decoy" update page
- MvM Upgrade UI.jpg
Hidden Image Upgrade Store UI
Diagram of a robot from the Engineer Update.
Promotion Gallery
External links
- Mann vs. Machine Update
- Day One: Machines
- Day One: Mannworks
- Day Two: Mercs
- Day Two: Coal Town
- Day Three: Bounty
- Day Three: Decoy
- Blood Brothers
- A Fate Worse Than Chess
- MvM FAQ
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