Difference between revisions of "Engineer match-ups"
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| class="xsmall" | vs | | class="xsmall" | vs | ||
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Scout.png|100x100px|link=Scout]]<br>[[Scout match-ups|Scout]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Scout.png|100x100px|link=Scout]]<br>[[Scout match-ups|Scout]] | ||
− | + | | If you’re alone, a Scout is a dangerous opponent; he’s like you, but faster and armed with a better [[Shotgun]]. Pepper him with your [[Pistol]] from far away and try to land [[Shotgun]] blasts once he inevitably gets up close. Your [[Sentry Gun]] and even your [[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]], however, can track a Scout’s quick movements and completely deny him access to an area. As long as you babysit your Sentry Gun, it is almost impossible for a Scout to take it out, especially if it is placed in a defensive, concealed position. If he uses [[Bonk! Atomic Punch]] to distract your Sentry Gun, consider using the [[Wrangler]] to manually target other enemies. | |
|- | |- | ||
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer]] | ||
| class="xsmall" | vs | | class="xsmall" | vs | ||
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Soldier.png|100x100px|link=Soldier]]<br>[[Soldier match-ups|Soldier]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Soldier.png|100x100px|link=Soldier]]<br>[[Soldier match-ups|Soldier]] | ||
− | + | | It is unwise to directly face a Soldier. If you encounter one, try to lead him into your Sentry Gun or simply retreat. A smart Soldier will use his [[Rocket Launcher]] to take out your Sentry Gun from outside its range, take cover between shots, or simply target you first. Stay behind your buildings while constantly repairing them and perhaps use the [[Wrangler]] to fight back. If you cannot stop a Soldier from attacking your Sentry Gun from range, pick up and [[haul]] it to safety. | |
|- | |- | ||
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer]] | ||
| class="xsmall" | vs | | class="xsmall" | vs | ||
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Pyro.png|100x100px|link=Pyro]]<br>[[Pyro match-ups|Pyro]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Pyro.png|100x100px|link=Pyro]]<br>[[Pyro match-ups|Pyro]] | ||
− | + | | Stay away from the Pyro’s short [[Flamethrower]] range and blast away with your Shotgun or Pistol. Your Sentry Gun should be able to mow him down before he gets within range. However, if your Sentry Gun is poorly placed near a corner, a Pyro can use the Flamethrower’s wide spread to take it out from behind the cover. As long as you babysit your Sentry Gun, a Pyro should not be able to circle-strafe it. | |
|- | |- | ||
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer]] | ||
| class="xsmall" | vs | | class="xsmall" | vs | ||
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman match-ups|Demoman]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman match-ups|Demoman]] | ||
− | + | | A Demoman can fire explosive projectiles to attack you and your buildings from behind cover. Multiple Stickybombs, in particular, are capable of destroying your buildings in just one explosion, rendering you unable to repair them. Avoid placing your Sentry Gun out in the open or right around corners, where a Demoman can easily place a carpet of Stickybombs. Rather than sit behind and continuously repair your buildings, take the fight to an aggressive Demoman with your [[Shotgun]] at close range. His ranged weapons inflict self-damage, giving you the advantage once you’re near him. Lay down suppressive fire with your [[Pistol]] or [[Wrangler]] to stop him from continuously bombarding your buildings. If you are overwhelmed, pick up and [[haul]] your Sentry Gun away. | |
|- | |- | ||
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer]] | ||
| class="xsmall" | vs | | class="xsmall" | vs | ||
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Heavy.png|100x100px|link=Heavy]]<br>[[Heavy match-ups|Heavy]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Heavy.png|100x100px|link=Heavy]]<br>[[Heavy match-ups|Heavy]] | ||
− | + | | It's unlikely that you can survive a direct encounter with a Heavy, even with the extra firepower your Sentry Gun provides. Instead, stay behind and repair your Sentry Gun as it does your dirty work, crouching between your buildings to minimize the damage you take. At medium range or beyond, a level 3 Sentry Gun under constant repair can tank a Heavy's fire for the full duration of an [[ÜberCharge]]. At point blank range, however, a Heavy can easily destroy any Sentry Gun, no matter how fast it's being repaired. If the [[knock back]] from your Sentry Gun can't keep him at bay, flee. Consider using the [[Wrangler]] to take advantage of the Heavy’s slow speed and counter his massive firepower. | |
|- | |- | ||
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer]] | ||
| class="xsmall" | vs | | class="xsmall" | vs | ||
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer match-ups|Engineer]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer match-ups|Engineer]] | ||
− | + | | Because of your defensive nature, you’re unlikely to come up against another Engineer unless one of you is moderately aggressive. More often than not, both of you will have a full nest of buildings up that will deter the other from attacking, so leave taking out enemy Engineer buildings to your teammates. If he’s near his Sentry Gun, the best you’ll probably be able to do is harass him at range with your [[Pistol]]. In a one-on-one fight, an Engineer with a [[Gunslinger]] and the ability to place Combat Mini-Sentry Guns for quick support will have an extreme advantage. If you are part of an offensive push, [[haul]]ing your standard Sentry Gun up to a chokepoint can give you zone control against the enemy Engineer. | |
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| class="xsmall" | vs | | class="xsmall" | vs | ||
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Medic.png|100x100px|link=Medic]]<br>[[Medic match-ups|Medic]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Medic.png|100x100px|link=Medic]]<br>[[Medic match-ups|Medic]] | ||
− | + | | A lone Medic is fodder for your Sentry Gun and about even with you if fighting one-on-one. Avoid the shots from his Syringe Gun while blasting away at close range with your Shotgun. A Medic will generally be found with teammates, so it is unlikely that you will have an opportunity to pick him off. The main problem an enemy Medic will present is when he deploys his ÜberCharge on a teammate to take out your Sentry Gun. While invulnerable, he will generally run in front of his patient to draw fire and [[knock back]] from the Sentry Gun, allowing his patient to get close and easily destroy it. Crouch between your Sentry Gun and Dispenser while repairing both to minimize the damage you take. Even when using the [[Wrangler]], take the time to hit your Sentry Gun once with your Wrench; the shield will stay active. If you know you have no chance to save your Sentry Gun, bail out and rebuild once the action dies down. | |
|- | |- | ||
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer]] | ||
| class="xsmall" | vs | | class="xsmall" | vs | ||
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Sniper.png|100x100px|link=Sniper]]<br>[[Sniper match-ups|Sniper]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Sniper.png|100x100px|link=Sniper]]<br>[[Sniper match-ups|Sniper]] | ||
− | + | | The two of you will likely meet away from your Sentry Gun, as Snipers tend to stay out its targeting range. If either of you is approaching the other, harass him with your [[Pistol]] from far away. Once you’re close, your [[Shotgun]] or Combat Mini-Sentry Gun can make short work of him. A Sniper is most deadly to you on more open maps. A Sentry Gun that is placed in too forward of a position can be easily picked off at a distance. If you use your Pistol or Wrangler to fight back, you’ll end up exposed. In this case, it’s best to just find a more concealed spot for your Sentry Gun; if the Sniper kills you, he is then free to pick off your structures at his leisure. If you’re desperate, use your Sentry Gun as impromptu cover as you continuously repair it. | |
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| class="xsmall" | vs | | class="xsmall" | vs | ||
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Spy_RED.png|100x100px|link=Spy]]<br>[[Spy match-ups|Spy]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Spy_RED.png|100x100px|link=Spy]]<br>[[Spy match-ups|Spy]] | ||
− | + | | The Spy is your natural predator. A Spy's [[disguise]] doesn’t draw your Sentry Gun’s fire making him free to use his [[Sapper]]s to disable all of your buildings. However he needs to get close first, and when all of your buildings are constructed, you are generally free to pay attention to your surroundings and notice probable spies before they get close. Use your Shotgun to [[Spy-check]] anyone that comes within range of your Sentry Gun and listen carefully for the Spy’s [[cloak|decloaking]] sound. If a Spy saps your equipment, you’ll want to eliminate the Spy first, as he can place Sappers faster than you can remove them, since you're likely defending a point alongside your team, don't be afraid to call for help. To prevent [[backstab]]s as you work, glance over your shoulder between swings of your [[Wrench]] to check for any approaching “teammates.” Refrain from standing on your [[Teleporter Exit]] at all times, as even an undisguised Spy can come through to [[telefrag]] you. | |
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Revision as of 11:47, 3 February 2013
“ | Son, I'm gonna' blow that dumb look right off your stupid face!
Click to listen
— The Engineer on his battle plan
|
” |
Class | Strategy | ||
---|---|---|---|
Engineer |
vs | Scout |
If you’re alone, a Scout is a dangerous opponent; he’s like you, but faster and armed with a better Shotgun. Pepper him with your Pistol from far away and try to land Shotgun blasts once he inevitably gets up close. Your Sentry Gun and even your Combat Mini-Sentry Gun, however, can track a Scout’s quick movements and completely deny him access to an area. As long as you babysit your Sentry Gun, it is almost impossible for a Scout to take it out, especially if it is placed in a defensive, concealed position. If he uses Bonk! Atomic Punch to distract your Sentry Gun, consider using the Wrangler to manually target other enemies. |
Engineer |
vs | Soldier |
It is unwise to directly face a Soldier. If you encounter one, try to lead him into your Sentry Gun or simply retreat. A smart Soldier will use his Rocket Launcher to take out your Sentry Gun from outside its range, take cover between shots, or simply target you first. Stay behind your buildings while constantly repairing them and perhaps use the Wrangler to fight back. If you cannot stop a Soldier from attacking your Sentry Gun from range, pick up and haul it to safety. |
Engineer |
vs | Pyro |
Stay away from the Pyro’s short Flamethrower range and blast away with your Shotgun or Pistol. Your Sentry Gun should be able to mow him down before he gets within range. However, if your Sentry Gun is poorly placed near a corner, a Pyro can use the Flamethrower’s wide spread to take it out from behind the cover. As long as you babysit your Sentry Gun, a Pyro should not be able to circle-strafe it. |
Engineer |
vs | Demoman |
A Demoman can fire explosive projectiles to attack you and your buildings from behind cover. Multiple Stickybombs, in particular, are capable of destroying your buildings in just one explosion, rendering you unable to repair them. Avoid placing your Sentry Gun out in the open or right around corners, where a Demoman can easily place a carpet of Stickybombs. Rather than sit behind and continuously repair your buildings, take the fight to an aggressive Demoman with your Shotgun at close range. His ranged weapons inflict self-damage, giving you the advantage once you’re near him. Lay down suppressive fire with your Pistol or Wrangler to stop him from continuously bombarding your buildings. If you are overwhelmed, pick up and haul your Sentry Gun away. |
Engineer |
vs | Heavy |
It's unlikely that you can survive a direct encounter with a Heavy, even with the extra firepower your Sentry Gun provides. Instead, stay behind and repair your Sentry Gun as it does your dirty work, crouching between your buildings to minimize the damage you take. At medium range or beyond, a level 3 Sentry Gun under constant repair can tank a Heavy's fire for the full duration of an ÜberCharge. At point blank range, however, a Heavy can easily destroy any Sentry Gun, no matter how fast it's being repaired. If the knock back from your Sentry Gun can't keep him at bay, flee. Consider using the Wrangler to take advantage of the Heavy’s slow speed and counter his massive firepower. |
Engineer |
vs | Engineer |
Because of your defensive nature, you’re unlikely to come up against another Engineer unless one of you is moderately aggressive. More often than not, both of you will have a full nest of buildings up that will deter the other from attacking, so leave taking out enemy Engineer buildings to your teammates. If he’s near his Sentry Gun, the best you’ll probably be able to do is harass him at range with your Pistol. In a one-on-one fight, an Engineer with a Gunslinger and the ability to place Combat Mini-Sentry Guns for quick support will have an extreme advantage. If you are part of an offensive push, hauling your standard Sentry Gun up to a chokepoint can give you zone control against the enemy Engineer. |
Engineer |
vs | Medic |
A lone Medic is fodder for your Sentry Gun and about even with you if fighting one-on-one. Avoid the shots from his Syringe Gun while blasting away at close range with your Shotgun. A Medic will generally be found with teammates, so it is unlikely that you will have an opportunity to pick him off. The main problem an enemy Medic will present is when he deploys his ÜberCharge on a teammate to take out your Sentry Gun. While invulnerable, he will generally run in front of his patient to draw fire and knock back from the Sentry Gun, allowing his patient to get close and easily destroy it. Crouch between your Sentry Gun and Dispenser while repairing both to minimize the damage you take. Even when using the Wrangler, take the time to hit your Sentry Gun once with your Wrench; the shield will stay active. If you know you have no chance to save your Sentry Gun, bail out and rebuild once the action dies down. |
Engineer |
vs | Sniper |
The two of you will likely meet away from your Sentry Gun, as Snipers tend to stay out its targeting range. If either of you is approaching the other, harass him with your Pistol from far away. Once you’re close, your Shotgun or Combat Mini-Sentry Gun can make short work of him. A Sniper is most deadly to you on more open maps. A Sentry Gun that is placed in too forward of a position can be easily picked off at a distance. If you use your Pistol or Wrangler to fight back, you’ll end up exposed. In this case, it’s best to just find a more concealed spot for your Sentry Gun; if the Sniper kills you, he is then free to pick off your structures at his leisure. If you’re desperate, use your Sentry Gun as impromptu cover as you continuously repair it. |
Engineer |
vs | Spy |
The Spy is your natural predator. A Spy's disguise doesn’t draw your Sentry Gun’s fire making him free to use his Sappers to disable all of your buildings. However he needs to get close first, and when all of your buildings are constructed, you are generally free to pay attention to your surroundings and notice probable spies before they get close. Use your Shotgun to Spy-check anyone that comes within range of your Sentry Gun and listen carefully for the Spy’s decloaking sound. If a Spy saps your equipment, you’ll want to eliminate the Spy first, as he can place Sappers faster than you can remove them, since you're likely defending a point alongside your team, don't be afraid to call for help. To prevent backstabs as you work, glance over your shoulder between swings of your Wrench to check for any approaching “teammates.” Refrain from standing on your Teleporter Exit at all times, as even an undisguised Spy can come through to telefrag you. |
See also
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