Difference between revisions of "Grenade (taunt)"
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(Updated survivability information to include the supposed glitches, fixed contradictions, minor spelling corrections.) |
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Upon [[taunt]]ing with the [[Equalizer]] equipped, the [[Soldier]] throws his weapon over his shoulder dramatically, cracks his knuckles, then rips a '''Grenade''' from his bandolier and pulls the pin. Upon completion, the Soldier and anyone slow, unaware or simply unfortunate enough to be within 6 feet of him will be instantly gibbed in the explosion. | Upon [[taunt]]ing with the [[Equalizer]] equipped, the [[Soldier]] throws his weapon over his shoulder dramatically, cracks his knuckles, then rips a '''Grenade''' from his bandolier and pulls the pin. Upon completion, the Soldier and anyone slow, unaware or simply unfortunate enough to be within 6 feet of him will be instantly gibbed in the explosion. | ||
− | This move will destroy any enemy players and [[buildings]] if they are close enough. The area of effect of this taunt allows | + | This move will destroy any enemy players and [[buildings]] if they are close enough. The area of effect of this taunt allows the Soldier to kill multiple enemies, including any that are next to or even behind the taunting player. |
− | Since the [[Mann-Conomy Update]], the self-damage has been modified to 320 | + | Since the [[Mann-Conomy Update]], the self-damage has been modified to 320 to stop an overhealed Soldier from surviving the blast. |
== Damage == | == Damage == | ||
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'''[[January 13, 2010 Patch]]''' | '''[[January 13, 2010 Patch]]''' | ||
* Players can no longer survive the taunt kill by equpping the [[Gunboats]]. | * Players can no longer survive the taunt kill by equpping the [[Gunboats]]. | ||
− | + | '''[[September 30, 2010 Patch]]''' | |
+ | * Self-damage has been increased to 320, which prevents Soldiers from surviving the taunt when overhealed normally. | ||
== Notes == | == Notes == | ||
− | * If someone inflicts damage to you while you are performing this taunt, they will be credited with | + | * If someone inflicts damage to you while you are performing this taunt, they will be credited with a Kamikaze kill. |
− | * Despite the fact that the Soldier only carries 2 frag grenades, this taunt has no "ammo" and can be performed many times | + | * Despite the fact that the Soldier only carries 2 frag grenades, this taunt has no "ammo" and can be performed many times with the Rocket Jumper equipped. His model also continues to show 2 grenades, even after the taunt has been performed and a grenade is clearly used (as the Soldier was not expected to be able to survive the blast). |
* Similar to the patched Gunboats bug, if you have the [[Rocket Jumper]] equipped and perform this taunt, the Soldier will take no damage from the explosion and will instead be shot into the sky, only taking damage upon hitting the ground. Any enemies caught in the blast will still die instantly. | * Similar to the patched Gunboats bug, if you have the [[Rocket Jumper]] equipped and perform this taunt, the Soldier will take no damage from the explosion and will instead be shot into the sky, only taking damage upon hitting the ground. Any enemies caught in the blast will still die instantly. | ||
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== Trivia == | == Trivia == | ||
− | * The grenades on the [[Soldier]]'s bandolier | + | * The grenades on the [[Soldier]]'s bandolier resembles MK2 hand grenades but with an oversized safety lever and a more blocky body. |
* This is the only kill taunt in the game that has any negative effect on the person who performs it (in this case, death), bar being completely helpless for the duration. | * This is the only kill taunt in the game that has any negative effect on the person who performs it (in this case, death), bar being completely helpless for the duration. | ||
− | * The [[Equalizer]] that the [[Soldier]] throws away vanishes once he does so | + | * The [[Equalizer]] that the [[Soldier]] throws away vanishes once he does so: this was put in place because the [[Soldier]] used to drop two Equalizers, one during the taunt, and one on death. |
* You could actually survive the grenade taunt three times in a row if you had the [[Gunboats]] equipped. However this feature was removed in an update. | * You could actually survive the grenade taunt three times in a row if you had the [[Gunboats]] equipped. However this feature was removed in an update. | ||
**However, by having the [[Rocket Jumper]] equipped, it is possible to survive the taunt, as no damage will be dealt to the user in the explosion. Fall damage, however, will still apply. | **However, by having the [[Rocket Jumper]] equipped, it is possible to survive the taunt, as no damage will be dealt to the user in the explosion. Fall damage, however, will still apply. | ||
**A Soldier takes no damage from the Kamikaze Taunt if he is crouched in a tight space such as underneath a staircase and has the [[Gunboats]] equipped. | **A Soldier takes no damage from the Kamikaze Taunt if he is crouched in a tight space such as underneath a staircase and has the [[Gunboats]] equipped. | ||
− | ** | + | **An [[overhealed]] Soldier under the effect of the [[Battalion's Backup]] can also survive the Taunt. |
* Performing the Kamikaze taunt with the [[Lumbricus Lid]] equipped will cause the "[[Media:Taunt wormsHHG.wav|Hallelujah]]" sound clip from the Worms games to play while using the Holy Hand Grenades. | * Performing the Kamikaze taunt with the [[Lumbricus Lid]] equipped will cause the "[[Media:Taunt wormsHHG.wav|Hallelujah]]" sound clip from the Worms games to play while using the Holy Hand Grenades. | ||
Revision as of 05:23, 27 October 2010
Template:Targeted Template:Weapon infobox
“ | C'mere, pumpkin.
Click to listen
— The Soldier on pick-up lines
|
” |
Upon taunting with the Equalizer equipped, the Soldier throws his weapon over his shoulder dramatically, cracks his knuckles, then rips a Grenade from his bandolier and pulls the pin. Upon completion, the Soldier and anyone slow, unaware or simply unfortunate enough to be within 6 feet of him will be instantly gibbed in the explosion.
This move will destroy any enemy players and buildings if they are close enough. The area of effect of this taunt allows the Soldier to kill multiple enemies, including any that are next to or even behind the taunting player.
Since the Mann-Conomy Update, the self-damage has been modified to 320 to stop an overhealed Soldier from surviving the blast.
Damage
- Self damage: 320
- Point Blank: 500+
- 6 ft: 500+
- 12 ft: None
- Critical hit: N/A
Damages are approximate and determined by community testing.
Times
- Attack Interval: 4
All times are in seconds. Times are approximate and determined by community testing.
Previous Changes
- Players can no longer survive the taunt kill by equpping the Gunboats.
- Self-damage has been increased to 320, which prevents Soldiers from surviving the taunt when overhealed normally.
Notes
- If someone inflicts damage to you while you are performing this taunt, they will be credited with a Kamikaze kill.
- Despite the fact that the Soldier only carries 2 frag grenades, this taunt has no "ammo" and can be performed many times with the Rocket Jumper equipped. His model also continues to show 2 grenades, even after the taunt has been performed and a grenade is clearly used (as the Soldier was not expected to be able to survive the blast).
- Similar to the patched Gunboats bug, if you have the Rocket Jumper equipped and perform this taunt, the Soldier will take no damage from the explosion and will instead be shot into the sky, only taking damage upon hitting the ground. Any enemies caught in the blast will still die instantly.
Related Achievements
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Trivia
- The grenades on the Soldier's bandolier resembles MK2 hand grenades but with an oversized safety lever and a more blocky body.
- This is the only kill taunt in the game that has any negative effect on the person who performs it (in this case, death), bar being completely helpless for the duration.
- The Equalizer that the Soldier throws away vanishes once he does so: this was put in place because the Soldier used to drop two Equalizers, one during the taunt, and one on death.
- You could actually survive the grenade taunt three times in a row if you had the Gunboats equipped. However this feature was removed in an update.
- However, by having the Rocket Jumper equipped, it is possible to survive the taunt, as no damage will be dealt to the user in the explosion. Fall damage, however, will still apply.
- A Soldier takes no damage from the Kamikaze Taunt if he is crouched in a tight space such as underneath a staircase and has the Gunboats equipped.
- An overhealed Soldier under the effect of the Battalion's Backup can also survive the Taunt.
- Performing the Kamikaze taunt with the Lumbricus Lid equipped will cause the "Hallelujah" sound clip from the Worms games to play while using the Holy Hand Grenades.