Difference between revisions of "Grenade (taunt)"
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(Rocket Jumper use was mentioned twice, very redundant. Lumbricus Lid isn't really trivia, more of notes. Some language fixes.) |
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* If someone inflicts damage to you while you are performing this taunt, they will be credited with a Kamikaze kill. | * If someone inflicts damage to you while you are performing this taunt, they will be credited with a Kamikaze kill. | ||
* Despite the fact that the Soldier only carries 2 frag grenades, this taunt has no "ammo" and can be performed many times with the Rocket Jumper equipped. His model also continues to show 2 grenades, even after the taunt has been performed and a grenade is clearly used (as the Soldier was not expected to be able to survive the blast). | * Despite the fact that the Soldier only carries 2 frag grenades, this taunt has no "ammo" and can be performed many times with the Rocket Jumper equipped. His model also continues to show 2 grenades, even after the taunt has been performed and a grenade is clearly used (as the Soldier was not expected to be able to survive the blast). | ||
− | * Similar to the patched Gunboats bug, if you have the [[Rocket Jumper]] equipped and perform this taunt, the Soldier will take no damage from the explosion and will instead be shot into the sky, only taking damage upon hitting the ground. Any enemies caught in the blast will still die instantly. | + | * Similar to the patched Gunboats bug, if you have the [[Rocket Jumper]] equipped and perform this taunt, the Soldier will take no damage from the explosion and will instead be shot into the sky, only taking fall damage upon hitting the ground. Any enemies caught in the blast will still die instantly. |
+ | * Performing the Kamikaze taunt with the [[Lumbricus Lid]] equipped will cause the "[[Media:Taunt wormsHHG.wav|Hallelujah]]" sound clip from the Worms games to play while using the Holy Hand Grenades. | ||
== Related Achievements == | == Related Achievements == | ||
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* This is the only kill taunt in the game that has any negative effect on the person who performs it (in this case, death), bar being completely helpless for the duration. | * This is the only kill taunt in the game that has any negative effect on the person who performs it (in this case, death), bar being completely helpless for the duration. | ||
* The [[Equalizer]] that the [[Soldier]] throws away vanishes once he does so: this was put in place because the [[Soldier]] used to drop two Equalizers, one during the taunt, and one on death. | * The [[Equalizer]] that the [[Soldier]] throws away vanishes once he does so: this was put in place because the [[Soldier]] used to drop two Equalizers, one during the taunt, and one on death. | ||
− | * | + | * Previously you could actually survive the grenade taunt three times in a row if you had the [[Gunboats]] equipped but this feature was later removed in an update. |
− | + | **A Soldier takes no damage from the Kamikaze Taunt if he is crouched in a tight space such as underneath a staircase with the [[Gunboats]] equipped. | |
− | **A Soldier takes no damage from the Kamikaze Taunt if he is crouched in a tight space such as underneath a staircase | ||
**An [[overhealed]] Soldier under the effect of the [[Battalion's Backup]] can also survive the Taunt. | **An [[overhealed]] Soldier under the effect of the [[Battalion's Backup]] can also survive the Taunt. | ||
− | |||
== See also == | == See also == |
Revision as of 10:01, 6 November 2010
Template:Targeted Template:Weapon infobox
“ | C'mere, pumpkin.
Click to listen
— The Soldier on pick-up lines
|
” |
Upon taunting with the Equalizer equipped, the Soldier throws his weapon over his shoulder dramatically, cracks his knuckles, then rips a Grenade from his bandolier and pulls the pin. Upon completion, the Soldier and anyone slow, unaware or simply unfortunate enough to be within 6 feet of him will be instantly gibbed in the explosion.
This move will destroy any enemy players and buildings if they are close enough. The area of effect of this taunt allows the Soldier to kill multiple enemies, including any that are next to or even behind the taunting player.
Since the Mann-Conomy Update, the self-damage has been modified to 320 to stop an overhealed Soldier from surviving the blast.
Damage
- Self damage: 320
- Point Blank: 500+
- 6 ft: 500+
- 12 ft: None
- Critical hit: N/A
Damages are approximate and determined by community testing.
Times
- Attack Interval: 4
All times are in seconds. Times are approximate and determined by community testing.
Previous Changes
- Players can no longer survive the taunt kill by equpping the Gunboats.
- Self-damage has been increased to 320, which prevents Soldiers from surviving the taunt when overhealed normally.
Notes
- If someone inflicts damage to you while you are performing this taunt, they will be credited with a Kamikaze kill.
- Despite the fact that the Soldier only carries 2 frag grenades, this taunt has no "ammo" and can be performed many times with the Rocket Jumper equipped. His model also continues to show 2 grenades, even after the taunt has been performed and a grenade is clearly used (as the Soldier was not expected to be able to survive the blast).
- Similar to the patched Gunboats bug, if you have the Rocket Jumper equipped and perform this taunt, the Soldier will take no damage from the explosion and will instead be shot into the sky, only taking fall damage upon hitting the ground. Any enemies caught in the blast will still die instantly.
- Performing the Kamikaze taunt with the Lumbricus Lid equipped will cause the "Hallelujah" sound clip from the Worms games to play while using the Holy Hand Grenades.
Related Achievements
|
Trivia
- The grenades on the Soldier's bandolier resemble MK2 hand grenades but with an oversized safety lever and a more blocky body.
- This is the only kill taunt in the game that has any negative effect on the person who performs it (in this case, death), bar being completely helpless for the duration.
- The Equalizer that the Soldier throws away vanishes once he does so: this was put in place because the Soldier used to drop two Equalizers, one during the taunt, and one on death.
- Previously you could actually survive the grenade taunt three times in a row if you had the Gunboats equipped but this feature was later removed in an update.
- A Soldier takes no damage from the Kamikaze Taunt if he is crouched in a tight space such as underneath a staircase with the Gunboats equipped.
- An overhealed Soldier under the effect of the Battalion's Backup can also survive the Taunt.