Difference between revisions of "Big Kill"

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(Did we really need a demonstration of how to wear a weapon?)
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[[Category:Primary weapons]]
 
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[[Category:Promotional items/Sam & Max: The Devil's Playhouse]]

Revision as of 18:24, 5 November 2010

Template:Targeted Template:Weapon infobox

This might look like an ordinary revolver, until you realize that it helps a talking dog solve crimes. How many crimes has YOUR dog solved lately? And let's face it, his revolver kind of sucks too. Man, we want to talk about this gun more, but we can't get over how much your dog sucks.
— Official Description

The Big Kill is a primary weapon for the Spy. It is a promotional weapon based on the oversized .44 Revolver used by Sam, the titular six-foot talking dog detective in Sam & Max. The Big Kill could be acquired by pre-ordering Sam & Max: The Devil's Playhouse or buying the game up to a week after release.

The weapon is a straight replacement for the standard Revolver, bearing no unique gameplay features of its own. Therefore, the Big Kill is fairly accurate and deals moderate damage with some damage falloff with distance. Its primary purpose is to fend off enemies at range, or as a fallback weapon after an unsuccessful backstab attempt.

Damage

See also: Damage
  • Base: 40
  • Max Ramp Up: 150% (60 damage)
  • Max Fall Off: 50% (20 damage)
  • Point Blank: 55-60
  • Medium Range: 35-45
  • Long Range: 20-25
  • Mini-Crit: 54
  • Critical hit: 120

Medium range is defined as the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as battlement to battlement on 2Fort. Damages are approximate and determined by community testing.

Trivia

  • The actual Big Kill was about twice as large in the original comic books, often with the barrel bending under its own weight.
  • Sam's gun was not referred to in the Sam & Max series as "Big Kill" until being listed under this name in the notebook in episode 3 of season 3, "They Stole Max's Brain!." Sam refers to it then as "My 2nd best and 3rd most dangerous friend."
  • Although the Big Kill uses the Revolver's stats, the model itself is actually re-skin of the Ambassador, and also uses the Ambassador's animations.
  • The weapon closely resembles a combination between a Smith & Wesson Model 29 and a Colt Peacemaker.
  • The kill icon for the Big Kill was originally the same as the Revolver. This was changed to its current kill icon in the July 8, 2010 patch.
  • The name 'Big Kill' was first used in an early drawing by Steve Purcell, the Creator of Sam & Max[1]
  • Some players wondered why the "Big Kill" was so big compared to the Spy's hand, thats because Valve wanted the weapons to have the style of the Sam and Max series.
  • When the view screen size has been expanded to it's maximum, it is shown that the Spy does not insert bullets into the cylinder.

Gallery


See also

External links