Difference between revisions of "Metal"
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− | {{hatnote| | + | {{hatnote|For the crafting material, see [[Crafting#Metal|Crafting]].}} |
{{Pickup infobox | {{Pickup infobox | ||
| pickup-type = [[Building]] & [[Ammo]] | | pickup-type = [[Building]] & [[Ammo]] | ||
| pickup-image = Ico metal.png | | pickup-image = Ico metal.png | ||
}} | }} | ||
− | ''' | + | '''Metal''' is a resource unique to the [[Engineer]] and is used in the construction, upgrade and repair of [[building]]s. The Engineer spawns with 200 Metal out of a maximum possible 200. Metal can be acquired through various means: |
− | == | + | == Sources == |
− | ; | + | ; Ammo Boxes |
− | + | All ammo crates have a 10 second respawn time. | |
− | * | + | * Small Ammo Pickup: '''41''' Metal |
− | * | + | * Medium Ammo Pickup: '''100''' Metal |
− | * | + | * Large Ammo Pickup: '''200''' Metal |
− | ; | + | ; Debris |
− | * | + | * Metal scraps created by broken [[Sticky Bomb]]s: '''1''' Metal each. |
− | * | + | * Broken [[Electro Sapper]] parts: '''3''' Metal each, '''3''' parts per Electro Sapper, only comes from Sappers removed from a Dispenser, total of '''9''' Metal. |
− | * | + | * Broken [[Dispenser]] parts: '''10''' Metal each, '''5''' parts per Dispenser, total of '''50''' Metal. |
− | * | + | * Broken [[Teleporter]] parts: '''15''' Metal each, '''4''' parts per Teleporter, total of '''60''' Metal. |
− | * | + | * Broken [[Sentry Gun]] parts: '''15''' Metal each, '''4''' parts per Sentry Gun, total of '''60''' Metal. |
− | * | + | * Broken [[Combat Mini-Sentry]] parts: '''7''' Metal each, '''4''' parts per Mini-Sentry, total of '''28''' Metal. |
− | ; | + | ; Dropped items |
− | * | + | * Fallen [[Weapons]] from an Engineer: Amount equal to the Engineer's Metal at the time of death, ranging from '''1 to 200''' Metal. If the Engineer had no Metal, '''100''' Metal. |
− | * | + | * Fallen [[Weapons]] from other players: '''100''' Metal. |
− | ; | + | ; Other sources |
− | * [[ | + | * [[Dispenser]]s |
− | ** | + | ** Level 1 – '''40''' Metal every 5 seconds |
− | ** | + | ** Level 2 – '''50''' Metal every 5 seconds |
− | ** | + | ** Level 3 – '''60''' Metal every 5 seconds |
− | * [[ | + | * [[Cart]]s: '''40''' Metal every 5 seconds |
− | ** '' | + | ** ''Note'': unlike Dispensers, the cart has an infinite source of metal. |
− | * [[ | + | * [[Resupply|Resupply Lockers]]: Refills to maximum, '''200''' Metal. |
− | == | + | == Gallery == |
<gallery> | <gallery> | ||
− | Image:Smallammo.png| | + | Image:Smallammo.png|Small Ammo Pickup |
− | Image:Mediumammo.png| | + | Image:Mediumammo.png|Medium Ammo Pickup |
− | Image:Largeammo.png| | + | Image:Largeammo.png|Large Ammo Pickup |
− | Image:Resupplylocker.png|[[ | + | Image:Resupplylocker.png|[[Resupply|Resupply Locker]] |
− | Image:Lvl1dispenser.png| | + | Image:Lvl1dispenser.png|Level 1 Dispenser |
− | Image:Lvl2dispenser.png| | + | Image:Lvl2dispenser.png|Level 2 Dispenser |
− | Image:Lvl3dispenser.png| | + | Image:Lvl3dispenser.png|Level 3 Dispenser |
− | Image:Payloads.png|[[ | + | Image:Payloads.png|[[Carts]] |
− | Image:Toolboxengineer cropped.png| | + | Image:Toolboxengineer cropped.png|Toolbox |
</gallery> | </gallery> | ||
− | == | + | == See also == |
− | * [[ | + | * [[Buildings]] |
{{Pickup Nav}} | {{Pickup Nav}} | ||
{{Engineer Nav}} | {{Engineer Nav}} |
Revision as of 19:44, 11 November 2010
For the crafting material, see Crafting.
Metal | ||
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| ||
Pickup Type: | Building & Ammo |
Metal is a resource unique to the Engineer and is used in the construction, upgrade and repair of buildings. The Engineer spawns with 200 Metal out of a maximum possible 200. Metal can be acquired through various means:
Sources
- Ammo Boxes
All ammo crates have a 10 second respawn time.
- Small Ammo Pickup: 41 Metal
- Medium Ammo Pickup: 100 Metal
- Large Ammo Pickup: 200 Metal
- Debris
- Metal scraps created by broken Sticky Bombs: 1 Metal each.
- Broken Electro Sapper parts: 3 Metal each, 3 parts per Electro Sapper, only comes from Sappers removed from a Dispenser, total of 9 Metal.
- Broken Dispenser parts: 10 Metal each, 5 parts per Dispenser, total of 50 Metal.
- Broken Teleporter parts: 15 Metal each, 4 parts per Teleporter, total of 60 Metal.
- Broken Sentry Gun parts: 15 Metal each, 4 parts per Sentry Gun, total of 60 Metal.
- Broken Combat Mini-Sentry parts: 7 Metal each, 4 parts per Mini-Sentry, total of 28 Metal.
- Dropped items
- Fallen Weapons from an Engineer: Amount equal to the Engineer's Metal at the time of death, ranging from 1 to 200 Metal. If the Engineer had no Metal, 100 Metal.
- Fallen Weapons from other players: 100 Metal.
- Other sources
- Dispensers
- Level 1 – 40 Metal every 5 seconds
- Level 2 – 50 Metal every 5 seconds
- Level 3 – 60 Metal every 5 seconds
- Carts: 40 Metal every 5 seconds
- Note: unlike Dispensers, the cart has an infinite source of metal.
- Resupply Lockers: Refills to maximum, 200 Metal.
Gallery
See also
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