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Revision as of 12:48, 15 November 2010
“ | You got blood on my suit.
Click to listen
— The Spy
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” |
The Revolver is the primary weapon of the Spy class. It is a typical six-shooter Revolver.
This weapon is fairly accurate and deals moderate damage with some damage falloff with distance. As the Spy's only ranged weapon, players will have to rely on the Revolver to fend off enemies at a distance. It also serves as a backup plan for failed backstab attempts.
Like the SMG and the Pistol, the Revolver fires a single, perfectly-accurate shot before 'bullet-spread' takes effect, provided the player has waited 1.25 seconds since their last shot. Using the Revolver in conjunction with the Spy's ability to see enemy players' health allows you to target and pick off weakened enemies with ease.
Damage
- Base: 40
- Max Ramp Up: 150% (60 damage)
- Max Fall Off: 50% (20 damage)
- Point Blank: 55-60
- Medium Range: 35-45
- Long Range: 20-25
- Mini-Crit: 54
- Critical hit: 120
Medium range is defined as the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as battlement to battlement on 2Fort. Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.58
- Reload: 1.16
- Spread Recovery: 1.25
All times are in seconds. Times are approximate and determined by community testing.
Related Achievements
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Trivia
- The Revolver bears a striking resemblance to the real-world Colt Diamondback and Colt Python.
- The Revolver uses similar reload sounds to the SMG in Half-Life 2.
Gallery
- Revolver 1st person red cropped.png
RED 1st person view.
- Revolver 1st person blu cropped.png
BLU 1st person view.
Original revolver design, shown in Illustrative Rendering in Team Fortress 2.
See also