Difference between revisions of "Metal"
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| pickup-image = Ico metal.png | | pickup-image = Ico metal.png | ||
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− | '''Metal''' is a resource unique to the [[Engineer]] and is used in the construction, upgrade and repair of [[building]]s. The Engineer spawns with 200 Metal | + | '''Metal''' is a resource unique to the [[Engineer]] and is used in the construction, upgrade and repair of [[building]]s. The Engineer spawns with a full supply of 200 Metal. Metal can be acquired through various means, including picking up ammo boxes, weapons, and pieces of destroyed buildings. |
== Sources == | == Sources == | ||
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* Broken [[Teleporter]] parts: '''15''' Metal each, '''4''' parts per Teleporter, total of '''60''' Metal. | * Broken [[Teleporter]] parts: '''15''' Metal each, '''4''' parts per Teleporter, total of '''60''' Metal. | ||
* Broken [[Sentry Gun]] parts: '''15''' Metal each, '''4''' parts per Sentry Gun, total of '''60''' Metal. | * Broken [[Sentry Gun]] parts: '''15''' Metal each, '''4''' parts per Sentry Gun, total of '''60''' Metal. | ||
− | * Broken [[Sentry Gun#Combat Mini-Sentry Gun]] parts: '''7''' Metal each, '''4''' parts per Mini-Sentry, total of '''28''' Metal. | + | * Broken [[Sentry Gun#Combat Mini-Sentry Gun|Sentry Gun]] parts: '''7''' Metal each, '''4''' parts per Mini-Sentry, total of '''28''' Metal. |
; Dropped items | ; Dropped items | ||
− | * Fallen [[Weapons]] from an Engineer: Amount equal to the Engineer's Metal at the time of death, ranging from '''1 to 200''' Metal. If the Engineer had no Metal, '''100''' Metal. | + | * Fallen [[Weapons]] from an Engineer: Amount equal to the Engineer's Metal at the time of death, ranging from '''1 to 200''' Metal. If the Engineer had no Metal, gives '''100''' Metal. |
− | * Fallen | + | * Fallen Weapons from other players: '''100''' Metal. |
; Other sources | ; Other sources | ||
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** Level 2 – '''50''' Metal every 5 seconds | ** Level 2 – '''50''' Metal every 5 seconds | ||
** Level 3 – '''60''' Metal every 5 seconds | ** Level 3 – '''60''' Metal every 5 seconds | ||
− | * [[Cart]]s: '''40''' Metal every 5 seconds | + | * [[Cart|Payload Cart]]s: '''40''' Metal every 5 seconds |
** ''Note'': unlike Dispensers, the cart has an infinite supply of metal. | ** ''Note'': unlike Dispensers, the cart has an infinite supply of metal. | ||
* [[Resupply|Resupply Lockers]]: Refills to maximum, '''200''' Metal. | * [[Resupply|Resupply Lockers]]: Refills to maximum, '''200''' Metal. | ||
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== See also == | == See also == | ||
+ | * [[Engineer]] | ||
* [[Buildings]] | * [[Buildings]] | ||
{{Pickup Nav}} | {{Pickup Nav}} | ||
{{Engineer Nav}} | {{Engineer Nav}} |
Revision as of 14:21, 27 November 2010
For the crafting material, see Crafting.
Metal | ||
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Pickup Type: | Building & Ammo |
Metal is a resource unique to the Engineer and is used in the construction, upgrade and repair of buildings. The Engineer spawns with a full supply of 200 Metal. Metal can be acquired through various means, including picking up ammo boxes, weapons, and pieces of destroyed buildings.
Sources
- Ammo Boxes
All ammo crates have a 10 second respawn time.
- Small Ammo Pickup: 41 Metal
- Medium Ammo Pickup: 100 Metal
- Large Ammo Pickup: 200 Metal
- Debris
- Metal scraps created by broken Sticky Bombs: 1 Metal each.
- Broken Electro Sapper parts: 3 Metal each, 3 parts per Electro Sapper, only comes from Sappers removed from a Dispenser, total of 9 Metal.
- Broken Dispenser parts: 10 Metal each, 5 parts per Dispenser, total of 50 Metal.
- Broken Teleporter parts: 15 Metal each, 4 parts per Teleporter, total of 60 Metal.
- Broken Sentry Gun parts: 15 Metal each, 4 parts per Sentry Gun, total of 60 Metal.
- Broken Sentry Gun parts: 7 Metal each, 4 parts per Mini-Sentry, total of 28 Metal.
- Dropped items
- Fallen Weapons from an Engineer: Amount equal to the Engineer's Metal at the time of death, ranging from 1 to 200 Metal. If the Engineer had no Metal, gives 100 Metal.
- Fallen Weapons from other players: 100 Metal.
- Other sources
- Dispensers
- Level 1 – 40 Metal every 5 seconds
- Level 2 – 50 Metal every 5 seconds
- Level 3 – 60 Metal every 5 seconds
- Payload Carts: 40 Metal every 5 seconds
- Note: unlike Dispensers, the cart has an infinite supply of metal.
- Resupply Lockers: Refills to maximum, 200 Metal.
Gallery
See also
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