Difference between revisions of "Metal"

From Team Fortress Wiki
Jump to: navigation, search
m
(added stuff, cleaned up, etc.)
Line 4: Line 4:
 
| pickup-image = Ico metal.png
 
| pickup-image = Ico metal.png
 
}}
 
}}
'''Metal''' is a resource unique to the [[Engineer]] and is used in the construction, upgrade and repair of [[building]]s. The Engineer spawns with 200 Metal out of a maximum possible 200.  Metal can be acquired through various means.
+
'''Metal''' is a resource unique to the [[Engineer]] and is used in the construction, upgrade and repair of [[building]]s. The Engineer spawns with a full supply of 200 Metal.  Metal can be acquired through various means, including picking up ammo boxes, weapons, and pieces of destroyed buildings.
  
 
== Sources ==
 
== Sources ==
Line 19: Line 19:
 
* Broken [[Teleporter]] parts: '''15''' Metal each, '''4''' parts per Teleporter, total of '''60''' Metal.
 
* Broken [[Teleporter]] parts: '''15''' Metal each, '''4''' parts per Teleporter, total of '''60''' Metal.
 
* Broken [[Sentry Gun]] parts: '''15''' Metal each, '''4''' parts per Sentry Gun, total of '''60''' Metal.
 
* Broken [[Sentry Gun]] parts: '''15''' Metal each, '''4''' parts per Sentry Gun, total of '''60''' Metal.
* Broken [[Sentry Gun#Combat Mini-Sentry Gun]] parts: '''7''' Metal each, '''4''' parts per Mini-Sentry, total of '''28''' Metal.
+
* Broken [[Sentry Gun#Combat Mini-Sentry Gun|Sentry Gun]] parts: '''7''' Metal each, '''4''' parts per Mini-Sentry, total of '''28''' Metal.
  
 
; Dropped items
 
; Dropped items
* Fallen [[Weapons]] from an Engineer: Amount equal to the Engineer's Metal at the time of death, ranging from '''1 to 200''' Metal. If the Engineer had no Metal, '''100''' Metal.
+
* Fallen [[Weapons]] from an Engineer: Amount equal to the Engineer's Metal at the time of death, ranging from '''1 to 200''' Metal. If the Engineer had no Metal, gives '''100''' Metal.
* Fallen [[Weapons]] from other players: '''100''' Metal.
+
* Fallen Weapons from other players: '''100''' Metal.
  
 
; Other sources
 
; Other sources
Line 30: Line 30:
 
** Level 2 – '''50''' Metal every 5 seconds
 
** Level 2 – '''50''' Metal every 5 seconds
 
** Level 3 – '''60''' Metal every 5 seconds
 
** Level 3 – '''60''' Metal every 5 seconds
* [[Cart]]s: '''40''' Metal every 5 seconds
+
* [[Cart|Payload Cart]]s: '''40''' Metal every 5 seconds
 
** ''Note'': unlike Dispensers, the cart has an infinite supply of metal.
 
** ''Note'': unlike Dispensers, the cart has an infinite supply of metal.
 
* [[Resupply|Resupply Lockers]]: Refills to maximum, '''200''' Metal.
 
* [[Resupply|Resupply Lockers]]: Refills to maximum, '''200''' Metal.
Line 48: Line 48:
  
 
== See also ==
 
== See also ==
 +
* [[Engineer]]
 
* [[Buildings]]
 
* [[Buildings]]
  
 
{{Pickup Nav}}
 
{{Pickup Nav}}
 
{{Engineer Nav}}
 
{{Engineer Nav}}

Revision as of 14:21, 27 November 2010

For the crafting material, see Crafting.
Metal
Metal
Pickup Type: Building & Ammo

Metal is a resource unique to the Engineer and is used in the construction, upgrade and repair of buildings. The Engineer spawns with a full supply of 200 Metal. Metal can be acquired through various means, including picking up ammo boxes, weapons, and pieces of destroyed buildings.

Sources

Ammo Boxes

All ammo crates have a 10 second respawn time.

  • Small Ammo Pickup: 41 Metal
  • Medium Ammo Pickup: 100 Metal
  • Large Ammo Pickup: 200 Metal
Debris
  • Metal scraps created by broken Sticky Bombs: 1 Metal each.
  • Broken Electro Sapper parts: 3 Metal each, 3 parts per Electro Sapper, only comes from Sappers removed from a Dispenser, total of 9 Metal.
  • Broken Dispenser parts: 10 Metal each, 5 parts per Dispenser, total of 50 Metal.
  • Broken Teleporter parts: 15 Metal each, 4 parts per Teleporter, total of 60 Metal.
  • Broken Sentry Gun parts: 15 Metal each, 4 parts per Sentry Gun, total of 60 Metal.
  • Broken Sentry Gun parts: 7 Metal each, 4 parts per Mini-Sentry, total of 28 Metal.
Dropped items
  • Fallen Weapons from an Engineer: Amount equal to the Engineer's Metal at the time of death, ranging from 1 to 200 Metal. If the Engineer had no Metal, gives 100 Metal.
  • Fallen Weapons from other players: 100 Metal.
Other sources
  • Dispensers
    • Level 1 – 40 Metal every 5 seconds
    • Level 2 – 50 Metal every 5 seconds
    • Level 3 – 60 Metal every 5 seconds
  • Payload Carts: 40 Metal every 5 seconds
    • Note: unlike Dispensers, the cart has an infinite supply of metal.
  • Resupply Lockers: Refills to maximum, 200 Metal.

Gallery

See also