Difference between revisions of "Sniper taunts"
ThatHatGuy (talk | contribs) (→Action: added the Didgeridrongo) |
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:[[Media:Sniper taunt admire 11.wav|"Heh heh heh! That'll do!"]] | :[[Media:Sniper taunt admire 11.wav|"Heh heh heh! That'll do!"]] | ||
:[[Media:Sniper taunt admire 12.wav|"That'll do!"]] | :[[Media:Sniper taunt admire 12.wav|"That'll do!"]] | ||
− | :[[Media:Sniper taunt admire 15.wav|"Hah ha hah! Brilliant"]] | + | :[[Media:Sniper taunt admire 15.wav|"Hah ha hah! Brilliant!"]] |
:[[Media:Sniper taunt admire 16.wav|"Brilliant!"]] | :[[Media:Sniper taunt admire 16.wav|"Brilliant!"]] | ||
:[[Media:Sniper taunt admire 18.wav|"Hee hee! Good on ya!"]] | :[[Media:Sniper taunt admire 18.wav|"Hee hee! Good on ya!"]] | ||
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:[[Media:Sniper aerobic 41.mp3|"Hah! Put that in a jar and bottle it!"]] | :[[Media:Sniper aerobic 41.mp3|"Hah! Put that in a jar and bottle it!"]] | ||
:[[Media:Sniper aerobic 76.mp3|"You make it look easy! Hah!"]] | :[[Media:Sniper aerobic 76.mp3|"You make it look easy! Hah!"]] | ||
+ | }} | ||
+ | |||
+ | {{Taunt | ||
+ | | image = Taunt Didgeridrongo.png | ||
+ | | weapon-1 = Didgeridrongo | ||
+ | | description = The Sniper will pull out a didgeridoo and spin it in his hand before sitting down and [[Media:Taunt_didgeridoo_start.wav|playing a tune,]] which will continue until the player taunts again or jumps. The Sniper will then stand up and compliment his performance. | ||
+ | ''Intro'' | ||
+ | :[[Media:Sniper taunt rps int 03.wav|"Let's play!"]] | ||
+ | :[[Media:Sniper taunt cong fun 18.wav|"All right ya wankers!"]] | ||
+ | :[[Media:sniper sf13 round start02.wav|"Let's make some bloody magic!"]] | ||
+ | :[[Media:Sniper taunt int 01.wav|"Let's do this!]] | ||
+ | :[[Media:Sniper taunt int 03.wav|"Let's go!]] | ||
+ | |||
+ | ''Outro'' | ||
+ | :[[Media:Sniper taunt admire 11.wav|"Heh heh heh! That'll do!"]] | ||
+ | :[[Media:Sniper taunt admire 15.wav|"Hah ha hah! Brilliant!"]] | ||
+ | :[[Media:Sniper taunt flip end 04.wav|"Ha ha ha ha, bloody brilliant!"]] | ||
+ | :[[Media:Sniper taunt rps win 14.wav|"That was a rip-snorter!"]] | ||
+ | :[[Media:Sniper award03.wav|"Sniping's a good job, mate!"]] | ||
+ | |||
+ | ''Associated sound effects'' | ||
+ | :[[Media:Taunt_didgeridoo_sit_down.wav|[sitting down]]] | ||
+ | :[[Media:Taunt_didgeridoo_stand_up.wav|[standing up]]] | ||
+ | :[[Media:Taunt_didgeridoo_stop.wav|[end of didgeridoo music]]] | ||
}} | }} | ||
Revision as of 12:15, 4 January 2017
Taunts are character-specific animations that can be manually triggered in-game. The Sniper has several taunts, all of which are listed below with applicable voicelines and a description of the animation. This does not include voice responses or voice commands.
Primary
Associated items | Description | |
---|---|---|
The Sniper waves with a cocky smile and says: |
Associated items | Description | Kill icon | |
---|---|---|---|
Main article: Skewer
The Sniper removes the arrow from his bow, twirls it behind him, then stabs it forward fiercely while holding it for about a second, before bringing the arrow back to his bow again, killing the victim. While thrusting the arrow, the Sniper says: |
Secondary
Associated items | Description | |
---|---|---|
The Sniper jumps, kicking his heels together, punches the air upon landing and yells: |
Melee
Associated items | Description | |
---|---|---|
The Sniper takes off his hat, holds it across his chest with a solemn expression and mumbles: |
Action
Associated item | Description | |
---|---|---|
The Sniper puts his arms out and forms a square with his fingers, mimicking a camera lens. |
Associated item | Description | |
---|---|---|
The Sniper points and laughs. |
Associated item | Description | |
---|---|---|
The Sniper gives a high five. |
Associated item | Description | |
---|---|---|
The Sniper summons a guitar and plays an intense solo as flames and lightning spout from behind. |
Associated item | Description | |
---|---|---|
The Sniper will point two fingers towards his eyes, then points his finger outwards in the gesture of pointing at someone while saying: |
Associated item | Description | |
---|---|---|
The Sniper will take out a saxophone and starts to play one of the tunes below: (All the tunes are based on "Seduce Me!") |
Associated item | Description | |
---|---|---|
The Sniper will take out a pad and a pen while saying:
Then after crossing a name on the pad, he will laugh in several different ways: |
Associated item | Description | |
---|---|---|
The Sniper bounces in rhythm to the Latin beats and points both of his index fingers to the sky while occasionally kicking his feet out while saying:
Initiating a Conga line Dancing to the Conga
|
Associated item | Description | |
---|---|---|
The Sniper will swing his partner 'round and 'round while saying:
Starting a dance
During the dance
Dance's end |
Associated item | Description | |
---|---|---|
The Sniper will reach a hand out and tap his hat with the other hand while saying:
Initiating a head butt
After a head butt |
Associated item | Description | |
---|---|---|
The Sniper will bend down a bit and interlock a few of his fingers to form a platform for another player to flip off of.
Preparing to flip Flipping another player Being flipped After flipping
|
Associated item | Description | |
---|---|---|
The Sniper engages in an intense battle of Rock, Paper, Scissors.
Initiating a throw
Starting the throw Win (Condition-specific) Loss |
Associated item | Description | |
---|---|---|
The Sniper will bend his knees and kick from while swinging his arms. |
Associated item | Description | |
---|---|---|
The Sniper will look surprised at the alien and nervously pat his chest and shiver when it vanishes. |
Associated item | Description | |
---|---|---|
The Sniper pulls out a witch's broom and proceeds to ride it and hover above the ground. |
Associated item | Description | |
---|---|---|
The Sniper will go through an aerobics routine with the option of a class-specific animation.
|
Associated item | Description | |
---|---|---|
The Sniper will pull out a didgeridoo and spin it in his hand before sitting down and playing a tune, which will continue until the player taunts again or jumps. The Sniper will then stand up and compliment his performance.
Intro Outro
Associated sound effects |
Update history
- [Undocumented] Added a taunt used by the Huntsman.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Added an unused "high-five" taunt.
May 5, 2011 Patch (Replay Update)
- Added Director's Vision taunt.
- [Undocumented] Added a voice response for the Skewer taunt.
- [Undocumented] Added laughing animations.
June 23, 2011 Patch (Über Update)
- Added Schadenfreude taunt.
October 13, 2011 Patch (Manniversary Update & Sale)
- Taunting with a Saxxy no longer play lines that reference a knife
- Added High Five! taunt.
- Added Shred Alert taunt.
June 18, 2014 Patch (Love & War Update)
- Added Conga, Square Dance, Skullcracker, Flippin' Awesome, Rock, Paper, Scissors, and I See You taunts.
December 8, 2014 Patch (End of the Line Update)
- Fixed The Swagman's Swatter not being held by the Sniper during the melee taunt
- Fixed The Swagman's Swatter not being held by the Sniper for lower LOD settings during the melee taunt.
- Added Most Wanted and Killer Solo
July 2, 2015 Patch (Gun Mettle Update)
- The Kazotsky Kick was added to the game.
October 6, 2015 Patch (Invasion Community Update)
- The Burstchester was added to the game.
October 28, 2015 Patch (Scream Fortress 2015)
- The Zoomin' Broom was added to the game.
- Updated taunts to prevent movement during the pre-round period when players are frozen
December 17, 2015 Patch (Tough Break Update)
- Added Mannrobics taunt.
- Updated several hats to fix the Sniper not removing the hats while taunting
July 7, 2016 Patch #1 (Meet Your Match Update)
- Updated several hats to fix the Sniper not removing them while taunting.
- Fixed a bug related to the Sniper's zoom and taunting.
Bugs
- When taunting with a melee weapon, certain hats may not be taken off, but will instead remain on the Sniper's head.
- Sometimes no mouth animation is shown when taunting with the SMG.
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