Difference between revisions of "Metal"
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* Reloading: '''1''' Metal for every bullet, '''2''' Metal for every rocket, max of '''56''' per swing ('''40''' for bullets, '''16''' for rockets) | * Reloading: '''1''' Metal for every bullet, '''2''' Metal for every rocket, max of '''56''' per swing ('''40''' for bullets, '''16''' for rockets) | ||
* Upgrades: '''200''' per level, max of '''25''' per swing | * Upgrades: '''200''' per level, max of '''25''' per swing | ||
+ | ** The prioritisation for this is repairing, reloading, then upgrading. | ||
+ | *** You will only ever do two of these properties with 1 swing of the wrench. | ||
+ | *** If your Sentry's HP is full, but it does not have ammo, you can upgrade the sentry to regain full ammo on the sentry, assuming that the upgrade level is close to 200. | ||
; Weapons | ; Weapons |
Revision as of 06:31, 29 August 2017
For the crafting material, see Crafting.
Metal | ||
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Pickup Type: | Building & Ammo |
“ | Grab some steel boys, they're comin'!
Click to listen
— The Engineer
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” |
Metal is a resource unique to the Engineer and is used in the construction, upgrade, repair of buildings, and as ammunition for the Widowmaker and Short Circuit. The Engineer spawns with a full supply of 200 Metal. Metal can be acquired through various means, including picking up ammo boxes, weapons, and pieces of destroyed buildings.
Contents
Sources
- Ammo boxes
All ammo crates have a 10 second respawn time.
- Small Ammo Pickup: 40 Metal
- Medium Ammo Pickup: 100 Metal
- Large Ammo Pickup: 200 Metal
- Debris
- Broken Sapper parts: 3 Metal each, 3 parts per Sapper, only comes from Sappers removed from a Dispenser, total of 9 Metal.
- Broken Red-Tape Recorder parts: 3 Metal each, 4 parts per Red-Tape Recorder, only comes from Red-Tape Recorders removed from a Dispenser, total of 12 Metal.
- Broken Dispenser parts: 10 Metal each, 5 parts per Dispenser, total of 50 Metal.
- Broken Teleporter parts: 3 parts 6 Metal each, 1 part 7 Metal, per Teleporter, total of 25 Metal.
- Broken Sentry Gun parts: 3 parts 16 Metal each, 1 part 17 Metal, per Sentry Gun, total of 65 Metal.
- Broken Mini-Sentry Gun will not return any Metal.
- Dropped items
- Fallen weapon from an Engineer (including toolbox): Amount equal to the Engineer's Metal at the time of death, with a minimum of 5 Metal.
- If the toolbox contained a building being hauled, always 200 Metal.
- The Heavy's lunchbox items provide health instead of metal.
- Fallen ammo crates from a Spy feigning death with the Dead Ringer will not provide any metal.
- Other sources
- Dispensers: can hold a maximum of 400 metal at once; generates Metal every 6 seconds and can dispense an equivalent amount every second
- Level 1 – produces 40 Metal at once
- Level 2 – produces 50 Metal at once
- Level 3 – produces 60 Metal at once
- Payload carts: produces 40 Metal at once; has an infinite supply
- Resupply lockers: Refills to maximum of 200 Metal
- Widowmaker: Metal gained equivalent to damage dealt
- Metal Regen upgrade: regenerates 5 * (upgrade level) Metal every 5 seconds
- Max Metal Capacity upgrade: increases maximum Metal capacity by 100 * (upgrade level), Metal gained from ammo pickups and dropped weapons increases proportionally
Uses
- Buildings
- Sentry Gun: 130 Metal to build
- Combat Mini-Sentry: 100 Metal to build
- Dispenser: 100 Metal to build
- Teleporter: 50 Metal to build on both entrance and exit (25 Metal with the Eureka Effect)
- Building maintenance
- Repairs: 1 Metal for every 5 health points repaired rounded up, max of 21 per swing (105 health)
- Reloading: 1 Metal for every bullet, 2 Metal for every rocket, max of 56 per swing (40 for bullets, 16 for rockets)
- Upgrades: 200 per level, max of 25 per swing
- The prioritisation for this is repairing, reloading, then upgrading.
- You will only ever do two of these properties with 1 swing of the wrench.
- If your Sentry's HP is full, but it does not have ammo, you can upgrade the sentry to regain full ammo on the sentry, assuming that the upgrade level is close to 200.
- The prioritisation for this is repairing, reloading, then upgrading.
- Weapons
- Widowmaker: uses 30 Metal per shot
- Short Circuit: uses 5 Metal per shot, 10 Metal + 5 Metal for each additional projectile destroyed, per alt-fire shot
- Rescue Ranger: uses 100 Metal to haul buildings from a distance
Related achievements
Engineer
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Gallery
Ammo Boxes
Small Ammo Pickup (Birthday mode, Pyroland)
Debris
Broken Level 1 Sentry Gun parts
Broken Dispenser parts
Broken Teleporter parts
Broken Sapper parts
Broken Red-Tape Recorder parts
Dropped Items
Other Sources
RED Payload Cart
See also
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