Difference between revisions of "Teleporters"

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{{Trans|German}}
 
{{DISPLAYTITLE:Teleporter -Eingang/-Ausgang}}
 
 
 
 
{{Quotation|'''The Heavy''' |Engineer is credit to team!!|sound=Heavy_thanksfortheteleporter03_Engineer_is_credit_to_team!.wav}}
 
{{Quotation|'''The Heavy''' |Engineer is credit to team!!|sound=Heavy_thanksfortheteleporter03_Engineer_is_credit_to_team!.wav}}
 
[[Image:Engybuild.png|right|350px|The Engineer setting up a teleporter]]
 
[[Image:Engybuild.png|right|350px|The Engineer setting up a teleporter]]
  
'''Teleporter''' sind [[building/de|Geräte]] die vom [[Engineer/de|Engineer]] gebaut werden können. Sie bestehen aus zwei Komponenten. Dem ''Eingang'' und dem ''Ausgang''. Ein Spieler der auf dem voll aufgeladenen Teleportereingang steht wird sofort durch einen Tunnel aus Licht zum Ausgang transportiert.
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'''Teleporters''' are a type of [[building]] that can be constructed by the [[Engineer]]. Two components make up a complete teleporter set : The ''Entrance'' and the ''Exit''. Players who stand on a fully charged teleporter entrance are instantly transported to the exit in a flash of light and particles.  
 
 
Jeder Teil eines Teleporters kostet 125 Metal, weitere 200 Metal sind nötig um das Teleportersystem um je eine Stufe zu aufzurüsten. Mit jeder Verbesserungsstufe veringert sich die Zeit die fürs Aufladen benötigt wird. Das Aussehen und die Geräusche des Teleporters ändert sich durch das aufrüsten nur geringfügig. Wenn ein Ende des Teleportersystems zerstört wird, wird der andere Teil automatisch auf Level 1 zurückgesetzt.
 
 
 
Wenn ein [[Spy/de|Spion]] seinen [[Electro Sapper/de|Electro Sapper]](deu Begr.?) an einem Ende des Teleportersystems platziert, ist das andere Ende ebenso betroffen. Der Engineer muss zum entfernen ebenso nur eine Seite bearbeiten. Genauso kein ein Eingang über den Ausgang repariert werden und
 
umgekehrt. Befinden sich Engineer und Spion an unterschiedlichen Enden des Teleporters, ist der Engineer in der Regel auf Hilfe durch sein Team angewiesen um das Teleportersystem nicht zu verlieren, da der Spion schneller sappen (deu Begr.?) kann als der Engineer reparieren.
 
 
 
Die Lebenspunkte beider Seiten erhöhen sich während der Bauphase und erreichen bei Fertigung ihre maximalen 150 Lebenspunkte. Ein fertig gestellter
 
Teleportereingang ist sofort Einsatzbereit, sofern der Ausgang bereits gebaut ist.
 
 
 
Ein Stufe 1 Teleporter benötigt 10 Sekunden um vollständig aufgeladen zu werden. Mit jedem aufrüsten verringert sich die Zeit.
 
 
 
Ein zerstörter Teleporter hinterlässt 60 Teile Altmetal.
 
  
[[Image:Telespin.jpg|right|thumb|Teleporter, Draufsicht]]
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Teleporters cost 125 metal each to place, 200 Metal to upgrade to level two, and an additional 200 to upgrade to the third and final level. Upgrading a teleporter will decrease the entrance's recharge time. Upgrading the teleporter on one end will automatically upgrade it on the other. However, if one end is destroyed, the remaining end is reverted to Level 1. Although the model itself does not change when upgraded, the particles surrounding the teleporter become faster and more intense. The sounds the teleporter makes also changes subtly.
  
Spieler die aus einem Teleporter kommen, sind für die nächsten 18 Sekunden von einem Leuchteffekt umgeben. Aus der Ego-Perspektive kann man dies beobachten, wenn man auf den Boden schaut. [[disguise/de|Verkleidete]] (deu Begr.?) oder [[cloak/de|getarnte]] (deu Begr.?) Spione sind nicht davon betroffen. Spieler des anderen Teams können einen Teleporter nicht benutzen. Die einzige Ausnahme bilden hier verkleidete Spione. Jeder Spieler der auf dem Ausgang eines Teleporters steht während dieser vom gegnerischen Team benutzt wird, stirbt sofort durch einen [[telefrag/de|telefrag]].
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If a Spy places a [[Electro Sapper]] on one end, another Electro Sapper is automatically placed on the other, if it exists. In turn, an Engineer can remove both Sappers by using his Wrench on either teleporter. The Engineer may then proceed to repair both ends of the teleporter system by using his Wrench on either end. However, since the Spy can place an infinite amount of Sappers on either the entrance or the exit of the teleporter, the Engineer may not be able to fully repair the teleporter system before another is placed upon it. This will result in the entire system being destroyed unless the Spy is killed or scared off.
  
Normalerweise schaut man als Spieler nach dem teleportieren in die Richtung in die auch der Engineer schaute als er den Ausgang aufgestellt hat. Durch den alternativen Feuermodus (deu Begr.?) kann der Teleporter allerdings gedreht werden. Ein kleiner Pfeil auf der Blaupause zeigt die Richtung des Teleporterausgangs an. Der Eingang kann zwar auch gedreht werden, dies hat aber keinen Einfluss auf die Funktion. Bei einem aktiven Teleportersystem gibt es am Eingang einen Pfeil der in Richtung des Ausgangs zeigt. Dadurch kann ein Spieler das ungefähre Ziel des Teleporters abschätzen.
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Both Teleporters' health increase as they are being constructed until they reach a maximum of 150 health upon completion. When completed, a teleporter entrance will be instantly charged if there is an exit available, but subsequent charges will take ten seconds each unless the teleporter is upgraded. Destroyed Teleporters leave 60 metal worth of pieces each.
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[[Image:Telespin.jpg|right|thumb|Teleporter top-down view.]]
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Players who have recently teleported are surrounded by a distinctive, glowing particle effect for eighteen seconds after teleporting. The effect is visible if the player looks at their feet after teleporter use. Spies who are [[disguise]]d or [[Cloak]]ed are not affected by this. Players cannot normally use the enemy team's Teleporters. However, disguised [[Spy|Spies]] can use enemy Teleporters, even while [[Cloak]]ed. Standing on a teleporter exit when it is used by an enemy (whether it is an enemy exit or a friendly exit used by an enemy Spy) results in a fatal [[telefrag]].
  
Der Engineer der den Teleporter aufgestellt hat erhällt einen halben Punkt für jeden teleportierten Spieler, ausgenommen ist dabei lediglich der Engineer selbst.  
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By default, players appear facing the direction the Engineer was facing when he placed the Exit. The Exit can be rotated by clicking the player's alternative attack button before placing the building and an arrow on the blueprint indicates the direction a teammate will be facing upon use.  The Entrance can be rotated too, though this has no gameplay effect. The Entrance has an arrow that automatically points towards the Exit (if it exists), which is unaffected by the rotation of the Entrance. This arrow shows the player the general direction in which they will travel. The builder earns half of a point each time a team member uses his teleporter.  Engineers don't earn points for using their own Teleporters.
  
== Teleporter Stufen ==
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== Teleporter Levels ==
 
{| class="wikitable grid" style="text-align:center;margin-bottom: 10px"
 
{| class="wikitable grid" style="text-align:center;margin-bottom: 10px"
! class="header" | Stufe
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! class="header" | Level
! class="header" | Lebenspunkte
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! class="header" | Health
! class="header" | Kosten
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! class="header" | Cost
! class="header" | Zeit bis aufgeladen
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! class="header" | Recharge time
 
|-
 
|-
| Stufe 1|| 150 || 125 [[Metal/de|Metall]] || 10 Sekunden
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| Level 1
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|| 150 || 125 [[Metal]] || 10 seconds
 
|-
 
|-
| Stufe 2|| 180 || 325 [[Metal/de|Metall]] || 5 Sekunden
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| Level 2
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|| 180 || 325 [[Metal]] || 5 seconds
 
|-
 
|-
| Stufe 3|| 216 || 525 [[Metal/de|Metall]] || 3 Sekunden
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| Level 3
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|| 216 || 525 [[Metal]] || 3 seconds
 
|}
 
|}
  
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==Trivia==
 
==Trivia==
* Stufe 2 und 3 Teleporter gibt es erst seit dem Update vom [[December 11, 2008 Patch/de|11. Dezember, 2008]]
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*Level 2 and 3 Teleporters were not added to TF2 until the [[December 11, 2008 Patch]].
* Die Teleporter des Engineers werden von Telemax hergestellt, eine Abteilung von [[TF Industries/de|TF Industries]]
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*The Engineer's Teleporters are manufactured by Telemax, a division of [[TF Industries]].
* Der [[Homewrecker/de|Homewrecker]] (deu Begr.?) vom Pyro zerstört gleichzeitig den Sapper am Eingang und den am Ausgang mit nur einem Schlag.
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*The Pyro's [[Homewrecker]] is able to destroy both ends of a Teleporter's Electro Sapper with one swing.
* Teleportation wurde irgendwann vor 1850 von den Australianer entwickelt. [http://www.teamfortress.com/loosecanon/09.html]
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* Teleporting was developed by the Australians sometime before 1850.[http://www.teamfortress.com/loosecanon/09.html]
  
 
{{Engineer Nav}}
 
{{Engineer Nav}}
[[Category:Buildings/de]]
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[[Category:Buildings]]

Revision as of 12:34, 29 November 2010

Engineer is credit to team!!
The Heavy
The Engineer setting up a teleporter

Teleporters are a type of building that can be constructed by the Engineer. Two components make up a complete teleporter set : The Entrance and the Exit. Players who stand on a fully charged teleporter entrance are instantly transported to the exit in a flash of light and particles.

Teleporters cost 125 metal each to place, 200 Metal to upgrade to level two, and an additional 200 to upgrade to the third and final level. Upgrading a teleporter will decrease the entrance's recharge time. Upgrading the teleporter on one end will automatically upgrade it on the other. However, if one end is destroyed, the remaining end is reverted to Level 1. Although the model itself does not change when upgraded, the particles surrounding the teleporter become faster and more intense. The sounds the teleporter makes also changes subtly.

If a Spy places a Electro Sapper on one end, another Electro Sapper is automatically placed on the other, if it exists. In turn, an Engineer can remove both Sappers by using his Wrench on either teleporter. The Engineer may then proceed to repair both ends of the teleporter system by using his Wrench on either end. However, since the Spy can place an infinite amount of Sappers on either the entrance or the exit of the teleporter, the Engineer may not be able to fully repair the teleporter system before another is placed upon it. This will result in the entire system being destroyed unless the Spy is killed or scared off.

Both Teleporters' health increase as they are being constructed until they reach a maximum of 150 health upon completion. When completed, a teleporter entrance will be instantly charged if there is an exit available, but subsequent charges will take ten seconds each unless the teleporter is upgraded. Destroyed Teleporters leave 60 metal worth of pieces each.

Teleporter top-down view.

Players who have recently teleported are surrounded by a distinctive, glowing particle effect for eighteen seconds after teleporting. The effect is visible if the player looks at their feet after teleporter use. Spies who are disguised or Cloaked are not affected by this. Players cannot normally use the enemy team's Teleporters. However, disguised Spies can use enemy Teleporters, even while Cloaked. Standing on a teleporter exit when it is used by an enemy (whether it is an enemy exit or a friendly exit used by an enemy Spy) results in a fatal telefrag.

By default, players appear facing the direction the Engineer was facing when he placed the Exit. The Exit can be rotated by clicking the player's alternative attack button before placing the building and an arrow on the blueprint indicates the direction a teammate will be facing upon use. The Entrance can be rotated too, though this has no gameplay effect. The Entrance has an arrow that automatically points towards the Exit (if it exists), which is unaffected by the rotation of the Entrance. This arrow shows the player the general direction in which they will travel. The builder earns half of a point each time a team member uses his teleporter. Engineers don't earn points for using their own Teleporters.

Teleporter Levels

Level Health Cost Recharge time
Level 1 150 125 Metal 10 seconds
Level 2 180 325 Metal 5 seconds
Level 3 216 525 Metal 3 seconds

Related Achievements

Scout

Closer
Closer
Destroy 3 teleporter entrances.


Pyro

Trailblazer
Trailblazer
Ignite 10 enemies that have recently used a teleporter.


Demoman

Loch Ness Bombster
Loch Ness Bombster
Kill an enemy player with stickybombs within 5 seconds of them teleporting.


Heavy

Five Second Plan
Five Second Plan
Kill an enemy in the first 5 seconds after you exit a teleporter.


Engineer

Battle Rustler
Battle Rustler
Teleport 100 team members into battle.


Trivia

  • Level 2 and 3 Teleporters were not added to TF2 until the December 11, 2008 Patch.
  • The Engineer's Teleporters are manufactured by Telemax, a division of TF Industries.
  • The Pyro's Homewrecker is able to destroy both ends of a Teleporter's Electro Sapper with one swing.
  • Teleporting was developed by the Australians sometime before 1850.[1]