Difference between revisions of "Grenade (taunt)"
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==Bugs== | ==Bugs== | ||
* When a player with the [[Rocket Jumper]] equipped performs this taunt, the Soldier will take no damage from the explosion and will instead be launched into the sky, taking only fall damage. However, any enemies caught in the blast will still die instantly. | * When a player with the [[Rocket Jumper]] equipped performs this taunt, the Soldier will take no damage from the explosion and will instead be launched into the sky, taking only fall damage. However, any enemies caught in the blast will still die instantly. | ||
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*An [[overhealed]] Soldier under the effect of the [[Battalion's Backup]] can also survive the taunt. | *An [[overhealed]] Soldier under the effect of the [[Battalion's Backup]] can also survive the taunt. | ||
Revision as of 05:24, 1 December 2010
“ | C'mere, pumpkin.
Click to listen
— The Soldier
|
” |
Upon taunting with the Equalizer equipped, the Soldier throws his weapon over his shoulder dramatically, cracks his knuckles, rips a Grenade from his bandolier and pulls the pin. The resulting explosion will gib the Soldier and any enemy close to him.
This move will destroy any enemy players and buildings that are within approximately six feet of the explosion. The area of effect of this taunt allows the Soldier to kill multiple enemies, including any that are next to or even behind the taunting player. Enemies that inflict damage to the taunting Soldier will be credited with a Kamikaze kill.
Performing the Kamikaze taunt with the Lumbricus Lid equipped will cause the "Hallelujah" sound clip from the Worms games to play while using the Holy Hand Grenades.
Contents
Damage
- Self damage: 320
- Point Blank: 500+
- 6 ft: 500+
- 12 ft: None
- Critical hit: N/A
Damages are approximate and determined by community testing.
Function Times
- Attack Interval: 4
All times are in seconds. Times are approximate and determined by community testing.
Related Achievements
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Previous Changes
- Players can no longer survive the taunt kill by equipping the Gunboats.
- Self-damage has been increased to 320, which prevents Soldiers from surviving the taunt when overhealed normally.
Bugs
- When a player with the Rocket Jumper equipped performs this taunt, the Soldier will take no damage from the explosion and will instead be launched into the sky, taking only fall damage. However, any enemies caught in the blast will still die instantly.
- An overhealed Soldier under the effect of the Battalion's Backup can also survive the taunt.
Trivia
- Despite the fact that the Soldier only carries two frag grenades, this taunt has no "ammo" and can be performed many times with the Rocket Jumper equipped. His model also continues to show two grenades, even after the taunt has been performed and a grenade is clearly used (as the Soldier was not expected to be able to survive the blast.)
- The grenades on the Soldier's bandolier resemble MK2 hand grenades but with an oversized safety lever and a more blocky body.
- This is the only kill taunt in the game that (excluding the player's helplessness for the duration) has any negative effect on the person who performs it: in this case, death.
- The Equalizer that the Soldier throws away vanishes once he does so. This was put in place because the Soldier used to drop two Equalizers - one during the taunt and one on death.