Difference between revisions of "Obtaining Pyro achievements"
Colonelcool (talk | contribs) (Added axtinguisher-based tactic for Lumberjack and Clearcutter. Sorry for the triple-edit, but I forgot to add a summary the first time.) |
(Removed TONS of the "This will happen naturally over time when you have played Pyro for a time equivalent to the natural logarithm of..." - Yeah, just taking care of redundancy and other stuff.) |
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{{Show achievement|Pyro|Arsonist | {{Show achievement|Pyro|Arsonist | ||
| obtain-level = Easy | | obtain-level = Easy | ||
− | | obtain-text = Try to take out unguarded enemy Teleporters and Dispensers | + | | obtain-text = Carrying the [[Backburner]] or [[Homewrecker]] may assist in destroying buildings more quickly. Try to take out unguarded enemy Teleporters and Dispensers while circle-strafing Sentry Guns that are level 2 and below. Don't try to circle-strafe a level 3 Sentry Gun unless you are already positioned behind it or are under the effects of an ÜberCharge. If using the Flamethrower or Degreaser, try to use your [[compression blast]] to destroy level 3 Sentry Guns with their own rockets. Play close attention to Engineers who are either starting to set up or carrying buildings; it is rather simple to dismantle buildings that are still under (re)construction. Destroying the Sappers of enemy Spies with the Homewrecker will count towards this achievement. |
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{{Show achievement|Pyro|Attention Getter | {{Show achievement|Pyro|Attention Getter | ||
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{{Show achievement|Pyro|Baptism by Fire | {{Show achievement|Pyro|Baptism by Fire | ||
| obtain-level = Very Easy | | obtain-level = Very Easy | ||
− | | obtain-text = | + | | obtain-text = Patrol areas with bodies of water and ignite any enemies you encounter. They will likely head for the nearest body of water to extinguish themselves. Note that the water has to be deep enough for a player to completely submerge themselves; certain bodies of water, such as the shallow rivers on [[Hydro]], cannot put players out. It is possible to “help” your opponents into the water by using the [[compression blast]]. |
}} | }} | ||
{{Show achievement|Pyro|BarbeQueQ | {{Show achievement|Pyro|BarbeQueQ | ||
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{{Show achievement|Pyro|Burn Ward | {{Show achievement|Pyro|Burn Ward | ||
| obtain-level = Easy-Medium | | obtain-level = Easy-Medium | ||
− | | obtain-text = | + | | obtain-text = Coming across a lone Medic who is fully charged is rare. Use alternate routes to flank the Medic and his escorts, attacking before the Medic can activate his charge. Competent Medics will have an ÜberCharge ready before the [[setup]] phase on a CP or Payload map ends, presenting an opportune time to ignite them as the round begins. You only need to set the Medic on fire, not kill him. so it is possible to use the Flare Gun at a distance to accomplish this. |
}} | }} | ||
{{Show achievement|Pyro|Camp Fire | {{Show achievement|Pyro|Camp Fire | ||
| obtain-level = Easy | | obtain-level = Easy | ||
− | | obtain-text = | + | | obtain-text = Make use of the Pyro’s excellent close-quarters ability and ambush enemies from behind in a busy area or chokepoint. The kills do not all have to be within a certain amount of time, so it is possible to retreat and return later if you run low on health or ammo. |
}} | }} | ||
{{Show achievement|Pyro|Clearcutter | {{Show achievement|Pyro|Clearcutter | ||
| obtain-level = Hard | | obtain-level = Hard | ||
− | | obtain-text = See Lumberjack. Given the Pyro’s close-quarters nature, it is very hard to survive long enough to find enough targets to safely get this achievement. | + | | obtain-text = See Lumberjack. Given the Pyro’s close-quarters nature, it is very hard to survive long enough to find enough targets to safely get this achievement. It is highly recommended to utilize the [[Pyro strategy |Puff and Sting]] tactic to kill opponents quickly. Don't be afraid to take your time; you can play extremely conservatively, only going for easy kills such as Snipers and Spies. This achievement works with all of the Pyro’s melee weapons, including the [[Homewrecker]] and the [[Powerjack]]. |
}} | }} | ||
{{Show achievement|Pyro|Combined Fire | {{Show achievement|Pyro|Combined Fire | ||
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{{Show achievement|Pyro|Controlled Burn | {{Show achievement|Pyro|Controlled Burn | ||
| obtain-level = Easy | | obtain-level = Easy | ||
− | | obtain-text = | + | | obtain-text = Stay around control points and burn any enemies you see. Igniting enemies pushing the [[Payload]] cart, which counts as a control point, will count towards this achievement. Ambushing the attaching team while they are on the control point is a surefire way to net multiple points towards this achievement. Remember that the Flare Gun can ignite enemies from a distance, providing a safer alternative. |
}} | }} | ||
{{Show achievement|Pyro|Cooking the Books | {{Show achievement|Pyro|Cooking the Books | ||
| obtain-level = Easy | | obtain-level = Easy | ||
− | | obtain-text = The beginning of a | + | | obtain-text = Guard the intelligence and play defensively when in a CTF round. The beginning of a round, where [[Scout]]s are guaranteed to try and rush towards the enemy intelligence, presents opportune moments to earn points towards this achievement. Equip the Flare Gun so you can ignite intelligence carriers at a distance. |
}} | }} | ||
{{Show achievement|Pyro|Dance Dance Immolation | {{Show achievement|Pyro|Dance Dance Immolation | ||
| obtain-level = Medium | | obtain-level = Medium | ||
− | | obtain-text = Keep an eye out for enemies attempting to get various taunt | + | | obtain-text = Keep an eye out for enemies attempting to get various taunt-related achievements and attack. A Heavy eating a [[Sandvich]] will be considered taunting and often be low on health. You may have luck hitting taunting enemies behind the start gates on Attack/Defense or Payload maps. Enemies often taunt during [[Humiliation]], presenting a good opportunity to get points towards this achievement. |
}} | }} | ||
{{Show achievement|Pyro|Dead Heat | {{Show achievement|Pyro|Dead Heat | ||
| obtain-level = Easy-Medium | | obtain-level = Easy-Medium | ||
− | | obtain-text = An enemy | + | | obtain-text = An enemy you fight (and lose against) will usually be on fire once he kills you. Hope that they have taken enough damage to be finished off by the flames after you die. It is possible to accomplish this when fighting an enemy Pyro. Due to the innate lag time of flames, there is a chance that you’ll both flame each other to death at the same time. |
}} | }} | ||
{{Show achievement|Pyro|Fire and Forget | {{Show achievement|Pyro|Fire and Forget | ||
| obtain-level = Easy-Medium | | obtain-level = Easy-Medium | ||
− | | obtain-text = | + | | obtain-text = Attempt to deal as much fire damage as possible before dying. It may help to attack classes that lack the ability to extinguish [[afterburn]], as well as steal any nearby Medkits to prevent enemies from extinguishing themselves. Groups without any Medics or Pyros nearby are prime targets, as they will lack the ability to heal or use compression blasts. |
}} | }} | ||
{{Show achievement|Pyro|Fire Chief | {{Show achievement|Pyro|Fire Chief | ||
| obtain-level = Easy | | obtain-level = Easy | ||
− | | obtain-text = This is | + | | obtain-text = This is the extended version of "Firefighter." As such, you can follow the same tactics used for that achievement. |
}} | }} | ||
{{Show achievement|Pyro|Firefighter | {{Show achievement|Pyro|Firefighter | ||
| obtain-level = Easy | | obtain-level = Easy | ||
− | | obtain-text = | + | | obtain-text = Remember that only kills, not assists, count towards this achievement, so always try to be the one to finish off your enemies whenever possible. Play to your strengths, killing unsuspecting Snipers and Spies, and always fight enemies on your own terms. Use flanking and ambushing tactics, and fight in enclosed areas where enemies cannot flee as easily. |
}} | }} | ||
{{Show achievement|Pyro|Firewall | {{Show achievement|Pyro|Firewall | ||
| obtain-level = Very Easy | | obtain-level = Very Easy | ||
− | | obtain-text = Hang around friendly Engineer buildings located in high-action choke points on maps as [[Dustbowl]] and [[Gold Rush]], where Spies will come along more frequently. Watch the kill notifications for placed Sappers, Spy-check the area if Sappers appear on the buildings, and listen for the | + | | obtain-text = Hang around friendly Engineer buildings located in high-action choke points on maps as [[Dustbowl]] and [[Gold Rush]], where Spies will come along more frequently. Watch the kill notifications for placed Sappers, Spy-check the area if Sappers appear on the buildings, and listen for the telltale “Spy’s sappin’ my Sentry!” reports coming from friendly Engineers. Some spies may refuse to decloak to place Sappers on buildings if the area is patrolled too closely, so try to wander away occasionally to coax them into revealing themselves. |
}} | }} | ||
{{Show achievement|Pyro|Firewatch | {{Show achievement|Pyro|Firewatch | ||
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{{Show achievement|Pyro|Freezer Burn | {{Show achievement|Pyro|Freezer Burn | ||
| obtain-level = Very Easy | | obtain-level = Very Easy | ||
− | | obtain-text = Kill an enemy with any of your weapons and taunt over their body immediately upon their death. Although each weapon slot has its own unique taunt, you don’t have to use different weapons for each kill | + | | obtain-text = Kill an enemy with any of your weapons and taunt over their body immediately upon their death. Although each weapon slot has its own unique taunt, you don’t have to use different weapons for each kill. For example, even if you kill an enemy Spy with your Flamethrower, you can immediately switch to your Shotgun and taunt to receive a point towards this achievement. Killing classes that are generally isolated from the rest of the enemy team, such as Snipers and Spies, reduce your chances of being ambushed as you taunt. This achievement can be gradually accomplished; there is no need to show all three of your taunts in a single life or to a single person. |
}} | }} | ||
{{Show achievement|Pyro|Got A Light? | {{Show achievement|Pyro|Got A Light? | ||
| obtain-level = Medium-Hard | | obtain-level = Medium-Hard | ||
− | | obtain-text = It is rare to actually see an enemy Spy taunting, let alone one taunting with their Disguise Kit out. Try to find an enemy Spy attempting to get the “For Your Eyes Only” achievement, which requires the Spy to taunt with the Disguise Kit out. Most Spies will be cautious about getting this achievement and will only attempt it if they are sure that they will be safe for the duration of the taunt. Make sure to stay hidden until you see the Spy taunt. The Flare Gun can be used to snipe the Spy from a greater distance. Igniting a Spy performing the alternate Disguise Kit taunt, the “Spy | + | | obtain-text = It is rare to actually see an enemy Spy taunting, let alone one taunting with their Disguise Kit out. Try to find an enemy Spy attempting to get the “For Your Eyes Only” achievement, which requires the Spy to taunt with the Disguise Kit out. Most Spies will be cautious about getting this achievement and will only attempt it if they are sure that they will be safe for the duration of the taunt. Make sure to stay hidden until you see the Spy taunt. The Flare Gun can be used to snipe the Spy from a greater distance. Igniting a Spy performing the alternate Disguise Kit taunt, the “Spy Crab,” will also count towards this achievement. |
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{{Show achievement|Pyro|Hot on Your Heels | {{Show achievement|Pyro|Hot on Your Heels | ||
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{{Show achievement|Pyro|Lumberjack | {{Show achievement|Pyro|Lumberjack | ||
| obtain-level = Medium | | obtain-level = Medium | ||
− | | obtain-text = | + | | obtain-text = Use the Flamethrower to do the bulk of the damage, then switch to the axe for the finishing blow. Play cautiously, and retreat if the situation becomes too dangerous (such as if you had to face a Heavy). Using the [[Axtinguisher]] with the [[Pyro strategy |Puff and Sting]] tactic, especially when combined with the [[Degreaser]], can make this achievement somewhat easier. Going for lone targets, such as a Sniper or an ignited, Spy-checked Spy, make for easy kills. This achievement works with all of the Pyro’s melee weapons, including the [[Homewrecker]] and the [[Powerjack]]. |
}} | }} | ||
{{Show achievement|Pyro|Makin' Bacon | {{Show achievement|Pyro|Makin' Bacon | ||
| obtain-level = Medium-Hard | | obtain-level = Medium-Hard | ||
− | | obtain-text = The Heavy’s Minigun will shred Pyros who opt for a frontal assault, so either take an alternate route to ambush them or attack | + | | obtain-text = The Heavy’s Minigun will shred Pyros who opt for a frontal assault, so either take an alternate route to ambush them or attack alongside your teammates. It is almost necessary to circle-strafe to avoid the Heavy’s insanely powerful close range damage output. Assists do not count toward this achievement, so always try to get in the last shot on enemy Heavies under fire. The [[Backburner]] might be of use for this achievement; any player generally will not turn around quickly enough before succumbing to the guaranteed Critical hits from behind. |
}} | }} | ||
{{Show achievement|Pyro|Next of Kindling | {{Show achievement|Pyro|Next of Kindling | ||
| obtain-level = Very Easy | | obtain-level = Very Easy | ||
− | | obtain-text = | + | | obtain-text = Try to ambush the Medic and his patient from behind to increase your chances of igniting them before dying. Killing the pair is optional (but helpful). As with all ignite achievements, this will not work if the Medic is healing another Pyro. |
}} | }} | ||
{{Show achievement|Pyro|OMGWTFBBQ | {{Show achievement|Pyro|OMGWTFBBQ | ||
| obtain-level = Medium-Hard | | obtain-level = Medium-Hard | ||
− | | obtain-text = Taunt with the Shotgun or Flare Gun equipped to fire a [[Hadouken]]. Due to the long execution time of the | + | | obtain-text = Taunt with the Shotgun or Flare Gun equipped to fire a [[Hadouken]]. Due to the long execution time of the Hadouken, it is best performed on unaware players, such as distracted Snipers. On certain maps with indoor vantage points and small, enclosed spaces (such as the lofts overlooking the final point on [[Badwater Basin]] or the buildings overlooking the points on the first two stages of [[Pipeline]]), performing a Hadouken on a distracted enemy can be somewhat easier, due to the increased likelihood that they’ll strafe right into the taunt. Be aware that the Pyro does make mumbling sounds while performing the taunt, possibly alerting your victim. |
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{{Show achievement|Pyro|Pilot Light | {{Show achievement|Pyro|Pilot Light | ||
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{{Show achievement|Pyro|Plan B | {{Show achievement|Pyro|Plan B | ||
| obtain-level = Medium | | obtain-level = Medium | ||
− | | obtain-text = The Pyro does not excel in underwater combat | + | | obtain-text = The Pyro does not excel in underwater combat; when underwater, the Flamethrower will not deal damage, the Axtinguisher will deal reduced damage, and the Flare Gun cannot fire at all. Nonetheless, you must prowl bodies of water for this achievement.Specific maps with bodies of water close to the main combat area include [[2Fort]] and [[Well]]. Use your Shotgun and Fire Axe on anyone that enters the water. You can use the compression blast to push enemies into the water to finish off. Depending on the map and situation, enemies who jump into the water may already be injured, making them easier to finish off. |
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{{Show achievement|Pyro|Pyromancer | {{Show achievement|Pyro|Pyromancer | ||
| obtain-level = Easy | | obtain-level = Easy | ||
− | | obtain-text = | + | | obtain-text = Note that this achievement requires one million points of ''fire'' damage, so using your Shotgun or melee weapons to deal damage will not count towards this achievement. The primary weapon you use is your choice. The Flamethrower and Degreaser come with the compression blast, increasing your survivability and team synergy, while the [[Backburner]] is for those who want raw damage. |
}} | }} | ||
{{Show achievement|Pyro|Pyrotechnics | {{Show achievement|Pyro|Pyrotechnics | ||
| obtain-level = Medium | | obtain-level = Medium | ||
− | | obtain-text = In general, charging an enemy chokepoint while under the influence of an Übercharge will result in at least a couple of kills unless something unfortunate happens (such as if an enemy Pyro | + | | obtain-text = In general, charging an enemy chokepoint while under the influence of an Übercharge will result in at least a couple of kills unless something unfortunate happens (such as if you were pushed away by an enemy Pyro or multiple Sentry Guns). It is advantageous to be under the effects of the normal Medigun rather than the Kritzkrieg, as the Pyro’s need to fight at shorter ranges will decimate his survivability in crowds if you weren’t invincible. Try to find a Medic attempting to obtain the corresponding achievement, "Autoclave," to assist you. |
}} | }} | ||
{{Show achievement|Pyro|Second Degree Burn | {{Show achievement|Pyro|Second Degree Burn | ||
| obtain-level = Very Easy | | obtain-level = Very Easy | ||
− | | obtain-text = This achievement is fairly straightforward when working together with other Pyros | + | | obtain-text = This achievement is fairly straightforward when working together with other Pyros. Use any weapon you see fit to finish off players who have been ignited by a friendly Pyro. The more Pyros there are, the more chaos that is caused when flanking a crowded area. Take advantage of the confusion to obtain this achievement. |
}} | }} | ||
{{Show achievement|Pyro|Spontaneous Combustion | {{Show achievement|Pyro|Spontaneous Combustion | ||
| obtain-level = Very Easy | | obtain-level = Very Easy | ||
− | | obtain-text = Look for telltale puffs of smoke and shimmering, using those to chase down your target in his probable hiding area. Consistently checking areas where Spies often try to hide | + | | obtain-text = Look for telltale puffs of smoke and shimmering, using those to chase down your target in his probable hiding area. Consistently checking areas where Spies often try to hide will prove advantageous. Puff flames into corners and hidden recesses and patrol narrow chokepoints frequently. On any map with setup time, ignite the area around the setup gates as soon as they open, in an attempt to catch any sneaky Spies. |
}} | }} | ||
{{Show achievement|Pyro|Trailblazer | {{Show achievement|Pyro|Trailblazer | ||
| obtain-level = Medium | | obtain-level = Medium | ||
− | | obtain-text = Players that have recently used a Teleporter will leave a distinctive glowing trail for | + | | obtain-text = Players that have recently used a Teleporter will leave a distinctive glowing trail for ten seconds. Use this to discern where enemy Engineers have placed their Teleporters. Whenever you take out an Engineer’s nest of buildings, try to leave the Teleporter exit intact. Sooner or later an enemy will teleport in, where you are then free to incinerate them (although telecamping is frowned upon by many players). |
}} | }} | ||
{{Show achievement|Pyro|Weenie Roast | {{Show achievement|Pyro|Weenie Roast | ||
| obtain-level = Medium | | obtain-level = Medium | ||
− | | obtain-text = Play on a map that suits | + | | obtain-text = Play on a map that suits Scouts, such as [[Granary]] and [[2Fort]], and defend a chokepoint as they come through. Should you have trouble encountering two Scouts at the same time, try igniting and chasing one away, looking for a second one before the first one dies or puts himself out. |
}} | }} | ||
Revision as of 07:00, 8 December 2010
“Gotta move that gear up!” This article may contain content that is out of date. You can help improve this article by updating the content as necessary. See the wiki style guide. Notes: the "Hotshot" strategy -- all reflected projectiles mini-crit |
Arsonist Destroy 50 Engineer buildings. Difficulty: Easy How to obtain: Carrying the Backburner or Homewrecker may assist in destroying buildings more quickly. Try to take out unguarded enemy Teleporters and Dispensers while circle-strafing Sentry Guns that are level 2 and below. Don't try to circle-strafe a level 3 Sentry Gun unless you are already positioned behind it or are under the effects of an ÜberCharge. If using the Flamethrower or Degreaser, try to use your compression blast to destroy level 3 Sentry Guns with their own rockets. Play close attention to Engineers who are either starting to set up or carrying buildings; it is rather simple to dismantle buildings that are still under (re)construction. Destroying the Sappers of enemy Spies with the Homewrecker will count towards this achievement. |
Attention Getter Ignite 100 enemies with the flare gun. Difficulty: Easy How to obtain: Unlike the Flamethrower, the Flare Gun requires precise aim to hit a target. As flares travels in an arc, you must lead and aim above your intended target accordingly. Shooting flares at areas where players tend to congregate, such as control points, Payload carts, and narrow corridors will work well. Snipers, Engineers, and Heavies make great targets for your Flare Gun. Snipers tend to stand still while aiming. Engineers working on their buildings can safely be hit from outside the normal range of a Sentry Gun (beware of the Wrangler). Heavies are large targets and lack the mobility to dodge when spinning their gun. As with all achievements that involve igniting enemies, hitting Pyros with fire will not count, as they do not ignite. |
Baptism by Fire Force 10 burning enemies to jump into water. Difficulty: Very Easy How to obtain: Patrol areas with bodies of water and ignite any enemies you encounter. They will likely head for the nearest body of water to extinguish themselves. Note that the water has to be deep enough for a player to completely submerge themselves; certain bodies of water, such as the shallow rivers on Hydro, cannot put players out. It is possible to “help” your opponents into the water by using the compression blast. |
BarbeQueQ Cause a dominated player to leave the server. Difficulty: Very Easy How to obtain: While this achievement is largely out of your hands, eventually someone you are dominating will leave the server, so never leave a server when you are dominating another player. Try to avoid direct confrontation with the dominated player to cut down the chance of them taking their revenge. You can get this achievement by dominating a player as any class, then switching to Pyro before they leave the server. Beware that the player you are dominating may be playing as a class that is strong against the Pyro, such as the Soldier or Heavy. |
Burn Ward Ignite 3 Medics that are ready to deploy an ÜberCharge. Difficulty: Easy-Medium How to obtain: Coming across a lone Medic who is fully charged is rare. Use alternate routes to flank the Medic and his escorts, attacking before the Medic can activate his charge. Competent Medics will have an ÜberCharge ready before the setup phase on a CP or Payload map ends, presenting an opportune time to ignite them as the round begins. You only need to set the Medic on fire, not kill him. so it is possible to use the Flare Gun at a distance to accomplish this. |
Camp Fire Kill 3 enemies in a row, all within the same area. Difficulty: Easy How to obtain: Make use of the Pyro’s excellent close-quarters ability and ambush enemies from behind in a busy area or chokepoint. The kills do not all have to be within a certain amount of time, so it is possible to retreat and return later if you run low on health or ammo. |
Clearcutter Kill 6 people with your axe in one life. Difficulty: Hard How to obtain: See Lumberjack. Given the Pyro’s close-quarters nature, it is very hard to survive long enough to find enough targets to safely get this achievement. It is highly recommended to utilize the Puff and Sting tactic to kill opponents quickly. Don't be afraid to take your time; you can play extremely conservatively, only going for easy kills such as Snipers and Spies. This achievement works with all of the Pyro’s melee weapons, including the Homewrecker and the Powerjack. |
Combined Fire Use your shotgun to finish off 20 players you've ignited. Difficulty: Easy-Medium How to obtain: If a foe retreats out of Flamethrower range while firing at you (such as Scouts, Engineers, and Spies), taking out your Shotgun should be the default course of action. Remember to have your Shotgun as your quick-switch weapon, so that you can quickly hit 'Q' to equip it. The faster weapon switch time granted by the Degreaser will allow ignited players to be finished off by the Shotgun more efficiently. |
Controlled Burn Ignite 50 enemies capturing one of your control points. Difficulty: Easy How to obtain: Stay around control points and burn any enemies you see. Igniting enemies pushing the Payload cart, which counts as a control point, will count towards this achievement. Ambushing the attaching team while they are on the control point is a surefire way to net multiple points towards this achievement. Remember that the Flare Gun can ignite enemies from a distance, providing a safer alternative. |
Cooking the Books Ignite 5 enemies carrying your intelligence. Difficulty: Easy How to obtain: Guard the intelligence and play defensively when in a CTF round. The beginning of a round, where Scouts are guaranteed to try and rush towards the enemy intelligence, presents opportune moments to earn points towards this achievement. Equip the Flare Gun so you can ignite intelligence carriers at a distance. |
Dance Dance Immolation Kill 3 enemies while they're taunting. Difficulty: Medium How to obtain: Keep an eye out for enemies attempting to get various taunt-related achievements and attack. A Heavy eating a Sandvich will be considered taunting and often be low on health. You may have luck hitting taunting enemies behind the start gates on Attack/Defense or Payload maps. Enemies often taunt during Humiliation, presenting a good opportunity to get points towards this achievement. |
Dead Heat Kill an enemy in the same second that he kills you. Difficulty: Easy-Medium How to obtain: An enemy you fight (and lose against) will usually be on fire once he kills you. Hope that they have taken enough damage to be finished off by the flames after you die. It is possible to accomplish this when fighting an enemy Pyro. Due to the innate lag time of flames, there is a chance that you’ll both flame each other to death at the same time. |
Fire and Forget Kill 15 players while you're dead. Difficulty: Easy-Medium How to obtain: Attempt to deal as much fire damage as possible before dying. It may help to attack classes that lack the ability to extinguish afterburn, as well as steal any nearby Medkits to prevent enemies from extinguishing themselves. Groups without any Medics or Pyros nearby are prime targets, as they will lack the ability to heal or use compression blasts. |
Fire Chief Kill 1000 enemies. Difficulty: Easy How to obtain: This is the extended version of "Firefighter." As such, you can follow the same tactics used for that achievement. |
Firefighter Kill 500 enemies. Difficulty: Easy How to obtain: Remember that only kills, not assists, count towards this achievement, so always try to be the one to finish off your enemies whenever possible. Play to your strengths, killing unsuspecting Snipers and Spies, and always fight enemies on your own terms. Use flanking and ambushing tactics, and fight in enclosed areas where enemies cannot flee as easily. |
Firewall Ignite 5 Spies who have a sapper on a friendly building. Difficulty: Very Easy How to obtain: Hang around friendly Engineer buildings located in high-action choke points on maps as Dustbowl and Gold Rush, where Spies will come along more frequently. Watch the kill notifications for placed Sappers, Spy-check the area if Sappers appear on the buildings, and listen for the telltale “Spy’s sappin’ my Sentry!” reports coming from friendly Engineers. Some spies may refuse to decloak to place Sappers on buildings if the area is patrolled too closely, so try to wander away occasionally to coax them into revealing themselves. |
Firewatch Ignite 10 Snipers while they are zoomed in. Difficulty: Easy-Medium How to obtain: An inattentive Sniper is an often irresistible target for any Pyro. However, maneuvering to their perch can be challenging, as they will often be located away from direct combat, behind enemy lines. Maps with easily accessible Sniper decks such as 2Fort are optimal for this achievement. Take routes that are infrequently used in order to ambush them. Note that the Huntsman does not have a scope, so be sure to target Snipers that have the Sniper Rifle or Sydney Sleeper equipped. This achievement can be accomplished using the Flare Gun, which allows you to ignite Snipers from a longer range. Keep in mind that if you can fire your Flare Gun at the Sniper from mid-long range, they can use their Rifle to fire back at a much faster speed. Strafe from side to side if within his view, and try to find cover to fire from. |
Freezer Burn Provide enemies with freezecam shots of each of your taunts. Difficulty: Very Easy How to obtain: Kill an enemy with any of your weapons and taunt over their body immediately upon their death. Although each weapon slot has its own unique taunt, you don’t have to use different weapons for each kill. For example, even if you kill an enemy Spy with your Flamethrower, you can immediately switch to your Shotgun and taunt to receive a point towards this achievement. Killing classes that are generally isolated from the rest of the enemy team, such as Snipers and Spies, reduce your chances of being ambushed as you taunt. This achievement can be gradually accomplished; there is no need to show all three of your taunts in a single life or to a single person. |
Got A Light? Ignite an enemy Spy while he's flicking a cigarette. Difficulty: Medium-Hard How to obtain: It is rare to actually see an enemy Spy taunting, let alone one taunting with their Disguise Kit out. Try to find an enemy Spy attempting to get the “For Your Eyes Only” achievement, which requires the Spy to taunt with the Disguise Kit out. Most Spies will be cautious about getting this achievement and will only attempt it if they are sure that they will be safe for the duration of the taunt. Make sure to stay hidden until you see the Spy taunt. The Flare Gun can be used to snipe the Spy from a greater distance. Igniting a Spy performing the alternate Disguise Kit taunt, the “Spy Crab,” will also count towards this achievement. |
Hot on Your Heels Kill 50 enemies with your flamethrower, from behind. Difficulty: Easy How to obtain: Ambush enemies and attempt to circle-strafe behind them if they turn to face you. If you can position yourself behind a Medic healing another player, be sure to kill the Medic first to prevent any healing. His patient may not notice until it is too late, as well. Provided you can sneak your way behind them, inattentive Snipers also make good targets. The Backburner can be useful for obtaining this achievement, as it will kill enemies much faster from behind than the standard Flamethrower. Fleeing enemies will generally present their backs for you to attack, guaranteeing Critical hits. |
Hot Potato Reflect 100 projectiles with your compressed air blast. Difficulty: Very Easy How to obtain: The Flamethrower’s compression blast can be a bit tricky to time at first, especially when the server latency is high. However, practice makes perfect, and this will eventually happen after some time playing as Pyro. Reflectable projectiles include the Sandman baseballs, Mad Milk, Rockets, flares from the Flare Gun, Grenades, Sticky bombs, Sentry Gun rockets, Huntsman arrows, and Jarate. Demoman explosives, especially carpets of Sticky bombs, are some of the easier targets to blow away. While you can safely use the compression blast on Sticky bombs without them detonating in your face, don’t stand too close. |
Hotshot Kill a Soldier with a reflected critical rocket. Difficulty: Hard How to obtain: There are two challenges to this achievement: learning how to effectively use the compression blast, and actually reflecting a Critical rocket once it appears. Once you can successfully alter the trajectory of a rocket, begin specifically targeting Soldiers and you will eventually reflect a Critical rocket back at them. Watch for Soldiers under the influence of Kritzkrieg. All the rockets they fire will be Criticals, giving the perfect opportunity to pull off at least one reflect. If you are under the influence of Kritzkrieg, any rockets you reflect will deal Critical damage and count towards the achievement. While this can be done against Soldiers using the Direct hit, reflecting normal rockets may prove easier, due to their slower move speed and larger splash radius. Alternatively, if a Soldier fighting you at close range kills himself with a Critical rocket and you are credited with the kill, you will also receive this achievement. |
I Fry Ignite 10 disguised Spies. Difficulty: Very Easy How to obtain: Using the Flamethrower to check for Spies is one of the Pyro’s jobs. Routinely Spy-checking any suspicious teammates will inevitably reveal a number of Spies, and eventually nab you this achievement. Be sure you check all of your teammates occasionally, as experienced Spies can imitate them fairly well. |
Lumberjack Kill 3 people with your axe in one life. Difficulty: Medium How to obtain: Use the Flamethrower to do the bulk of the damage, then switch to the axe for the finishing blow. Play cautiously, and retreat if the situation becomes too dangerous (such as if you had to face a Heavy). Using the Axtinguisher with the Puff and Sting tactic, especially when combined with the Degreaser, can make this achievement somewhat easier. Going for lone targets, such as a Sniper or an ignited, Spy-checked Spy, make for easy kills. This achievement works with all of the Pyro’s melee weapons, including the Homewrecker and the Powerjack. |
Makin' Bacon Kill 50 Heavies with your flamethrower. Difficulty: Medium-Hard How to obtain: The Heavy’s Minigun will shred Pyros who opt for a frontal assault, so either take an alternate route to ambush them or attack alongside your teammates. It is almost necessary to circle-strafe to avoid the Heavy’s insanely powerful close range damage output. Assists do not count toward this achievement, so always try to get in the last shot on enemy Heavies under fire. The Backburner might be of use for this achievement; any player generally will not turn around quickly enough before succumbing to the guaranteed Critical hits from behind. |
Next of Kindling Ignite an enemy, and the Medic healing him. Difficulty: Very Easy How to obtain: Try to ambush the Medic and his patient from behind to increase your chances of igniting them before dying. Killing the pair is optional (but helpful). As with all ignite achievements, this will not work if the Medic is healing another Pyro. |
OMGWTFBBQ Kill an enemy with a taunt. Difficulty: Medium-Hard How to obtain: Taunt with the Shotgun or Flare Gun equipped to fire a Hadouken. Due to the long execution time of the Hadouken, it is best performed on unaware players, such as distracted Snipers. On certain maps with indoor vantage points and small, enclosed spaces (such as the lofts overlooking the final point on Badwater Basin or the buildings overlooking the points on the first two stages of Pipeline), performing a Hadouken on a distracted enemy can be somewhat easier, due to the increased likelihood that they’ll strafe right into the taunt. Be aware that the Pyro does make mumbling sounds while performing the taunt, possibly alerting your victim. |
Pilot Light Ignite a rocket-jumping Soldier while he's in midair. Difficulty: Easy-Medium How to obtain: Stay on the lookout for Soldiers attempting to rocket jump to high places, such as the battlements on 2Fort, and light them up. Incidentally, using the compression blast to reflect a rocket back at an enemy Soldier and then igniting him will also count towards this achievement. If you see a Soldier rocket-jumping at a distance, you can also try to ignite him with the Flare Gun. |
Plan B Kill 10 enemies while you're both underwater. Difficulty: Medium How to obtain: The Pyro does not excel in underwater combat; when underwater, the Flamethrower will not deal damage, the Axtinguisher will deal reduced damage, and the Flare Gun cannot fire at all. Nonetheless, you must prowl bodies of water for this achievement.Specific maps with bodies of water close to the main combat area include 2Fort and Well. Use your Shotgun and Fire Axe on anyone that enters the water. You can use the compression blast to push enemies into the water to finish off. Depending on the map and situation, enemies who jump into the water may already be injured, making them easier to finish off. |
Pyromancer Do 1 million points of total fire damage. Difficulty: Easy How to obtain: Note that this achievement requires one million points of fire damage, so using your Shotgun or melee weapons to deal damage will not count towards this achievement. The primary weapon you use is your choice. The Flamethrower and Degreaser come with the compression blast, increasing your survivability and team synergy, while the Backburner is for those who want raw damage. |
Pyrotechnics Kill 3 enemies in a single ÜberCharge. Difficulty: Medium How to obtain: In general, charging an enemy chokepoint while under the influence of an Übercharge will result in at least a couple of kills unless something unfortunate happens (such as if you were pushed away by an enemy Pyro or multiple Sentry Guns). It is advantageous to be under the effects of the normal Medigun rather than the Kritzkrieg, as the Pyro’s need to fight at shorter ranges will decimate his survivability in crowds if you weren’t invincible. Try to find a Medic attempting to obtain the corresponding achievement, "Autoclave," to assist you. |
Second Degree Burn Kill a burning enemy who was ignited by another Pyro. Difficulty: Very Easy How to obtain: This achievement is fairly straightforward when working together with other Pyros. Use any weapon you see fit to finish off players who have been ignited by a friendly Pyro. The more Pyros there are, the more chaos that is caused when flanking a crowded area. Take advantage of the confusion to obtain this achievement. |
Spontaneous Combustion Ignite 10 cloaked Spies. Difficulty: Very Easy How to obtain: Look for telltale puffs of smoke and shimmering, using those to chase down your target in his probable hiding area. Consistently checking areas where Spies often try to hide will prove advantageous. Puff flames into corners and hidden recesses and patrol narrow chokepoints frequently. On any map with setup time, ignite the area around the setup gates as soon as they open, in an attempt to catch any sneaky Spies. |
Trailblazer Ignite 10 enemies that have recently used a teleporter. Difficulty: Medium How to obtain: Players that have recently used a Teleporter will leave a distinctive glowing trail for ten seconds. Use this to discern where enemy Engineers have placed their Teleporters. Whenever you take out an Engineer’s nest of buildings, try to leave the Teleporter exit intact. Sooner or later an enemy will teleport in, where you are then free to incinerate them (although telecamping is frowned upon by many players). |
Weenie Roast Have 2 enemy Scouts on fire at the same time. Difficulty: Medium How to obtain: Play on a map that suits Scouts, such as Granary and 2Fort, and defend a chokepoint as they come through. Should you have trouble encountering two Scouts at the same time, try igniting and chasing one away, looking for a second one before the first one dies or puts himself out. |
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