Difference between revisions of "Grenade (taunt)"
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* The explosion can kill enemies on the other side of a closed setup gate, or even the other side of a wall. | * The explosion can kill enemies on the other side of a closed setup gate, or even the other side of a wall. | ||
* If the Soldier explodes near a [[Scout]] who is under the effects of [[Bonk! Atomic Punch]], the game will register that he has killed the Scout, but the Scout will survive. | * If the Soldier explodes near a [[Scout]] who is under the effects of [[Bonk! Atomic Punch]], the game will register that he has killed the Scout, but the Scout will survive. | ||
+ | * If an enemy attacks the Soldier and then preforms the Kamikaze taunt, it will be displayed that the enemy has killed the Soldier with the Kamikaze taunt. If the enemy is a Soldier who does not have the ''Spray of Defeat'' achievement, it will be awarded to them. | ||
== Trivia == | == Trivia == |
Revision as of 22:19, 24 July 2021
“ | C'mere, cupcake!
Click to listen
— The Soldier
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” |
Upon taunting with the Equalizer or Escape Plan, the Soldier throws his weapon over his shoulder dramatically, cracks his knuckles, rips a grenade from his bandolier and pulls the pin. The resulting explosion gibs the Soldier himself, and any enemy too slow, unaware, or simply unfortunate enough to be within range.
This taunt destroys any enemy players and buildings that are within approximately 1.8 meters of the explosion. The area of effect of this taunt allows the Soldier to kill multiple enemies, including any that are next to or even behind the taunting player. Enemies that inflict damage to the taunting Soldier before the explosion are credited with a Kamikaze kill.
Performing the Kamikaze taunt with the Lumbricus Lid equipped causes the "Hallelujah" sound clip from the Worms games to play, as well as a unique kill icon being used, while using the Holy Hand Grenades.
As with most kill taunts, this taunt can be used to kill enemy players during humiliation and stalemates.
The taunt functions as an explosion of 500 base damage/320 self damage at the location where the Soldier completes the taunt, which accounts for the taunt’s unusual ability to damage Skeletons and the various means for the Soldier and enemies surviving the taunt and accomplishing jumps, including Invulnerabilty, Vaccinator blast resistance ÜberCharge, MvM blast resistance upgrade, or sufficient Overheal augmented by some means (Battalion's Backup, Upgrades, etc.).
The Soldier can avoid killing himself while still doing the taunt if he is somehow launched/knockbacked into the air with a sizable amount of health remaining. This will cause him to gain extra height, as if he was rocket jumping mid-air, while still maintaining his momentum and receiving reduced self-inflicted damage. All enemies unfortunate enough to come within the blast radius will still be gibbed.
Compression blasting the taunting Soldier can relocate the center of the blast, but usually completely cancels the taunt.
The kill icon for the Lumbricus Lid taunt was contributed by Psyke .
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 500+ |
Self-damage | 320 | |
Function times | ||
Taunt duration | 3.7 s | |
Values are approximate and determined by community testing. |
Related achievements
Soldier
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Update history
- The taunt was added to the game.
- Players can no longer survive the taunt kill by equipping the Gunboats.
Unknown date
- [Undocumented] The Equalizer that the Soldier throws away can no longer be picked up as ammo; it simply disappears.
- [Undocumented] Added an unused unique sound for the Kamikaze taunt while equipped with the Lumbricus Lid.
- Fixed the Lumbricus Lid not playing the correct sound during the Equalizer taunt.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Self-damage has been increased to 320, which prevents Soldiers from surviving the taunt when overhealed normally.
- The Lumbricus Lid Kamikaze taunt kill received a unique kill icon.
May 5, 2011 Patch (Replay Update)
- [Undocumented] Added a voice response for the Kamikaze taunt.
- [Undocumented] The Rocket Jumper no longer prevents self-damage from the Kamikaze kill-taunt.
- [Undocumented] The Rocket Jumper now prevents self-damage from the Kamikaze kill-taunt.
- Fixed The Escape Plan not using the same taunt as The Equalizer.
- Fixed an exploit related to the Rocket Jumper and the Soldier's grenade taunt.
Bugs
- The taunt is recognized as a rocket jump by some achievements. For example, one can earn Death From Above by killing two opponents at once with the taunt.
- The player does not see a Bombinomicon explosion after using the Kamikaze while wearing the Bombinomicon.
- If the Soldier raises the grenade through a low ceiling during detonation, he will survive and still kill the players above.
- The explosion can kill enemies on the other side of a closed setup gate, or even the other side of a wall.
- If the Soldier explodes near a Scout who is under the effects of Bonk! Atomic Punch, the game will register that he has killed the Scout, but the Scout will survive.
- If an enemy attacks the Soldier and then preforms the Kamikaze taunt, it will be displayed that the enemy has killed the Soldier with the Kamikaze taunt. If the enemy is a Soldier who does not have the Spray of Defeat achievement, it will be awarded to them.
Trivia
- Kamikaze's (神風, lit. "divine wind") were suicide attacks carried out by Japan's military aviators against Allied shipping towards the end of the Pacific campaign of World War II, by crashing their planes packed with explosives into Allied warships.
- The grenades on the Soldier's bandolier resemble MK2 hand grenades but with an oversized safety lever and a more blocky body.
See also
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