Difference between revisions of "Obtaining Pyro achievements"
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{{Show achievement|Pyro|Fire Chief | {{Show achievement|Pyro|Fire Chief | ||
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| obtain-text = This achievement will naturally be obtained after a fairly long time playing as the Pyro. | | obtain-text = This achievement will naturally be obtained after a fairly long time playing as the Pyro. | ||
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Revision as of 21:35, 28 July 2021
Arsonist Destroy 50 Engineer buildings. Difficulty: Easy How to obtain: Take out any unguarded Dispensers and Teleporters. If a Sentry Gun has reached level 3, you will not be able to circle-strafe it and will require an ÜberCharge to take it out without dying in the process. Using the Homewrecker to destroy the Electro Sappers of enemy Spies will count toward this achievement. |
Attention Getter Ignite 100 enemies with the flare gun. Difficulty: Easy How to obtain: You can use the Flare Gun, the Detonator, or the Scorch Shot to snipe enemies at longer ranges. As flares travel in an arc, lead and aim above your target accordingly. As with all achievements that involve igniting enemies, hitting Pyros with any sort of fire will not count, as they do not ignite. |
Baptism by Fire Force 10 burning enemies to jump into water. Difficulty: Very Easy How to obtain: Any enemies you ignite might head for the nearest body of water to extinguish themselves. Certain bodies of water, such as the shallow rivers on Hydro, cannot put players out. You can "help" your enemies by blasting them into the water. |
BarbeQueQ Cause a dominated player to leave the server. Difficulty: Easy How to obtain: This achievement is largely out of your hands, but many players will eventually leave after a few matches. Once you manage to dominate someone, lower the chances of your opponent taking revenge by retreating if they get the upper hand, whether in a straight fight or by bringing teammates along. It is possible to get the original domination as any class as long as you are playing as the Pyro when your victim leaves the server. |
Burn Ward Ignite 3 Medics that are ready to deploy an ÜberCharge. Difficulty: Easy-Medium How to obtain: An enemy Medic who sees you coming will likely use their ÜberCharge in order to avoid or withstand your flames, denying you a point toward the achievement. To avoid this, use alternate routes to ambush enemy Medics. You can also use the Flare Gun, Detonator, Manmelter, or Scorch Shot to ignite them from a distance. |
Camp Fire Kill 3 enemies in a row, all within the same area. Difficulty: Easy How to obtain: Ambush enemies gathered around a busy area, such as a Control Point. All of the kills do not have to be made within a certain amount of time, so it is possible to retreat and return later. |
Clearcutter Kill 6 people with your axe in one life. Difficulty: Hard How to obtain: This is the extended version of Lumberjack. You can deal additional damage beforehand with your other weapons to make kills easier, but the final hit must be from your melee weapon. To achieve a greater number of melee kills before dying, prey on isolated enemies, such as enemy Snipers and Spies, while avoiding stronger classes like the Heavy. It may be easier to attempt this in Medieval Mode or Mannpower. |
Combined Fire Use your shotgun to finish off 20 players you've ignited. Difficulty: Easy How to obtain: If a foe retreats out of your Flame Thrower's short range, switch to your Shotgun to finish him off. Additionally, you can airblast an opponent into a wall to easily line up a Shotgun blast. The Degreaser and Reserve Shooter or Panic Attack grant faster weapon switch time, which promotes this playstyle. |
Controlled Burn Ignite 50 enemies capturing one of your control points. Difficulty: Easy How to obtain: Stay around Control Points and burn any enemies that you see. Use the Flare Gun, Detonator, Scorch Shot, or Manmelter to harass foes while approaching. |
Cooking the Books Ignite 5 enemies carrying your intelligence. Difficulty: Easy How to obtain: Guard the Intelligence while playing defensively. The beginning of a round, when enemy Scouts are almost guaranteed to rush toward your Intelligence, presents an opportune moment to earn points toward this achievement. |
Dance Dance Immolation Kill 3 enemies while they're taunting. Difficulty: Easy-Medium How to obtain: Look for any taunting enemies and attack. A Heavy eating a lunchbox item, such as the Sandvich, is considered taunting and will count toward the achievement. |
Dead Heat Kill an enemy in the same second that he kills you. Difficulty: Easy-Medium How to obtain: Enemies that you fight will usually be on fire after they kill you. Hope that they have taken enough damage for the afterburn to finish them off after you die. |
Fire and Forget Kill 15 players while you're dead. Difficulty: Easy-Medium How to obtain: Deal as much damage as possible to your enemies before dying. Steal nearby Medkits to prevent enemies from extinguishing themselves. |
Fire Chief Kill 1000 enemies. Difficulty: Easy-Medium How to obtain: This achievement will naturally be obtained after a fairly long time playing as the Pyro. |
Firefighter Kill 500 enemies. Difficulty: Easy How to obtain: This achievement will naturally be obtained after a modest amount of time playing as the Pyro. |
Firewall Ignite 5 Spies who have a sapper on a friendly building. Difficulty: Very Easy How to obtain: Guard friendly Engineer buildings and Spy-check teammates when you see or hear a Sentry being sapped. |
Firewatch Ignite 10 Snipers while they are zoomed in. Difficulty: Easy-Medium How to obtain: Take paths that are less traveled to maneuver to the perches of enemy Snipers. The Flare Gun, Detonator, Scorch Shot, or Manmelter can ignite them from range. |
Flip-Kabob Ignite a player that is being flipped by someone using the Flippin' Awesome taunt. Difficulty: Very Easy How to obtain: Simply ignite the enemy who is being flipped (not the person who initiates the taunt). You can use the Flare Gun if your target is too difficult to get near. |
Freezer Burn Provide enemies with freezecam shots of each of your taunts. Difficulty: Very Easy How to obtain: Taunt immediately after killing a player. Do this once with your primary weapon, once with your secondary weapon, and once with your melee weapon. You do not need to show all of your taunts in a single life or to a single player. |
Full Spectrum Warrior Ignite 3 enemy players using your Rainblower taunt. Difficulty: Very Hard How to obtain: Taunting with the Rainblower equipped will unleash Armageddon, a wide, delayed taunt attack that deals heavy damage. To ignite three players with this, taunt in a crowded area, preferably with some protection, as Armageddon has a lengthy animation. Note that killing a player does not count as igniting them; three players must survive being hit by the taunt for the achievement to unlock. |
Got A Light? Ignite an enemy Spy while he's flicking a cigarette. Difficulty: Medium-Hard How to obtain: It is rare to see enemy Spies taunting, let alone ones taunting with their Disguise Kit out. Try to find an enemy Spy attempting to obtain the “For Your Eyes Only” achievement. |
Hot on Your Heels Kill 50 enemies with your flamethrower, from behind. Difficulty: Easy How to obtain: Ambush enemies and circle-strafe behind them once they turn to face you. The Backburner makes this easier, as it always inflicts critical damage from behind. |
Hot Potato Reflect 100 projectiles with your compressed air blast. Difficulty: Easy How to obtain: Projectiles that can be reflected include Sandman baseballs, Wrap Assassin baubles, Mad Milk, Rockets from any of the Soldier's primary weapons, flares from the Flare Gun, Grenades, Sticky bombs, Sentry Gun rockets, Crusader's Crossbow or Huntsman arrows, and Jarate. Demoman explosives, especially carpets of Stickybombs, are some of the easier targets to blow away, and can be reflected multiple times. |
Hotshot Kill a Soldier with a reflected critical rocket. Difficulty: Medium How to obtain: Since all projectiles that are reflected with compressed air will mini-crit foes, killing any Soldier with a deflected rocket will earn you this achievement. |
I Fry Ignite 10 disguised Spies. Difficulty: Very Easy How to obtain: Always use your Flame Thrower to Spy-check any suspicious teammates. Any teammate who burns from your Flamethrower is a disguised enemy Spy. |
Lumberjack Kill 3 people with your axe in one life. Difficulty: Medium How to obtain: This achievement can be accomplished with any of the Pyro's melee weapons. Although you excel at close range combat, melee kills require more precision than using the Flame Thrower. A quick burst of flame followed by an Axtinguisher mini-crit is the fastest way to kill a foe in melee combat. Consider using the compression blast to force enemies into vulnerable positions. Play conservatively and retreat if you take too much damage. You can land additional damage beforehand with your primary and secondary weapons, but the final hit must be from your melee weapon. |
Makin' Bacon Kill 50 Heavies with your flamethrower. Difficulty: Medium-Hard How to obtain: This achievement can only be completed with the default Flame Thrower (weapons like the Rainblower and the Nostromo Napalmer do not count). Because the Minigun will shred you at close range, ambush enemy Heavies or attack them alongside your teammates. Circle-strafe to reduce the amount of damage you take. |
Next of Kindling Ignite an enemy, and the Medic healing him. Difficulty: Very Easy How to obtain: Take an alternate path to ambush the Medic and his patient from behind. |
OMGWTFBBQ Kill an enemy with a taunt. Difficulty: Medium-Hard How to obtain: Find an unaware enemy, such as a scoped Sniper, and taunt with any secondary weapon except the Scorch Shot. The Pyro does make considerable noise before executing the taunt, which may alert your target to your presence. Alternatively, taunt from a location where enemies cannot see you, such as around a corner or outside a Teleporter Exit, and hope one passes by. |
Pilot Light Ignite a rocket-jumping Soldier while he's in midair. Difficulty: Easy-Medium How to obtain: A rocket jumping Soldier will typically be out of reach of your Flame Thrower, so try to snipe him with the Flare Gun, Detonator, Scorch Shot, or Manmelter. This achievement can be obtained by rocket jumping with the Cow Mangler 5000's charged shot as the Soldier, as its explosion ignites all affected players. |
Plan B Kill 10 enemies while you're both underwater. Difficulty: Medium How to obtain: The Pyro does not excel underwater, where his primary weapons deal no damage. Prey on injured enemies that retreat into the water to escape and finish them off with your Shotgun and Fire Axe. If you have it, consider using the Neon Annihilator, as it deals guaranteed critical hits to underwater targets. |
Pyromancer Do 1 million points of total fire damage. Difficulty: Medium How to obtain: This achievement will naturally be obtained after quite some time playing as the Pyro. Using your Shotgun or melee weapon to deal damage will not count toward this achievement. |
Pyrotechnics Kill 3 enemies in a single ÜberCharge. Difficulty: Medium How to obtain: Charge into a group of enemies while under the influence of an ÜberCharge. Because the Pyro fights at close range and will draw enemy fire, it is preferable to be under the effects of a normal ÜberCharge. |
Second Degree Burn Kill a burning enemy who was ignited by another Pyro. Difficulty: Very Easy How to obtain: Use any weapon you see fit to finish off a player who has been ignited by a friendly Pyro. |
Spontaneous Combustion Ignite 10 cloaked Spies. Difficulty: Very Easy How to obtain: Look for the smoke and shimmers created by cloaked Spies to track them down. Puff flames into corners and recesses often to check for those that are hiding. |
Trailblazer Ignite 10 enemies that have recently used a teleporter. Difficulty: Medium How to obtain: Use the trail players leave to discern the location of enemy Teleporters. If you leave a Teleporter Exit intact, you can wait to incinerate any enemy that teleports in. |
Weenie Roast Have 2 enemy Scouts on fire at the same time. Difficulty: Medium How to obtain: When the enemy team fields multiple Scouts, defend a chokepoint as they come through. |
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