Difference between revisions of "Ambassador"
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* A version of the Ambassador headshot icon appears in the game files, which was never used in-game. | * A version of the Ambassador headshot icon appears in the game files, which was never used in-game. | ||
* Two team-colored Ambassadors appear as the backpack icon for the [[Dueling Mini Game]]. | * Two team-colored Ambassadors appear as the backpack icon for the [[Dueling Mini Game]]. | ||
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==Gallery== | ==Gallery== |
Revision as of 18:42, 13 January 2011
“ | There are two sorts of men in this world: the sort with blood pouring out of a hole in their heads, and the sort holding the Ambassador.
— Ambassador publicity blurb
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The Ambassador is an unlockable primary weapon for the Spy class. It is a large-barreled revolver with a deep red rosewood grip. Inscribed on the barrel is a likeliness of the Scout's mother.
The weapon has lower base damage, does not randomly Critically hit and fires at a slower rate than the default Revolver, but deals Critical hits on a headshot and has perfect accuracy. A short period after firing however, the weapon has greatly decreased accuracy, as indicated by an enlarged crosshair in the HUD, and does not headshot for Critical damage even if the bullets make contact. The weapon is thus most appropiate for use in situations where the wielder can avoid damage after attacking (such as when finishing off enemies).
Contents
Damage
- Base: 34
- Max Ramp Up: 150% (51 damage)
- Max Fall Off: 52% (18 damage)
- Point-Blank: 46-56
- Medium Range: 31-37
- Long Range: 15-19
- Mini-Crit: 46
- Critical hit (headshot only): 102
Medium range is defined as the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as battlement to battlement on 2Fort. Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.696
- Reload: 1.16
- Cooldown: 0.95
All times are in seconds. Times are approximate and determined by community testing.
Demonstration
As a Crafting Ingredient
Ambassador | Scrap Metal | Southern Hospitality | ||
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Related Achievements
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Previous Changes
- Fixed Ambassador not using hitboxes to trace against players. It now works like all other bullet-firing weapons in the game.
- Fixed Ambassador shooting through gates.
- Fixed Ambassador not critting during the round win period.
- The Ambassador now does full Critical hits on headshots, instead of Mini-Crits.
- Fixed the Ambassador not doing damage to buildings.
- Fixed the Ambassador not shooting enemy sticky bombs.
- The weapon now only Crits when fully accurate (after cooldown) and no longer penetrates enemies.
- The weapon no longer has the lack of damage falloff.
- The Ambassador's headshot kill icon was changed to match the Sniper Rifle's headshot kill icon.
Bugs
- Like L'Etranger, the weapon does not have a modeled or textured barrel, which can be seen during the reload animation. Additionally, the cylinder does not rotate when fired and the bullets do not visibly exit the chamber (which is visible at a high viewmodel FOV setting) nor does its hammer move. This specific problem is also prevalent with the Big Kill and L'Etranger.
- Unlike the default Revolver, the Spy does not actually "reload" this weapon; instead he simply opens the cylinder and then closes it again. No bullets are ejected or replaced and no hand comes up to reload the weapon. Like the other graphical bugs, this issue persists on both the Big Kill and L'Etranger.
Trivia
- A version of the Ambassador headshot icon appears in the game files, which was never used in-game.
- Two team-colored Ambassadors appear as the backpack icon for the Dueling Mini Game.
Gallery
See also
External links
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