Difference between revisions of "Degreaser"

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(Trivia)
(Bugs: +65% faster switch speed does not imply instant)
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*Because of the faster draw time, the taunt glitch (whereupon a player may taunt, then quickly change weapon, and have the taunt animation play for the originally-equipped weapon) is still possible.
 
*Because of the faster draw time, the taunt glitch (whereupon a player may taunt, then quickly change weapon, and have the taunt animation play for the originally-equipped weapon) is still possible.
 
*After firing the Degreaser, sometimes the Degreaser may still look like it is firing in first person view when it actually is not.
 
*After firing the Degreaser, sometimes the Degreaser may still look like it is firing in first person view when it actually is not.
*When switching weapons, the arming/production of the weapon you are switching to isn't exactly instant, with all of the Pyro's melee weapons, there is a slight delay from when the player can attack after readying the new weapon. If this is a bug or a balance strategy unknown.
 
  
 
== Trivia ==
 
== Trivia ==

Revision as of 07:24, 19 January 2011

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The Pyro

The Degreaser is a craftable primary weapon for the Pyro. It is a Flamethrower comprised of a gas pump, car muffler, exhaust pipe, fire extinguisher and stove top burner.

The Degreaser reduces the delay caused by weapon switching by 65% for all weapons, facilitating strategic use of weapon combos (such as the Axtinguisher). However, the afterburn damage caused by this weapon is reduced by 25%. Unlike its unlockable primary weapon counterpart, the Backburner, the Degreaser retains the compression blast ability.

Damage

See also: Damage

Identical to the Flamethrower

Range Damage per particle Damage per second
0-200 units 6.2 139.5
200-384 units 3.72 83.7


Notes
  • Flame damage is identical to the Flamethrower.
  • Base damage is based upon range (or, by extension, particle lifetime) and is rounded at the end of all calculations (after Critical multipliers, etc).
    • There is very slight variability, ±0.08 per particle, because some particles are at an angle. This makes for slightly varying travel times.
    • Damage-Per-Second values assume all particles find victims.
    • Base damage changes over particle lifetime, instead of distance from player. All other weapons affected by distance measure from player to player.
  • Critical hit: 3× base damage, then round to nearest whole.
    • Mini-Crit: 1.35× base damage, then round to nearest whole.
  • Afterburn: 2 damage every 0.5 seconds (3 on every 4th tick), 45 damage in total.
    • Mini-Crit: 4 damage every 0.5 seconds for 10 seconds, 80 damage in total.

Note: Damage-Per-Second values assume all particles find victims.

Base damage changes over particle lifetime, instead of distance from player (all other weapons affected by distance measure from player to player). Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.04
  • Ammo Consumption Interval: 0.08
  • Weapon Switch Delay: 0.2345

All times are in seconds. Times are approximate and determined by community testing.

Item set

Main article: Item sets
The Gas Jockey's Gear
Backpack The Gas Jockey's Gear Bundle.png
Effect

Leave a Calling Card on your victims

Demonstration

Blueprint

Backburner Reclaimed Metal Degreaser
Item icon Backburner.png + Item icon Reclaimed Metal.png = Item icon Degreaser.png

As a Crafting Ingredient

Refined Metal Degreaser Attendant
Item icon Refined Metal.pngx4 + Item icon Degreaser.png = Item icon Attendant.png

Related Achievements

General

Flamethrower
Flamethrower
Set five enemies on fire in 30 seconds.

Soldier

Backdraft Dodger
Backdraft Dodger
Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.
Semper Fry
Semper Fry
Kill 20 enemies while you are on fire.

Pyro

Baptism by Fire
Baptism by Fire
Force 10 burning enemies to jump into water.


Burn Ward
Burn Ward
Ignite 3 Medics that are ready to deploy an ÜberCharge.


Controlled Burn
Controlled Burn
Ignite 50 enemies capturing one of your control points.


Combined Fire
Combined Fire
Use your shotgun to finish off 20 players you've ignited.


Cooking the Books
Cooking the Books
Ignite 5 enemies carrying your intelligence.


Firewall
Firewall
Ignite 5 Spies who have a sapper on a friendly building.


Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.


Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.


Hot on Your Heels
Hot on Your Heels
Kill 50 enemies with your flamethrower, from behind.


I Fry
I Fry
Ignite 10 disguised Spies.
Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.


Pyromancer
Pyromancer
Do 1 million points of total fire damage.


Hot Potato
Hot Potato
Reflect 100 projectiles with your compressed air blast.


Hotshot
Hotshot
Kill a Soldier with a reflected critical rocket.


Makin' Bacon
Makin' Bacon
Kill 50 Heavies with your flamethrower.


Next of Kindling
Next of Kindling
Ignite an enemy, and the Medic healing him.


Second Degree Burn
Second Degree Burn
Kill a burning enemy who was ignited by another Pyro.


Spontaneous Combustion
Spontaneous Combustion
Ignite 10 cloaked Spies.


Weenie Roast
Weenie Roast
Have 2 enemy Scouts on fire at the same time.

Heavy

Rasputin
Rasputin
In a single life, get shot, burned, bludgeoned, and receive explosive damage.

Engineer

The Extinguished Gentleman
The Extinguished Gentleman
Have dispensers you built extinguish 20 burning players.

Medic

Autoclave
Autoclave
Assist in burning 5 enemies with a single ÜberCharge on a Pyro.
Infernal Medicine
Infernal Medicine
Extinguish 100 burning teammates.

Sniper

Friendship is Golden
Friendship is Golden
Extinguish a burning teammate with your Jarate.

Spy

Burn Notice
Burn Notice
Survive 30 seconds after being ignited while cloaked.

Previous changes

January 7, 2011 Patch

  • Fixed native kill icon not displaying when killing enemy players with the Degreaser.

Bugs

  • Because of the faster draw time, the taunt glitch (whereupon a player may taunt, then quickly change weapon, and have the taunt animation play for the originally-equipped weapon) is still possible.
  • After firing the Degreaser, sometimes the Degreaser may still look like it is firing in first person view when it actually is not.

Trivia

  • The Pyro's Degreaser is a reference to the emulsifying agents used to remove heavy oils and grease, which are sometimes referred to as "Template:W". When mishandled with heat, degreasers (especially engine degreasers) are known to cause severe burns and/or injuries due to their highly flammable and explosive nature, much like the Pyro's weapon.
  • Despite the Pyro's immunity to afterburn, the Degreaser allows players to switch weapons fast enough to single-handedly get a Critical hit bonus from the Axtinguisher against an enemy Pyro while they are initially ignited.

Gallery

See also