Difference between revisions of "SMG"
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(If we're going to talk about timespan, the MAT-49 was what replaced the MAS-38 in the 1950's. TF2 is in the 1960's.) |
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{{Quotation|'''The Sniper'''|I'm running outta places to put holes in ya.|sound=Sniper domination04.wav}} | {{Quotation|'''The Sniper'''|I'm running outta places to put holes in ya.|sound=Sniper domination04.wav}} | ||
− | The '''SMG''' (acronym for '''Submachine Gun''') is the default [[Weapons#snipersecondary|secondary weapon]] for the [[Sniper]]. It appears to be a modified | + | The '''SMG''' (acronym for '''Submachine Gun''') is the default [[Weapons#snipersecondary|secondary weapon]] for the [[Sniper]]. It appears to be a modified [[w:MAT-49|MAT-49]] {{botignore|submachine}} gun, with oversized sights and no stock. |
The SMG deals a low amount of damage per shot, but has a high rate of fire and surprisingly high accuracy, firing 10 bullets per second at 600 rounds per minute. It enables the player to engage enemies at closer ranges in which the [[Sniper Rifle]] would be ineffective. Despite its appearance, it actually has a lower DPS (damage per second) than the [[Pistol]], but a quicker reload time and less spread, along with a higher rate of fire. | The SMG deals a low amount of damage per shot, but has a high rate of fire and surprisingly high accuracy, firing 10 bullets per second at 600 rounds per minute. It enables the player to engage enemies at closer ranges in which the [[Sniper Rifle]] would be ineffective. Despite its appearance, it actually has a lower DPS (damage per second) than the [[Pistol]], but a quicker reload time and less spread, along with a higher rate of fire. |
Revision as of 01:57, 12 August 2022
“ | I'm running outta places to put holes in ya.
Click to listen
— The Sniper
|
” |
The SMG (acronym for Submachine Gun) is the default secondary weapon for the Sniper. It appears to be a modified MAT-49 submachine gun, with oversized sights and no stock.
The SMG deals a low amount of damage per shot, but has a high rate of fire and surprisingly high accuracy, firing 10 bullets per second at 600 rounds per minute. It enables the player to engage enemies at closer ranges in which the Sniper Rifle would be ineffective. Despite its appearance, it actually has a lower DPS (damage per second) than the Pistol, but a quicker reload time and less spread, along with a higher rate of fire.
Like the Pistol and the Revolver, the SMG fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds resets the accuracy and provides another accurate shot.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 150% | 12 |
Base damage | 100% | 8 |
Maximum fall-off | 52.8% | 4 |
Critical | 24 | |
Mini-crit | 11-16 | |
Function times | ||
Attack interval | 0.105 s | |
Reload | 1.1 s | |
Spread recovery | 1.25 s | |
Values are approximate and determined by community testing. |
Demonstration
Strange variant
[expand]Strange variant information |
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Update history
- The SMG can now break apart stickybombs.
- Added community contributed response rules to the SMG.
- [Undocumented] Added Strange quality.
June 27, 2012 Patch (Pyromania Update)
- [Undocumented] The SMG now uses c_models.
- Added more detail to the reloads for the SMG.
November 21, 2013 Patch (Two Cities Update)
- [Undocumented] Added Australium variant.
December 22, 2014 Patch (Smissmas 2014)
- Added Festive variant.
Trivia
- SMGs were initially planned to be primary weapons for the Medic and Scout as seen in concept art and Trailer 1, respectively.
- This is further evidenced in the game files, where the weapon is listed as
tf_weapon_smg_scout
.
- This is further evidenced in the game files, where the weapon is listed as
- In early builds of the game, the SMG originally shot nails before the weapon was a hitscan weapon.
- A weapon named "SuperSMG" can be found in the localization files. The Syringe Gun’s weapon script file uses the "SuperSMG" name.
Gallery
BLU Festive variant.
RED Festivized variant.
See also
|
[expand]Weapons |
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