Difference between revisions of "Anti-Engineer strategy"
m (→Melee weapons) |
Qwertyxp2000 (talk | contribs) (Doing some more additions, some sourced by a Uncle Dane Stock Shotgun video) |
||
Line 27: | Line 27: | ||
| | | | ||
* The Engineer's firepower comes primarily from his Sentry Gun. It has several limitations, such as detection range and turning speed, that can be taken advantage of. Destroying the Sentry Gun frees up significant breathing room. | * The Engineer's firepower comes primarily from his Sentry Gun. It has several limitations, such as detection range and turning speed, that can be taken advantage of. Destroying the Sentry Gun frees up significant breathing room. | ||
− | * The Engineer must | + | * The Engineer typically must stand near his Sentry Gun to repair it, which exposes him to danger. If he uses the [[Rescue Ranger]], he can repair buildings from long ranges. |
* If the Engineer equips the [[Gunslinger]] and uses the [[Combat Mini-Sentry Gun]], he has enough firepower in a direct fight to decisively defeat the frailer classes. | * If the Engineer equips the [[Gunslinger]] and uses the [[Combat Mini-Sentry Gun]], he has enough firepower in a direct fight to decisively defeat the frailer classes. | ||
|- | |- | ||
Line 43: | Line 43: | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Shotgun}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Shotgun}} + '''reskins''' | ||
| | | | ||
− | * The Shotgun, while powerful at close range, is not as powerful as the primary weapons of other classes. For comparison, the Shotgun is merely the secondary weapon for the [[Soldier]], [[Pyro]], and [[Heavy]]. | + | * An Engineer typically uses the shotgun to go on the offensive, or for self-defense when he or his buildings are threatened. As a frail combatant with only moderate speed, he generally focuses on one enemy at a time from a safe distance. |
+ | * The Shotgun, while powerful at close range, is not as powerful as the primary weapons of other classes. For comparison, the Shotgun is merely the secondary weapon for the [[Soldier]], [[Pyro]], and [[Heavy]]. | ||
* The Shotgun is only effective at close to medium range. Move erratically to reduce its accuracy. | * The Shotgun is only effective at close to medium range. Move erratically to reduce its accuracy. | ||
|- | |- | ||
Line 55: | Line 56: | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Widowmaker}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Widowmaker}} | ||
| | | | ||
− | * The Widowmaker drains the Engineer's metal supply for each shot, but replenishes it when he deals damage. Dodge his shots and force him to switch weapons. | + | * The Widowmaker drains the Engineer's metal supply for each shot, but replenishes it when he deals damage. Dodge his shots and force him to switch weapons. Stay away from close range to minimize his metal gain. |
* Collect all nearby ammo pickups and destroy the Engineer's Dispenser to deny his metal supply. | * Collect all nearby ammo pickups and destroy the Engineer's Dispenser to deny his metal supply. | ||
+ | * At close range, the Widowmaker nets positive metal. Combined with its lack of reload, an accurate Engineer can make a relentless assault at you or your nearby teammates. | ||
* The Widowmaker gains a 10% damage bonus if you are his Sentry Gun's target. Avoid taking on him and his Sentry Gun at once. | * The Widowmaker gains a 10% damage bonus if you are his Sentry Gun's target. Avoid taking on him and his Sentry Gun at once. | ||
|- | |- | ||
Line 190: | Line 192: | ||
* The fast build time of Mini-Sentry Guns helps them be placed in unexpected places. After you destroy one, watch out for its builder. | * The fast build time of Mini-Sentry Guns helps them be placed in unexpected places. After you destroy one, watch out for its builder. | ||
* If an Engineer is deploying Mini-Sentry Guns near ammo supplies, destroying them may be pointless considering how easily they're replaced. Don't let him distract you from the main fight or high priority targets. | * If an Engineer is deploying Mini-Sentry Guns near ammo supplies, destroying them may be pointless considering how easily they're replaced. Don't let him distract you from the main fight or high priority targets. | ||
− | * Like a normal Sentry Gun, the Mini-Sentry can be sapped by a Spy. | + | * Like a normal Sentry Gun, the Mini-Sentry can be sapped by a Spy. The [[Red Tape Recorder]] with its slower destruction rate helps waste the Engineer's precious time. |
|- | |- | ||
|} | |} |
Revision as of 23:45, 6 March 2023
“ | Did ze Fräuleins have zeir Mittelschmerz?
Click to listen
— The Medic
|
” |
The Engineer is a defensive support class who primarily helps his team by constructing various buildings. The bulk of his firepower comes from his Sentry Gun, which is capable of fighting almost any enemy head-on when fully upgraded. For utility, his Dispenser keeps his team supplied, while a Teleporter system saves travel time from spawn to the front lines. Generally, an Engineer will build a "base", consisting of a Sentry Gun, Dispenser, and Teleporter Exit, that acts as a rallying point for his team. His buildings are extremely useful for either helping his team advance or holding a strategic position. If the Engineer is caught alone or without his Sentry Gun, he has below-average direct combat and mediocre health, although there are a few loadout options that drastically enhance his solo combat, such as the Gunslinger and Southern Hospitality.
Contents
General
Attributes | Anti-Engineer strategy |
---|---|
Role |
|
Health |
|
Speed |
|
Power |
|
Weapon-specific
Primary weapons
Weapon | Anti-Engineer strategy |
---|---|
Shotgun + reskins |
|
Frontier Justice + reskins |
|
Widowmaker |
|
Pomson 6000 |
|
Rescue Ranger |
|
Panic Attack |
|
Secondary weapons
Weapon | Anti-Engineer strategy |
---|---|
Pistol + reskins |
|
Wrangler + reskins |
|
Short Circuit |
|
Melee weapons
Weapon | Anti-Engineer strategy |
---|---|
Wrench + reskins |
|
Gunslinger |
|
Southern Hospitality |
|
Jag |
|
Eureka Effect |
|
Buildings
- Buildings are unaffected by critical hits, including those from sources like the Soldier's Buff Banner and Medic's Kritzkrieg.
- The Spy’s Sapper causes buildings to cease functioning, but can be removed by the Engineer's Wrench. Coordinate with a friendly Spy to take out troublesome buildings.
Building | Anti-Engineer strategy |
---|---|
Sentry Gun |
|
Dispenser |
|
Teleporter |
|
Combat Mini-Sentry Gun |
|
See also
|