Difference between revisions of "Razorback"
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*Originally, using the Razorback slowed the Sniper down to 85% of his original speed. This effect has subsequently been removed, as lacking a secondary weapon is a rather substantial downside. | *Originally, using the Razorback slowed the Sniper down to 85% of his original speed. This effect has subsequently been removed, as lacking a secondary weapon is a rather substantial downside. | ||
*A bug exists to do with alt-tabbing (switching from TF2 to other windows and back) that renders some people's Razorbacks invisible to the player who has alt tabbed (this can also occur when a server's connection to the steam servers is faulty or sporadic). In this situation, it becomes impossible to tell if a Sniper has the Razorback equipped unless you previously see them use [[Jarate]] or the [[SMG]]. | *A bug exists to do with alt-tabbing (switching from TF2 to other windows and back) that renders some people's Razorbacks invisible to the player who has alt tabbed (this can also occur when a server's connection to the steam servers is faulty or sporadic). In this situation, it becomes impossible to tell if a Sniper has the Razorback equipped unless you previously see them use [[Jarate]] or the [[SMG]]. | ||
+ | *The Razorback is the only weapon in Team Fortress 2, aside from the [[sapper]], that only has an effect on one class (The [[Spy]]) | ||
== See also == | == See also == |
Revision as of 20:48, 1 July 2010
“ | "Watch your back; or don't! Now it's your choice."
— Razorback publicity blurb
|
” |
The Razorback is a beautiful hand-carved tribal shield, with a car battery taped to the back. It is unlockable gear for the Sniper class. While the Sniper is equipped with the Razorback, he is resistant to a single backstab from a Spy, with said Spy also receiving "a surprise to the tune of 10,000 volts". Upon a single backstab, the razorback will break and be unusable until the player respawns or goes to a resupply cabinet.
Damage
None. The Razorback instead 'locks up' the offending Spy's knife, rendering it useless for approximately 2 seconds and also rendering the Spy unable to switch weapons for this period, during which an alert Sniper can retaliate.
Function times
- Knife 'Lock-up': 2
All times are in seconds. Times are approximate and determined by community testing.
Trivia
- The Razorback was first announced on May 14, 2009 on the Team Fortress 2 Blog. [1]
- The Razorback resembles a mid-20th Century Queensland Rainforest tribal shield.[2]
- 'Razorback' is also the name of a minor Spiderman villain who coincidentally enough, uses electricity to ward off foes who sneak up from behind. [3]
- It is also a term for a feral pig. Feral pigs are an environmental problem in Australia, giving the word a (somewhat tenuous) connection to the Sniper. A horror film of the same name was made too, about a gigantic version of one of these boars terrorizing the local outback.
- Originally, using the Razorback slowed the Sniper down to 85% of his original speed. This effect has subsequently been removed, as lacking a secondary weapon is a rather substantial downside.
- A bug exists to do with alt-tabbing (switching from TF2 to other windows and back) that renders some people's Razorbacks invisible to the player who has alt tabbed (this can also occur when a server's connection to the steam servers is faulty or sporadic). In this situation, it becomes impossible to tell if a Sniper has the Razorback equipped unless you previously see them use Jarate or the SMG.
- The Razorback is the only weapon in Team Fortress 2, aside from the sapper, that only has an effect on one class (The Spy)
See also
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