Difference between revisions of "Golden Wrench"
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A game file suggests that Golden Wrenches will be given ID numbers ("%s1 has found Golden Wrench no. %s2!"), perhaps similarly to the [[Gentle manne's service medal]], though unlike all other weapons to date, the same game file also suggests that the weapon may be intentionally or maliciously destroyed ("%s1 has destroyed Golden Wrench no. %s2!"). | A game file suggests that Golden Wrenches will be given ID numbers ("%s1 has found Golden Wrench no. %s2!"), perhaps similarly to the [[Gentle manne's service medal]], though unlike all other weapons to date, the same game file also suggests that the weapon may be intentionally or maliciously destroyed ("%s1 has destroyed Golden Wrench no. %s2!"). | ||
+ | |||
+ | The Golden Wrench is believed to be a limited event, based on an e-mail response. Robin Walker was asked if the Golden Wrench would be limited in game via e-mail, he responded with an email that seemed to be nonsense. However, the first letter on every sentence spelled out "L I M I T E D". [http://img638.imageshack.us/img638/9137/emaio.png Robin's Response] | ||
The Golden Wrench can be [http://www.youtube.com/watch?v=OQK4M9Ev7NM equipped and used] in an offline listen server by replacing the contents of an already-owned unlockable weapon in \tf\scripts\items\items_game.txt with those of the Golden Wrench element of the same file (items_game.txt can be extracted from game files using [http://developer.valvesoftware.com/wiki/GCFScape GCFScape]). The visual effect only works in DirectX 9, and the weapon reverts to the old Wrench skin when dropped. | The Golden Wrench can be [http://www.youtube.com/watch?v=OQK4M9Ev7NM equipped and used] in an offline listen server by replacing the contents of an already-owned unlockable weapon in \tf\scripts\items\items_game.txt with those of the Golden Wrench element of the same file (items_game.txt can be extracted from game files using [http://developer.valvesoftware.com/wiki/GCFScape GCFScape]). The visual effect only works in DirectX 9, and the weapon reverts to the old Wrench skin when dropped. |
Revision as of 13:08, 3 July 2010
“ | Now I've seen everything!
Click to listen
— The Engineer on wrenches made of precious metals
|
” |
The Golden Wrench is a currently unused Engineer weapon discovered within TF2's game files after the July 1, 2010 Patch. It has a different skin and kill icon than the regular Wrench, and enemies killed by it turn into motionless golden statues instead of normal ragdolls; in all other ways, it is identical to the standard Wrench. The weapon is coded to be acquirable through the Item drop system, though the Steam servers do not give them out (as evidenced by the fact that no one has of yet found one).
The material file containing the kill notification icon also contains an encrypted message saying,
This text can be unencrypted with the key "saxtonhale", revealing the message,
Such a message implies that the Golden Wrench was intended to be discovered within the game files. The message is likely referring to the large 512 × 1024 image that only contained the Golden Wrench's kill icon, the message and link to the decrypter.
A game file suggests that Golden Wrenches will be given ID numbers ("%s1 has found Golden Wrench no. %s2!"), perhaps similarly to the Gentle manne's service medal, though unlike all other weapons to date, the same game file also suggests that the weapon may be intentionally or maliciously destroyed ("%s1 has destroyed Golden Wrench no. %s2!").
The Golden Wrench is believed to be a limited event, based on an e-mail response. Robin Walker was asked if the Golden Wrench would be limited in game via e-mail, he responded with an email that seemed to be nonsense. However, the first letter on every sentence spelled out "L I M I T E D". Robin's Response
The Golden Wrench can be equipped and used in an offline listen server by replacing the contents of an already-owned unlockable weapon in \tf\scripts\items\items_game.txt with those of the Golden Wrench element of the same file (items_game.txt can be extracted from game files using GCFScape). The visual effect only works in DirectX 9, and the weapon reverts to the old Wrench skin when dropped.
Enable in-game
If you wish to enable the Golden Wrench on a local server, download this file and place it in tf/scripts/items. This replaces the Flare Gun. Alternatively, you may use this file to replace Natascha. Bear in mind, this will ONLY work on your local server or servers that are modified in the same fashion.[1]
Video
Screenshots
- Golden Wrench screenshot 1.png
First-person
- Golden Wrench screenshot 2.png
Third-person
Damage
- Point Blank: 65 (59 to 72 damage)
- Mini-Crit: 88
- Critical Hit: 195
- Damage Repaired per Hit: 105
- Upgrade Amount per Hit: 25 (Corresponding loss in metal)
- Metal Cost per Repairing Stroke: 1 + Damage / 5
- Metal Cost for reloading ammo: 1 per bullet, 2 per rocket salvo
Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.8
All times are in seconds. Times are approximate and determined by community testing.
Trivia
- The Golden Wrench uses a killicon that isn't one of the two normal killicon colors.
- Even though the enemies turn into golden statues, they can still move their facial muscles and cry upon dying. (This is true for normal ragdolls as well). The sound they make when they hit the ground still sounds like flesh, despite being made of metal.
- The Golden Wrench is a possible refference to King Midas, who gained the ability, or curse, to transform whatever he touched into solid gold.
- The Golden Wrench might be plated with Australium, a "transformative" metal mentioned in the comic "Loose Canon" [2]
- The Golden Statues that The Golden Wrench creates of enemies, reflect the world around them.
- Only one version of the Golden Wrench's kill icon was released, and as such it blends into the background of the kill feed.
References
See also
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