Difference between revisions of "Ambassador"

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The '''Ambassador''' is an unlockable [[primary]] weapon for the [[Spy]]. It is a large-barreled {{botignore|revolver}} with a deep red rosewood grip. Inscribed on the barrel is the likeness of the [[NPC#BLU Scout's Mother|Scout's mother]].
 
The '''Ambassador''' is an unlockable [[primary]] weapon for the [[Spy]]. It is a large-barreled {{botignore|revolver}} with a deep red rosewood grip. Inscribed on the barrel is the likeness of the [[NPC#BLU Scout's Mother|Scout's mother]].
  
The weapon has lower base damage, does not apply random critical hits, and fires at a slower rate than the default [[Revolver]], but deals [[critical hits]] on a [[headshot]] and has perfect accuracy for shots fired at slower intervals. A short period after firing, however, the weapon has greatly decreased accuracy, as indicated by an enlarged crosshair in the [[HUD]], and does not headshot for critical damage even if the bullets make contact. The weapon is thus most appropriate for use in situations where the wielder can avoid damage after attacking (such as when finishing off enemies).
+
The Ambassador does 15% less damage, does not apply random [[critical hits]], and fires at a slower rate than the default [[Revolver]]. It does, however, deal critical hits on a [[headshot]] and has perfect accuracy for shots fired at slower intervals. A short period after firing, the weapon has greatly decreased accuracy, as indicated by an enlarged crosshair in the [[HUD]], and does not headshot for critical damage even if the bullets make contact. The weapon is thus most appropriate for use in situations where the wielder can avoid damage after attacking, such as when finishing off enemies.
  
 
The Ambassador is automatically given to any player who obtains 5 [[Spy achievements]].
 
The Ambassador is automatically given to any player who obtains 5 [[Spy achievements]].
 +
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
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==Crafting==
 
==Crafting==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
 
 
===Blueprint===
 
===Blueprint===
 
{{Blueprint | autoresult = Spy secondary}}
 
{{Blueprint | autoresult = Spy secondary}}
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== Update history ==
 
== Update history ==
 
 
'''[[May 21, 2009 Patch]]''' ([[Sniper vs. Spy Update]])
 
'''[[May 21, 2009 Patch]]''' ([[Sniper vs. Spy Update]])
 
* The item was added to the game.
 
* The item was added to the game.
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==Bugs==
 
==Bugs==
* This weapon does not have a modeled or textured barrel, which can be seen during the reload animation. Additionally, the cylinder does not rotate when fired and the bullets do not visibly exit the chamber (which is visible at a high viewmodel FOV setting) nor does its hammer move. This specific problem is also prevalent with the [[Big Kill]] and [[L'Etranger]].
+
* This weapon does not have a modeled or textured barrel, which can be seen during the reload animation. Additionally, the cylinder does not rotate when fired and the bullets do not visibly exit the chamber, which is visible at a high viewmodel FOV setting, nor does its hammer move. This specific problem is also prevalent with the [[Big Kill]] and [[L'Etranger]].
 
* Unlike the default Revolver, the Spy does not actually "reload" this weapon; instead he simply opens the cylinder and then closes it again. No bullets are ejected or replaced and no hand comes up to reload the weapon. Like the other graphical bugs, this issue persists on both the Big Kill and L'Etranger.
 
* Unlike the default Revolver, the Spy does not actually "reload" this weapon; instead he simply opens the cylinder and then closes it again. No bullets are ejected or replaced and no hand comes up to reload the weapon. Like the other graphical bugs, this issue persists on both the Big Kill and L'Etranger.
  
 
==Trivia==
 
==Trivia==
[[Image:Killicon ambassadorhs unused2.png|framed|right|Headshot kill icon used until Engineer Update]]
 
[[Image:Killicon ambassadorhs unused.png|framed|right|An unused headshot kill icon.]]
 
 
* A version of the Ambassador headshot icon appears in the game files, which was never used in-game.
 
* A version of the Ambassador headshot icon appears in the game files, which was never used in-game.
* Two team-colored Ambassadors appear as the backpack icon for the [[Dueling Mini Game]].
+
* Two team colored Ambassadors appear as the backpack icon for the [[Dueling Mini-Game]].
* The Russian translation of the Ambassador's page for the Sniper vs. Spy Update claims the Ambassador uses .50 caliber rounds.
+
* The Russian translation of the Ambassador's page for the [[Sniper vs. Spy Update]] claims the Ambassador uses .50 caliber rounds.
  
 
==Gallery==
 
==Gallery==
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File:Ambassador 1st person red.png|RED first-person view.
 
File:Ambassador 1st person red.png|RED first-person view.
 
File:Ambassador 1st person blu.png|BLU first-person view.
 
File:Ambassador 1st person blu.png|BLU first-person view.
 +
Image:Killicon ambassadorhs unused2.png|Headshot kill icon used until the Engineer Update
 +
Image:Killicon ambassadorhs unused.png|An unused headshot kill icon.
 
</gallery>
 
</gallery>
  

Revision as of 03:09, 10 April 2011

There are two sorts of men in this world: the sort with blood pouring out of a hole in their heads, and the sort holding the Ambassador.
— Ambassador publicity blurb

The Ambassador is an unlockable primary weapon for the Spy. It is a large-barreled revolver with a deep red rosewood grip. Inscribed on the barrel is the likeness of the Scout's mother.

The Ambassador does 15% less damage, does not apply random critical hits, and fires at a slower rate than the default Revolver. It does, however, deal critical hits on a headshot and has perfect accuracy for shots fired at slower intervals. A short period after firing, the weapon has greatly decreased accuracy, as indicated by an enlarged crosshair in the HUD, and does not headshot for critical damage even if the bullets make contact. The weapon is thus most appropriate for use in situations where the wielder can avoid damage after attacking, such as when finishing off enemies.

The Ambassador is automatically given to any player who obtains 5 Spy achievements.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 150% 51
Base damage 100% 34
Maximum fall-off 52% 18
Point blank 46-56
Medium range 31-37
Long range 15-19
Critical 102
Mini-crit 46
Function times
Attack interval 0.696 s
Reload 1.16 s
Spread recovery 0.95 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Spy Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Spy.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Ambassador.png Item icon L'Etranger.png Item icon Enforcer.png Item icon Diamondback.png

As a Crafting Ingredient

Ambassador Scrap Metal Southern Hospitality
Item icon Ambassador.png + Item icon Scrap Metal.png = Item icon Southern Hospitality.png

Related achievements

Leaderboard class spy.png Spy

A Cut Above
A Cut Above
Kill a gun-wielding Spy with your knife.


Diplomacy
Diplomacy
Kill 50 enemies with the Ambassador.
Skullpluggery
Skullpluggery
While using the Ambassador, kill 20 Snipers with a headshot.


Who's Your Daddy?
Who's Your Daddy?
Headshot 3 Scouts with the Ambassador.

Update history

May 21, 2009 Patch (Sniper vs. Spy Update)

  • The item was added to the game.

May 22, 2009 Patch

  • Fixed Ambassador not using hitboxes to trace against players. It now works like all other bullet-firing weapons in the game.
  • Fixed Ambassador shooting through gates.
  • Fixed Ambassador not critting during the round win period.

May 26, 2009 Patch

  • The Ambassador now does full critical hits on headshots, instead of mini-crits.

May 29, 2009 Patch

  • Fixed the Ambassador not doing damage to buildings.

June 8, 2009 Patch

  • Fixed the Ambassador not shooting enemy sticky bombs.

June 23, 2009 Patch

  • The weapon now only crits when fully accurate (after cooldown) and no longer penetrates enemies.

July 8, 2010 Patch (The Engineer Update)

  • [Undocumented] The weapon was added in the crafting blueprint for the Southern Hospitality.
  • [Undocumented] The Ambassador's headshot kill icon was changed to match the Sniper Rifle's headshot kill icon.

February 3, 2011 Patch

  • Updated model with optimizations and new LODs.

March 15, 2011 Patch

Bugs

  • This weapon does not have a modeled or textured barrel, which can be seen during the reload animation. Additionally, the cylinder does not rotate when fired and the bullets do not visibly exit the chamber, which is visible at a high viewmodel FOV setting, nor does its hammer move. This specific problem is also prevalent with the Big Kill and L'Etranger.
  • Unlike the default Revolver, the Spy does not actually "reload" this weapon; instead he simply opens the cylinder and then closes it again. No bullets are ejected or replaced and no hand comes up to reload the weapon. Like the other graphical bugs, this issue persists on both the Big Kill and L'Etranger.

Trivia

  • A version of the Ambassador headshot icon appears in the game files, which was never used in-game.
  • Two team colored Ambassadors appear as the backpack icon for the Dueling Mini-Game.
  • The Russian translation of the Ambassador's page for the Sniper vs. Spy Update claims the Ambassador uses .50 caliber rounds.

Gallery

See also

External links