Difference between revisions of "Fire Axe"
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{{Quotation|'''The Pyro'''|Murr hurr mphuphurrur, hurr mph phrr.|sound=Pyro_taunts02.wav}} | {{Quotation|'''The Pyro'''|Murr hurr mphuphurrur, hurr mph phrr.|sound=Pyro_taunts02.wav}} | ||
− | The '''Fire Axe''' is the default [[melee]] weapon for the [[Pyro]]. It is a stereotypical fireman's axe with | + | The '''Fire Axe''' is the default [[melee]] weapon for the [[Pyro]]. It is a stereotypical fireman's axe with a red axe head, silver edge and a wooden handle. |
− | In most circumstances, the [[Flamethrower]] is a better choice for targets in melee range; however, the Fire Axe is typically used on unaware enemies and for humiliation purposes, or countering a nearby enemy Pyro. The | + | In most circumstances, the [[Flamethrower]] is a better choice for targets in melee range; however, the Fire Axe is typically used on unaware enemies and for humiliation purposes, or countering a nearby enemy Pyro. The [[Critical hits|critical hit]] animation for the Fire Axe is a swift right to left horizontal swing. On a successful [[Critical hits|crit]] the swing animation is a vertical up to down swift. |
== Damage and function times == | == Damage and function times == |
Revision as of 16:56, 13 April 2011
“ | Murr hurr mphuphurrur, hurr mph phrr.
Click to listen
— The Pyro
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” |
The Fire Axe is the default melee weapon for the Pyro. It is a stereotypical fireman's axe with a red axe head, silver edge and a wooden handle.
In most circumstances, the Flamethrower is a better choice for targets in melee range; however, the Fire Axe is typically used on unaware enemies and for humiliation purposes, or countering a nearby enemy Pyro. The critical hit animation for the Fire Axe is a swift right to left horizontal swing. On a successful crit the swing animation is a vertical up to down swift.
Contents
Damage and function times
See also: Damage
Damage and function times | ||
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Damage | ||
Base damage | 100% | 65 |
Point blank | 59-72 | |
Critical | 195 | |
Mini-crit | 88 | |
Function times | ||
Attack interval | 0.8 | |
Values are approximate and determined by community testing. |
Demonstration
Related Achievements
Pyro
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Update history
- Fixed occasional misreporting of Fire Axe damage distances to the stats system.
April 29, 2008 Patch (Gold Rush Update)
- Added new swing animations.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).