Difference between revisions of "Obtaining Engineer achievements"
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'''Difficulty''': Medium | '''Difficulty''': Medium | ||
− | '''How to:''' Shoot at whatever your friend's sentry is shooting at and you will generally get the assist unless the target was on fire, or the Engineer was being healed by a Medic. This is easier if the Engineer is using the Wrangler as there will be a team colored laser pointing at the target. This also works the other way, counting if you get a kill with a sentry and are assisted by another Engineer. | + | '''How to:''' Shoot at whatever your friend's sentry is shooting at and you will generally get the assist unless the target was on fire, or the Engineer was being healed by a Medic. This is easier if the Engineer is using the Wrangler as there will be a team colored laser pointing at the target. This also works the other way, counting if you get a kill with a sentry and are assisted by another Engineer. In a round with a lot of engineers its very possible to achieve this one without trying. |
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Have a dispenser heal three teammates at the same time. | Have a dispenser heal three teammates at the same time. | ||
− | '''Difficulty''': Easy | + | '''Difficulty''': Very Easy |
− | '''How to:''' This should happen quite quickly if you deploy a dispenser on the front lines. | + | '''How to:''' This should happen quite quickly if you deploy a dispenser on the front lines, and is near-definite if you place a dispenser, as the defending team, before the gates come down. |
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Manage to get to, and then remove, a sapper placed on your building while you were several meters away. | Manage to get to, and then remove, a sapper placed on your building while you were several meters away. | ||
− | '''Difficulty''': | + | '''Difficulty''': Medium |
'''How to:''' Place a decoy Teleporter a fair distance away if you are not using your teleporters for anything else. Most spies can't resist and will, out of habit, place a Sapper on your building, giving himself away. Then's your chance to run to the building and knock the sapper off it, but beware as the Spy will also be nearby, trying to get rid of you. | '''How to:''' Place a decoy Teleporter a fair distance away if you are not using your teleporters for anything else. Most spies can't resist and will, out of habit, place a Sapper on your building, giving himself away. Then's your chance to run to the building and knock the sapper off it, but beware as the Spy will also be nearby, trying to get rid of you. | ||
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'''Difficulty''': Medium | '''Difficulty''': Medium | ||
− | '''How to:''' With the [[Wrangler]] equipped, you can shoot at the enemy Engineer's sentry while it cannot shoot back, unless he is using the Wrangler as well. Unless your sentry is Level 3, try to make sure the Engineer is not near his sentry, or kill him before attempting, as he will be able to repair any damage done to his sentry otherwise. | + | '''How to:''' With the [[Wrangler]] equipped, building a sentry out of the range of an enemy sentry means you can shoot at the enemy Engineer's sentry while it cannot shoot back, unless he is using the Wrangler as well. Unless your sentry is Level 3, try to make sure the Engineer is not near his sentry, or kill him before attempting, as he will be able to repair any damage done to his sentry otherwise. |
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'''Difficulty''': Easy/Medium | '''Difficulty''': Easy/Medium | ||
− | '''How to:''' Prioritize the Spy before you take out the sappers. Once the Spy is out of the picture, then focus on removing any sappers around. The 'timer' starts when either the Spy or any Sappers are killed, so you'll have to work fast starting then. If you kill the Spy first, removing two sappers will take about 4 seconds if you are already at your Buildings, which is more lenient than removing 2 sappers, and trying to kill the Spy in 6 seconds. | + | '''How to:''' Prioritize the Spy before you take out the sappers. Once the Spy is out of the picture, then focus on removing any sappers around. The 'timer' starts when either the Spy or any Sappers are killed, so you'll have to work fast starting then. If you kill the Spy first, removing two sappers will take about 4 seconds if you are already at your Buildings, which is more lenient than removing 2 sappers, and trying to kill the Spy in 6 seconds. Alternatively, you can get this achievement easily if you manage to un-sap the sentry while the Spy is undisguised (such as just after killing someone else), instantly killing him. |
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'''Difficulty''': Easy/Medium | '''Difficulty''': Easy/Medium | ||
− | '''How to:''' When an Engineer is building a new structure, help upgrade if you have the metal to spare, and keep an eye out for any buildings that are not fully upgraded in general. Teleport Entrances near the spawn are easy targets because even if you weren't playing Engineer prior, you can switch to Engineer quickly, upgrade the teleport, and switch back to whatever class you were playing as beforehand. | + | '''How to:''' A partial grind achievement. When an Engineer is building a new structure, help upgrade if you have the metal to spare, and keep an eye out for any buildings that are not fully upgraded in general. Teleport Entrances near the spawn are easy targets because even if you weren't playing Engineer prior, you can switch to Engineer quickly, upgrade the teleport, and switch back to whatever class you were playing as beforehand. |
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Revision as of 14:47, 9 July 2010
Breaking Morant
Kill 10 Snipers with a sentry gun under the control of your Wrangler Difficulty: Medium How to: If you are doing this at long range, keep on the move so you don't take a bullet and/or arrow to the face while attempting this. You can also try using the Gunslinger and placing a Mini-Sentry close to an inattentive sniper if you manage to get the drop on him, and using the Wrangler to quickly take care of him at close range. |
Honky Tonk Man
Smash an enemy player's head in with your guitar. Difficulty: Medium/Hard How to: You need to use the Frontier Justice Taunt-kill in order to get this achievement. The killing blow is somewhat slow compared to most taunt attacks, but is relatively quiet because the only noise made beforehand is a low strum of the guitar. Your best bet is to catch an inattentive player (such as a Sniper) with it. Be wary of missing, though, as the guitar smash itself makes a very loud and distinct noise. |
Patent Protection
Destroy an enemy Engineer's sentry gun with a sentry under control of your Wrangler. Difficulty: Medium How to: With the Wrangler equipped, building a sentry out of the range of an enemy sentry means you can shoot at the enemy Engineer's sentry while it cannot shoot back, unless he is using the Wrangler as well. Unless your sentry is Level 3, try to make sure the Engineer is not near his sentry, or kill him before attempting, as he will be able to repair any damage done to his sentry otherwise. |
Six String Stringer
Provide an enemy player with a freeze cam of your guitar playing skills. Difficulty: Easy How to: Taunt with the Frontier Justice after killing an enemy. |
Texas Two Step
Use your shotgun to finish off an enemy recently damaged by your sentry gun. Difficulty: Medium How to: Keep on eye on what targets your sentry is shooting at currently, and focus on that target. You can also use the Wrangler to choose your targets, and switch to the shotgun after damaging the player. Be aware that if your sentry is Level 2 or 3, it may kill them faster than you can shoot them down with your shotgun. |
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