Difference between revisions of "Obtaining Engineer achievements"

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(Added a little more here and there)
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'''Difficulty''': Medium
 
'''Difficulty''': Medium
  
'''How to:''' Shoot at whatever your friend's sentry is shooting at and you will generally get the assist unless the target was on fire, or the Engineer was being healed by a Medic.  This is easier if the Engineer is using the Wrangler as there will be a team colored laser pointing at the target.  This also works the other way, counting if you get a kill with a sentry and are assisted by another Engineer.
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'''How to:''' Shoot at whatever your friend's sentry is shooting at and you will generally get the assist unless the target was on fire, or the Engineer was being healed by a Medic.  This is easier if the Engineer is using the Wrangler as there will be a team colored laser pointing at the target.  This also works the other way, counting if you get a kill with a sentry and are assisted by another Engineer. In a round with a lot of engineers its very possible to achieve this one without trying.
 
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Have a dispenser heal three teammates at the same time.  
 
Have a dispenser heal three teammates at the same time.  
  
'''Difficulty''': Easy
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'''Difficulty''': Very Easy
  
'''How to:''' This should happen quite quickly if you deploy a dispenser on the front lines.
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'''How to:''' This should happen quite quickly if you deploy a dispenser on the front lines, and is near-definite if you place a dispenser, as the defending team, before the gates come down.
 
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Manage to get to, and then remove, a sapper placed on your building while you were several meters away.
 
Manage to get to, and then remove, a sapper placed on your building while you were several meters away.
  
'''Difficulty''':
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'''Difficulty''': Medium
  
 
'''How to:''' Place a decoy Teleporter a fair distance away if you are not using your teleporters for anything else.  Most spies can't resist and will, out of habit, place a Sapper on your building, giving himself away.  Then's your chance to run to the building and knock the sapper off it, but beware as the Spy will also be nearby, trying to get rid of you.
 
'''How to:''' Place a decoy Teleporter a fair distance away if you are not using your teleporters for anything else.  Most spies can't resist and will, out of habit, place a Sapper on your building, giving himself away.  Then's your chance to run to the building and knock the sapper off it, but beware as the Spy will also be nearby, trying to get rid of you.
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'''Difficulty''': Medium
 
'''Difficulty''': Medium
  
'''How to:''' With the [[Wrangler]] equipped, you can shoot at the enemy Engineer's sentry while it cannot shoot back, unless he is using the Wrangler as well.  Unless your sentry is Level 3, try to make sure the Engineer is not near his sentry, or kill him before attempting, as he will be able to repair any damage done to his sentry otherwise.
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'''How to:''' With the [[Wrangler]] equipped, building a sentry out of the range of an enemy sentry means you can shoot at the enemy Engineer's sentry while it cannot shoot back, unless he is using the Wrangler as well.  Unless your sentry is Level 3, try to make sure the Engineer is not near his sentry, or kill him before attempting, as he will be able to repair any damage done to his sentry otherwise.
 
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'''Difficulty''': Easy/Medium
 
'''Difficulty''': Easy/Medium
  
'''How to:''' Prioritize the Spy before you take out the sappers.  Once the Spy is out of the picture, then focus on removing any sappers around.  The 'timer' starts when either the Spy or any Sappers are killed, so you'll have to work fast starting then.  If you kill the Spy first, removing two sappers will take about 4 seconds if you are already at your Buildings, which is more lenient than removing 2 sappers, and trying to kill the Spy in 6 seconds.
+
'''How to:''' Prioritize the Spy before you take out the sappers.  Once the Spy is out of the picture, then focus on removing any sappers around.  The 'timer' starts when either the Spy or any Sappers are killed, so you'll have to work fast starting then.  If you kill the Spy first, removing two sappers will take about 4 seconds if you are already at your Buildings, which is more lenient than removing 2 sappers, and trying to kill the Spy in 6 seconds. Alternatively, you can get this achievement easily if you manage to un-sap the sentry while the Spy is undisguised (such as just after killing someone else), instantly killing him.
 
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'''Difficulty''': Easy/Medium
 
'''Difficulty''': Easy/Medium
  
'''How to:''' When an Engineer is building a new structure, help upgrade if you have the metal to spare, and keep an eye out for any buildings that are not fully upgraded in general.  Teleport Entrances near the spawn are easy targets because even if you weren't playing Engineer prior, you can switch to Engineer quickly, upgrade the teleport, and switch back to whatever class you were playing as beforehand.
+
'''How to:''' A partial grind achievement. When an Engineer is building a new structure, help upgrade if you have the metal to spare, and keep an eye out for any buildings that are not fully upgraded in general.  Teleport Entrances near the spawn are easy targets because even if you weren't playing Engineer prior, you can switch to Engineer quickly, upgrade the teleport, and switch back to whatever class you were playing as beforehand.
 
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Revision as of 14:47, 9 July 2010


Battle rustler.jpg Battle Rustler

Teleport 100 team members into battle.

Difficulty: Easy

How to: This doesn't have to be on a single teleport. The best way to rack up teleports is to be on the Offensive team on an attack/defend map such as Gold Rush or Dustbowl


Best little slaughterhouse in texas.jpg Best Little Slaughterhouse in Texas

Rack up 5000 kills with your Sentry Guns.

Difficulty: Easy

How to: This is a grind achievement, the best way to get this is to have good sentry placement, either in easily defensible positions on defense, or by taking players by surprise on offense.


Breaking morant.jpg Breaking Morant

Kill 10 Snipers with a sentry gun under the control of your Wrangler

Difficulty: Medium

How to: If you are doing this at long range, keep on the move so you don't take a bullet and/or arrow to the face while attempting this. You can also try using the Gunslinger and placing a Mini-Sentry close to an inattentive sniper if you manage to get the drop on him, and using the Wrangler to quickly take care of him at close range.


Building block.jpg Building Block

Have a sentry shielded by the Wrangler absorb 500 damage without being destroyed.

Difficulty: Medium

How to: It will help a lot to have a second Engineer to keep your sentry in good shape while you keep the shield and firepower up in the meantime. Other than that, having your Sentry at level 3 gives it a higher maximum health. Take advantage that most enemy attacks will come in waves, repairing your gun during downtime, if there aren't any other Engineers around.


Built to last.jpg Built To Last

Help a single building take over 2000 damage without being destroyed.

Difficulty: Hard

How to: Your Sentry may be the best building to choose for this, as it has the highest health, but any building can be used technically. Still, at level 3, that comes out to about 9 or 10 health bars worth of damage, and Sentries rarely last that long as after a while, people will either try to Sap it, or send an Ubercharge after it. If things are looking bad, you can pick your structure up to stop it from taking damage, but that will expose you to the fire instead. Be cautious with that tactic as if you are killed while hauling a structure, the structure is lost as well.


Circle the wagons.jpg Circle the Wagons

Repair 50,000 damage to friendly buildings constructed by other players.

Difficulty: Easy/Medium

How to:: Just keep an eye on the health levels of the team's buildings as well as your own. Unless the Engineer who built the buildings isn't around, you may not get much progress in this achievement, but every little bit adds up in the long run.


Death metal.jpg Death Metal

Pick up 10,000 pieces of waste metal from destroyed buildings.

Difficulty: Easy

How to: Each Piece of waste metal will give you 10 or 15 pieces apiece, depending on the structure that was destroyed. Note that only metal added to your metal amount for the engineer will actually be counted for the achievement, so anything going over the 200 cap will not count. The easiest way to do this is be near a Resupply Cabinet, build any Buildables and destroy it, go back to the Resupply Cabinet, and repeat.


Deputized.jpg Deputized

Get 10 assists with another Engineer where a sentry gun was involved in the kill.

Difficulty: Medium

How to: Shoot at whatever your friend's sentry is shooting at and you will generally get the assist unless the target was on fire, or the Engineer was being healed by a Medic. This is easier if the Engineer is using the Wrangler as there will be a team colored laser pointing at the target. This also works the other way, counting if you get a kill with a sentry and are assisted by another Engineer. In a round with a lot of engineers its very possible to achieve this one without trying.


Doc holiday.jpg Doc Holiday

Have a dispenser heal three teammates at the same time.

Difficulty: Very Easy

How to: This should happen quite quickly if you deploy a dispenser on the front lines, and is near-definite if you place a dispenser, as the defending team, before the gates come down.


Doc stock and barrel.jpg Doc, Stock and Barrel

Repair a sentry gun under fire while being healed by a Medic.

Difficulty: Medium

How to: This Achievement coincides with the Medic Achievement "Midwife Crisis", so that may increase your chances of getting this. Otherwise, it just comes down to hoping a Medic is around and heals you at the right time. You can try calling for "Medic!" when you think you might be able to get it, to get a Medic to quickly boost your health.


Drugstore cowboy.jpg Drugstore Cowboy

Have dispensers you created dispense a combined amount of 100,000 health over your career.

Difficulty: Easy

How to: Another grind achievement, if you are focusing on getting this, place dispensers closer to the front lines and near injured allies to heal them faster. Upgrading your dispensers will also speed this process up significantly. Be wary of placing dispensers too close to health kits, as teammates may choose to pick the kit up instead as it is quicker.


Fistful of sappers.jpg Fistful of Sappers

Destroy 25 sappers on buildings built by other team members.

Difficulty: Medium

How to: Keep an eye on friendly Engineer structures, especially if they are not near their buildings. If you see a friend being harassed by an enemy spy, give him a hand, though he may remove the sappers before you have a chance to help.


Frontier justice.jpg Frontier Justice

Within 10 seconds, have your sentry kill the enemy that just killed you.

Difficulty: Medium

How to: This one mostly comes down to luck, but you can try luring an enemy into your sentry by running ahead and getting killed, hoping they turn the corner right into your sentry. You may also get this if a Spy tries to Stab'n'Sap you, but messes up, only backstabbing you and getting killed by the sentry shortly after.


Get along.jpg Git Along!

Manage to get to, and then remove, a sapper placed on your building while you were several meters away.

Difficulty: Medium

How to: Place a decoy Teleporter a fair distance away if you are not using your teleporters for anything else. Most spies can't resist and will, out of habit, place a Sapper on your building, giving himself away. Then's your chance to run to the building and knock the sapper off it, but beware as the Spy will also be nearby, trying to get rid of you.


Honky tonk man.jpg Honky Tonk Man

Smash an enemy player's head in with your guitar.

Difficulty: Medium/Hard

How to: You need to use the Frontier Justice Taunt-kill in order to get this achievement. The killing blow is somewhat slow compared to most taunt attacks, but is relatively quiet because the only noise made beforehand is a low strum of the guitar. Your best bet is to catch an inattentive player (such as a Sniper) with it. Be wary of missing, though, as the guitar smash itself makes a very loud and distinct noise.


How the pests was gunned.jpg How the Pests was Gunned

Destroy 50 enemy stickybombs lying in range of friendly buildings.

Difficulty: Medium

How to: This achievement will count all Sticky Bombs destroyed near any friendly Engineer's buildings, not just your own. Keep in mind you probably won't have much time to shoot the sticky bombs, unless the Demoman is trying to snipe your sentry outside of its range. The Pistol would be good to have for this thanks to its high fire rate, good capacity, and decent reload time, but any weapon (including melee weapons) can destroy the bombs.


If you build it they will die.jpg If You Build It, They Will Die

Haul a level 3 sentry gun into a position that achieves a kill shortly after being redeployed.

Difficulty: Medium

How to:Build the Level 3 close to the action, and then haul it to a suitable place near the action where a player is likely to run to. Take into account it will take a considerable amount of time to rebuild because it has to go through not only the rebuilding animation, but also the two upgrade animations to get back to Level 3.


Land grab.jpg Land Grab

Help a team member construct a building.

Difficulty: Very Easy

How to: At the beginning of a round, follow any engineer who is preparing to place a building, and when he places it, help construct it. You only need to hit the building once for the achievement to trigger. Some Engineers will place teleports before leaving their spawn in a setup phase, so you can use those if you are having trouble with this achievement.


No mans land.jpg No Man's Land

Use a sentry gun to kill 25 enemy players trying to capture a point.

Difficulty: Easy/Medium

How to: This does not have to be done with one sentry, so don't be discouraged if it gets destroyed. Make sure to place your sentry at an area where it's hard for the enemy to destroy while they're capturing the point. Remember, kill assists do not count, so this will take some grinding if you regularly deal with allies that help defend the point.


No so lonely are the brave.jpg (Not So) Lonely Are the Brave

Keep a Heavy healed with your dispenser while he makes five kills.

Difficulty: Hard

How to: You will probably need to work with the Heavy on this Achievement, as the Dispenser's healing radius is pretty small, limiting him to a certain area, and generally making him a sitting duck. Keep an eye out for any Spies looking to make an easy Backstab, and having your Dispenser at Level 3 will help immensely for the Heavy as the healing rate otherwise is not enough to keep him healthy in the middle of a firefight.


Patent protection.jpg Patent Protection

Destroy an enemy Engineer's sentry gun with a sentry under control of your Wrangler.

Difficulty: Medium

How to: With the Wrangler equipped, building a sentry out of the range of an enemy sentry means you can shoot at the enemy Engineer's sentry while it cannot shoot back, unless he is using the Wrangler as well. Unless your sentry is Level 3, try to make sure the Engineer is not near his sentry, or kill him before attempting, as he will be able to repair any damage done to his sentry otherwise.


Pownd on the range.jpg Pownd on the Range

Kill 10 enemies outside the normal sentry gun range using the Wrangler.

Difficulty: Medium

How to: You'll need wide open areas, big enough so that the sentry's range cannot cover the whole area. Gravel Pit is a great map for this, as it has a lot of open areas, especially at points A and C. Other than an open area, you'll have to make sure you aim well and, if using a Level 3, anticipating movement and leading rockets will also help.


Quick draw.jpg Quick Draw

Kill a spy and two sappers within 10 seconds.

Difficulty: Easy/Medium

How to: Prioritize the Spy before you take out the sappers. Once the Spy is out of the picture, then focus on removing any sappers around. The 'timer' starts when either the Spy or any Sappers are killed, so you'll have to work fast starting then. If you kill the Spy first, removing two sappers will take about 4 seconds if you are already at your Buildings, which is more lenient than removing 2 sappers, and trying to kill the Spy in 6 seconds. Alternatively, you can get this achievement easily if you manage to un-sap the sentry while the Spy is undisguised (such as just after killing someone else), instantly killing him.


Revengineering.jpg Revengineering

Use a revenge crit to kill the enemy player that destroyed your sentry gun.

Difficulty: Medium

How to: This depends on what class the player who killed your Sentry Gun is using. Healthier classes will need more Revenge Crits stocked up in order to take down. If there is a Spy who recently sapped your Sentry, you can sacrifice your sentry and use the crit given with it to kill the spy if you can keep an eye on him until then.


Rio grind.jpg Rio Grind

Perform 50 repairs and/or reloads on a sentry gun being Wrangled by another Engineer.

Difficulty: Medium

How to: Look out for Sentries encased in a transparent, team-colored bubble. These are sentries under the control of a Wrangler, stay by these as they cannot refill on ammo or health on their own without the Engineer switch off to repair it himself, shutting it down shortly. If there are any Wrangled guns in the thick of battle, stick nearby it to get points into this.


Search engine.jpg Search Engine

Kill three cloaked Spies with a sentry gun under control of your Wrangler.

Difficulty: Medium/Hard

How to: Keep a sharp eye out of any Silhouettes and open fire if you think there is a cloaked Spy somewhere. If a Spy is lit on fire by a Pyro or coated with Jarate but is still cloaked, killing them will be a lot easier and should still count towards this.


Silent pardner.jpg Silent Pardner

Upgrade 50 buildings built by other team members.

Difficulty: Easy/Medium

How to: A partial grind achievement. When an Engineer is building a new structure, help upgrade if you have the metal to spare, and keep an eye out for any buildings that are not fully upgraded in general. Teleport Entrances near the spawn are easy targets because even if you weren't playing Engineer prior, you can switch to Engineer quickly, upgrade the teleport, and switch back to whatever class you were playing as beforehand.


Six string stinger.jpg Six String Stringer

Provide an enemy player with a freeze cam of your guitar playing skills.

Difficulty: Easy

How to: Taunt with the Frontier Justice after killing an enemy.


Texas ranger.jpg Texas Ranger

Haul buildings one kilometer over your career.

Difficulty: Easy

How to: Just pick up any building, and run around with it until the Achievement triggers. This will be a little slow due to the Engineer's reduced speed when hauling a building. If you are on Attackers on a map like Dustbowl or Gold Rush, you can place a building in spawn during setup (where placing buildings is allowed) and run around with it until the round starts to work towards this.


Texas two step.jpg Texas Two Step

Use your shotgun to finish off an enemy recently damaged by your sentry gun.

Difficulty: Medium

How to: Keep on eye on what targets your sentry is shooting at currently, and focus on that target. You can also use the Wrangler to choose your targets, and switch to the shotgun after damaging the player. Be aware that if your sentry is Level 2 or 3, it may kill them faster than you can shoot them down with your shotgun.


The extinguished gentleman.jpg The Extinguished Gentleman

Have dispensers you built extinguish 20 burning players.

Difficulty: Easy

How to: Unless there is a Medic or Health Kits nearby, burning players will probably fall back to your dispenser if they see it or know where it is. Put dispensers near places team mates can easily retreat to as most players will make healing a priority if they are on fire.


The wrench connection.jpg The Wrench Connection

Kill a disguised spy with your Wrench.

Difficulty: Easy

How to: Disguised Spies will always be trying to sap your buildings, and your wrench is notorious for having a very high critical hit rate, which will wipe any spy out with one hit. Just keep an eye behind you, as they will try to sneak up on you to stab and then sap.

Note: If you hit a spy using the Dead Ringer and your wrench triggers the feign death, you will get this Achievement even if you don't actually kill the Spy.


Trade secrets.jpg Trade Secrets

Kill 20 players carrying the intelligence.

Difficulty: Medium

How to: Instead of placing your sentry directly in the line of sight of the Intelligence, place it (or redeploy it) along common escape routes. Common routes include the spiral staircase in 2fort, or the path that leads to the center of Turbine, opposite of the stairs that lead to the Spawn area. Other than that, you can also use your normal weapons to kill the players, but most classes will either outrun you or overpower you.


Uncivil engineer.jpg Uncivil Engineer

Provide an enemy player with a freeze cam of you and the sentry that just killed them.

Difficulty: Very Easy

How to: Stay near your sentry, and chances are if it kills someone, their freeze cam will have both you and the sentry in it.


Unforgiven.jpg Unforgiven

Kill three enemies with revenge crits without dying.

Difficulty: Medium

How to: Stay near your sentry to build up a reasonable amount of crits, then go to town when you think you have enough. Try to ambush classes, as you have low health but your shotgun will do a lot of damage if you hit them at close range with a solid portion of a single shot. Just remember to try to fall back to your team if it starts looking bad, and don't bite off more than you can chew.