Difference between revisions of "Direct Hit"

From Team Fortress Wiki
Jump to: navigation, search
m ({{Class link|Pyro}}: format edit)
Line 5: Line 5:
 
| slot            = primary
 
| slot            = primary
 
| released        = [[WAR! Update]]
 
| released        = [[WAR! Update]]
| availability    = Unlock, Drop, Craft, Purchase, [[Crate#Series .237|Uncrate(#7)]]
+
| availability    = Unlock, [[Crafting|Craft]], [[Item drop system|Drop]], [[Mann co store|Purchase]], [[Crate#Series .237|Uncrate(#7)]]
 
| ammo-loaded      = 4
 
| ammo-loaded      = 4
 
| ammo-carried    = 20
 
| ammo-carried    = 20

Revision as of 20:26, 24 May 2011

A high precision version of the standard-issue rocket launcher, the Direct Hit has been engineered from the ground up for Soldiers who have mastered the art of shooting at their targets instead of vaguely near them.
— Direct Hit publicity blurb

The Direct Hit is an unlockable primary weapon for the Soldier. It is a high-tech rocket launcher with a slimmer barrel and a smaller exhaust port, outfitted with a cosmetic scope. The Mann Co. logo is imprinted on the side.

Unlike the default Rocket Launcher, the Direct Hit's projectile travels at a rate of 1980 Hammer Units per second — roughly 84 mph - 80% faster than normal rockets. Additionally, the rockets inflict 25% more damage on their target than conventional rockets. For precision marksmen, the Direct Hit also scores mini-crits on targets that are sent airborne by an explosion, adding additional damage and negating damage fall-off.

The splash area of the Direct Hit's shots is reduced to 30%, placing emphasis on players needing to score "direct hits" on enemies in order to effectively damage them. The radius of the splash zone is roughly 40 Hammer units, the width of an operational Teleporter. This tightened splash radius only applies to enemies however, as the Soldier can successfully rocket jump and the radius is extended to equal the normal Rocket Launcher's rockets.

The Direct Hit is automatically given to any player who obtains 11 Soldier achievements.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage
Maximum ramp-up 125% 140
Base damage 100% 112
Maximum fall-off 51% 57
Critical 336
Mini-crit 152
Function times
Attack interval 0.8 s
Reload (first) 0.8 s
Reload (consecutive) 0.92 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Soldier Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Direct Hit.png Item icon Black Box.png Item icon Rocket Jumper.png Item icon Liberty Launcher.png
Item icon Cow Mangler 5000.png Item icon Original.png Item icon Beggar's Bazooka.png Item icon Air Strike.png
Item icon Panic Attack.png

As a Crafting Ingredient

Direct Hit Reclaimed Metal Black Box
Item icon Direct Hit.png + Item icon Reclaimed Metal.png = Item icon Black Box.png

Related Achievements

Leaderboard class soldier.png Soldier

Backdraft Dodger
Backdraft Dodger
Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.


Crockets Are Such B.S.
Crockets Are Such B.S.
Shoot two non-boosted crit rockets in a row.


Death From Below
Death From Below
Kill 10 opponents who are airborne with the Direct Hit.


For Whom the Shell Trolls
For Whom the Shell Trolls
Bounce an opponent into the air with a rocket and then kill them with the shotgun before they land.
Mutually Assured Destruction
Mutually Assured Destruction
Kill an enemy sniper with a rocket after he kills you.


Tri-Splatteral Damage
Tri-Splatteral Damage
Kill 3 enemies with a single critical rocket.


Where Eagles Dare
Where Eagles Dare
Get the highest possible rocket jump using jump and crouch.

Leaderboard class pyro.png Pyro

Hotshot
Hotshot
Kill a Soldier with a reflected critical rocket.
Hot Potato
Hot Potato
Reflect 100 projectiles with your compressed air blast.

Leaderboard class heavy.png Heavy

Crock Block
Crock Block
Survive a direct hit from a critical rocket.


Update history

December 17, 2009 Patch (WAR! Update)

  • The Direct Hit was added to the game.

December 18, 2009 Patch

December 22, 2009 Patch

January 13, 2010 Patch

  • Changed the Direct Hit to only mini-crit enemies that have been launched into the air by an explosion.

September 30, 2010 Patch (The Mann-Conomy Update)

January 7, 2011 Patch

  • This weapon's kill icon was updated.

January 19, 2011 Patch

  • Updated model with optimizations and new LODs.

Bugs

  • When reloading, the Soldier's hand will animate as if he's putting in rockets; however, the rockets are not shown.
  • The kill icon depicts the scope on the right-hand side of the barrel, whereas it is on the left-hand side in-game.
  • While reloading, it is possible to force the reload animation to loop endlessly by holding both the left and right mouse button after reloading at least one rocket.

Trivia

  • The Direct Hit was definitely not involved in the tragic explosion of American monkeynaut Poopy Joe's capsule. Mann Co.'s subsequent desire to give away the weapon was for completely unrelated and innocent reasons. [1]
  • There are 3 unused sounds for the Direct Hit's taunt in the game files: first, second, third.
  • The Direct Hit was first glimpsed on Day 4 of the War update in two different locations. Its muzzle is visible behind Saxton Hale on Page 10 of the comic, though its proportions are slightly distorted, and it is visible on the Engineer's chalkboard on the newspaper.
  • The Direct Hit was found before announced on page 21 of the WAR! Update comic in the Administrator's hands.

Gallery

See also

External links