Difference between revisions of "Metal"

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(Sources: health is not only for engineer)
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; Dropped items
 
; Dropped items
* Fallen [[Toolbox]] from an Engineer: Amount equal to the Engineer's Metal at the time of death, ranging from '''1 to 200''' Metal. If the Engineer had no Metal, gives '''100''' Metal.
+
* Fallen weapon from an Engineer: Amount equal to the Engineer's Metal at the time of death, ranging from '''1 to 200''' Metal. If the Engineer had no Metal, gives '''100''' Metal.
* Fallen Weapons from other players: '''100''' Metal.
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* Fallen weapons from other players: '''100''' Metal.
 
** The Heavy's [[Sandvich]] and [[Buffalo Steak Sandvich]] will give health, NOT metal.
 
** The Heavy's [[Sandvich]] and [[Buffalo Steak Sandvich]] will give health, NOT metal.
  
 
; Other sources
 
; Other sources
* [[Dispenser]]s
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* [[Dispenser]]s: can hold a maximum of '''400''' metal at once
** Level 1 – '''40''' Metal every 5 seconds
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** Level 1 – generates '''40''' Metal every 5 seconds
** Level 2 – '''50''' Metal every 5 seconds
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** Level 2 – generates '''50''' Metal every 5 seconds
** Level 3 – '''60''' Metal every 5 seconds
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** Level 3 – generates '''60''' Metal every 5 seconds
* [[Cart|Payload Cart]]s: '''40''' Metal every 5 seconds
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* [[Cart|Payload Cart]]s: provides '''40''' Metal every 5 seconds; has an infinite supply
** ''Note'': unlike Dispensers, the cart has an infinite supply of metal.
 
 
* [[Resupply|Resupply Lockers]]: Refills to maximum, '''200''' Metal.
 
* [[Resupply|Resupply Lockers]]: Refills to maximum, '''200''' Metal.
  

Revision as of 03:52, 4 August 2011

For the crafting material, see Crafting.
Metal
Metal
Pickup Type: Building & Ammo

Metal is a resource unique to the Engineer and is used in the construction, upgrade and repair of buildings. The Engineer spawns with a full supply of 200 Metal. Metal can be acquired through various means, including picking up ammo boxes, weapons, and pieces of destroyed buildings.

Sources

Ammo Boxes

All ammo crates have a 10 second respawn time.

  • Small Ammo Pickup: 41 Metal
  • Medium Ammo Pickup: 100 Metal
  • Large Ammo Pickup: 200 Metal
Debris
  • Metal scraps created by broken Sticky Bombs: 1 Metal each.
  • Broken Electro Sapper parts: 3 Metal each, 3 parts per Electro Sapper, only comes from Sappers removed from a Dispenser, total of 9 Metal.
  • Broken Dispenser parts: 10 Metal each, 5 parts per Dispenser, total of 50 Metal.
  • Broken Teleporter parts: 15 Metal each, 4 parts per Teleporter, total of 60 Metal.
  • Broken Sentry Gun parts: 15 Metal each, 4 parts per Sentry Gun, total of 60 Metal.
  • Broken Mini-Sentry Gun parts: 7 Metal each, 4 parts per Mini-Sentry, total of 28 Metal.
Dropped items
  • Fallen weapon from an Engineer: Amount equal to the Engineer's Metal at the time of death, ranging from 1 to 200 Metal. If the Engineer had no Metal, gives 100 Metal.
  • Fallen weapons from other players: 100 Metal.
Other sources
  • Dispensers: can hold a maximum of 400 metal at once
    • Level 1 – generates 40 Metal every 5 seconds
    • Level 2 – generates 50 Metal every 5 seconds
    • Level 3 – generates 60 Metal every 5 seconds
  • Payload Carts: provides 40 Metal every 5 seconds; has an infinite supply
  • Resupply Lockers: Refills to maximum, 200 Metal.

Gallery

Ammo Boxes
Debris
Dropped Items
Other Sources

See also