Difference between revisions of "Metal"
(→Sources: health is not only for engineer) |
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; Dropped items | ; Dropped items | ||
− | * Fallen | + | * Fallen weapon from an Engineer: Amount equal to the Engineer's Metal at the time of death, ranging from '''1 to 200''' Metal. If the Engineer had no Metal, gives '''100''' Metal. |
− | * Fallen | + | * Fallen weapons from other players: '''100''' Metal. |
** The Heavy's [[Sandvich]] and [[Buffalo Steak Sandvich]] will give health, NOT metal. | ** The Heavy's [[Sandvich]] and [[Buffalo Steak Sandvich]] will give health, NOT metal. | ||
; Other sources | ; Other sources | ||
− | * [[Dispenser]]s | + | * [[Dispenser]]s: can hold a maximum of '''400''' metal at once |
− | ** Level 1 – '''40''' Metal every 5 seconds | + | ** Level 1 – generates '''40''' Metal every 5 seconds |
− | ** Level 2 – '''50''' Metal every 5 seconds | + | ** Level 2 – generates '''50''' Metal every 5 seconds |
− | ** Level 3 – '''60''' Metal every 5 seconds | + | ** Level 3 – generates '''60''' Metal every 5 seconds |
− | * [[Cart|Payload Cart]]s: '''40''' Metal every 5 seconds | + | * [[Cart|Payload Cart]]s: provides '''40''' Metal every 5 seconds; has an infinite supply |
− | |||
* [[Resupply|Resupply Lockers]]: Refills to maximum, '''200''' Metal. | * [[Resupply|Resupply Lockers]]: Refills to maximum, '''200''' Metal. | ||
Revision as of 03:52, 4 August 2011
For the crafting material, see Crafting.
Metal | ||
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Pickup Type: | Building & Ammo |
Metal is a resource unique to the Engineer and is used in the construction, upgrade and repair of buildings. The Engineer spawns with a full supply of 200 Metal. Metal can be acquired through various means, including picking up ammo boxes, weapons, and pieces of destroyed buildings.
Sources
- Ammo Boxes
All ammo crates have a 10 second respawn time.
- Small Ammo Pickup: 41 Metal
- Medium Ammo Pickup: 100 Metal
- Large Ammo Pickup: 200 Metal
- Debris
- Metal scraps created by broken Sticky Bombs: 1 Metal each.
- Broken Electro Sapper parts: 3 Metal each, 3 parts per Electro Sapper, only comes from Sappers removed from a Dispenser, total of 9 Metal.
- Broken Dispenser parts: 10 Metal each, 5 parts per Dispenser, total of 50 Metal.
- Broken Teleporter parts: 15 Metal each, 4 parts per Teleporter, total of 60 Metal.
- Broken Sentry Gun parts: 15 Metal each, 4 parts per Sentry Gun, total of 60 Metal.
- Broken Mini-Sentry Gun parts: 7 Metal each, 4 parts per Mini-Sentry, total of 28 Metal.
- Dropped items
- Fallen weapon from an Engineer: Amount equal to the Engineer's Metal at the time of death, ranging from 1 to 200 Metal. If the Engineer had no Metal, gives 100 Metal.
- Fallen weapons from other players: 100 Metal.
- The Heavy's Sandvich and Buffalo Steak Sandvich will give health, NOT metal.
- Other sources
- Dispensers: can hold a maximum of 400 metal at once
- Level 1 – generates 40 Metal every 5 seconds
- Level 2 – generates 50 Metal every 5 seconds
- Level 3 – generates 60 Metal every 5 seconds
- Payload Carts: provides 40 Metal every 5 seconds; has an infinite supply
- Resupply Lockers: Refills to maximum, 200 Metal.
Gallery
- Ammo Boxes
- Debris
- Dropped Items
- Other Sources
See also
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