Difference between revisions of "Obtaining Engineer achievements"
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|[[Image:Built to last.jpg|64px]] | |[[Image:Built to last.jpg|64px]] | ||
|'''Built To Last''' | |'''Built To Last''' | ||
− | Help a single building | + | Help a single building take over 2000 damage without being destroyed. |
'''Difficulty''': Hard | '''Difficulty''': Hard |
Revision as of 05:59, 27 July 2010
Breaking Morant
Kill 10 Snipers with a Sentry Gun under the control of your Wrangler Difficulty: Medium How to: If you are doing this at long range, keep on the move so you don't take a bullet and/or arrow to the face while attempting this. You can also try using the Gunslinger and placing a Mini-Sentry close to an inattentive Sniper if you manage to get the drop on him, and using the Wrangler to quickly take care of him at close range. Keep an eye on any Snipers looking through their scope or drawing their Huntsman, as even without a headshot, a charged body shot will still kill you in one hit if you are not overhealed. |
Honky Tonk Man
Smash an enemy player's head in with your guitar. Difficulty: Medium/Hard How to: You need to use the Frontier Justice's taunt in order to get this achievement. The killing blow is somewhat slow compared to most taunt attacks, but is relatively quiet because the only noise made beforehand is a low strum of the guitar. Your best bet is to catch an inattentive player (such as a scoped-in Sniper) with it. Be wary of missing, though, as the guitar smash itself makes a very loud and distinct noise. Try not to linger around the area if you fail, as the guitar pieces laying around after the taunt can give you away. |
Patent Protection
Destroy an enemy Engineer's Sentry Gun with a Sentry under control of your Wrangler. Difficulty: Medium How to: The Wrangler allows your Sentry to shoot at an enemy Sentry from outside of its range, unless the enemy Engineer is using the Wrangler as well. Unless your Sentry is Level 3, try to make sure the enemy Engineer is not near his Sentry, or kill him before attempting, as he will be able to repair any damage done to his Sentry otherwise. Note: destroying a Combat Mini-sentry does not count towards this achievement. |
Quick Draw
Kill a Spy and two Sappers within 10 seconds. Difficulty: Easy/Medium How to: Try to kill the Spy before you take out the Sappers. Once the Spy is out of the picture, then focus on removing any Sappers around. The 'timer' starts when either the Spy or any Sappers are killed, so you'll have to work fast starting then. If you kill the Spy first, removing two sappers will take about 4 seconds if you are already at your Buildings, which is more lenient than removing 2 sappers, and trying to kill the Spy in 6 seconds. Alternatively, you can get this achievement easily if you manage to un-sap a Sentry while the Spy is undisguised (such as just after killing someone else), instantly killing him and leaving you free to save the second building, if you hadn't already. Furthermore, if the Spy has sapped an active Teleporter, you simply need to remove the Sapper from one end and it will automatically remove the second from the other end, saving you a bit of time there, though beware if he tries to telefrag you and stand off of your Exit. |
Six String Stringer
Provide an enemy player with a freeze cam of your guitar playing skills. Difficulty: Easy How to: Taunt with the Frontier Justice after killing an enemy. This achievement should not be confused with "Honky Tonk Man," as you do not need to actually kill anyone with the guitar to get this achievement. |
Texas Two Step
Use your Shotgun to finish off an enemy recently damaged by your Sentry Gun. Difficulty: Medium How to: Keep on eye on what targets your Sentry is shooting at currently, and focus on that target. You can also use the Wrangler to choose your targets, and switch to the Shotgun after damaging the player. Be aware that if your Sentry is level 2 or 3, it may kill them faster than you can shoot them down with your Shotgun. Using the Frontier Justice's revenge crits is a good way to ensure the kill. |
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