Difference between revisions of "Sticky Jumper"
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'''[[July 1, 2011 Patch]]''' | '''[[July 1, 2011 Patch]]''' | ||
− | * {{undocumented}} | + | * {{undocumented}} The Sticky Jumper no longer prevents self-damage from explosions made with the [[Ullapool Caber]], [[Grenade Launcher]] or [[Loch-n-Load]]. |
==Bugs== | ==Bugs== |
Revision as of 18:55, 1 July 2011
“ | Aye, that's the way ye do it! Hehah!
Click to listen
— The Demoman on sticky jumping training techniques.
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” |
The Sticky Jumper is a training secondary weapon for the Demoman class. Its appearance is identical to the Stickybomb Launcher.
As a training item, the Sticky Jumper fires completely harmless Stickybombs, allowing players to freely practice sticky jumping techniques. The ammo count for the weapon is also tripled, giving the user forty eight extra Stickybombs to use. Unfortunately, the Demoman's damage vulnerabilities are greatly increased.
Additionally, due to the self explosion protection, the user will take no damage from grenades shot from their own Grenade Launcher or Loch-n-Load, nor the explosion from the Ullapool Caber. If the player causes the explosion of a Pumpkin bomb, the damage done to the player will be nullified, but can still be used to harm enemies.
Contents
Function times
Function times (in seconds) | ||
---|---|---|
Attack interval | 0.6 s | |
Reload (first) | 1.09 s | |
Reload (consecutive) | 0.67 s | |
Activation time | 0.92 s | |
Maximum charge time | 4 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Demoman | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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Related Achievements
Soldier
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Pyro
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Demoman
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Heavy
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Engineer
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Sniper
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Update history
October 27, 2010 Patch (Scream Fortress)
- The Sticky Jumper was added to the game.
- Fixed the Sticky Jumper doing damage to enemies.
- [Undocumented] Equipping the Sticky Jumper no longer multiplies the Grenade Launcher's carried ammo instead of the Sticky Jumper's ammo.
- The Sticky Jumper can now be gift wrapped.
- The Sticky Jumper now has no max health penalty, and has damage vulnerabilities instead.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
- Fixed this item and the Stickybomb Launcher using the wrong skins.
- [Undocumented] The Sticky Jumper no longer prevents self-damage from explosions made with the Ullapool Caber, Grenade Launcher or Loch-n-Load.
Bugs
- Due to how bullet vulnerability is calculated, certain non-bullet weapons deal 100% more damage to a Sticky Jumper wielder. This includes the Syringe Gun, the Targe Bash, and most Taunt attacks.
- There have been instances where a player has gotten the Scottish Resistance taunt achievement Second Eye with this item.
Gallery
See also
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