Difference between revisions of "Disciplinary Action"
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Upon striking a teammate with this weapon, both the Soldier and the receiving teammate will receive up to a 40% speed boost (capped at Scout speed) for 4 seconds. The boost is indicated by speed lines surrounding the affected class, visible both to them and any other players. Multiple teammates can be boosted at once. | Upon striking a teammate with this weapon, both the Soldier and the receiving teammate will receive up to a 40% speed boost (capped at Scout speed) for 4 seconds. The boost is indicated by speed lines surrounding the affected class, visible both to them and any other players. Multiple teammates can be boosted at once. | ||
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+ | Hitting a disguised Spy with the Disciplinary Action will damage the Spy and will not boost the Spy nor the Soldier. | ||
Additionally, the Disciplinary Action has a longer range than most melee weapons, slightly more so than the [[Eyelander]]. However, it deals 25% less damage to enemies. | Additionally, the Disciplinary Action has a longer range than most melee weapons, slightly more so than the [[Eyelander]]. However, it deals 25% less damage to enemies. |
Revision as of 19:33, 23 July 2011
“ | Let's go!
Click to listen
— The Soldier encouraging quick movement
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” |
The Disciplinary Action is a melee weapon for the Soldier. It is a Template:W with a wooden handle and a loose leather loop at the end.
Upon striking a teammate with this weapon, both the Soldier and the receiving teammate will receive up to a 40% speed boost (capped at Scout speed) for 4 seconds. The boost is indicated by speed lines surrounding the affected class, visible both to them and any other players. Multiple teammates can be boosted at once.
Hitting a disguised Spy with the Disciplinary Action will damage the Spy and will not boost the Spy nor the Soldier.
Additionally, the Disciplinary Action has a longer range than most melee weapons, slightly more so than the Eyelander. However, it deals 25% less damage to enemies.
Contents
Damage and function times
Damage and function times | ||
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Damage | ||
Base damage | 100% | 49 |
Point blank | 41-56 | |
Critical | 147 | |
Mini-crit | 56-76 | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Item set
The General's Formals | |
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Effect |
No effect |
Crafting
Blueprint
Reclaimed Metal | Pain Train | Disciplinary Action | ||
x2 | + | = |
Class Token - Soldier | Slot Token - Melee | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a Crafting Ingredient
Disciplinary Action | Refined Metal | Possible Results | ||||||||||||||||||
+ | x4 | = |
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Update history
June 23, 2011 Patch (Über Update)
- The Disciplinary Action was added to the game.
- Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Über Update.
- [Item schema update] Changed positive attribute description from '1 sec' to 'several seconds'.
- [Undocumented] The damage penality attribute was changed from "-25% damage done" to "-25% damage penalty".
Bugs
- The Disciplinary Action uses the Shovel's draw sound effect and its Critical swing sound effect as well as the taunt sound effect.
- The weapon's model behaves oddly - when the Soldier carrying it dies, the weapon will either disappear or float in mid-air.
- The first person view model also breaks at times, where the tip of the crop disappears when the player attacks.
Unused Content
- There is a second set of sounds for this weapon that remain unused.
Trivia
- The Disciplinary Action's name references the infamous Slapping Incident, in which General Patton struck a private, believing he was feigning illness.
Gallery
See Also
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