Difference between revisions of "Community Sawmill (Arena) strategy"
(→{{class link|Medic}}) |
(→{{class link|Demoman}}) |
||
Line 41: | Line 41: | ||
=={{class link|Demoman}}== | =={{class link|Demoman}}== | ||
* Try to lay sticky traps in unsuspecting places and knock enemies into the saw blades. | * Try to lay sticky traps in unsuspecting places and knock enemies into the saw blades. | ||
+ | |||
+ | * The [[Persian Persuader]] and a shield would be useful as the ammo from pickups will be turned to health as there are only 2 small health kits in the map. | ||
=={{class link|Heavy}}== | =={{class link|Heavy}}== |
Revision as of 06:38, 3 August 2011
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Community Sawmill (Arena) strategy | |
---|---|
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine |
Setting: | Cloudy, raining |
Hazards: | Sawblades |
Map Photos | |
Contents
General
- Each team has access to ramps leading to the rooftops surrounding the center shed. These can be used to identify enemies coming through the adjacent areas towards the spawn. Additionally, the rooftops allow entry into the center shed. The stairs near these entrances are good for picking off enemies down on the main point.
- Remember, the saw blades will instantly kill any player who wanders into their paths. Take advantage of knockback from the Force-A-Nature, compression blast, and explosive projectiles to knock enemies into the saw blades whenever possible. Especially in Arena mode, this can turn a losing game into an even match.
- Unlike many Arena maps, water is abundant in Sawmill. Combined with easy access to health pickups, the map encourages tactical retreats in the face of unlikely odds. Pyros would be well advised to chase and prevent alight enemies from reaching the water sources.
- Use the rooftops to give yourself the high ground advantage. The tops of the stairs in the central area are also good for picking off enemies down on the main point.
Scout
- The roof areas can be used to easily flank and ambush enemies. However, beware of Snipers watching the rooftops.
- When leaving the side entrance to the point, you may jump directly onto a rooftop by jumping to the corner of the roof. This may be aided by a crouch jump.
Soldier
- Rocket jumping can be used to quickly traverse the roof areas.
- Whenever possible, try to use your Rocket Launcher to knock enemies into the saw blades.
Pyro
- If you intend to use compression blast to knock enemies into the saw blades, it is usually wise to try to flank them first. Smart players will always avoid getting within range of a Pyro in the central area, so getting the drop on them can help considerably.
- There is no sense in trying to kill enemies using fire near the water. Use Shotgun or any melee weapon.
Demoman
- Try to lay sticky traps in unsuspecting places and knock enemies into the saw blades.
- The Persian Persuader and a shield would be useful as the ammo from pickups will be turned to health as there are only 2 small health kits in the map.
Heavy
- When in the middle of the map, keep checking your back while not in combat so that no one can sneak up on you.
- If you see a Pyro coming to you, and you're in the center, try to get into a corner, as then they can not airblast you into the sawblades.
Engineer
- The logs/planks on the sides of the Center Shed are great for placing a Mini-Sentry.
- The corner of the second floor in the Center Shed is also good place to put a Mini-Sentry.
Medic
- This map contains only one small health kit on each side, making Medics an invaluable resource.
- Stick close to Heavies, Soldiers and Pyros if any. They will help you survive the round as you are the only constant source of healing for the entire team. Don't forget to heal injured teammates.
- Try to use the Quick-Fix as it quickly Übercharges and has the fastest healing rate among all the Mediguns.
Sniper
- If a Sniper stays at the spawn, on the second floor, on the ledge, he will have a good view of the part of the map.
- It is quite dangerous to stay there. Safer spot is on the enemy's roof, near the central room. Also, it will provide you great view to the enemy's respawn.
Spy
- The Spy can be quite useful at ambushing unsuspecting opponents by jumping down from the numerous roofs on the map, backstabbing, and quickly cloaking and running away.
- Avoid the water locations in this map while cloaked, as the dripping water may blow your cover.
See Also