Difference between revisions of "Natascha/ko"
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===청사진=== | ===청사진=== | ||
{{Blueprint| autoresult = Heavy Primary}} | {{Blueprint| autoresult = Heavy Primary}} | ||
− | === | + | === 사용되는 조합법 === |
{{Blueprint | {{Blueprint | ||
| ingredient-1 = Natascha | | ingredient-1 = Natascha |
Revision as of 16:17, 22 August 2011
이 페이지는 한국어로 번역 중입니다. 한국어를 능숙하게 하신다면 토론 페이지에 글을 남기거나 문서 역사를 참고하여 문서 번역에 참여한 번역가들과 이를 상의하시기 바랍니다. |
“ | Now Sasha - Don't be jealous.
— Natascha publicity blurb
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” |
Natascha 는 헤비의 획득 할수있는 주무기 입니다. 외형은 헤비의 기본무기인 미니건이 기본모델인 무기입니다. 이 무기는 검정색 탄약통과 미니건과는 다르게 여분의 탄띠가 탄약통 옆에 부착되어있습니다.
이 무기의 탄환에 맞았을 경우, 적은 잠시동안 감속 상태가 됩니다, potentially stacking until the victim's speed is reduced to approximately 113 Hammer units per second, where normal walking speed is approximately 300 HU a second, or less as determined by the distance of the victim from the firing Heavy. However, the bullets are 25% weaker than those of the default Minigun and the weapon has a marginally increased spin up time.
It is best to fire the weapon at medium to close range, as the weapon's slowdown does not stack well at longer ranges due to its spread and slowdown fall-off. The slowdown can keep enemies from retreating around corners to reload or prime for retaliation damage. Agile classes such as Scouts and Medics suffer greatly against Natascha, as do enemies who rely on close range attacks such as Pyros and Spies. Conversely, it not as effective against classes who can deal sufficient damage at long range. Natascha makes a noticeably quieter yet distinct sound when spinning, making ambushes from around corners easier.
Natascha is automatically given to any player who obtains 16 Heavy achievements.
The kill icon for the Natascha was contributed by NeoDement.
목차
대미지와 무기정보
피해량 및 기능별 소요시간 | ||
---|---|---|
피격 방식 | Hitscan | |
피해량 | ||
최대 피해량 | 150% | 10.13 / per bullet |
기본 피해량 | 100% | 6.75 / per bullet |
최소 피해량 | 52.8% | 3.38 / per bullet |
근거리 | 32-36 / per 1 ammo 320-360 / per second | |
중거리 | 3-20 / per 1 ammo 30-200 / per second | |
장거리 | 5-10 / per 1 ammo 30-60 / per second | |
치명타 | 20.25 / per bullet | |
소형 치명타 | 9 / per bullet | |
기능별 소요시간 | ||
공격 간격 | 0.1 s | |
예열 속도 | 1.16 s | |
모든 수치는 커뮤니티에서 측정한 근삿값입니다. |
시연 영상
조합
청사진
병과 토큰 - 헤비 | 칸 토큰 - 주무기 | 폐기 금속 | 가능한 결과물 | |||||||||||||||||||
+ | + | = |
|
사용되는 조합법
나타샤 | 재활용 금속 | 황동 야수 | ||
+ | = |
도전과제
헤비
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|
업데이트 목록
- Natascha was added to the game.
- Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown.
- Rewrote Natascha's slowdown code to be more consistent.
- [언급되지 않음] Removed Natascha's ammo belt in first person view model.
- Fixed a bug that caused Natascha's slow on hit effect to be inverted from 75% to 25%.
- Fixed Natascha's chain not being drawn on the view model.
- Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect.
July 8, 2010 Patch (Engineer Update)
- [언급되지 않음] Natascha was given its own kill icon.
December 17, 2010 Patch (Australian Christmas)
- The weapon is modified due to Beta feedback.
- Spin-up time increased.
- Slowdown-on-hit effect is reduced over distance.
- [언급되지 않음] The weapon was added to the crafting blueprint for the Brass Beast.
- [언급되지 않음] The spin-up and spin-down animations of the Heavy's miniguns were changed.
- Added new community contributed response rules to this weapon.
버그
- When a Heavy dies wielding Natascha, he will drop the Minigun instead.
- When taunting while wielding Natascha, the Heavy's hand clips through its ammo belt.
상식
- Natascha is referred to as both the "Minifun" and "Ludmila" within the game files.
- The ammo belt is on the right on the world model, but on the left on the view model, likely due to the difficulty for the player to recognize which Minigun they were using.
- Bullets fired by Natascha that hit an opponent will prematurely end any taunt that they were performing, including the use of lunchbox items.
갤러리
함께보기
외부 링크
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