Difference between revisions of "Ambassador"
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| slot = primary | | slot = primary | ||
| crafting-slot = secondary | | crafting-slot = secondary | ||
− | | released = [[ | + | | released = [[Sniper vs. Spy Update]] |
| availability = [[Unlock#Achievement_Milestones|Unlock]], [[Crafting|Craft]], [[Item drop system|Drop]], [[Mann Co. Store|Purchase]] | | availability = [[Unlock#Achievement_Milestones|Unlock]], [[Crafting|Craft]], [[Item drop system|Drop]], [[Mann Co. Store|Purchase]] | ||
| numbered = no | | numbered = no | ||
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| att-3-negative = 20% slower firing speed | | att-3-negative = 20% slower firing speed | ||
}} | }} | ||
+ | |||
{{Quotation|Ambassador publicity blurb|There are two sorts of men in this world: the sort with blood pouring out of a hole in their heads, and the sort holding the Ambassador.}} | {{Quotation|Ambassador publicity blurb|There are two sorts of men in this world: the sort with blood pouring out of a hole in their heads, and the sort holding the Ambassador.}} | ||
− | The '''Ambassador''' is an unlockable [[Weapons#spyprimary|primary weapon]] for the [[Spy]]. It is a large-barreled {{botignore|revolver}} with a deep red rosewood grip. | + | The '''Ambassador''' is an unlockable [[Weapons#spyprimary|primary weapon]] for the [[Spy]]. It is a large-barreled {{botignore|revolver}} with a deep red rosewood grip. Engraved on the barrel is the likeness of the [[NPC#BLU Scout's mother|Scout's mother]]. |
The Ambassador does 15% less damage, does not apply random [[critical hits]], and fires at a slower rate than the default [[Revolver]]. It does, however, deal critical hits on a [[headshot]] and has perfect accuracy for shots fired at slower intervals. A short period after firing, the weapon has greatly decreased accuracy, as indicated by an enlarged crosshair in the [[HUD]], and does not headshot for critical damage even if the bullets make contact. The weapon is thus most appropriate for use in situations where the wielder can avoid damage after attacking, such as when finishing off enemies. | The Ambassador does 15% less damage, does not apply random [[critical hits]], and fires at a slower rate than the default [[Revolver]]. It does, however, deal critical hits on a [[headshot]] and has perfect accuracy for shots fired at slower intervals. A short period after firing, the weapon has greatly decreased accuracy, as indicated by an enlarged crosshair in the [[HUD]], and does not headshot for critical damage even if the bullets make contact. The weapon is thus most appropriate for use in situations where the wielder can avoid damage after attacking, such as when finishing off enemies. | ||
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==Bugs== | ==Bugs== | ||
* This weapon does not have a modeled or textured barrel, which can be seen during the reload animation. Additionally, the cylinder does not rotate when fired and the bullets do not visibly exit the chamber, which is visible at a high viewmodel FOV setting, nor does its hammer move. This specific problem is also prevalent with the [[Big Kill]] and [[L'Etranger]]. | * This weapon does not have a modeled or textured barrel, which can be seen during the reload animation. Additionally, the cylinder does not rotate when fired and the bullets do not visibly exit the chamber, which is visible at a high viewmodel FOV setting, nor does its hammer move. This specific problem is also prevalent with the [[Big Kill]] and [[L'Etranger]]. | ||
− | *Like the [[Diamondback]], [[Enforcer]], [[Big Kill]] and [[L'Etranger]] the Spy does not actually put any bullets | + | *Like the [[Diamondback]], [[Enforcer]], [[Big Kill]], and [[L'Etranger]], the Spy does not actually put any bullets into the cylinder while reloading, nor do any bullets eject. |
== Unused content == | == Unused content == | ||
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==Trivia== | ==Trivia== | ||
− | * Two team-colored Ambassadors appear as the | + | * Two team-colored Ambassadors appear as the Backpack icon for the [[Dueling Mini-Game]]. |
− | * The Russian translation of the Ambassador's page for the [[Sniper vs. Spy Update]] claims the Ambassador uses .50 caliber rounds. | + | * The Russian translation of the Ambassador's page for the [[Sniper vs. Spy Update]] claims that the Ambassador uses .50 caliber rounds. |
+ | * The Spy Update's The Ambassador page says that the image on the gun is a "...likeness of your enemy’s mother (please send photo)...". | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
− | File:Ambassador 1st person red.png|RED first-person view | + | File:Ambassador 1st person red.png|RED first-person view |
− | File:Ambassador 1st person blu.png|BLU first-person view | + | File:Ambassador 1st person blu.png|BLU first-person view |
− | Image:Killicon ambassadorhs unused2.png|Headshot kill icon used until the Engineer Update | + | Image:Killicon ambassadorhs unused2.png|Headshot kill icon used until the Engineer Update. |
Image:Killicon ambassadorhs unused.png|An unused headshot kill icon. | Image:Killicon ambassadorhs unused.png|An unused headshot kill icon. | ||
</gallery> | </gallery> | ||
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{{SnipervsSpyUpdateNav}} | {{SnipervsSpyUpdateNav}} | ||
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
− | |||
{{Spy Nav}} | {{Spy Nav}} |
Revision as of 05:52, 7 September 2011
“ | There are two sorts of men in this world: the sort with blood pouring out of a hole in their heads, and the sort holding the Ambassador.
— Ambassador publicity blurb
|
” |
The Ambassador is an unlockable primary weapon for the Spy. It is a large-barreled revolver with a deep red rosewood grip. Engraved on the barrel is the likeness of the Scout's mother.
The Ambassador does 15% less damage, does not apply random critical hits, and fires at a slower rate than the default Revolver. It does, however, deal critical hits on a headshot and has perfect accuracy for shots fired at slower intervals. A short period after firing, the weapon has greatly decreased accuracy, as indicated by an enlarged crosshair in the HUD, and does not headshot for critical damage even if the bullets make contact. The weapon is thus most appropriate for use in situations where the wielder can avoid damage after attacking, such as when finishing off enemies.
The Ambassador is automatically given to any player who obtains 5 Spy achievements.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 150% | 51 |
Base damage | 100% | 34 |
Maximum fall-off | 52% | 18 |
Point blank | 46-56 | |
Medium range | 31-37 | |
Long range | 15-19 | |
Critical | 102 | |
Mini-crit | 46 | |
Function times | ||
Attack interval | 0.696 s | |
Reload | 1.16 s | |
Spread recovery | 0.95 s | |
Values are approximate and determined by community testing. |
Demonstration
Audio associated with this weapon |
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Primary fire |
Primary fire (critical) |
Crafting
Blueprint
Class Token - Spy | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Ambassador | Scrap Metal | Southern Hospitality | ||
+ | = |
Related achievements
Spy
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Update history
- The Ambassador was added to the game.
- Fixed this weapon not using hitboxes to trace against players. It now works like all other bullet-firing weapons in the game.
- Fixed this weapon shooting through gates.
- Fixed this weapon not critting during the round win period.
- This weapon now does full critical hits on headshots, instead of mini-crits.
- Fixed this weapon not doing damage to buildings.
- Fixed this weapon not shooting enemy sticky bombs.
- This weapon now only crits when fully accurate (after cooldown) and no longer penetrates enemies.
July 8, 2010 Patch (The Engineer Update)
- [Undocumented] This weapon was added in the crafting blueprint for the Southern Hospitality.
- [Undocumented] This weapon's headshot kill icon was changed to match the Sniper Rifle's headshot kill icon.
- Updated model with optimizations and new LODs.
- [Undocumented] The Crafting cost for the Southern Hospitality was reduced from two Scrap Metal + Ambassador to one Scrap Metal + Ambassador.
- [Undocumented] The damage bonus attribute was changed from "-15% damage done" to "-15% damage penalty".
Bugs
- This weapon does not have a modeled or textured barrel, which can be seen during the reload animation. Additionally, the cylinder does not rotate when fired and the bullets do not visibly exit the chamber, which is visible at a high viewmodel FOV setting, nor does its hammer move. This specific problem is also prevalent with the Big Kill and L'Etranger.
- Like the Diamondback, Enforcer, Big Kill, and L'Etranger, the Spy does not actually put any bullets into the cylinder while reloading, nor do any bullets eject.
Unused content
- A version of the Ambassador headshot icon appears in the game files, which was never used in-game.
Trivia
- Two team-colored Ambassadors appear as the Backpack icon for the Dueling Mini-Game.
- The Russian translation of the Ambassador's page for the Sniper vs. Spy Update claims that the Ambassador uses .50 caliber rounds.
- The Spy Update's The Ambassador page says that the image on the gun is a "...likeness of your enemy’s mother (please send photo)...".
Gallery
See also
External links
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