Difference between revisions of "Sticky Jumper"
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The '''Sticky Jumper''' is a training [[Weapons#demomansecondary|secondary weapon]] for the [[Demoman]] class. Almost identical in appearance to the [[Stickybomb Launcher]], it features a painted-on orange muzzle on the front and an orange and white stripe pattern on the magazine. | The '''Sticky Jumper''' is a training [[Weapons#demomansecondary|secondary weapon]] for the [[Demoman]] class. Almost identical in appearance to the [[Stickybomb Launcher]], it features a painted-on orange muzzle on the front and an orange and white stripe pattern on the magazine. | ||
− | As a training item, the Sticky Jumper fires completely harmless stickybombs, allowing players to freely practice [[Jumping#Sticky jump|sticky jump]]ing techniques. The ammo count for the weapon is also tripled in comparison the Stickybomb Launcher, giving the user forty-eight extra stickybombs to use. | + | As a training item, the Sticky Jumper fires completely harmless stickybombs, which lack their spikes, allowing players to freely practice [[Jumping#Sticky jump|sticky jump]]ing techniques. The ammo count for the weapon is also tripled in comparison the Stickybomb Launcher, giving the user forty-eight extra stickybombs to use. |
==Function times== | ==Function times== |
Revision as of 22:02, 15 September 2011
“ | Aye, that's the way ye do it! Hehah!
Click to listen
— The Demoman on sticky jumping training techniques
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” |
The Sticky Jumper is a training secondary weapon for the Demoman class. Almost identical in appearance to the Stickybomb Launcher, it features a painted-on orange muzzle on the front and an orange and white stripe pattern on the magazine.
As a training item, the Sticky Jumper fires completely harmless stickybombs, which lack their spikes, allowing players to freely practice sticky jumping techniques. The ammo count for the weapon is also tripled in comparison the Stickybomb Launcher, giving the user forty-eight extra stickybombs to use.
Contents
Function times
Identical to: Sticky Launcher
Function times (in seconds) | ||
---|---|---|
Attack interval | 0.6 s | |
Reload (first) | 1.09 s | |
Reload (consecutive) | 0.67 s | |
Activation time | 0.92 s | |
Maximum charge time | 4 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
See also: Crafting
Blueprint
Class Token - Demoman | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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Related achievements
Soldier
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Pyro
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Demoman
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Heavy
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Engineer
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Sniper
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Update history
October 27, 2010 Patch (Scream Fortress)
- The Sticky Jumper was added to the game.
- Fixed the Sticky Jumper doing damage to enemies.
- [Undocumented] Equipping the Sticky Jumper no longer multiplies the Grenade Launcher's carried ammo instead of the Sticky Jumper's ammo.
- The Sticky Jumper can now be gift wrapped.
- The Sticky Jumper now has no max health penalty, and has damage vulnerabilities instead.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
- Fixed this item and the Stickybomb Launcher using the wrong skins.
- [Undocumented] The Sticky Jumper no longer prevents self-damage from explosions made with the Ullapool Caber, Grenade Launcher, Pumpkin Bomb or Loch-n-Load.
- [Undocumented] The damage penalty attribute was changed from "-100% damage done" to "-100% damage penalty".
- The Sticky Jumper now uses a unique texture and projectile.
- The Sticky Jumper no longer causes the wielder to take increased damage from other sources.
- [Undocumented] Removed the ability to randomly score a critical hit on the Sticky Jumper.
Bugs
- There have been instances where a player has acquired the Scottish Resistance taunt achievement Second Eye with this item.
- The projectiles use the wrong effects. Grenade Launcher effects are used instead of stickybomb effects.
Trivia
- The projectile models were originally added in the WAR! Update for the Scottish Resistance but were unused in favor of the SR's final projectile design.
Gallery
See also
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