Difference between revisions of "Sniper Rifle"
Chaofanatic (talk | contribs) (→Update history) |
m |
||
Line 14: | Line 14: | ||
| level = Level 1 Sniper Rifle | | level = Level 1 Sniper Rifle | ||
}} | }} | ||
+ | |||
{{Quotation|'''The Sniper'''|You'll be needin' another use for that neck!|sound=Sniper_specialcompleted03.wav}} | {{Quotation|'''The Sniper'''|You'll be needin' another use for that neck!|sound=Sniper_specialcompleted03.wav}} | ||
− | The '''Sniper Rifle''' is the | + | The '''Sniper Rifle''' is the [[Stock]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is a single-shot, bolt-action rifle with a wooden stock and a massive telescopic scope with an attached laser sight. |
− | The rifle has excellent accuracy, no damage falloff, and is one of four weapons with a zoom sight, the others being the [[Sydney Sleeper]], | + | The rifle has excellent accuracy, no damage falloff, and is one of four weapons with a zoom sight, the others being the [[Sydney Sleeper]], [[Machina]], and [[Bazaar Bargain]]. The zoom display features a charge meter and a small team-colored laser dot in the center. When zoomed in, the charge meter increases gradually from 0% to 100% during 3.3 seconds, indicating the amount of damage that will be done by the shot. The size of the dot increases as the shot charges. The charge meter resets to 0% after a shot is fired or when the scope is unzoomed. Players are therefore required to continually zoom in on an opponent if they wish to deal the full amount of damage against an enemy. Firing the Sniper Rifle when out of zoom will deal minor damage. |
− | While zoomed, movement [[Classes#Speed|speed]] for the class is slowed to 27%, and slows even further to 1.33% when crouching. Furthermore, zooming cannot be performed when the Sniper is jumping or falling. Should the player deliver a shot to an enemy's head while zoomed in, | + | While zoomed, movement [[Classes#Speed|speed]] for the class is slowed to 27%, and slows even further to 1.33% when crouching. Furthermore, zooming cannot be performed when the Sniper is jumping or falling. Should the player deliver a shot to an enemy's head while zoomed in, a [[headshot]] will occur which will deliver a guaranteed [[critical hit]], however, the Sniper Rifle never randomly crits whatsoever. Headshots cannot be scored if the Sniper fires while unscoped. |
Whilst scoped, the Sniper Rifle projects a team-colored dot on walls or floors, serving as the laser sight for the Sniper. This can serve as a warning to other players of the Sniper's position. Resourceful Sniper players can circumvent this problem by deliberately aiming at objects or surfaces in the foreground. | Whilst scoped, the Sniper Rifle projects a team-colored dot on walls or floors, serving as the laser sight for the Sniper. This can serve as a warning to other players of the Sniper's position. Resourceful Sniper players can circumvent this problem by deliberately aiming at objects or surfaces in the foreground. | ||
Line 91: | Line 92: | ||
== Bugs == | == Bugs == | ||
− | *The weapon remains static when the player is stationary, and does not play an idle animation. | + | * The weapon remains static when the player is stationary, and does not play an idle animation. |
− | *When the Sniper Rifle ejects a shell, the shell comes out of the side opposite the ejection port. | + | * When the Sniper Rifle ejects a shell, the shell comes out of the side opposite the ejection port. |
− | *It is possible to earn the achievement ''Dead Reckoning'' with a | + | * It is possible to earn the achievement ''Dead Reckoning'' with a sniper rifle by firing at the exact same moment as an enemy Sniper. |
− | *When switching weapons quickly after taking a shot, the Sniper Rifle will not eject a shell at all. When done fast enough, this can be used as an [[exploit]] | + | * When switching weapons quickly after taking a shot, the Sniper Rifle will not eject a shell at all. When done fast enough, this can be used as an [[exploit]] since this will increase the rate of fire. |
* The butt of the rifle clips through the [[Darwin's Danger Shield]] when taunting. | * The butt of the rifle clips through the [[Darwin's Danger Shield]] when taunting. | ||
− | * The Strange version of this weapon does not destroy [[Pumpkin | + | * The Strange version of this weapon does not destroy [[Pumpkin bombs]].{{cite}} |
==Trivia== | ==Trivia== | ||
− | * The Sniper Rifle has very similar design to the {{w|M40 rifle}}, a | + | * The Sniper Rifle has a very similar design to the {{w|M40 rifle}}, a sniper rifle used by the Americans during the Vietnam War. |
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
− | File:Sniper Rifle 1st person.png|First-person view | + | File:Sniper Rifle 1st person.png|First-person view |
− | File:Sniperrifle concept.jpg|Concept art of the Sniper Rifle | + | File:Sniperrifle concept.jpg|Concept art of the Sniper Rifle. |
− | File:Sniperrifle concept2.jpg|Concept art of the Sniper Rifle | + | File:Sniperrifle concept2.jpg|Concept art of the Sniper Rifle. |
− | File:Sniperrifle concept3.jpg|Concept art of the Sniper Rifle | + | File:Sniperrifle concept3.jpg|Concept art of the Sniper Rifle. |
</gallery> | </gallery> | ||
Line 113: | Line 114: | ||
*[[Huntsman]] | *[[Huntsman]] | ||
*[[Sniper strategy#Sniper Rifle|Sniper Rifle strategy]] | *[[Sniper strategy#Sniper Rifle|Sniper Rifle strategy]] | ||
− | |||
{{Allweapons Nav}}<br/> | {{Allweapons Nav}}<br/> | ||
{{Sniper Nav}} | {{Sniper Nav}} |
Revision as of 02:54, 24 September 2011
“ | You'll be needin' another use for that neck!
Click to listen
— The Sniper
|
” |
The Sniper Rifle is the Stock primary weapon for the Sniper. It is a single-shot, bolt-action rifle with a wooden stock and a massive telescopic scope with an attached laser sight.
The rifle has excellent accuracy, no damage falloff, and is one of four weapons with a zoom sight, the others being the Sydney Sleeper, Machina, and Bazaar Bargain. The zoom display features a charge meter and a small team-colored laser dot in the center. When zoomed in, the charge meter increases gradually from 0% to 100% during 3.3 seconds, indicating the amount of damage that will be done by the shot. The size of the dot increases as the shot charges. The charge meter resets to 0% after a shot is fired or when the scope is unzoomed. Players are therefore required to continually zoom in on an opponent if they wish to deal the full amount of damage against an enemy. Firing the Sniper Rifle when out of zoom will deal minor damage.
While zoomed, movement speed for the class is slowed to 27%, and slows even further to 1.33% when crouching. Furthermore, zooming cannot be performed when the Sniper is jumping or falling. Should the player deliver a shot to an enemy's head while zoomed in, a headshot will occur which will deliver a guaranteed critical hit, however, the Sniper Rifle never randomly crits whatsoever. Headshots cannot be scored if the Sniper fires while unscoped.
Whilst scoped, the Sniper Rifle projects a team-colored dot on walls or floors, serving as the laser sight for the Sniper. This can serve as a warning to other players of the Sniper's position. Resourceful Sniper players can circumvent this problem by deliberately aiming at objects or surfaces in the foreground.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Base damage | 100% | 0%: 50100%: 150
|
Bodyshot | 0%: 43-57100%: 128-172
| |
Critical | 0%: 150100%: 450
| |
Mini-crit | 0%: 67.5100%: 202.5
| |
Function times | ||
Attack interval | 1.5 s | |
Maximum charge time | 3.3 s | |
Zoom-in charging delay | 1 s | |
Zoom-in headshot delay | 0.2 s | |
Values are approximate and determined by community testing. |
Demonstration
Related achievements
General
|
Pyro
|
Sniper
|
|
Update history
- Fixed occasional Sniper zoom crash.
- Fixed Sniper quick-switch exploit allowing them to avoid zoom/unzoom times.
- Added new option for this weapon to the advanced multiplayer options. If disabled, this weapon won't re-zoom after firing a zoomed shot.
- Fixed being able to zoom too quickly after firing a zoomed shot.
- Added a small delay (200 ms) before a zoomed Sniper shot can get a critical hit.
- Fixed exploit allowing Snipers to fire faster than intended.
- This weapon can now crit while under crit-boosts.
- Fixed this weapon not penetrating friendly players.
- Added a bell when the Sniper Rifle is fully charged.
- [Undocumented] Added Strange Quality.
Bugs
- The weapon remains static when the player is stationary, and does not play an idle animation.
- When the Sniper Rifle ejects a shell, the shell comes out of the side opposite the ejection port.
- It is possible to earn the achievement Dead Reckoning with a sniper rifle by firing at the exact same moment as an enemy Sniper.
- When switching weapons quickly after taking a shot, the Sniper Rifle will not eject a shell at all. When done fast enough, this can be used as an exploit since this will increase the rate of fire.
- The butt of the rifle clips through the Darwin's Danger Shield when taunting.
- The Strange version of this weapon does not destroy Pumpkin bombs.[citation needed]
Trivia
- The Sniper Rifle has a very similar design to the Template:W, a sniper rifle used by the Americans during the Vietnam War.
Gallery
See also