Difference between revisions of "Sticky Jumper"
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{{Quotation|'''The Demoman''' on sticky jumping training techniques|Aye, that's the way ye do it! Hehah!|sound=Demoman_autocappedintelligence01.wav}} | {{Quotation|'''The Demoman''' on sticky jumping training techniques|Aye, that's the way ye do it! Hehah!|sound=Demoman_autocappedintelligence01.wav}} | ||
− | The '''Sticky Jumper''' is a [[Weapons#demomansecondary|secondary weapon]] for the [[Demoman]]. Similar in appearence to the [[Stickybomb Launcher]], it features a painted orange muzzle | + | The '''Sticky Jumper''' is a [[Weapons#demomansecondary|secondary weapon]] for the [[Demoman]]. Similar in appearence to the [[Stickybomb Launcher]], it features a painted orange muzzle plus an orange and white striped pattern on the magazine, yet lacks a front iron sight. The weapons fires rounded Stickybombs. |
− | The Sticky Jumper is intended for training purposes and comes with a tripled ammunition count. It fires Stickybombs that deal no damage but still inflict [[knock back]] on the user, allowing for the free practice of [[Jumping#Sticky jump|Sticky jump]]ing techniques. The user is still vulnerable to self-damage from other explosive weaponry as well as [[fall damage]]. | + | The Sticky Jumper is intended for training purposes and comes with a tripled ammunition count. It fires Stickybombs that deal no damage but will still inflict [[knock back]] on the user, allowing for the free practice of [[Jumping#Sticky jump|Sticky jump]]ing techniques. The user is still vulnerable to self-damage from other explosive weaponry as well as [[fall damage]]. |
==Function times== | ==Function times== |
Revision as of 11:33, 2 October 2011
“ | Aye, that's the way ye do it! Hehah!
Click to listen
— The Demoman on sticky jumping training techniques
|
” |
The Sticky Jumper is a secondary weapon for the Demoman. Similar in appearence to the Stickybomb Launcher, it features a painted orange muzzle plus an orange and white striped pattern on the magazine, yet lacks a front iron sight. The weapons fires rounded Stickybombs.
The Sticky Jumper is intended for training purposes and comes with a tripled ammunition count. It fires Stickybombs that deal no damage but will still inflict knock back on the user, allowing for the free practice of Sticky jumping techniques. The user is still vulnerable to self-damage from other explosive weaponry as well as fall damage.
Contents
Function times
Identical to: Sticky Launcher
Function times (in seconds) | ||
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Attack interval | 0.6 s | |
Reload (first) | 1.09 s | |
Reload (consecutive) | 0.67 s | |
Activation time | 0.92 s | |
Maximum charge time | 4 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
See also: Crafting
Blueprint
Class Token - Demoman | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
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Related achievements
Pyro
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Demoman
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Heavy
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Sniper
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Update history
October 27, 2010 Patch (Scream Fortress)
- The Sticky Jumper was added to the game.
- Fixed the Sticky Jumper doing damage to enemies.
- [Undocumented] Equipping the Sticky Jumper no longer multiplies the Grenade Launcher's carried ammo instead of the Sticky Jumper's ammo.
- The Sticky Jumper can now be gift wrapped.
- The Sticky Jumper now has no max health penalty, and has damage vulnerabilities instead.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
- Fixed this item and the Stickybomb Launcher using the wrong skins.
- [Undocumented] The Sticky Jumper no longer prevents self-damage from explosions made with the Ullapool Caber, Grenade Launcher, Pumpkin Bomb or Loch-n-Load.
- [Undocumented] The damage penalty attribute was changed from "-100% damage done" to "-100% damage penalty".
- The Sticky Jumper now uses a unique texture and projectile.
- The Sticky Jumper no longer causes the wielder to take increased damage from other sources.
- [Undocumented] Removed the ability to randomly score a critical hit on the Sticky Jumper.
- [Undocumented] Fixed bug, allowing Demoman to explode himself with Sticky Jumper's detonation, while holding any other weapon.
- [Undocumented] Added an additional audio feedback when Sticky Jumper projectiles touch the ground.
- [Undocumented] Shortened the range of stickybombs fired from the Sticky Jumper.
- Updated the physics for the Sticky Jumper projectiles so they behave like regular sticky bombs
Bugs
- Projectiles cannot be moved or destroyed except by the player who laid the Stickybombs.
- There have been instances where a player has acquired the Scottish Resistance taunt achievement Second Eye with this item.
- Projectiles fired by the Sticky Jumper change team colors upon being reflected by a Pyro, but can still detonated by the Demoman. These reflected projectiles can damage the Pyro who reflected them; any resulting deaths will count as a suicide.
- Like the default Stickybomb Launcher, the Demoman doesn't use his left hand to hold the front handle in first person view.
- On taunting, the Sticky Jumper clips through the Demoman's right leg, just like the default Stickybomb Launcher.
Trivia
- The RED projectile model was originally added in the WAR! Update for the Scottish Resistance but was unused in favor of the Scottish Resistance's final projectile design.
Gallery
See also
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