Difference between revisions of "Metal"
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**Level 3 - '''60''' Metal every 5 seconds | **Level 3 - '''60''' Metal every 5 seconds | ||
− | *[[Cart]]s: '''40''' Metal every 5 seconds (Note: Unlike normal Dispensers, | + | *[[Cart]]s: '''40''' Metal every 5 seconds (Note: Unlike normal Dispensers, the cart has infinite metal) |
*Resupply Lockers: Refills to maximum, '''200''' Metal. | *Resupply Lockers: Refills to maximum, '''200''' Metal. |
Revision as of 22:56, 24 August 2010
- For the crafting material, see Crafting.
Metal | ||
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Pickup Type: | Building & Ammo |
Metal is a resource unique to the Engineer and is used in the construction, upgrade and repair of buildings. The Engineer spawns with 200 Metal out of a maximum possible 200. Metal can be acquired through various means:
Ammo Boxes:
- Small Ammo Pickup: Refills 41 Metal. (10 sec re-spawn)
- Medium Ammo Pickup: Refills 100 Metal. (10 sec re-spawn)
- Large Ammo Pickup: Refills 200 Metal (10 sec re-spawn)
Debris:
- Metal scraps created by broken Sticky Bombs: 1 Metal each
- Broken Electro Sapper parts: 3 Metal each, 3 parts per Electro Sapper, only comes from Sappers removed from a Dispenser, total of 9 Metal.
- Broken Dispenser parts: 10 Metal each, 5 parts per Dispenser, total of 50 Metal.
- Broken Teleporter parts: 15 Metal each, 4 parts per Teleporter, total of 60 Metal.
- Broken Sentry Gun parts: 15 Metal each, 4 parts per Sentry Gun, total of 60 Metal.
- Broken Combat Mini-Sentry parts: 7 Metal each, 4 parts per Mini-Sentry, total of 28 Metal.
Dropped Items:
- Fallen Weapons from an Engineer: Amount equal to the Engineer's Metal at the time of death, ranging from 1 to 200 Metal. If the Engineer had no Metal, 100 Metal.
- Fallen Weapon from other players: 100 Metal.
Other Sources:
- Dispensers:
- Level 1 - 40 Metal every 5 seconds
- Level 2 - 50 Metal every 5 seconds
- Level 3 - 60 Metal every 5 seconds
- Carts: 40 Metal every 5 seconds (Note: Unlike normal Dispensers, the cart has infinite metal)
- Resupply Lockers: Refills to maximum, 200 Metal.
See also
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