Difference between revisions of "Disciplinary Action"
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* The Disciplinary Action uses the [[Shovel]]'s draw sound effect and its [[critical]] swing sound effect as well as the taunt sound effect. | * The Disciplinary Action uses the [[Shovel]]'s draw sound effect and its [[critical]] swing sound effect as well as the taunt sound effect. | ||
* The weapon's model behaves oddly - when the Soldier carrying it dies, the weapon will either disappear or float in mid-air. | * The weapon's model behaves oddly - when the Soldier carrying it dies, the weapon will either disappear or float in mid-air. | ||
− | * As the Soldier holds this weapon with one hand (the right hand that is) increasing the viewmodel field of view (EX: 120) the player is able to see the left arm of the | + | * As the Soldier holds this weapon with one hand (the right hand that is) increasing the viewmodel field of view (EX: 120) the player is able to see the left arm of the Soldier. |
== Unused content == | == Unused content == |
Revision as of 12:23, 26 October 2011
“ | Let's go!
Click to listen
— The Soldier encouraging quick movement
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” |
The Disciplinary Action is a community-made melee weapon for the Soldier. It is a Template:W with a wooden handle and a loose leather loop at the end.
This weapon has a 70% longer range than most melee weapons, slightly more so than the Eyelander. However, it delivers 25% less damage to enemies.
The main benefit of the Disciplinary Action is that upon striking a teammate with this weapon, both the Soldier and the teammate will receive up to a 40% speed boost (capped at Scout speed) for 4 seconds. The boost is indicated by a wind breeze particle effect surrounding the affected class, visible both to them and any other players. Multiple teammates can be boosted at once. Disguised Spies will only be damaged by the weapon, and no boost will be bestowed to either party.
Contents
Damage and function times
Damage and function times | ||
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Damage | ||
Base damage | 100% | 49 |
Point blank | 41-56 | |
Critical | 147 | |
Mini-crit | 56-76 | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Demonstration
Item set
The General's Formals | |
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Effect |
No effect |
Crafting
Blueprint
Reclaimed Metal | Pain Train | Disciplinary Action | ||
x2 | + | = |
Class Token - Soldier | Slot Token - Melee | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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As a crafting ingredient
Disciplinary Action | Refined Metal | Possible Results | ||||||||||||||||||
+ | x4 | = |
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Update history
June 23, 2011 Patch (Über Update)
- The Disciplinary Action was added to the game.
- Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Über Update.
- [Item schema update] Changed positive attribute description from '1 sec' to 'several seconds'.
- [Undocumented] The damage penalty attribute was changed from "-25% damage done" to "-25% damage penalty".
Bugs
- The Disciplinary Action uses the Shovel's draw sound effect and its critical swing sound effect as well as the taunt sound effect.
- The weapon's model behaves oddly - when the Soldier carrying it dies, the weapon will either disappear or float in mid-air.
- As the Soldier holds this weapon with one hand (the right hand that is) increasing the viewmodel field of view (EX: 120) the player is able to see the left arm of the Soldier.
Unused content
- There is a second set of sounds for this weapon that remain unused.
Gallery
See also
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