Difference between revisions of "Metal"
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− | + | {{hatnote|For the crafting material, see [[Crafting#Metal|Crafting]].}} | |
{{Pickup infobox | {{Pickup infobox | ||
− | |pickup-type=[[Building]] & [[Ammo]] | + | | pickup-type = [[Building]] & [[Ammo]] |
− | |pickup-image=Ico metal.png | + | | pickup-image = Ico metal.png |
}} | }} | ||
'''Metal''' is a resource unique to the [[Engineer]] and is used in the construction, upgrade and repair of [[building]]s. The Engineer spawns with 200 Metal out of a maximum possible 200. Metal can be acquired through various means: | '''Metal''' is a resource unique to the [[Engineer]] and is used in the construction, upgrade and repair of [[building]]s. The Engineer spawns with 200 Metal out of a maximum possible 200. Metal can be acquired through various means: | ||
− | '''Ammo | + | == Values == |
+ | ; Ammo Boxes | ||
+ | All ammo crates have a 10 second respawn time. | ||
+ | * Small Ammo Pickup: '''41''' Metal | ||
+ | * Medium Ammo Pickup: '''100''' Metal | ||
+ | * Large Ammo Pickup: '''200''' Metal | ||
− | * | + | ; Debris |
+ | * Metal scraps created by broken [[Sticky Bomb]]s: '''1''' Metal each | ||
+ | * Broken [[Electro Sapper]] parts: '''3''' Metal each, '''3''' parts per Electro Sapper, only comes from Sappers removed from a Dispenser, total of '''9''' Metal. | ||
+ | * Broken [[Dispenser]] parts: '''10''' Metal each, '''5''' parts per Dispenser, total of '''50''' Metal. | ||
+ | * Broken [[Teleporter]] parts: '''15''' Metal each, '''4''' parts per Teleporter, total of '''60''' Metal. | ||
+ | * Broken [[Sentry Gun]] parts: '''15''' Metal each, '''4''' parts per Sentry Gun, total of '''60''' Metal. | ||
+ | * Broken [[Combat Mini-Sentry]] parts: '''7''' Metal each, '''4''' parts per Mini-Sentry, total of '''28''' Metal. | ||
− | + | ; Dropped items | |
− | + | * Fallen [[Weapons]] from an Engineer: Amount equal to the Engineer's Metal at the time of death, ranging from '''1 to 200''' Metal. If the Engineer had no Metal, '''100''' Metal. | |
− | + | * Fallen [[Weapons]] from other players: '''100''' Metal. | |
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− | *Fallen [[Weapons]] from an Engineer: Amount equal to the Engineer's Metal at the time of death, ranging from '''1 to 200''' Metal. If the Engineer had no Metal, '''100''' Metal. | ||
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− | *Fallen | ||
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+ | ; Other sources | ||
+ | * [[Dispenser]]s | ||
+ | ** Level 1 – '''40''' Metal every 5 seconds | ||
+ | ** Level 2 – '''50''' Metal every 5 seconds | ||
+ | ** Level 3 – '''60''' Metal every 5 seconds | ||
+ | * [[Cart]]s: '''40''' Metal every 5 seconds | ||
+ | ** ''Note'': unlike Dispensers, the cart has an infinite source of metal. | ||
+ | * [[Resupply|Resupply Lockers]]: Refills to maximum, '''200''' Metal. | ||
+ | == Gallery == | ||
<gallery> | <gallery> | ||
− | Image:Smallammo.png|Small Ammo Pickup | + | Image:Smallammo.png|Small [[Ammo]] Pickup |
− | Image:Mediumammo.png|Medium Ammo Pickup | + | Image:Mediumammo.png|Medium [[Ammo]] Pickup |
− | Image:Largeammo.png|Large Ammo Pickup | + | Image:Largeammo.png|Large [[Ammo]] Pickup |
− | Image:Resupplylocker.png|Resupply Locker | + | Image:Resupplylocker.png|[[Resupply|Resupply Locker]] |
− | Image:Lvl1dispenser.png|Level 1 Dispenser | + | Image:Lvl1dispenser.png|Level 1 [[Dispenser]] |
− | Image:Lvl2dispenser.png|Level 2 Dispenser | + | Image:Lvl2dispenser.png|Level 2 [[Dispenser]] |
− | Image:Lvl3dispenser.png|Level 3 Dispenser | + | Image:Lvl3dispenser.png|Level 3 [[Dispenser]] |
− | Image:Payloads.png|Carts | + | Image:Payloads.png|[[Carts]] |
Image:Toolboxengineer cropped.png|Toolbox | Image:Toolboxengineer cropped.png|Toolbox | ||
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</gallery> | </gallery> | ||
+ | == See also == | ||
+ | * [[Buildings]] | ||
− | + | {{Pickup Nav}} | |
− | + | {{Engineer Nav}} | |
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− | {{ | ||
− | {{Engineer Nav | ||
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Revision as of 21:22, 9 September 2010
For the crafting material, see Crafting.
Metal | ||
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Pickup Type: | Building & Ammo |
Metal is a resource unique to the Engineer and is used in the construction, upgrade and repair of buildings. The Engineer spawns with 200 Metal out of a maximum possible 200. Metal can be acquired through various means:
Values
- Ammo Boxes
All ammo crates have a 10 second respawn time.
- Small Ammo Pickup: 41 Metal
- Medium Ammo Pickup: 100 Metal
- Large Ammo Pickup: 200 Metal
- Debris
- Metal scraps created by broken Sticky Bombs: 1 Metal each
- Broken Electro Sapper parts: 3 Metal each, 3 parts per Electro Sapper, only comes from Sappers removed from a Dispenser, total of 9 Metal.
- Broken Dispenser parts: 10 Metal each, 5 parts per Dispenser, total of 50 Metal.
- Broken Teleporter parts: 15 Metal each, 4 parts per Teleporter, total of 60 Metal.
- Broken Sentry Gun parts: 15 Metal each, 4 parts per Sentry Gun, total of 60 Metal.
- Broken Combat Mini-Sentry parts: 7 Metal each, 4 parts per Mini-Sentry, total of 28 Metal.
- Dropped items
- Fallen Weapons from an Engineer: Amount equal to the Engineer's Metal at the time of death, ranging from 1 to 200 Metal. If the Engineer had no Metal, 100 Metal.
- Fallen Weapons from other players: 100 Metal.
- Other sources
- Dispensers
- Level 1 – 40 Metal every 5 seconds
- Level 2 – 50 Metal every 5 seconds
- Level 3 – 60 Metal every 5 seconds
- Carts: 40 Metal every 5 seconds
- Note: unlike Dispensers, the cart has an infinite source of metal.
- Resupply Lockers: Refills to maximum, 200 Metal.
Gallery
Small Ammo Pickup
Medium Ammo Pickup
Large Ammo Pickup
Level 1 Dispenser
Level 2 Dispenser
Level 3 Dispenser
See also
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