Difference between revisions of "Metal"

From Team Fortress Wiki
Jump to: navigation, search
m (Applied filters to Metal (Requested on User:WindBOT/PageRequests))
(cleanup)
Line 1: Line 1:
:''For the crafting material, see [[Crafting#Metal|Crafting]].''
+
{{hatnote|For the crafting material, see [[Crafting#Metal|Crafting]].}}
 
{{Pickup infobox
 
{{Pickup infobox
|pickup-type=[[Building]] & [[Ammo]]
+
| pickup-type = [[Building]] & [[Ammo]]
|pickup-image=Ico metal.png
+
| pickup-image = Ico metal.png
 
}}
 
}}
 
'''Metal''' is a resource unique to the [[Engineer]] and is used in the construction, upgrade and repair of [[building]]s. The Engineer spawns with 200 Metal out of a maximum possible 200.  Metal can be acquired through various means:
 
'''Metal''' is a resource unique to the [[Engineer]] and is used in the construction, upgrade and repair of [[building]]s. The Engineer spawns with 200 Metal out of a maximum possible 200.  Metal can be acquired through various means:
  
'''Ammo Boxes:'''
+
== Values ==
 +
; Ammo Boxes
 +
All ammo crates have a 10 second respawn time.
 +
* Small Ammo Pickup: '''41''' Metal
 +
* Medium Ammo Pickup: '''100''' Metal
 +
* Large Ammo Pickup: '''200''' Metal
  
*Small Ammo Pickup: Refills '''41''' Metal. (10 sec re-spawn)
+
; Debris
 +
* Metal scraps created by broken [[Sticky Bomb]]s: '''1''' Metal each
 +
* Broken [[Electro Sapper]] parts: '''3''' Metal each, '''3''' parts per Electro Sapper, only comes from Sappers removed from a Dispenser, total of '''9''' Metal.
 +
* Broken [[Dispenser]] parts: '''10''' Metal each, '''5''' parts per Dispenser, total of '''50''' Metal.
 +
* Broken [[Teleporter]] parts: '''15''' Metal each, '''4''' parts per Teleporter, total of '''60''' Metal.
 +
* Broken [[Sentry Gun]] parts: '''15''' Metal each, '''4''' parts per Sentry Gun, total of '''60''' Metal.
 +
* Broken [[Combat Mini-Sentry]] parts: '''7''' Metal each, '''4''' parts per Mini-Sentry, total of '''28''' Metal.
  
*Medium Ammo Pickup: Refills '''100''' Metal. (10 sec re-spawn)
+
; Dropped items
 
+
* Fallen [[Weapons]] from an Engineer: Amount equal to the Engineer's Metal at the time of death, ranging from '''1 to 200''' Metal. If the Engineer had no Metal, '''100''' Metal.
*Large Ammo Pickup: Refills '''200''' Metal (10 sec re-spawn)
+
* Fallen [[Weapons]] from other players: '''100''' Metal.
 
 
'''Debris:'''
 
 
 
*Metal scraps created by broken [[Sticky Bomb]]s: '''1''' Metal each
 
 
 
*Broken [[Electro Sapper]] parts: '''3''' Metal each, '''3''' parts per Electro Sapper, only comes from Sappers removed from a Dispenser, total of '''9''' Metal.
 
 
 
*Broken [[Dispenser]] parts: '''10''' Metal each, '''5''' parts per Dispenser, total of '''50''' Metal.
 
 
 
*Broken [[Teleporter]] parts: '''15''' Metal each, '''4''' parts per Teleporter, total of '''60''' Metal.
 
 
 
*Broken [[Sentry Gun]] parts: '''15''' Metal each, '''4''' parts per Sentry Gun, total of '''60''' Metal.
 
 
 
*Broken [[Combat Mini-Sentry]] parts: '''7''' Metal each, '''4''' parts per Mini-Sentry, total of '''28''' Metal.
 
 
 
'''Dropped Items:'''
 
 
 
*Fallen [[Weapons]] from an Engineer: Amount equal to the Engineer's Metal at the time of death, ranging from '''1 to 200''' Metal. If the Engineer had no Metal, '''100''' Metal.
 
 
 
*Fallen Weapon from other players: '''100''' Metal.
 
 
 
'''Other Sources:'''
 
 
 
*Dispensers:
 
**Level 1 - '''40''' Metal every 5 seconds
 
**Level 2 - '''50''' Metal every 5 seconds
 
**Level 3 - '''60''' Metal every 5 seconds
 
 
 
*[[Cart]]s: '''40''' Metal every 5 seconds (Note: Unlike normal Dispensers, the cart has infinite metal)
 
 
 
*Resupply Lockers: Refills to maximum, '''200''' Metal.
 
  
 +
; Other sources
 +
* [[Dispenser]]s
 +
** Level 1 – '''40''' Metal every 5 seconds
 +
** Level 2 – '''50''' Metal every 5 seconds
 +
** Level 3 – '''60''' Metal every 5 seconds
 +
* [[Cart]]s: '''40''' Metal every 5 seconds
 +
** ''Note'': unlike Dispensers, the cart has an infinite source of metal.
 +
* [[Resupply|Resupply Lockers]]: Refills to maximum, '''200''' Metal.
  
 +
== Gallery ==
 
<gallery>
 
<gallery>
Image:Smallammo.png|Small Ammo Pickup
+
Image:Smallammo.png|Small [[Ammo]] Pickup
Image:Mediumammo.png|Medium Ammo Pickup
+
Image:Mediumammo.png|Medium [[Ammo]] Pickup
Image:Largeammo.png|Large Ammo Pickup
+
Image:Largeammo.png|Large [[Ammo]] Pickup
Image:Resupplylocker.png|Resupply Locker
+
Image:Resupplylocker.png|[[Resupply|Resupply Locker]]
Image:Lvl1dispenser.png|Level 1 Dispenser
+
Image:Lvl1dispenser.png|Level 1 [[Dispenser]]
Image:Lvl2dispenser.png|Level 2 Dispenser
+
Image:Lvl2dispenser.png|Level 2 [[Dispenser]]
Image:Lvl3dispenser.png|Level 3 Dispenser
+
Image:Lvl3dispenser.png|Level 3 [[Dispenser]]
Image:Payloads.png|Carts
+
Image:Payloads.png|[[Carts]]
 
Image:Toolboxengineer cropped.png|Toolbox
 
Image:Toolboxengineer cropped.png|Toolbox
 
 
</gallery>
 
</gallery>
  
 +
== See also ==
 +
* [[Buildings]]
  
==See also==
+
{{Pickup Nav}}
*[[Buildings]]
+
{{Engineer Nav}}
 
 
 
 
{{Pickup_Nav|coluncolstate=uncollapsed}}
 
{{Engineer Nav|coluncolstate=collapsed}}
 
 
 
 
 
 
 
[[Category:Engineer]]
 

Revision as of 21:22, 9 September 2010

For the crafting material, see Crafting.
Metal
Metal
Pickup Type: Building & Ammo

Metal is a resource unique to the Engineer and is used in the construction, upgrade and repair of buildings. The Engineer spawns with 200 Metal out of a maximum possible 200. Metal can be acquired through various means:

Values

Ammo Boxes

All ammo crates have a 10 second respawn time.

  • Small Ammo Pickup: 41 Metal
  • Medium Ammo Pickup: 100 Metal
  • Large Ammo Pickup: 200 Metal
Debris
  • Metal scraps created by broken Sticky Bombs: 1 Metal each
  • Broken Electro Sapper parts: 3 Metal each, 3 parts per Electro Sapper, only comes from Sappers removed from a Dispenser, total of 9 Metal.
  • Broken Dispenser parts: 10 Metal each, 5 parts per Dispenser, total of 50 Metal.
  • Broken Teleporter parts: 15 Metal each, 4 parts per Teleporter, total of 60 Metal.
  • Broken Sentry Gun parts: 15 Metal each, 4 parts per Sentry Gun, total of 60 Metal.
  • Broken Combat Mini-Sentry parts: 7 Metal each, 4 parts per Mini-Sentry, total of 28 Metal.
Dropped items
  • Fallen Weapons from an Engineer: Amount equal to the Engineer's Metal at the time of death, ranging from 1 to 200 Metal. If the Engineer had no Metal, 100 Metal.
  • Fallen Weapons from other players: 100 Metal.
Other sources
  • Dispensers
    • Level 1 – 40 Metal every 5 seconds
    • Level 2 – 50 Metal every 5 seconds
    • Level 3 – 60 Metal every 5 seconds
  • Carts: 40 Metal every 5 seconds
    • Note: unlike Dispensers, the cart has an infinite source of metal.
  • Resupply Lockers: Refills to maximum, 200 Metal.

Gallery

See also