Difference between revisions of "Fire Axe"
(removing strategy) |
(→Damage and function times: Add third degree reference) |
||
Line 19: | Line 19: | ||
== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
+ | | identical = [[Third Degree]] | ||
+ | |||
| damage = yes | | damage = yes | ||
| base = 65 | | base = 65 |
Revision as of 20:48, 27 April 2012
“ | Murr hurr mphuphurrur, hurr mph phrr.
Click to listen
— The Pyro
|
” |
The Fire Axe is the default melee weapon for the Pyro. It is a stereotypical fireman's axe with a red axe head, silver edge, and a wooden handle.
Contents
Damage and function times
See also: Damage
Identical to: Third Degree
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 55-75 | |
Critical | 195 | |
Mini-crit | 75-101 | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Demonstration
Related achievements
Pyro
|
|
Update history
April 29, 2008 Patch (Gold Rush Update)
- Added new swing animations.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).