Difference between revisions of "SMG"

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{{Quotation|'''The Sniper'''|I'm running outta places to put holes in ya.|sound=Sniper_domination04.wav}}
 
{{Quotation|'''The Sniper'''|I'm running outta places to put holes in ya.|sound=Sniper_domination04.wav}}
  
The '''Submachine Gun''' (SMG) is the secondary weapon for the [[Sniper]] class. It deals a low amount of damage per round but has a high rate of fire and moderate accuracy (it fires 10 bullets per second). The Submachine Gun enables the Sniper to engage enemies at closer ranges in which the [[Sniper Rifle]] would be insufficient. The Submachine Gun suffers from a damage falloff over distance similar to the [[Pistol]] or [[Syringe Gun]]. It should be noted that in one of the promotional TF2 pictures, the Scout had a Submachine Gun as his primary weapon. However, this was changed during testing.
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The '''Submachine Gun''' (often abbreviated to '''SMG''') is the [[secondary]] weapon for the [[Sniper]] class. It appears to be a heavily modified Mauser machine [[Pistol]], with several parts resembling a WW2-era Submachine Gun.
  
Like the [[Pistol]] and [[Revolver]], the SMG fires a single, perfectly-accurate shot and then spreads, so long as the player firing it has waited 1.25 seconds between shots.
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This weapon deals a low amount of damage per round but has a high rate of fire and moderate accuracy (it fires 10 bullets per second). It enables the player to engage enemies at closer ranges in which the [[Sniper Rifle]] would be insufficient. The Submachine Gun suffers from a damage falloff over distance similar to the Pistol or [[Syringe Gun]].
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Like the Pistol and [[Revolver]], the SMG fires a single, perfectly-accurate shot and then spreads, so long as the player firing it has waited 1.25 seconds between shots.
  
 
==Damage==
 
==Damage==
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* Spread Recovery: 1.25
 
* Spread Recovery: 1.25
 
All times are in seconds. Times are approximate and determined by community testing.
 
All times are in seconds. Times are approximate and determined by community testing.
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==Previous Changes==
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*During the beta version, the SMG was a weapon for the [[Scout]].
  
 
== Trivia ==
 
== Trivia ==
* In the early version of the class lineup, the SMG was originally wielded by the [[Scout]].
 
 
* The Submachine Gun has a [[Normal weapon]] variant.
 
* The Submachine Gun has a [[Normal weapon]] variant.
* The Submachine Gun appears to be a heavily modified [http://www.justpistols.co.uk/hfcm712_002.jpg Mauser M712] machine Pistol, with several parts resembling the WW2-era MP40 Submachine Gun.
 
 
* The Submachine Gun is possibly a reference to [[Wikipedia:Simo Häyhä|Simo Häyhä]], a Finnish Sniper who at the battle of Kollaa received a 200 kill count (in additon to those made by his Sniping) with a Suomi KP/-31 Submachine Gun. He is known to have most record of kills in any major war. Unlike the Sniper, Simo Häyhä used ironsights to better conceal his profile.
 
* The Submachine Gun is possibly a reference to [[Wikipedia:Simo Häyhä|Simo Häyhä]], a Finnish Sniper who at the battle of Kollaa received a 200 kill count (in additon to those made by his Sniping) with a Suomi KP/-31 Submachine Gun. He is known to have most record of kills in any major war. Unlike the Sniper, Simo Häyhä used ironsights to better conceal his profile.
  

Revision as of 12:51, 30 September 2010

Template:Weapon infobox

I'm running outta places to put holes in ya.
The Sniper

The Submachine Gun (often abbreviated to SMG) is the secondary weapon for the Sniper class. It appears to be a heavily modified Mauser machine Pistol, with several parts resembling a WW2-era Submachine Gun.

This weapon deals a low amount of damage per round but has a high rate of fire and moderate accuracy (it fires 10 bullets per second). It enables the player to engage enemies at closer ranges in which the Sniper Rifle would be insufficient. The Submachine Gun suffers from a damage falloff over distance similar to the Pistol or Syringe Gun.

Like the Pistol and Revolver, the SMG fires a single, perfectly-accurate shot and then spreads, so long as the player firing it has waited 1.25 seconds between shots.

Damage

See also: Damage
  • Base: 8
  • Max Ramp Up: 150% (12 damage)
  • Max Fall Off: 50% (4 damage)
  • Point Blank: 8-12 (80-120/sec)
  • Medium Range: 4-6 (40-60/sec)
  • Long Range: 4-5 (40-50/sec)
  • Mini-Crit: 10.8
  • Critical hit: 24 (240/sec)

Medium range is defined as the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as battlement to battlement on 2Fort. Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.1
  • Reload: 1.1
  • Spread Recovery: 1.25

All times are in seconds. Times are approximate and determined by community testing.

Previous Changes

  • During the beta version, the SMG was a weapon for the Scout.

Trivia

  • The Submachine Gun has a Normal weapon variant.
  • The Submachine Gun is possibly a reference to Simo Häyhä, a Finnish Sniper who at the battle of Kollaa received a 200 kill count (in additon to those made by his Sniping) with a Suomi KP/-31 Submachine Gun. He is known to have most record of kills in any major war. Unlike the Sniper, Simo Häyhä used ironsights to better conceal his profile.

Gallery

See also