Difference between revisions of "Obtaining Pyro achievements"

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{{Show achievement|Pyro|Arsonist
|[[Image:Arsonist.png|64px]]
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| obtain-level = Easy
|'''Arsonist'''
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| obtain-text = Getting a Medic to ÜberCharge you will make this achievement much easier, especially when dealing with Sentry Guns. Otherwise, try to take out unguarded enemy Teleporters and Dispensers, or attack an Engineer who is just starting to set up, as buildings that are still under construction also count towards this achievement. While it is possible to circle-strafe active Sentry Guns, this only works reliably with Sentry Guns level 2 and below, don't even bother with level 3 Sentry Guns unless you're already behind them or they're being sapped. Try to edge Sentries if possible to avoid taking too much damage from them. If you're using the Flamethrower, try to use your [[compression blast]] to compromise level 3 Sentry Guns with their own rockets, though carrying the Backburner also assists in powering down buildings faster due to doing more damage. Destroying enemy Sappers with the [[Homewrecker]] count towards this achievement.
Destroy 50 Engineer buildings.
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}}
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{{Show achievement|Pyro|Attention Getter
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| obtain-level = Easy
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| obtain-text = Unlike the Flamethrower, the Flare Gun requires precise aim to hit a target. As flares travels in an arc, you must lead and aim above your intended target accordingly. On the defense, shooting flares at the Payload cart works very well, since you're bound to hit somebody if the entire enemy team is pushing it. Snipers make great targets for getting this achievement, since they usually stand still while aiming. Engineers working on their buildings are also prime targets as the Flare Gun can hit them from outside the range of Sentry Guns unless the Engineer is using a [[Wrangler]]. Heavies are also fairly easy to hit when their gun is spun up, and they are fairly large targets anyhow.
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}}
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{{Show achievement|Pyro|Baptism by Fire
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| obtain-level = Very Easy
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| obtain-text = Simply patrol areas with bodies of water and ignite any enemies you encounter, they will automatically head for the nearest body of water whenever they are ignited. Beware that the water has to be deep enough for them to completely submerge themselves, so certain bodies of water cannot put players out.
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}}
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{{Show achievement|Pyro|BarbeQueQ
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| obtain-level = Very Easy
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| obtain-text = While this achievement is largely out of your hands since it must be decided by the other player, eventually someone you are dominating will leave the server while you remain, so never leave a server where you are dominating other players. Try to avoid direct confrontation with the dominated player to cut down the chance of him taking his [[revenge]]. While you can get this achievement by dominating a player as any class and then switching to Pyro before he leaves the server, this carries its own dangers since that player may be playing a class that is strong against Pyros, like a Soldier or Heavy.
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}}
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{{Show achievement|Pyro|Burn Ward
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| obtain-level = Easy-Medium
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| obtain-text = Competent Medics will have an ÜberCharge ready before the [[setup]] phase ends, so try and set them on fire before they can activate them. Often, firing your Flare Gun at the gates right before setup ends (so that it passes the gates right as they open) will occasionally hit a Medic, though they often hide out of direct sight to avoid Snipers. Also, try ambushing charged Medics in chokepoints before they can activate their charge. Killing the Medic is not necessary to get this achievement, only setting them on fire, so you may get lucky by using the Flare Gun at a distance.
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}}
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{{Show achievement|Pyro|Camp Fire
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| obtain-level = Easy
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| obtain-text = Usually happens incidentally, simply ambush a group of enemies from behind in a busy area or chokepoint. You can also attempt to get this and Pyrotechnics at the same time by charging an enemy base with an ÜberCharging Medic. The kills do not have to all be within a limited amount of time, so if you want you can space out the kills and retreat if you start running low on health or ammo. The Backburner can make killing enemies faster, though not having the compression blast may also leave you vulnerable to Soldiers.
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}}
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{{Show achievement|Pyro|Clearcutter
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| obtain-level = Hard
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| obtain-text = See Lumberjack. On most maps it is very hard to survive long enough and find enough targets to safely get this achievement. One option is to go onto 24/7 servers running CTF maps like [[2Fort]] with the time and capture limits disabled or greatly extended, and play extremely conservatively while targeting Scouts and Spies trying to go for the Intelligence. Occasionally you may get lucky in Sudden Death melee fights and kill enough players to get this achievement.
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}}
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{{Show achievement|Pyro|Combined Fire
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| obtain-level = Easy-Medium
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| obtain-text = Just remember to switch to your Shotgun whenever someone moves outside of the range of your Flamethrower ([[Scout]]s particularly), and you should get this eventually. Remember to have your Shotgun as your quick-switch weapon, so that you can quickly hit ''Q'' to equip it. If a foe retreats out of Flamethrower range while firing at you (such as Soldiers, Engineers, and Spies), taking out your Shotgun should be the default course of action.
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}}
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{{Show achievement|Pyro|Controlled Burn
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| obtain-level = Easy
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| obtain-text = This should happen eventually after some time playing as a Pyro. Just stay around the control points and burn enemies, then let your team-mates finish them off or simply knock them off the point with compression blast. The [[Payload]] counts as a control point, so igniting enemies pushing it will count towards this achievement. If you can hide when the BLU team overpowers the defense and then ambush them from behind or above as they push the cart en masse, you can net a whole bunch of points at once. As a safer alternative, you can also shoot flares at the cart from a distance.
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}}
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{{Show achievement|Pyro|Cooking the Books
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| obtain-level = Easy
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| obtain-text = Simply camp the intelligence on a CTF map; the beginning of a round usually starts with Scouts rushing at the other team's intelligence before the Engineers can set up proper defenses. You do not have to kill the one carrying the intelligence, only ignite them, so you will not get points if another Pyro is carrying it.
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}}
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{{Show achievement|Pyro|Dance Dance Immolation
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| obtain-level = Medium
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| obtain-text = Keep an eye out for other players attempting to get various taunt achievements and light them up. You may also have luck hitting taunting enemies behind the gates in levels such as Gold Rush or Dustbowl if they stand too close during the setup phase. Also, enemies often taunt during [[humiliation]] after they have been defeated so try and be near enough to the front lines to take them out then. A Heavy eating a [[Sandvich]] also counts as a taunt, and he usually have low HP while doing it, so it will be easy to kill him and obtain this achievement.
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}}
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{{Show achievement|Pyro|Dead Heat
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| obtain-level = Easy-Medium
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| obtain-text = Usually an enemy will already be on fire from your Flamethrower and close to death from burning when he kills you, so hope that you did enough damage to kill him in time. If you're fighting an enemy Pyro, there's a chance you'll both flame each other to death due to the lag time of the flames, though this largely depends on which flamethrower each Pyro is carrying, as the Backburner does more damage and can leave one Pyro with considerably more health than the other.
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}}
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{{Show achievement|Pyro|Fire and Forget
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| obtain-level = Easy-Medium
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| obtain-text = This one should come eventually after some time playing as a Pyro. Just try and get in as much fire damage as possible before you are taken down. It may also help to grab any medkits in an area beforehand (or attack in places devoid of them), as well as going after groups that do not have any Medics, Pyros, or Snipers with them, so that there are no nearby sources of healing, compression blast, or [[Jarate]], respectively.
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}}
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{{Show achievement|Pyro|Fire Chief
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| obtain-level = Easy
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| obtain-text = A grind achievement, this should happen eventually after some time playing as a Pyro. Use the same tactics as ''Firefighter'' and apply them to the same situations.
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}}
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{{Show achievement|Pyro|Firefighter
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| obtain-level = Easy
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| obtain-text = Simply play Pyro over a period of time and you will get this achievement eventually. Remember that you have to get kills, not assists, so always try to finish off players whenever possible. Play to your strengths and kill Scouts and Spies, and always fight enemies on your own terms by ambushing them from unexpected places and in enclosed areas where they cannot run away as easily.
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}}
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{{Show achievement|Pyro|Firewall
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| obtain-level = Very Easy
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| obtain-text = Hang around friendly Sentry Gun nests in high-action choke points on maps such as [[Dustbowl]] and [[Gold Rush]], where the Spies will come along more frequently. Watch the kill reports for Sappers, and spray around randomly with your Flamethrower if you see Sappers appear on the buildings. Listening for friendly Engineers reporting that someone is sapping one of their buildings is also a very useful warning. Remember that some Spies may refuse to decloak to sap buildings if you patrol the area too closely, so try to occasionally wander away to coax them into revealing themselves, and jump them when they least expect it.
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}}
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{{Show achievement|Pyro|Firewatch
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| obtain-level = Easy-Medium
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| obtain-text = Inattentive Snipers are often irresistible targets for many Pyros, though getting to their perches can be challenging. This achievement is significantly easier with the Flare Gun, which allows you to ignite the Snipers at long range, although attempting this too frequently may result in the Sniper deliberately targeting you. Strafe and duck a lot to make yourself a harder target, and try to fire from cover, or from an angle outside of his view. This is particularly easy in 2Fort; simply stand on the battlements and aim at the height level of the top of the two door frames to have the optimum range. Note that the [[Huntsman]] does not have a scope, so be sure to target Snipers that have the default Sniper Rifle.
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}}
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{{Show achievement|Pyro|Freezer Burn
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| obtain-level = Very Easy
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| obtain-text = Just kill an enemy with any of your weapons and taunt over their body immediately upon their death. If you're quick at switching weapons, you don't have to use different weapons for the different taunts. Simply try to kill lone enemies to reduce the chances of being ambushed as you taunt. Spies and Scouts attempting to infiltrate your base are the easiest to get this achievement for. You don't have to show all three of your taunts to a single person or in a single life, simply provide freeze shots of your three taunts.
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}}
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{{Show achievement|Pyro|Got A Light?
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| obtain-level = Medium-Hard
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| obtain-text = Try to get a Spy who is attempting to get the "For Your Eyes Only" achievement. Most Spies will be cautious about getting this achievement and will only attempt it if they are sure that they will be safe for the duration of the taunt, so make sure to stay hidden until you see them taunt, or try to camp a lone teammate from a distance and hit the Spy with your Flare Gun.
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}}
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{{Show achievement|Pyro|Hot on Your Heels
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| obtain-level = Easy
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| obtain-text = Ambush enemies and try to circle-strafe behind them if they turn to face you. If you can get behind a Medic healing another player, make sure to burn through the Medic first; if you are lucky, his patient will not notice until it is too late. Inattentive Snipers are also good target, provided you can sneak your way behind them. The [[Backburner]] makes this achievement easier, due to getting guaranteed crits from behind. Classes that are weak against Pyros (like Scouts and Spies) will often turn to run away if they encounter you, presenting their backs for you to attack.
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}}
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{{Show achievement|Pyro|Hot Potato
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| obtain-level = Very Easy
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| obtain-text = The compressed air blast from your Flamethrower can be a bit tricky to time at first, especially in high-latency servers, but practice makes perfect. Demoman explosives, especially sticky traps, are easy to blow away, so rolling away sticky carpets can net you lots of points. Just don't stand to close, lest the Demoman decides to detonate them in your face. Projectiles that you can reflect are: baseballs (from the Sandman), Soldier rockets, flares, Demoman bombs (both pipes and stickies), Sentry Gun rockets, Jarate, and arrows.
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}}
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{{Show achievement|Pyro|Hotshot
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| obtain-level = Hard
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| obtain-text = There are two challenges to getting this achievement: learning how to deflect rockets back at the Soldier who fired them, and actually deflecting a Critical rocket when it appears. Once you learn how to alter the trajectory of a rocket, start specifically targeting Soldiers and you will eventually deflect a Crit. Watching for Soldiers who have been Übered by the Kritzkrieg makes this easier: if you can coax him to fire at you, you will have a perfect opportunity to return his Crit rocket. Alternatively, you can attack a Soldier at close-range, causing him to aim his rockets nearby and thus hurting himself. If you're lucky, he might fire a Crit and suicide, giving you the kill credit and achievement. Also if ''you'' are Kritzkrieged and reflect a rocket, it becomes Critical, and still counts toward the achievement. While this can be done against Soldiers with the [[Direct Hit]], normal rockets make this achievement easier since they move slower and the larger radius means you can still kill the Soldier even if your aim is slightly off.
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}}
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{{Show achievement|Pyro|I Fry
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| obtain-level = Very Easy
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| obtain-text = Routine Spy checks should get you this eventually. Simply puff any teammates that are acting strangely, and you will inevitably reveal a Spy. However, be sure to check all your teammates occasionally since experienced Spies can imitate your teammates fairly well.
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}}
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{{Show achievement|Pyro|Lumberjack
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| obtain-level = Medium
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| obtain-text = Use the 'Q' key to quick-switch between your axe and Flamethrower; use the Flamethrower to do the bulk of your damage, then switch to the axe to finish off opponents quickly. Play cautiously and retreat for health if your enemy has the upper hand. The [[Axtinguisher]] makes this achievement easier, especially if combined with the "Puff and Sting" tactic (see [[Pyro strategy]] for more information). If Spy-checking, taking out your Axe to add insult to injury after igniting them can get this achievement relatively quickly and safely. Going for easy kills and lone targets (such as Scouts and Medics, as well as ambushing Snipers and Spy-checking) also helps. This achievement can also be obtained in Sudden Death melee battles.
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}}
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{{Show achievement|Pyro|Makin' Bacon
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| obtain-level = Medium-Hard
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| obtain-text = The Heavy's Minigun will shred Pyros from the front, so try to take an alternate route and ambush them, or attack them at the same time as another teammate to decrease the chances that the Heavy will focus on you. Heavies will almost always have a Medic following them, so be sure to take them out first. Remember to circle-strafe around Heavies to avoid their Minigun, and try to also jump around to throw off their aim. Assists count towards this achievement, so when you see an enemy Heavy under fire try and get in the last shot. The Backburner can make getting this achievement significantly easier due to its higher raw damage and guaranteed Crits from behind.
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}}
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{{Show achievement|Pyro|Next of Kindling
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| obtain-level = Very Easy
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| obtain-text = This should happen eventually after some time playing as a Pyro. Try and ambush the pair from behind to increase your chances of setting them on fire before you are killed. As with all ignite achievements, this will not work if the Medic is healing another Pyro. As always, killing the pair is optional (but helpful), you need only set them on fire.
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}}
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{{Show achievement|Pyro|OMGWTFBBQ
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| obtain-level = Medium-Hard
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| obtain-text = Use the Shotgun or Flare Gun taunt to create a [[Hadouken]]. Stand by the gates at start up, or ambush a Sniper that isn't aware of his surroundings. Occasionally, you may also find a lone Engineer or Heavy who is ignoring his surroundings, or even another player attempting to kill someone else with a taunt. On certain maps with indoor vantage points with small openings (such as the lofts overlooking the final point on [[Badwater Basin]] or the buildings overlooking the points on the first two stages of [[Pipeline]]), ambushing distracted Soldiers, Demos, and Snipers can be easier since you can perform the taunt right behind or next to the opening (depending on whether they're moving forward/backward or left/right) and let them strafe into your attack. But beware that because that the Pyro does make mumbling sounds while executing the taunt, it might alert your victim and result in your death instead.
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}}
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{{Show achievement|Pyro|Pilot Light
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| obtain-level = Easy-Medium
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| obtain-text = Keep on the lookout for Soldiers trying to reach high places, such as the battlements on 2Fort. They'll have to rocket-jump to get there, and that's your chance to light them up. Incidentally, reflecting a rocket back at an enemy Soldier with the compression blast and then igniting him also counts towards this achievement. If you see a Soldier rocket-jumping at a distance, you can also try to ignite him with the Flare Gun.
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}}
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{{Show achievement|Pyro|Plan B
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| obtain-level = Medium
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| obtain-text = Simply prowl bodies of water, and try to kill anyone who jumps in. Use your Shotgun on anyone that enters the water, and keep the axe handy if they get close. You can also ambush enemies near water and ignite them, then pushing them in and chasing them. Defending the underwater areas in Well may also help. Remember that the Flare Gun does not work underwater and the Axtinguisher does reduced damage to enemies that are not on fire, so be sure to carry the Shotgun and Fire Axe. Depending on the location, sometimes enemies who jump into the water will have already been injured, making them easy to finish off.
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}}
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{{Show achievement|Pyro|Pyromancer
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| obtain-level = Easy
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| obtain-text = This should happen eventually after a long time playing as a Pyro. The [[Backburner]] is a better choice if you're going for raw damage, and the Critical hits help as well if you can attack from behind. [[Gold Rush]] is a good map choice for ramping up damage, as players are often forced into choke points with plenty of ambush spots. Note that this is 1 million points of ''fire'' damage, so using your Shotgun or melee weapons to damage, kill, or finish off enemies will not add to this score.
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}}
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{{Show achievement|Pyro|Pyrotechnics
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| obtain-level = Medium
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| obtain-text = Find a Medic trying to get the Autoclave achievement, or one with a full Über who needs to make a push. In general, charging an enemy choke point should usually result in at least a couple of kills unless you get unlucky (an enemy Pyro uses his compression blast or multiple Sentry Guns push you away).
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}}
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{{Show achievement|Pyro|Second-Degree Burn
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| obtain-level = Very Easy
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| obtain-text = This one should be fairly straightforward if you work in a pack of two or more Pyros, and should happen fairly frequently in large games. Use your Shotgun or [[Axtinguisher]] to finish off players who have been ignited by a friendly Pyro, or simply charge a crowded area with a friendly Pyro, one or both of you will hopefully kill something in the confusion that results.
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}}
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{{Show achievement|Pyro|Spontaneous Combustion
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| obtain-level = Very Easy
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| obtain-text = Look for telltale puffs of smoke or shimmering and chase down your target in his probable hiding area. Puff flames into corners and hidden recesses, or patrol narrow chokepoints frequently with your Flamethrower ready. It may also help when playing on a [[control point]] map to immediately flame the area around the setup gates as soon as they open, and to block narrow passageways throughout the match. Consistently checking areas where Spies often try to hide to recharge their [[Cloak and Dagger]] will often reveal Spies.
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}}
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{{Show achievement|Pyro|Trailblazer
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| obtain-level = Medium
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| obtain-text = This is not a difficult achievement, but it may take a while. Whenever you take out an Engineer's nest, try to leave their exit intact. A good place to check is the sewers in 2Fort. Assuming no teammates come over to destroy it, sooner or later an enemy will teleport in. It is fairly simple to incinerate them before they even realize what is going on, especially if you stand behind the teleporter and use the Backburner (though beware, telecamping is looked down upon by many players). Otherwise, look for the telltale glowing trail to identify players who have recently teleported. Rushing choke points or forward staging points while on defense is a good way to net points for this as enemy Engineers often set up Teleporters nearby, although you should always beware of Sentry Guns. Upgraded Teleporters charge faster, but will still have the sparkle effect on a player for the full 10 seconds, allowing you to burn many players if they use an upgraded teleporter in quick succession.
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}}
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{{Show achievement|Pyro|Weenie Roast
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| obtain-level = Medium
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| obtain-text = Play on a map that suits Scout rushing and defend a choke point as they come through; [[Granary]] and [[2Fort]] are ideal choices. This may also happen incidentally at the beginning of CP and CTF maps. Should you have trouble encountering two Scouts at the same time, try igniting and chasing away one and then looking for a second one to ignite before the first one puts himself out or succumbs to the flames. As enemies only burn for ten seconds after you ignite them, a lot of this achievement is based on luck and circumstance.
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}}
  
'''Difficulty''': Easy
 
 
'''How to:''' Getting a Medic to ÜberCharge you will make this achievement much easier, especially when dealing with Sentry Guns. Otherwise, try and be the one who takes out unguarded enemy Teleporters and Dispensers, or attack an Engineer who is just starting to set up, as buildings that are still under construction also count towards this achievement. While it is possible to circle-strafe active Sentry Guns, this only works reliably with level 1 Sentry Guns and is even money with level 2 sentries; don't even bother with level 3 Sentry Guns unless you're already behind them or they're being sapped. Against level 3 Sentry Guns, try to edge them if possible. If you're using the Flamethrower, try to use your compression blast to compromise level 3 Sentry Guns with their own rockets, though carrying the Backburner also assists in powering down buildings faster due to doing more damage. It should also be noted that enemy Sappers destroyed by the [[Homewrecker]] count towards this achievement.
 
|}
 
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{|
 
|[[Image:attention getter.png|64px]]
 
|'''Attention Getter'''
 
Ignite 100 enemies with the Flare Gun.
 
 
'''Difficulty''': Easy
 
 
'''How to:''' Unlike the Flamethrower, the Flare Gun requires precise aim to hit a target. Also, the flare travels in an arc, so compensate for distance. Just pop a flare at an enemy every so often and you should get this achievement eventually. On the defense, shooting flares at the Payload cart works very well, since you're bound to hit somebody if the entire enemy team is pushing it. Snipers make great targets for getting this achievement, since they usually stand still while aiming and Snipers using the default Sniper Rifle will have trouble aiming while on fire, forcing them to retreat and making things easier for your team. Engineers working on their buildings are also prime targets as the Flare Gun can hit targets from outside the range of Sentry Guns. Heavies are also fairly easy to hit when their gun is spun up, and they are fairly large targets anyhow.
 
|}
 
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{|
 
|[[Image:Baptism by fire.png|64px]]
 
|'''Baptism by Fire'''
 
Force 10 burning enemies to jump into water.
 
 
'''Difficulty''': Easy
 
 
'''How to:''' Stay around the center of either [[2Fort]] or [[Well]] and flame enemies. If you want to "help" them along, use your Flamethrower's [[compression blast]] to shove them into the water after igniting them, though this should generally be unnecessary as most players will automatically head for the nearest body of water whenever they are ignited. If you want, you can follow them into the water with your Shotgun or [[Fire Axe]] for 'Plan B'.
 
|}
 
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{|
 
|[[Image:Barbequeq.png|64px]]
 
|'''BarbeQueQ'''
 
Cause a [[Domination|dominated]] player to leave the server.
 
 
'''Difficulty''': Easy
 
 
'''How to:''' Eventually a player you are dominating will leave the server while you remain so never leave a server where you are dominating other players. Duel maps are ideal. Try to avoid direct confrontation with the dominated player to cut down the chance of him taking his [[revenge]]. While you can get this achievement by dominating a player as any class and then switching to Pyro before he leaves the server, this carries its own dangers since that player may be playing a class that is strong against Pyros, like a Soldier or Heavy. Spy-checking and then taunting Spies in their freeze shot may also make this go faster.
 
|}
 
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{|
 
|[[Image:Burn ward.png|64px]]
 
|'''Burn Ward'''
 
Ignite 3 Medics that are ready to deploy an ÜberCharge.
 
 
'''Difficulty''': Easy/Medium
 
 
'''How to:''' Most competent Medics will have an ÜberCharge ready before the [[setup]] phase ends. Try and set them on fire before they can activate them. Often, firing your Flare Gun at the gates right before setup ends (so that it passes the gates right as they open) will occasionally hit a Medic, though they often hide behind walls to avoid Snipers. Also, try ambushing charged Medics in chokepoints before they can activate their charge. Killing the Medic is not necessary to get this achievement, only setting them on fire, so you may get lucky by using the Flare Gun at a distance; however, killing the Medic is always preferable.
 
|}
 
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{|
 
|[[Image:Camp fire.png|64px]]
 
|'''Camp Fire'''
 
Kill 3 enemies in a row, all within the same area.
 
 
'''Difficulty''': Easy
 
 
'''How to:''' Usually happens incidentally. Ambush a group of enemies from behind in a busy area or chokepoint. You can also attempt to get this and Pyrotechnics at the same time by charging an enemy base with an ÜberCharging Medic. The kills do not have to all be within a limited amount of time, so if you want you can space out the kills and retreat if you start running low on health or ammo.
 
|}
 
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{|
 
|[[Image:Clearcutter.png|64px]]
 
|'''Clearcutter'''
 
Kill 6 people with your axe in one life.
 
 
'''Difficulty''': Hard
 
 
'''How to:''' See Lumberjack. On most maps it is very hard to survive long enough and find enough targets to safely get this achievement. One option is to go onto 24/7 servers running CTF maps like [[2Fort]] with the time and capture limits disabled or greatly extended, and play extremely conservatively while targeting Scouts and Spies trying to go for the Intelligence.
 
|}
 
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{|
 
|[[Image:Combined fire.png|64px]]
 
|'''Combined Fire'''
 
Use your Shotgun to finish off 20 players you've ignited.
 
 
'''Difficulty''': Medium
 
 
'''How to:''' Just remember to switch to your Shotgun whenever someone moves outside of the range of your Flamethrower ([[Scout]]s particularly), and you should get this eventually. To make the process easier, first take out your Shotgun, then your Flamethrower again and you use the 'Q' button (PC) to switch quickly between the two. If a foe retreats out of Flamethrower range while firing at you (such as Soldiers, Engineers, and Spies), taking out your Shotgun should be the default course of action. You must use the [[Shotgun]], the [[Flare Gun]] does not count.
 
|}
 
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{|
 
|[[Image:Controlled burn.png|64px]]
 
|'''Controlled Burn'''
 
Ignite 50 enemies capturing one of your control points.
 
 
'''Difficulty''': Easy
 
 
'''How to:''' This should happen eventually after some time playing as a Pyro. Just stay around the control points and burn enemies, then let your team-mates finish them off or simply knock them off your point with [[compression blast]] if you have the default Flamethrower equipped. Note - The [[Payload]] counts as a control point, so igniting enemies pushing it will count towards this achievement. If you can hide when the BLU team overpowers the defense and then ambush them from behind or above as they push the cart en masse, you can net a whole bunch of points at once. As a safer alternative, you can continuously shoot flares at the cart from a distance.
 
|}
 
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{|
 
|[[Image:Cooking the books.png|64px]]
 
|'''Cooking the Books'''
 
Ignite 5 enemies carrying your intelligence.
 
 
'''Difficulty''': Easy/Medium
 
 
'''How to:''' Defend the intelligence on any CTF map. The beginning of the round usually starts with a [[Rush|Scout rush]]. For the rest of the round, simply guard the area around intelligence personally. In [[2Fort]], cover the two exits when you receive the taken intelligence alert by standing in the main upper area overlooking the plaza. You do not have to kill the one carrying the intelligence, only ignite them, so you will not get points if another Pyro is carrying it.
 
|}
 
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{|
 
|[[Image:dance dance immolation.png|64px]]
 
|'''Dance Dance Immolation'''
 
Kill 3 enemies while they're taunting.
 
 
'''Difficulty''': Medium
 
 
'''How to:''' Keep an eye out for other players attempting to get various achievements such as "Out of the Park" or "Show Trial", and light them up. You may also have luck hitting taunting enemies behind the gates in levels such as Gold Rush or Dustbowl if they stand too close during the setup phase. Also, enemies often taunt during [[humiliation]] after they have been defeated so try and be near enough to the front lines to take them out then. Note: Heavy eating a [[Sandvich]] also counts as a taunting one and he usually have low HP while doing it, so it will be easy to kill him and obtain this achievement.
 
|}
 
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{|
 
|[[Image:Dead heat.png|64px]]
 
|'''Dead Heat'''
 
Kill an enemy in the same second that he kills you.
 
 
'''Difficulty''': Medium
 
 
'''How to:''' Usually an enemy will already be on fire from your Flamethrower and close to death from burning when he kills you. Just hope that you did enough damage to kill him in time. This should happen eventually after a while. Additionally, if you're fighting an enemy Pyro, there's a chance you'll both flame each other to death due to the lag time of the flames. Beware, though, that if your opponent is carrying the Backburner and you are not, the chances of this happening are somewhat lower, due to the Backburner being able to do more damage, meaning that your opponent will almost always have enough health left over after the battle unless they have been previously wounded.
 
|}
 
----
 
{|
 
|[[Image:Fire and forget.png|64px]]
 
|'''Fire and Forget'''
 
Kill 15 players while you're dead.
 
 
'''Difficulty''': Medium
 
 
'''How to:''' This one should come eventually after some time playing as a Pyro. Just try and get in as much fire and Shotgun damage as possible before you are taken down. It may also help to grab any medkits and destroy any Dispensers in an area beforehand (or attack in places devoid of them), as well as going after groups that do not have any Pyros, Medics, and Snipers with them, so that there are no nearby sources of healing, [[compression blast]], or [[Jarate]].
 
|}
 
----
 
{|
 
|[[Image:Fire chief.png|64px]]
 
|'''Fire Chief'''
 
Kill 1000 enemies.
 
 
'''Difficulty''': Easy
 
 
'''How to:''' This should happen eventually after some time playing as a Pyro. Duel maps may speed up the process.
 
|}
 
----
 
{|
 
|[[Image:Firefighter.png|64px]]
 
|'''Firefighter'''
 
Kill 500 enemies.
 
 
'''Difficulty''': Easy
 
 
'''How to:''' This should happen eventually after some time playing as a Pyro. Duel maps may speed up the process.
 
|}
 
----
 
{|
 
|[[Image:Firewall.png|64px]]
 
|'''Firewall'''
 
Ignite 5 Spies who have an Electro Sapper on a friendly building.
 
 
'''Difficulty''': Very Easy
 
 
'''How to:''' Hang around friendly Sentry Gun nests in high-action choke points on maps such as [[Dustbowl]] and [[Gold Rush]], where the Spies will come along more frequently. Watch the kill reports for Sappers, and spray around randomly with your Flamethrower if you see Sappers appear on the buildings. Listening for friendly Engineers reporting that someone is sapping one of their buildings is also a very useful warning.
 
|}
 
----
 
{|
 
|[[Image:firewatch.png|64px]]
 
|'''Firewatch'''
 
Ignite 10 Snipers while they are zoomed in.
 
 
'''Difficulty''': Easy/Medium
 
 
'''How to:''' Inattentive Snipers are often irresistible targets for many Pyros, though getting to their Sniper spots ranges from easy to very hard, depending on whether or not the route has hiding places and [[Sentry gun|Sentry Gun]]s (the majority of times it will). [[2Fort]] is a great place to do this, because if a Sniper is on top of the battlements, the only way to approach him is from behind or from the side, outside of his field of view when scoped in. Just be sure he doesn't spot you before you attempt to attack, so take an alternate route such as the sewers. Another good map for ambushing Snipers if you are on defense is the central building in [[Gold Rush]] stage 2. This achievement is significantly easier with the [[Flare Gun]], which allows you to ignite the Snipers at long range, although standing in the Sniper's field of view carries its own dangers. Strafe and duck a lot to make yourself a harder target, and try to fire from cover, or from an angle outside of his view. This is particularly easy in 2fort; simply stand on the battlements and aim at the height level of the top of the two door frames to have the optimum range. Note that the [[Huntsman]] does not have a scope, so be sure to target Snipers that have the default Sniper Rifle.
 
|}
 
----
 
{|
 
|[[Image:Freezer burn.png|64px]]
 
|'''Freezer Burn'''
 
Provide enemies with freezecam shots of each of your taunts.
 
 
'''Difficulty''': Easy
 
 
'''How to:''' Just kill an enemy with any of your weapons and taunt over their body immediately upon their death. If you quick switch, you may not even have to use different weapons for the different taunt animations. Just watch out for other enemies that may come to kill you. Spies and Scouts attempting to infiltrate your base are the easiest to get this achievement for. You don't have to show all three of your taunts to a single person, simply have any three (or less) people witness you taunting in the freezecam with different weapons.
 
|}
 
----
 
{|
 
|[[Image:Got a light.png|64px]]
 
|'''Got A Light?'''
 
Ignite an enemy Spy while he's flicking a cigarette.
 
 
'''Difficulty''': Medium/Hard
 
 
'''How to:''' The easiest way to get this is to have an enemy cooperate, or try to get a Spy who is attempting to get the "For Your Eyes Only" achievement. However, most Spies will be cautious about getting this achievement and will only attempt it if they are sure that they will be safe for the duration of the taunt, so make sure to stay hidden until you see them taunt.
 
|}
 
----
 
{|
 
|[[Image:hot on your heels.png|64px]]
 
|'''Hot on Your Heels'''
 
Kill 50 enemies with your Flamethrower, from behind.
 
 
'''Difficulty''': Easy
 
 
'''How to:''' Ambush enemies and try to stay behind them if they turn to face you. If you can get behind a Medic healing another player, make sure to burn through the Medic first. If you are lucky, the person getting healed will not notice until it is too late. Inattentive Snipers are also good target. Since you should be killing most enemies this way, the kills should rack up quickly. The [[Backburner]] makes this achievement easier. Classes that are weak against Pyros (like Scouts and Spies) will also sometimes turn around to run away if they encounter you, presenting their backs for you to attack.
 
|}
 
----
 
{|
 
|[[Image:Hot potato.png|64px]]
 
|'''Hot Potato'''
 
Reflect 100 projectiles with your compressed air blast.
 
 
'''Difficulty''': Easy
 
 
'''How to:''' The compressed air blast from your Flamethrower can be a bit tricky to time at first, especially in high-latency servers, but practice makes perfect. The Demoman's sticky bombs make it easy for you to air blast, so rolling away sticky carpets can net you lots of points. Just don't stand to close, lest the Demoman decides to detonate them in your face. The projectiles that you can reflect are: Sticky Bombs, Pipe Bombs, Rockets, Sentry Gun Rockets, Jarate, Huntsman Arrows, and Flare Gun flares.
 
|}
 
----
 
{|
 
|[[Image:Hotshot.png|64px]]
 
|'''Hotshot'''
 
Kill a Soldier with a reflected [[Critical hit|critical]] rocket.
 
 
'''Difficulty''': Hard
 
 
'''How to:''' There are two challenges to getting this achievement: learning how to deflect rockets back at the Soldier who fired them, and actually deflecting a Critical rocket when it appears. Once you learn how to alter the trajectory of a rocket, start specifically targeting Soldiers and you will eventually deflect a Crit. Watching for Soldiers who have been Übered by the Kritzkrieg makes this easier: if you can coax him to fire at you, you will have a perfect opportunity to return his Crit rocket. Alternatively, you can attack a Soldier at close-range, causing him to aim his rockets nearby and thus hurting himself. If you're lucky, he might fire a Crit and suicide, thus giving you the kill credit and the achievement. Also if ''you'' are Kritzkrieged and reflect a rocket, it becomes Critical, and still counts toward the achievement. While this can be done against Soldiers with the [[Direct Hit]], normal rockets make this achievement easier since they move slower and the larger radius means you can still kill the Soldier even if your aim is slightly off.
 
|}
 
----
 
{|
 
|[[Image:i fry.png|64px]]
 
|'''I Fry'''
 
Ignite 10 disguised Spies.
 
 
'''Difficulty''': Very Easy
 
 
'''How to:''' Routine Spy checks should get you this eventually.
 
|}
 
----
 
{|
 
|[[Image:Lumberjack.png|64px]]
 
|'''Lumberjack'''
 
Kill 3 people with your axe in one life.
 
 
'''Difficulty''': Medium
 
 
'''How to:''' Use the 'Q' key (PC) to quick-switch between your axe and Flamethrower to finish off opponents quickly. Play it cautiously and retreat for health if your enemy has the upper hand. The [[Axtinguisher]] makes this achievement easier, especially if combined with the "Puff and Sting" tactic. If [[Spy-checking]], taking out your Axe to add insult to injury after igniting them can get this achievement relatively quickly and safely, so long as they're not carrying an [[Ambassador]]. Going for easy kills and lone targets (such as Scouts and Medics, as well as ambushing Snipers and Spy-checking) also helps. Also, going on a melee only server can be a good way to get this.
 
|}
 
----
 
{|
 
|[[Image:makin' bacon.png|64px]]
 
|'''Makin' Bacon'''
 
Kill 50 Heavies with your Flamethrower.
 
 
'''Difficulty''': Medium/Hard
 
 
'''How to:''' The Heavy's Minigun will shred Pyros from the front, so try to take an alternate route and ambush them, or attack them at the same time as another teammate to decrease the chances that the Heavy will focus on you. Heavies will almost always have a Medic following them, so be sure to take them out first. However if you have a [[Backburner]] equipped, the Crits will overpower the healing power of the [[Medigun]] as if it wasn't activated, and the additional damage also helps. Nevertheless, taking out the Medic first is the biggest aid to your team. Remember to circle-strafe around Heavies to avoid their Minigun. Assists count towards this achievement so when you see an enemy Heavy under fire, try and get in the last shot. At a count of 50 points, this achievement will take some time so stick with it. The Backburner can make getting this achievement significantly easier.
 
|}
 
----
 
{|
 
|[[Image:Next of kindling.png|64px]]
 
|'''Next of Kindling'''
 
Ignite an enemy, and the Medic healing him.
 
 
'''Difficulty''': Very Easy
 
 
'''How to:''' This should happen eventually after some time playing as a Pyro. Try and ambush the pair from behind to increase your chances of setting them on fire before you are killed. As with all ignite achievements, this will not work if the Medic is healing another Pyro. As always, killing the pair is optional (but helpful), you need only set them on fire.
 
|}
 
----
 
{|
 
|[[Image:OMGWTFBBQ.png|64px]]
 
|'''OMGWTFBBQ'''
 
Kill an enemy with a taunt.
 
 
'''Difficulty''': Medium - Hard
 
 
'''How to:''' Use the Shotgun or Flare Gun taunt to create a [[Hadouken]]. It's an instant kill if it connects, but it leaves you vulnerable as the animation plays. Stand by the gates at start up, or ambush a Sniper that isn't aware of his surroundings. Occasionally, you may also find a lone Engineer or Heavy who is ignoring his surroundings, or even another player attempting to kill someone else with a taunt. On certain maps with indoor vantage points with small openings (such as the lofts overlooking the final point on [[Badwater Basin]] or the buildings overlooking the points on the first two stages of [[Pipeline]]), ambushing distracted Soldiers, Demos, and Snipers can be easier since you can perform the taunt right behind or next to the opening (depending on whether they're moving forward/backward or left/right) and let them strafe into your attack. But beware that because that the Pyro does make mumbling sounds while executing the taunt, it might alert your victim and result in your death instead.
 
 
Performing a taunt kill during the 15 seconds of humiliation time (once the round has ended) does not count towards the achievement. It must be performed during normal play and will not count if done during [[humiliation]].
 
|}
 
----
 
{|
 
|[[Image:Pilot light.png|64px]]
 
|'''Pilot Light'''
 
Ignite a rocket-jumping Soldier while he's in midair.
 
 
'''Difficulty''': Medium
 
 
'''How to:''' Keep on the lookout for Soldiers trying to reach high places, such as the battlements on 2Fort. They'll have to rocket-jump to get there, and that's your chance to light them up. Incidentally, reflecting a rocket back at an enemy Soldier with the compression blast and then igniting him also counts towards this achievement.
 
|}
 
----
 
{|
 
|[[Image:plan b.png|64px]]
 
|'''Plan B'''
 
Kill 10 enemies while you're both underwater.
 
 
'''Difficulty''': Medium
 
 
'''How to:''' Go to 2Fort and hang around in the water under the bridge. Use your Shotgun on anyone that enters the water, and keep the axe handy if they get close. When up top, chase after enemies who jump in from above. Defending the underwater areas in Well may also help. This achievement is far easier with the default Shotgun and Fire Axe equipped, as the Flare Gun does not work underwater and the Axtinguisher does reduced damage to enemies that are not on fire. Incidentally, on 2Fort, enemies that get knocked into the water will sometimes have been damaged from a previous engagement, which may make things easier for you.
 
|}
 
----
 
{|
 
|[[Image:Pyromancer.png|64px]]
 
|'''Pyromancer'''
 
Do 1 million points of total fire damage.
 
 
'''Difficulty''': Easy
 
 
'''How to:''' This should happen eventually after a very long time playing as a Pyro. The [[Backburner]] is a better choice if you're going for raw damage, and the Critical hits help as well if you can attack from behind. [[Gold Rush]] is a good map choice for ramping up damage, as players are often forced into choke points with plenty of ambush spots. Note that this is 1 million points of ''fire'' damage, so using your Shotgun or melee weapons to damage, kill, or finish off enemies will not add to this score.
 
|}
 
----
 
{|
 
|[[Image:Pyrotechnics.png|64px]]
 
|'''Pyrotechnics'''
 
Kill 3 enemies in a single ÜberCharge.
 
 
'''Difficulty''': Medium
 
 
'''How to:''' Find a Medic trying to get the Autoclave achievement, or one with a full Über who needs to make a push. In general, charging an enemy choke point should usually result in at least a couple of kills unless you get unlucky (an enemy Pyro uses his compression blast or multiple Sentry Guns push you away).
 
|}
 
----
 
{|
 
|[[Image:Second degree burn.png|64px]]
 
|'''Second-Degree Burn'''
 
Kill a burning enemy who was ignited by another Pyro.
 
 
'''Difficulty''': Easy
 
 
'''How to:''' This one should be fairly straightforward if you work in a pack of two or more Pyros, and should happen fairly frequently in large games. Use your Shotgun or [[Axtinguisher]] to finish off players who he has ignited, or simply charge a crowded area with a friendly Pyro, one or both of you will hopefully kill something in the confusion that results.
 
|}
 
----
 
{|
 
|[[Image:Spontaneous combustion.png|64px]]
 
|'''Spontaneous Combustion'''
 
Ignite 10 cloaked Spies.
 
 
'''Difficulty''': Very Easy
 
 
'''How to:''' Look for the telltale puffs of smoke and chase down your target in his probable hiding area. Otherwise puff flames into corners and hidden recesses, or patrol narrow chokepoints frequently with your Flamethrower ready. It may also help when playing on a [[control point]] map to immediately flame the area around the setup gates as soon as they open, and to block narrow passageways throughout the match. Consistently checking areas where Spies often try to hide to recharge their [[Cloak and Dagger]] will often reveal Spies.
 
|}
 
----
 
{|
 
|[[Image:Trailblazer.png|64px]]
 
|'''Trailblazer'''
 
Ignite 10 enemies that have recently used a teleporter.
 
 
'''Difficulty''': Medium
 
 
'''How to:''' This is not a difficult achievement, but it may take a while. Whenever you take out an Engineer's nest, try to leave their exit intact. A good place to check is the sewers in 2Fort. Assuming no teammates come over to destroy it, sooner or later an enemy will teleport in. It is fairly simple to incinerate them before they even realize what is going on, especially if you stand behind the teleporter and use the Backburner (though beware, telecamping is looked down upon by many players). Otherwise, look for the telltale glowing trail to identify players who have recently teleported. Rushing choke points or forward staging points while on defense is a good way to net points for this as enemy Engineers often set up Teleporters nearby, although you should always beware of Sentry Guns. Upgraded Teleporters charge faster, but will still have the sparkle effect on a player for the full 10 seconds, allowing you to burn many players if they use an upgraded teleporter in quick succession.
 
|}
 
----
 
{|
 
|[[Image:Weenie roast.png|64px]]
 
|'''Weenie Roast'''
 
Have 2 enemy Scouts on fire at the same time.
 
 
'''Difficulty''': Medium
 
 
'''How to:''' Play on a map that suits Scout rushing and defend a choke point as they come through. [[Granary]] and [[2Fort]] are ideal choices. This may also happen incidentally at the beginning of CP and CTF maps. Should you have trouble encountering two Scouts at the same time, try igniting and chasing away one and then looking for a second one to ignite before the first one puts himself out or succumbs to the flames. As enemies only burn for ten seconds after you ignite them, a lot of this achievement is based on luck and circumstance.
 
|}
 
  
 
{{Achievements}}
 
{{Achievements}}

Revision as of 05:31, 1 October 2010

Arsonist
Arsonist
Destroy 50 Engineer buildings.
Difficulty: Easy
How to obtain: Getting a Medic to ÜberCharge you will make this achievement much easier, especially when dealing with Sentry Guns. Otherwise, try to take out unguarded enemy Teleporters and Dispensers, or attack an Engineer who is just starting to set up, as buildings that are still under construction also count towards this achievement. While it is possible to circle-strafe active Sentry Guns, this only works reliably with Sentry Guns level 2 and below, don't even bother with level 3 Sentry Guns unless you're already behind them or they're being sapped. Try to edge Sentries if possible to avoid taking too much damage from them. If you're using the Flamethrower, try to use your compression blast to compromise level 3 Sentry Guns with their own rockets, though carrying the Backburner also assists in powering down buildings faster due to doing more damage. Destroying enemy Sappers with the Homewrecker count towards this achievement.


Attention Getter
Attention Getter
Ignite 100 enemies with the flare gun.
Difficulty: Easy
How to obtain: Unlike the Flamethrower, the Flare Gun requires precise aim to hit a target. As flares travels in an arc, you must lead and aim above your intended target accordingly. On the defense, shooting flares at the Payload cart works very well, since you're bound to hit somebody if the entire enemy team is pushing it. Snipers make great targets for getting this achievement, since they usually stand still while aiming. Engineers working on their buildings are also prime targets as the Flare Gun can hit them from outside the range of Sentry Guns unless the Engineer is using a Wrangler. Heavies are also fairly easy to hit when their gun is spun up, and they are fairly large targets anyhow.


Baptism by Fire
Baptism by Fire
Force 10 burning enemies to jump into water.
Difficulty: Very Easy
How to obtain: Simply patrol areas with bodies of water and ignite any enemies you encounter, they will automatically head for the nearest body of water whenever they are ignited. Beware that the water has to be deep enough for them to completely submerge themselves, so certain bodies of water cannot put players out.


BarbeQueQ
BarbeQueQ
Cause a dominated player to leave the server.
Difficulty: Very Easy
How to obtain: While this achievement is largely out of your hands since it must be decided by the other player, eventually someone you are dominating will leave the server while you remain, so never leave a server where you are dominating other players. Try to avoid direct confrontation with the dominated player to cut down the chance of him taking his revenge. While you can get this achievement by dominating a player as any class and then switching to Pyro before he leaves the server, this carries its own dangers since that player may be playing a class that is strong against Pyros, like a Soldier or Heavy.


Burn Ward
Burn Ward
Ignite 3 Medics that are ready to deploy an ÜberCharge.
Difficulty: Easy-Medium
How to obtain: Competent Medics will have an ÜberCharge ready before the setup phase ends, so try and set them on fire before they can activate them. Often, firing your Flare Gun at the gates right before setup ends (so that it passes the gates right as they open) will occasionally hit a Medic, though they often hide out of direct sight to avoid Snipers. Also, try ambushing charged Medics in chokepoints before they can activate their charge. Killing the Medic is not necessary to get this achievement, only setting them on fire, so you may get lucky by using the Flare Gun at a distance.


Camp Fire
Camp Fire
Kill 3 enemies in a row, all within the same area.
Difficulty: Easy
How to obtain: Usually happens incidentally, simply ambush a group of enemies from behind in a busy area or chokepoint. You can also attempt to get this and Pyrotechnics at the same time by charging an enemy base with an ÜberCharging Medic. The kills do not have to all be within a limited amount of time, so if you want you can space out the kills and retreat if you start running low on health or ammo. The Backburner can make killing enemies faster, though not having the compression blast may also leave you vulnerable to Soldiers.


Clearcutter
Clearcutter
Kill 6 people with your axe in one life.
Difficulty: Hard
How to obtain: See Lumberjack. On most maps it is very hard to survive long enough and find enough targets to safely get this achievement. One option is to go onto 24/7 servers running CTF maps like 2Fort with the time and capture limits disabled or greatly extended, and play extremely conservatively while targeting Scouts and Spies trying to go for the Intelligence. Occasionally you may get lucky in Sudden Death melee fights and kill enough players to get this achievement.


Combined Fire
Combined Fire
Use your shotgun to finish off 20 players you've ignited.
Difficulty: Easy-Medium
How to obtain: Just remember to switch to your Shotgun whenever someone moves outside of the range of your Flamethrower (Scouts particularly), and you should get this eventually. Remember to have your Shotgun as your quick-switch weapon, so that you can quickly hit Q to equip it. If a foe retreats out of Flamethrower range while firing at you (such as Soldiers, Engineers, and Spies), taking out your Shotgun should be the default course of action.


Controlled Burn
Controlled Burn
Ignite 50 enemies capturing one of your control points.
Difficulty: Easy
How to obtain: This should happen eventually after some time playing as a Pyro. Just stay around the control points and burn enemies, then let your team-mates finish them off or simply knock them off the point with compression blast. The Payload counts as a control point, so igniting enemies pushing it will count towards this achievement. If you can hide when the BLU team overpowers the defense and then ambush them from behind or above as they push the cart en masse, you can net a whole bunch of points at once. As a safer alternative, you can also shoot flares at the cart from a distance.


Cooking the Books
Cooking the Books
Ignite 5 enemies carrying your intelligence.
Difficulty: Easy
How to obtain: Simply camp the intelligence on a CTF map; the beginning of a round usually starts with Scouts rushing at the other team's intelligence before the Engineers can set up proper defenses. You do not have to kill the one carrying the intelligence, only ignite them, so you will not get points if another Pyro is carrying it.


Dance Dance Immolation
Dance Dance Immolation
Kill 3 enemies while they're taunting.
Difficulty: Medium
How to obtain: Keep an eye out for other players attempting to get various taunt achievements and light them up. You may also have luck hitting taunting enemies behind the gates in levels such as Gold Rush or Dustbowl if they stand too close during the setup phase. Also, enemies often taunt during humiliation after they have been defeated so try and be near enough to the front lines to take them out then. A Heavy eating a Sandvich also counts as a taunt, and he usually have low HP while doing it, so it will be easy to kill him and obtain this achievement.


Dead Heat
Dead Heat
Kill an enemy in the same second that he kills you.
Difficulty: Easy-Medium
How to obtain: Usually an enemy will already be on fire from your Flamethrower and close to death from burning when he kills you, so hope that you did enough damage to kill him in time. If you're fighting an enemy Pyro, there's a chance you'll both flame each other to death due to the lag time of the flames, though this largely depends on which flamethrower each Pyro is carrying, as the Backburner does more damage and can leave one Pyro with considerably more health than the other.


Fire and Forget
Fire and Forget
Kill 15 players while you're dead.
Difficulty: Easy-Medium
How to obtain: This one should come eventually after some time playing as a Pyro. Just try and get in as much fire damage as possible before you are taken down. It may also help to grab any medkits in an area beforehand (or attack in places devoid of them), as well as going after groups that do not have any Medics, Pyros, or Snipers with them, so that there are no nearby sources of healing, compression blast, or Jarate, respectively.


Fire Chief
Fire Chief
Kill 1000 enemies.
Difficulty: Easy
How to obtain: A grind achievement, this should happen eventually after some time playing as a Pyro. Use the same tactics as Firefighter and apply them to the same situations.


Firefighter
Firefighter
Kill 500 enemies.
Difficulty: Easy
How to obtain: Simply play Pyro over a period of time and you will get this achievement eventually. Remember that you have to get kills, not assists, so always try to finish off players whenever possible. Play to your strengths and kill Scouts and Spies, and always fight enemies on your own terms by ambushing them from unexpected places and in enclosed areas where they cannot run away as easily.


Firewall
Firewall
Ignite 5 Spies who have a sapper on a friendly building.
Difficulty: Very Easy
How to obtain: Hang around friendly Sentry Gun nests in high-action choke points on maps such as Dustbowl and Gold Rush, where the Spies will come along more frequently. Watch the kill reports for Sappers, and spray around randomly with your Flamethrower if you see Sappers appear on the buildings. Listening for friendly Engineers reporting that someone is sapping one of their buildings is also a very useful warning. Remember that some Spies may refuse to decloak to sap buildings if you patrol the area too closely, so try to occasionally wander away to coax them into revealing themselves, and jump them when they least expect it.


Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.
Difficulty: Easy-Medium
How to obtain: Inattentive Snipers are often irresistible targets for many Pyros, though getting to their perches can be challenging. This achievement is significantly easier with the Flare Gun, which allows you to ignite the Snipers at long range, although attempting this too frequently may result in the Sniper deliberately targeting you. Strafe and duck a lot to make yourself a harder target, and try to fire from cover, or from an angle outside of his view. This is particularly easy in 2Fort; simply stand on the battlements and aim at the height level of the top of the two door frames to have the optimum range. Note that the Huntsman does not have a scope, so be sure to target Snipers that have the default Sniper Rifle.


Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.
Difficulty: Very Easy
How to obtain: Just kill an enemy with any of your weapons and taunt over their body immediately upon their death. If you're quick at switching weapons, you don't have to use different weapons for the different taunts. Simply try to kill lone enemies to reduce the chances of being ambushed as you taunt. Spies and Scouts attempting to infiltrate your base are the easiest to get this achievement for. You don't have to show all three of your taunts to a single person or in a single life, simply provide freeze shots of your three taunts.


Got A Light?
Got A Light?
Ignite an enemy Spy while he's flicking a cigarette.
Difficulty: Medium-Hard
How to obtain: Try to get a Spy who is attempting to get the "For Your Eyes Only" achievement. Most Spies will be cautious about getting this achievement and will only attempt it if they are sure that they will be safe for the duration of the taunt, so make sure to stay hidden until you see them taunt, or try to camp a lone teammate from a distance and hit the Spy with your Flare Gun.


Hot on Your Heels
Hot on Your Heels
Kill 50 enemies with your flamethrower, from behind.
Difficulty: Easy
How to obtain: Ambush enemies and try to circle-strafe behind them if they turn to face you. If you can get behind a Medic healing another player, make sure to burn through the Medic first; if you are lucky, his patient will not notice until it is too late. Inattentive Snipers are also good target, provided you can sneak your way behind them. The Backburner makes this achievement easier, due to getting guaranteed crits from behind. Classes that are weak against Pyros (like Scouts and Spies) will often turn to run away if they encounter you, presenting their backs for you to attack.


Hot Potato
Hot Potato
Reflect 100 projectiles with your compressed air blast.
Difficulty: Very Easy
How to obtain: The compressed air blast from your Flamethrower can be a bit tricky to time at first, especially in high-latency servers, but practice makes perfect. Demoman explosives, especially sticky traps, are easy to blow away, so rolling away sticky carpets can net you lots of points. Just don't stand to close, lest the Demoman decides to detonate them in your face. Projectiles that you can reflect are: baseballs (from the Sandman), Soldier rockets, flares, Demoman bombs (both pipes and stickies), Sentry Gun rockets, Jarate, and arrows.


Hotshot
Hotshot
Kill a Soldier with a reflected critical rocket.
Difficulty: Hard
How to obtain: There are two challenges to getting this achievement: learning how to deflect rockets back at the Soldier who fired them, and actually deflecting a Critical rocket when it appears. Once you learn how to alter the trajectory of a rocket, start specifically targeting Soldiers and you will eventually deflect a Crit. Watching for Soldiers who have been Übered by the Kritzkrieg makes this easier: if you can coax him to fire at you, you will have a perfect opportunity to return his Crit rocket. Alternatively, you can attack a Soldier at close-range, causing him to aim his rockets nearby and thus hurting himself. If you're lucky, he might fire a Crit and suicide, giving you the kill credit and achievement. Also if you are Kritzkrieged and reflect a rocket, it becomes Critical, and still counts toward the achievement. While this can be done against Soldiers with the Direct Hit, normal rockets make this achievement easier since they move slower and the larger radius means you can still kill the Soldier even if your aim is slightly off.


I Fry
I Fry
Ignite 10 disguised Spies.
Difficulty: Very Easy
How to obtain: Routine Spy checks should get you this eventually. Simply puff any teammates that are acting strangely, and you will inevitably reveal a Spy. However, be sure to check all your teammates occasionally since experienced Spies can imitate your teammates fairly well.


Lumberjack
Lumberjack
Kill 3 people with your axe in one life.
Difficulty: Medium
How to obtain: Use the 'Q' key to quick-switch between your axe and Flamethrower; use the Flamethrower to do the bulk of your damage, then switch to the axe to finish off opponents quickly. Play cautiously and retreat for health if your enemy has the upper hand. The Axtinguisher makes this achievement easier, especially if combined with the "Puff and Sting" tactic (see Pyro strategy for more information). If Spy-checking, taking out your Axe to add insult to injury after igniting them can get this achievement relatively quickly and safely. Going for easy kills and lone targets (such as Scouts and Medics, as well as ambushing Snipers and Spy-checking) also helps. This achievement can also be obtained in Sudden Death melee battles.


Makin' Bacon
Makin' Bacon
Kill 50 Heavies with your flamethrower.
Difficulty: Medium-Hard
How to obtain: The Heavy's Minigun will shred Pyros from the front, so try to take an alternate route and ambush them, or attack them at the same time as another teammate to decrease the chances that the Heavy will focus on you. Heavies will almost always have a Medic following them, so be sure to take them out first. Remember to circle-strafe around Heavies to avoid their Minigun, and try to also jump around to throw off their aim. Assists count towards this achievement, so when you see an enemy Heavy under fire try and get in the last shot. The Backburner can make getting this achievement significantly easier due to its higher raw damage and guaranteed Crits from behind.


Next of Kindling
Next of Kindling
Ignite an enemy, and the Medic healing him.
Difficulty: Very Easy
How to obtain: This should happen eventually after some time playing as a Pyro. Try and ambush the pair from behind to increase your chances of setting them on fire before you are killed. As with all ignite achievements, this will not work if the Medic is healing another Pyro. As always, killing the pair is optional (but helpful), you need only set them on fire.


OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.
Difficulty: Medium-Hard
How to obtain: Use the Shotgun or Flare Gun taunt to create a Hadouken. Stand by the gates at start up, or ambush a Sniper that isn't aware of his surroundings. Occasionally, you may also find a lone Engineer or Heavy who is ignoring his surroundings, or even another player attempting to kill someone else with a taunt. On certain maps with indoor vantage points with small openings (such as the lofts overlooking the final point on Badwater Basin or the buildings overlooking the points on the first two stages of Pipeline), ambushing distracted Soldiers, Demos, and Snipers can be easier since you can perform the taunt right behind or next to the opening (depending on whether they're moving forward/backward or left/right) and let them strafe into your attack. But beware that because that the Pyro does make mumbling sounds while executing the taunt, it might alert your victim and result in your death instead.


Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.
Difficulty: Easy-Medium
How to obtain: Keep on the lookout for Soldiers trying to reach high places, such as the battlements on 2Fort. They'll have to rocket-jump to get there, and that's your chance to light them up. Incidentally, reflecting a rocket back at an enemy Soldier with the compression blast and then igniting him also counts towards this achievement. If you see a Soldier rocket-jumping at a distance, you can also try to ignite him with the Flare Gun.


Plan B
Plan B
Kill 10 enemies while you're both underwater.
Difficulty: Medium
How to obtain: Simply prowl bodies of water, and try to kill anyone who jumps in. Use your Shotgun on anyone that enters the water, and keep the axe handy if they get close. You can also ambush enemies near water and ignite them, then pushing them in and chasing them. Defending the underwater areas in Well may also help. Remember that the Flare Gun does not work underwater and the Axtinguisher does reduced damage to enemies that are not on fire, so be sure to carry the Shotgun and Fire Axe. Depending on the location, sometimes enemies who jump into the water will have already been injured, making them easy to finish off.


Pyromancer
Pyromancer
Do 1 million points of total fire damage.
Difficulty: Easy
How to obtain: This should happen eventually after a long time playing as a Pyro. The Backburner is a better choice if you're going for raw damage, and the Critical hits help as well if you can attack from behind. Gold Rush is a good map choice for ramping up damage, as players are often forced into choke points with plenty of ambush spots. Note that this is 1 million points of fire damage, so using your Shotgun or melee weapons to damage, kill, or finish off enemies will not add to this score.


Pyrotechnics
Pyrotechnics
Kill 3 enemies in a single ÜberCharge.
Difficulty: Medium
How to obtain: Find a Medic trying to get the Autoclave achievement, or one with a full Über who needs to make a push. In general, charging an enemy choke point should usually result in at least a couple of kills unless you get unlucky (an enemy Pyro uses his compression blast or multiple Sentry Guns push you away).


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Difficulty: Very Easy
How to obtain: This one should be fairly straightforward if you work in a pack of two or more Pyros, and should happen fairly frequently in large games. Use your Shotgun or Axtinguisher to finish off players who have been ignited by a friendly Pyro, or simply charge a crowded area with a friendly Pyro, one or both of you will hopefully kill something in the confusion that results.


Spontaneous Combustion
Spontaneous Combustion
Ignite 10 cloaked Spies.
Difficulty: Very Easy
How to obtain: Look for telltale puffs of smoke or shimmering and chase down your target in his probable hiding area. Puff flames into corners and hidden recesses, or patrol narrow chokepoints frequently with your Flamethrower ready. It may also help when playing on a control point map to immediately flame the area around the setup gates as soon as they open, and to block narrow passageways throughout the match. Consistently checking areas where Spies often try to hide to recharge their Cloak and Dagger will often reveal Spies.


Trailblazer
Trailblazer
Ignite 10 enemies that have recently used a teleporter.
Difficulty: Medium
How to obtain: This is not a difficult achievement, but it may take a while. Whenever you take out an Engineer's nest, try to leave their exit intact. A good place to check is the sewers in 2Fort. Assuming no teammates come over to destroy it, sooner or later an enemy will teleport in. It is fairly simple to incinerate them before they even realize what is going on, especially if you stand behind the teleporter and use the Backburner (though beware, telecamping is looked down upon by many players). Otherwise, look for the telltale glowing trail to identify players who have recently teleported. Rushing choke points or forward staging points while on defense is a good way to net points for this as enemy Engineers often set up Teleporters nearby, although you should always beware of Sentry Guns. Upgraded Teleporters charge faster, but will still have the sparkle effect on a player for the full 10 seconds, allowing you to burn many players if they use an upgraded teleporter in quick succession.


Weenie Roast
Weenie Roast
Have 2 enemy Scouts on fire at the same time.
Difficulty: Medium
How to obtain: Play on a map that suits Scout rushing and defend a choke point as they come through; Granary and 2Fort are ideal choices. This may also happen incidentally at the beginning of CP and CTF maps. Should you have trouble encountering two Scouts at the same time, try igniting and chasing away one and then looking for a second one to ignite before the first one puts himself out or succumbs to the flames. As enemies only burn for ten seconds after you ignite them, a lot of this achievement is based on luck and circumstance.