Difference between revisions of "Black Box"
OluapPlayer (talk | contribs) m |
Focusknock (talk | contribs) |
||
Line 16: | Line 16: | ||
{{Quotation|'''The Soldier'''|You are all weak. You are all bleeders.|sound=Soldier_taunts10.wav}} | {{Quotation|'''The Soldier'''|You are all weak. You are all bleeders.|sound=Soldier_taunts10.wav}} | ||
− | '''The Black Box''' is | + | '''The Black Box''' is a [[primary]] weapon for the [[Soldier]] class. It is depicted as a long black [[Rocket Launcher]] sporting a couple of fastening bands. Case coverings hang at each end. |
− | + | This weapon is able to grant the player +15 hp each time a hit is made, regardless of the amount of damage dealt. Due to the nature of the launcher, however, it is only able to hold 3 rockets at a time. | |
+ | |||
+ | Additionally, [[Compression blast|reflected]] Black Box rockets award the health bonus to the [[Pyro]] responsible. | ||
== Damage == | == Damage == |
Revision as of 10:04, 1 October 2010
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“ | You are all weak. You are all bleeders.
Click to listen
— The Soldier
|
” |
The Black Box is a primary weapon for the Soldier class. It is depicted as a long black Rocket Launcher sporting a couple of fastening bands. Case coverings hang at each end.
This weapon is able to grant the player +15 hp each time a hit is made, regardless of the amount of damage dealt. Due to the nature of the launcher, however, it is only able to hold 3 rockets at a time.
Additionally, reflected Black Box rockets award the health bonus to the Pyro responsible.
Damage
- Base: 90
- Max Ramp Up: 125% (112 damage)
- Max Fall Off: 53% (48 damage)
- Splash Damage Reduction: 1% per 2.88 Hammer Units away from epicenter to a minimum of 50% at 9 feet (144 Hammer Units)
- Splash Radius: 9 feet (144 Hammer Units)
- Point Blank: 105-112
- Medium Range: 50-90
- Long Range: 45-60
- Mini-Crit: 122
- Critical hit: 270
- (Splash at 3 ft/1m: 226 Crit, Splash at 6 ft/2m: 140 Crit)
- Rocket Jump Damage to Self: 27-46
- Critical Hit: Deals same amount of self damage as a regular rocket jump (27-46).
- Splash Damage to Self: 27-89
- Critical Hit: Deals same amount of self damage as regular self damage (27-89).
Medium range is defined as the main resupply door to the opposite wall on the upper level of ctf_2fort. Long range is defined as battlement to battlement on ctf_2fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Explosive damage varies depending on how it hits a player, the larger the classes hit box and the closer you are to the explosion the more damage you will take, the further away from the explosion the less damage you can take. Explosions do the most damage when they happen at the mid point of a player model, the explosion will cover more of the hit box and thus do the most damage. Damages are approximate and determined by community testing.
HP regen: +15 on hit. Ammo count 3
Function times
- Attack Interval: 0.8
- Reload Base: 0.8
- Additional Reload: 0.92
Reload base is the time it takes to reload the first ammo. Additional reload is the time it takes to reload each ammo after the first. All times are in seconds. Times are approximate and determined by community testing.
Blueprint
Direct Hit | Reclaimed Metal | Black Box | ||
+ | = |
Trivia
- The name is likely a reference to the scrapped 'Black Box', an incarnation of the Orange Box.
See also