Difference between revisions of "Sticky Jumper"
(after a few weeks and monitoring data) |
Chitalian8 (talk | contribs) (That's not part of the weapon description. Revert this if I'm missing something.) |
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| att-1-positive = +200% max secondary ammo on wearer | | att-1-positive = +200% max secondary ammo on wearer | ||
| att-2-positive = No self inflicted blast damage taken | | att-2-positive = No self inflicted blast damage taken | ||
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| att-4-negative = -100% damage penalty | | att-4-negative = -100% damage penalty | ||
| att-5-negative = No random critical hits | | att-5-negative = No random critical hits |
Revision as of 16:00, 22 April 2012
“ | Aye, that's the way ye do it! Hehah!
Click to listen
— The Demoman on sticky jumping training techniques
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” |
The Sticky Jumper is a secondary weapon for the Demoman. Similar in appearance to the Stickybomb Launcher, it features a painted orange muzzle plus an orange and white striped pattern on the magazine, and lacks a front iron sight. The weapon fires rounded Stickybombs.
The Sticky Jumper is mainly intended for training purposes and comes with a tripled ammunition count. It fires Stickybombs that deal no damage (unless reflected by a Pyro's Compression Blast), but will still inflict knock back on the user, allowing for the free practice of Sticky jumping techniques. The user is still vulnerable to self-damage from other explosive weaponry as well as fall damage.
Contents
Function times
Identical to: Sticky Launcher
Function times (in seconds) | ||
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Attack interval | 0.6 s | |
Reload (first) | 1.09 s | |
Reload (consecutive) | 0.67 s | |
Activation time | 0.92 s | |
Maximum charge time | 4 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
See also: Crafting
Blueprint
Class Token - Demoman | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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Related achievements
Pyro
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Demoman
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Heavy
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Sniper
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Update history
October 27, 2010 Patch (Scream Fortress)
- The Sticky Jumper was added to the game.
- Fixed the Sticky Jumper doing damage to enemies.
- [Undocumented] Equipping the Sticky Jumper no longer multiplies the Grenade Launcher's carried ammo instead of the Sticky Jumper's ammo.
- The Sticky Jumper can now be gift wrapped.
- The Sticky Jumper now has no max health penalty, and has damage vulnerabilities instead.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
- Fixed this item and the Stickybomb Launcher using the wrong skins.
- [Undocumented] The Sticky Jumper no longer prevents self-damage from explosions made with the Ullapool Caber, Grenade Launcher, Pumpkin Bomb or Loch-n-Load.
- [Undocumented] The damage penalty attribute was changed from "-100% damage done" to "-100% damage penalty".
- The Sticky Jumper now uses a unique texture and projectile.
- The Sticky Jumper no longer causes the wielder to take increased damage from other sources.
- [Undocumented] Removed the ability to randomly score a critical hit on the Sticky Jumper.
- [Undocumented] Fixed bug, allowing Demoman to explode himself with Sticky Jumper's detonation, while holding any other weapon.
- [Undocumented] Added an additional audio feedback when Sticky Jumper projectiles touch the ground.
- [Undocumented] Shortened the range of stickybombs fired from the Sticky Jumper.
- Updated the physics for the Sticky Jumper projectiles so they behave like regular sticky bombs
October 13, 2011 Patch (Manniversary Update & Sale)
- Fixed demoman weapons primary/secondary being backwards in the loadout screen.
- Fixed effects on Sticky Jumper grenades.
Bugs
- Projectiles cannot be moved or destroyed except by the player who laid the Stickybombs, or using the Short Circuit.
- There have been instances where a player has acquired the Scottish Resistance taunt achievement Second Eye with this item.
- Projectiles fired by the Sticky Jumper change team colors upon being reflected by a Pyro, but can still detonated by the Demoman. These reflected projectiles can damage the Pyro who reflected them; any resulting deaths will count as a suicide with the Stickybomb Launcher as a kill icon.
- On rare occasions if someone sticky jumps on top of a moving enemy player and then walks parallel to the player, the Demoman's foot steps will make the same noise as if on the surface he was standing on before the jump.
- If a Sticky Jumper projectile is to be airblasted, and the Pyro gets killed afterwards, the Sticky Jumper projectile disappears with it.
Trivia
- The RED projectile model was originally added in the WAR! Update for the Scottish Resistance but was unused in favor of the Scottish Resistance's final projectile design.
Gallery
See also
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