Difference between revisions of "Team Fortress Wiki:3D Models"
Desacabose (talk | contribs) (Grammar) |
Hookyboysb (talk | contribs) (Moving Equalizer to Needed weapons and added Escape Plan) |
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{{c|Note}}: Reserve the weapon you are working on by placing the line '<nowiki>{{c|info}} - Reserved by [[User:<username>|<username>]]</nowiki>' on the relevant weapon line. If you have any problems with a model, please post on the [[Team Fortress Wiki talk:3D Models|Talk page]] under a section titled after the weapon's name. | {{c|Note}}: Reserve the weapon you are working on by placing the line '<nowiki>{{c|info}} - Reserved by [[User:<username>|<username>]]</nowiki>' on the relevant weapon line. If you have any problems with a model, please post on the [[Team Fortress Wiki talk:3D Models|Talk page]] under a section titled after the weapon's name. | ||
+ | * {{icon item|Equalizer|30px}} [[Equalizer]] | ||
+ | * {{icon item|Escape Plan|30px}} [[Escape Plan]] | ||
* {{icon item|Festive Wrench|30px}} [[Festive Wrench]] | * {{icon item|Festive Wrench|30px}} [[Festive Wrench]] | ||
* {{icon item|Festive Medi Gun|30px}} [[Festive Medi Gun]] | * {{icon item|Festive Medi Gun|30px}} [[Festive Medi Gun]] | ||
Line 488: | Line 490: | ||
* {{icon item|Enforcer|30px}} [[Enforcer]] | * {{icon item|Enforcer|30px}} [[Enforcer]] | ||
* {{icon item|Enthusiast's Timepiece|30px}} [[Enthusiast's Timepiece]] | * {{icon item|Enthusiast's Timepiece|30px}} [[Enthusiast's Timepiece]] | ||
− | |||
* {{icon item|Eureka Effect|30px}} [[Eureka Effect]] | * {{icon item|Eureka Effect|30px}} [[Eureka Effect]] | ||
* {{icon item|Eviction Notice|30px}} [[Eviction Notice]] | * {{icon item|Eviction Notice|30px}} [[Eviction Notice]] |
Revision as of 04:41, 28 June 2012
The 3D Models project's goal is to construct pseudo 3D images of the weapons in Team Fortress 2 that can be freely rotated.
Contents
Example
Note This is not for the faint of heart. It requires a bit of knowledge on how both VMTs and HLMV work, and a lot of time and patience since a lot of models will not be centered correctly by default, thus requiring plenty of tweaking to get them ready for the process.
Requirements
- Python 2.6 (32-bit version) (python-2.6.6.msi)
- SendKeys (SendKeys-0.3.win32-py2.6.exe)
- Python Imaging Library (PIL) (PIL-1.1.7.win32-py2.6.exe)
- pywin32 (pywin32-216.win32-py2.6.exe)
- NumPy (numpy-1.6.1-win32-superpack-python2.6.exe)
- cython (Cython-0.15.1.win32-py2.6.exe)
- Modified SendKeys.py
- (Optional) Psyco for speed improvements (available for 32-bit Python only)
OR
Also:
- Visual C++ 2008 Express Edition with SP1 (Must be 2008, more recent versions will not work)
- wikitools
- The automaton script
- The Source SDK
- GCFScape
- For models that need to be recompiled: MDL Decompiler and StudioCompiler.
Initial setup
Installation
- If manually installing Python:
- Install Python 2.6 and the required libraries (SendKeys, PIL, pywin32, NumPy and cython) and install Visual Studio Express 2008 C++ Express Edition.
- Extract the wikitools zipped file into the same directory as the script.
- Copy the MDL Decompiler .exe to \Steam\steamapps\<username>\sourcesdk\bin\ep1\bin.
- Navigate to \Python26\Lib\site-packages and replace SendKeys.py with the modified version linked above.
- Otherwise extract the zipped Python folder somewhere.
- Download and save the automaton scripts to an easily accessible folder.
- Copy
fireLayeredSlowTiled512.vtf
to\steamapps\<username>\sourcesdk\bin\orangebox\tf\materials\effects\tiledfire
. - Copy
background.vtf
to\steamapps\<username>\sourcesdk\bin\orangebox\tf\materials\hlmv
. - Set up HLMV to produce the highest quality images possible by following the guide found here.
Setting up automate.py
- Open HLMV and maximize it.
- Take a screenshot and paste it into an image viewer such as paint.NET or Adobe Photoshop.
- Take note of the following pixel coordinates for your screen size.
SDKLauncherStartingPoint
is a tuple of the x,y coordindates where the SDK Launcher will roughly be so the script can click on it. This can be a very rough estimate.monitorResolution
is simply a list of your screen resolution.imgCropBoundaries
is the boundary of the window the model in HLMV is contained within. The format is;- [pixel distance of left boundary from left of screen, pixel distance of top boundary from top of screen, pixel distance of right boundary from left of screen, pixel distance of bottom boundary from top of screen]
- You should leave a few pixels gap from the window edge.
fileButtonCoordindates
is a tuple of the center x,y coordinates for the File menu button in HLMV.- Close any programs that may interrupt or interfere with the process.
- You are now set to take the images.
Workflow
Taking images
- After opening the SDK Launcher, but before opening HLMV, run
hlmv-tf2.bat
– found within the zipped file – found here. This is to be done every time you open the SDK. - Open up a weapon model in HLMV and center the model using 'Options -> Center View'.
- If the model does not face you directly when centered, it will need to be recompiled with a new rotation.
- Zoom the model out so that it is as large as possible, but will not clip outside the viewer window when rotated or tilted.
- If the model has a fire overlay, see the section on dealing with team-colored models on how to remove it.
- If the light source produces a glare that interferes with the model, hold Ctrl and drag the light source around with the mouse untill it is in a better position.
- Open regedit, navigate to
\HKEY_CURRENT_USER\Software\Valve\hlmv
, and locate the registry key entry for the model. This will be in the form ofmodels.weapons.c_models.c_wrench.c_wrench.mdl
. - Copy and paste this key name into automate.py in the model = HLMVModelRegistryKey() entry.
- Copy the
Trans
key entry for the model into automateDis as theintialTranslation
argument. (Don't forget to add the commas to separate the values) - Rotate the model by dragging near the center of the viewer.
- There will be three possible outcomes here.
- The model will rotate around the bottom corner of the model. If so, you will need to make use of
rotationOffset
.- Rotate the model so that it is facing left. Hold down ⇧ Shift and move the model sideways so that it is centered in the circle that appears.
- Press F5 in HLMV, and then in regedit. Note the new 'y' Trans value. The difference between the current value and the initial value is the
rotationOffset
value.
- The model will rotate around the wrong plane or the model will not rotate around the vertical or horizontal center. If so, the model will need to be recompiled. See the section on recompiling models.
- The model will rotate around the vertical and horizontal center of the model. If so, you are good to go.
- The model will rotate around the bottom corner of the model. If so, you will need to make use of
- Set the item name in the script for
itemName
. It is suggested you initially set this to 'User <username> <item>' so you can see the item looks fine before being moved to the correct title. - The script is started as so. From the commandline, navigate to the folder containing the scripts and type
python automate.py
. - You will be asked to enter the folder name for the generated images.
- You then have 3 seconds (by default) to do the following. Click on the SDK Launcher, highlight the 'Model Viewer' entry, and then click on HLMV to bring it back into focus.
- The script will now automate taking the required images. It is best not to try and use your computer while the script is running as it will likely result in an incorrect output.
- To interrupt the image taking process, turn on Caps Lock.
Painted hats
- Coming soon
Team-colored models
- Extract the vmts for the model from the materials.gcf into the appropriate folder.
- In the automate.py script set
teamColours
toTrue
and set the paths to the vmts forREDVMTFile
andBLUVMTFile
Models with other class arms/models blocking the view
- If you wish to remove a model from the viewer (for example the Spy's arms holding onto the viewmodel Electro Sapper), click on the Model tab in HLMV and find out which VMTs are being used for the model textures.
- Extract the VMTs using GCFScape to the same path in your 'team fortress 2 folder' and open them up in a text editor.
- Inside the
"VertexLitGeneric"
curly brackets add the line"$no_draw" "1"
. This will make the model invisible in HLMV.
Recompiling models
- Open the model in HLMV.
- Launch GCFScape and load 'team fortress 2 materials.gcf'.
- Navigate to
tf\models\weapons
and extract the relevant weapon folder to\Steam\steamapps\<username>\team fortress 2\tf\models\weapons
. - Launch MDL Decompiler, tick "do not fix rotations on animations", set your output directory to the same folder where the model was extracted, and extract.
- Unfortunately, you are not done. The animation sequences you have just decompiled are all horribly borked. Launch StudioCompiler, go to the Model Decompile tab, and decompile the same model (this time leaving "do not fix rotations" unticked). The decompiler will throw you an error. That is fine. Click okay and it will finish extracting. Make sure you output to the SAME directory as the previous step so that the files will be overwritten.
- Open up the outputted "mdldecompiler.qc" and change the $model line's value for the .dmx.smd file to not include a directory. i.e. change "parts/dmx/c_wrench.dmx.smd" to "c_wrench.dmx.smd".
- Open up idle.smd in a text editor. You will find an entry/entries that start with time 0/1/etc. The 2nd/3rd/4th numbers in the entry correspond to back/forth, side to side, and up/down translations, respectively. The 5th/6th/7th numbers in the entry correspond to x, y, and z rotations, respectively. Correct these values for all lines (or delete the all the time lines except for the first) and save.
- Go back to StudioCompiler, go to the Model Compile tab, go to the "Compile w/Existing QC" section, select your "mdldecompiler.qc" which you just edited, and press compile. Note: If you get a compiler error about write access, it is probably because the directory that the compiler wants to output to as specified in the .qc doesn't exist. Create it.
- Note: If StudioCompiler is crashing or otherwise fails to compile, you can compile manually (which is faster too). Open the command line to the directory with your "mdldecompiler.qc" and enter:
"[STEAMAPPS DIRECTORY]\sourcesdk\bin\orangebox\bin\studiomdl" -game "[STEAMAPPS DIRECTORY]\team fortress 2\tf" mdldecompiler.qc
- Press F5 in HLMV to refresh the model state. If the model still does not rotate in the correct plane/center of the model, change the values again and recompile. This may require a lot of trial and error.
- After successfully recentering the model, copy the recompiled .mdl, .vtx, .phy, and .vvd files into a zipped folder and upload to a file sharing site (preferably MediaFire) to post on the project page.
Uploading your image for submission
- Post a link to the image on the Talk page under a section titled after the weapon's name, along with your parameters for the script (weapon key name, initial rotation, initial translation, offsets, etc).
- Keep a copy of the individual frame images somewhere safe in case they are needed in the near future.
Tips and debugging
- If your HLMV is opening too slowly, adjust the time in the
mouse.sleep(time in seconds)
entry that follows opening HLMV. - Stick the SDK Launcher near the top left of your screen to speed up the step as the script will start looking for the button there by default (this can be changed).
- If something interrupts the image taking process, you can continue where you left off by setting the
n
argument in the automateDis method.- You can also use this to check the images are coming out right by interrupting the script and checking the images. If the rotation looks okay, continue where you left off.
- You can also set the disableXRotation argument to
True
to just rotate the model with no tilt to see if it looks fine. - You will find it much easier when recompiling models to find out if they're centered correctly by checking the 'Ground' checkbox in HLMV and refreshing the model every time you make a change and recompile.
Models repository
Hats
Needed hats
Note: Reserve the hat you are working on by placing the line '{{c|info}} - Reserved by [[User:<username>|<username>]]' on the relevant hat line. If you have any problems with a model, please post on the Talk page under a section titled after the hat's name.
- A Rather Festive Tree
- Alien Swarm Parasite - ' Info - Reserved by Haze
- Amber's Rad As All Hell Hat
- Anger - Info - Reserved by Ragnar Homsar
- Aperture Labs Hard Hat
- Armored Authority - Info - Reserved by Ragnar Homsar
- Athletic Supporter
- Attendant
- Backbiter's Billycock
- Backwards Ballcap
- Baseball Bill's Sports Shine - Info - Reserved by Henry Spencer
- Batter's Helmet
- Benefactor's Kanmuri - Info - Reserved by Fashnek
- Berliner's Bucket Helm
- Big Chief
- Big Country
- Bill's Hat
- Blazing Bull
- Bloke's Bucket Hat
- Bombing Run
- Bonk Boy
- Bonk Helm Info - Reserved by Mr. Magoolachub
- Bounty Hat
- Brain Bucket
- Brainiac Goggles
- Brainiac Hairpiece
- Brigade Helm
- Bubble Pipe
- Buccaneer's Bicorne
- Buckaroos Hat
- Buzz Killer
- Cadaver's Cranium
- Can Opener
- Capo's Capper - Info - Reserved by Ragnar Homsar
- Carouser's Capotain
- Charmer's Chapeau
- Cheater's Lament
- Chieftain's Challenge
- Clockwerk's Helm
- Cold War Luchador
- Company Man
- Conjurer's Cowl
- Connoisseur's Cap
- Copper's Hard Top
- Cosa Nostra Cap - Info - Reserved by Henry Spencer
- Counterfeit Billycock
- Coupe D'isaster
- Crocleather Slouch
- Dead Cone
- Dealer's Visor
- Defiant Spartan
- Demoman's Fro
- Desert Marauder
- Doctor's Sack
- Dr's Dapper Topper - Info - Reserved by Henry Spencer
- Dragonborn Helmet
- Dread Knot
- Détective Noir - Info - Reserved by Ragnar Homsar
- Einstein
- El Jefe - Info - Reserved by Fashnek
- Ellis' Cap
- Engineer's Cap - Info - Reserved by Ragnar Homsar
- Exquisite Rack
- Familiar Fez
- Fancy Fedora - Info - Reserved by Ragnar Homsar
- Flipped Trilby - Info - Reserved by Ragnar Homsar
- Football Helmet
- Foster's Facade
- Frenchman's Beret - Info - Reserved by Ragnar Homsar
- Frontline Field Recorder - Info - Reserved by Fashnek
- Full Head Of Steam
- Furious Fukaamigasa
- Geisha Boy
- Gentleman's Gatsby - Info - Reserved by Henry Spencer
- German Gonzila
- Ghastlier Gibus - Info - Reserved by Fashnek
- Ghastlierest Gibus - Info - Reserved by Fashnek
- Ghastly Gibus - Info - Reserved by Fashnek
- Glengarry Bonnet
- Grenadier's Softcap
- Grimm Hatte
- Gym Rat
- Halloween Masks
- Hair of the Dog
- Handyman's Handle
- Hard Counter
- Hat of Undeniable Wealth And Respect
- Heavy Duty Rag
- Hermes
- Hero's Hachimaki - Info - Reserved by Fashnek
- Hero's Tail
- Hetman's Headpiece
- Holy Hunter
- Honcho's Headgear
- Horrific Headsplitter
- Horseless Headless Horsemann's Head
- Hot Dogger
- Hotrod
- Hottie's Hoodie
- Hound Dog
- Humanitarian's Hachimaki
- Hustler's Hallmark
- Idiot Box
- Industrial Festivizer
- Infernal Impaler
- J.Axer's Dapper Topper
- Janissary Ketche
- Jumper's Jeepcap
- Killer Exclusive - Info - Reserved by Ragnar Homsar
- Killer's Kabuto
- Large Luchadore - Info - Reserved by Ragnar Homsar
- Larrikin Robin
- Little Buddy
- Lo-Fi Longwave
- Lord Cockswain's Pith Helmet
- Lumbricus Lid
- Madame Dixie
- Magistrate's Mullet
- Magnanimous Monarch - Info - Reserved by Fashnek
- Magnificent Mongolian
- Mann Co. Cap
- Manniversary Paper Hat
- Mask of the Shaman - Info - Reserved by Fashnek
- Master's Yellow Belt
- Max's Severed Head - Info - Reserved by Ragnar Homsar
- Medic's Mountain Cap
- Mildly Disturbing Halloween Mask
- Milkman
- Mining Light
- Modest Pile of Hat - Info - Reserved by jjkoletar
- MONOCULUS!
- Moonman Backpack
- Nanobalaclava
- Napper's Respite
- Noble Amassment of Hats
- Noh Mercy
- Officer's Ushanka
- Ol' Geezer
- Ol' Snaggletooth
- Old Guadalajara - Info - Reserved by Ragnar Homsar
- One-Man Army
- Otolaryngologist's Mirror
- Outdoorsman
- Party Hat
- Pencil Pusher
- Pilotka
- Planeswalker Helm
- Prancer's Pride
- Prince Tavish's Crown
- Private Eye
- Professional's Panama
- Professor's Peculiarity
- Proof of Purchase
- Prussian Pickelhaube
- Pugilist's Protector
- Pyro's Beanie - Info - Reserved by Ragnar Homsar
- Pyromancer's Mask
- Reggaelator
- Respectless Rubber Glove
- Rimmed Raincatcher
- Ritzy Rick's Hair Fixative - Info - Reserved by Henry Spencer
- Safe'n'Sound
- Salty Dog
- Samur-Eye
- Saxton Hale Mask
- Scotch Bonnet
- Scotsman's Stove Pipe
- Seal Mask
- Sergeant's Drill Hat
- Shooter's Sola Topi
- Sniper's Snipin' Glass
- Sober Stuntman - Info - Reserved by Fashnek
- Soldier's Stash
- Spine-Chilling Skull
- Spiral Sallet
- Stahlhelm
- Stainless Pot
- Stately Steel Toe
- Storm Spirit's Jolly Hat
- Stout Shako
- Sultan's Ceremonial
- Summer Hat
- Surgeon's Stethoscope
- Superfan
- Tam O' Shanter - Info - Reserved by Fashnek
- Tavish DeGroot Experience
- Team Captain - Info - Reserved by Ragnar Homsar
- Texas Slim's Dome Shine - Info - Reserved by Henry Spencer
- Texas Ten Gallon
- Tippler's Tricorne
- Tough Guy's Toque - Reserved by Mr. Magoolachub
- Towering Pillar of Hats
- Treasure Hat
- Triboniophorus Tyrannus - Info - Reserved by Ragnar Homsar
- Trophy Belt
- Troublemaker's Tossle Cap
- Tyrant's Helm
- Uncle Sam
- Under Cover
- Vintage Merryweather
- Vintage Tyrolean
- Voodoo Juju
- Western Wear
- Whoopee Cap
- Wiki Cap - Info - Reserved by iamtehlolrus
- World Traveler's Hat - Info - Reserved by Henry Spencer
- Wrap Battler
- Ye Olde Baker Boy Info - Reserved by Mr. Magoolachub
- Your Worst Nightmare
- Ze Goggles
- Apparition's Aspect
- Ball-Kicking Boots
- B-ankh!
- Big Steel Jaw of Summer Fun
- Birdcage
- Blighted Beak
- Bombinomicon
- Bronze Dueling Badge
- Builder's Blueprints
- Camera Beard
- Companion Cube Pin
- Dangeresque, Too?
- Dashin' Hashshashin
- Deus Specs
- Dr. Gogglestache
- Dr. Grordbort's Crest
- Dr. Whoa
- Earbuds
- Emerald Jarate
- Essential Accessories
- Fallen Angel
- Fancy Dress Uniform - Info - Reserved by Ragnar Homsar
- Flip-Flops
- Frontier Flyboy
- Futankhamun
- Garlic Flank Stake
- Gentle Manne's Service Medal
- Gold Dueling Badge
- Googly Gazer
- Griffin's Gog
- Grizzled Veteran
- Hat With No Name
- Intangible Ascot
- Last Breath
- Le Party Phantom
- Legend of Bugfoot
- License to Maim
- Lord Cockswain's Novelty Mutton Chops and Pipe
- Lucky No. 42
- Made Man
- Mark of the Saint
- Mercenary
- Merc's Pride Scarf
- Physician's Procedure Mask - Info - Reserved by Henry Spencer
- Pickled Paws
- Pip-Boy
- Planeswalker Goggles Info - Reserved by Mr. Magoolachub
- Platinum Dueling Badge
- Pocket Medic
- Point and Shoot
- Polycount Pin
- Prairie Heel Biters
- Primeval Warrior
- Professor Speks
- Purity Fist
- Resurrection Associate Pin
- Rogue's Col Roule
- Scottish Snarl
- Security Shades
- Shoestring Budget
- Sight for Sore Eyes
- Sign of the Wolf's School
- Silver Bullets
- Silver Dueling Badge
- Soldier of Fortune
- Soviet Stitch-Up
- SpaceChem Pin
- Steel Pipes
- Steel-Toed Stompers
- Stockbroker's Scarf
- Summer Shades
- Surgeon's Stahlhelm
- Tail From the Crypt
- Teddy Roosebelt
- Tournament Medal - ETF2L Highlander Tournament
- Tournament Medal - GWJ Tournament
- Tournament Medal - UGC Highlander Tournament
- Villain's Veil
- War Head
- Whiskered Gentleman
- Wingstick
Finished hats
Weapons
Needed weapons
Note: Reserve the weapon you are working on by placing the line '{{c|info}} - Reserved by [[User:<username>|<username>]]' on the relevant weapon line. If you have any problems with a model, please post on the Talk page under a section titled after the weapon's name.
- Equalizer
- Escape Plan
- Festive Wrench
- Festive Medi Gun
- Festive Sniper Rifle
- Festive Knife
- Festive Scattergun
Finished weapons
- Ali Baba's Wee Booties
- Ambassador
- Amputator
- Apoco-Fists
- Atomizer
- Axtinguisher
- Backburner
- Back Scratcher
- Bat
- Battalion's Backup
- Bazaar Bargain
- Big Earner
- Big Kill
- Black Box
- Black Rose
- Blutsauger
- Bonesaw
- Bonk! Atomic Punch
- Bootlegger
- Boston Basher
- Bottle
- Brass Beast
- Buffalo Steak Sandvich
- Buff Banner
- Build tool
- Bushwacka
- Candy Cane
- Chargin' Targe
- Claidheamh Mòr
- Cloak and Dagger
- Concheror
- Conniver's Kunai
- Conscientious Objector
- Cow Mangler 5000
- Cozy Camper
- Crit-a-Cola
- Crusader's Crossbow
- Dalokohs Bar
- Darwin's Danger Shield
- Dead Ringer
- Degreaser
- Demolish tool
- Detonator
- Diamondback
- Direct Hit
- Disciplinary Action
- Disguise Kit
- Electro Sapper
- Enforcer
- Enthusiast's Timepiece
- Eureka Effect
- Eviction Notice
- Eyelander
- Family Business
- Fan O'War
- Festive Bat
- Festive Flamethrower
- Festive Minigun
- Festive Rocket Launcher
- Festive Stickybomb Launcher
- Fire Axe
- Fishcake
- Fists
- Fists of Steel
- Flamethrower
- Flare Gun
- Force-A-Nature
- Frontier Justice
- Frying Pan
- Gloves of Running Urgently
- Golden Wrench
- Grenade Launcher
- Gunboats
- Gunslinger
- Half-Zatoichi
- Holiday Punch
- Holy Mackerel
- Homewrecker
- Horseless Headless Horsemann's Headtaker
- Huntsman
- Invisibility Watch
- Iron Curtain
- Jag
- Jarate
- Killing Gloves of Boxing
- Knife
- Kritzkrieg
- Kukri
- L'Etranger
- Liberty Launcher
- Loch-n-Load
- Lugermorph
- Machina
- Mad Milk
- Manmelter
- Mantreads
- Market Gardener
- Maul
- Medi Gun
- Minigun
- Natascha
- Nessie's Nine Iron
- Original
- Overdose
- Pain Train
- Persian Persuader
- Phlogistinator
- Pistol
- Pomson 6000
- Postal Pummeler
- Powerjack
- Quick-Fix
- Razorback
- Reserve Shooter
- Revolver
- Righteous Bison
- Rocket Jumper
- Rocket Launcher
- Sandman
- Sandvich
- Saxxy
- Scattergun
- Scotsman's Skullcutter
- Scottish Handshake
- Scottish Resistance
- Shahanshah
- Sharp Dresser
- Sharpened Volcano Fragment
- Short Circuit
- Shortstop
- Shotgun
- Shovel
- Sniper Rifle
- Soda Popper
- Solemn Vow
- Southern Hospitality
- Splendid Screen
- Spy-cicle
- Stickybomb Launcher
- Sticky Jumper
- Submachine Gun
- Sun-on-a-Stick
- Sydney Sleeper
- Syringe Gun
- Third Degree
- Three-Rune Blade
- Tomislav
- Tribalman's Shiv
- Übersaw
- Ullapool Caber
- Unarmed Combat
- Vita-Saw
- Wanga Prick
- Warrior's Spirit
- Widowmaker
- Winger
- Wrangler
- Wrap Assassin
- Wrench
- Your Eternal Reward