Difference between revisions of "Disciplinary Action"

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(Bugs: Bug review : Physic bug, not actually weapon bug.)
(Changed the order of the Speed Comparison to be in descending order instead of standard class order)
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| {{Decimal Align | NUM = {{#expr:21/80*100}} | P = 2 | POSTFIX = % }}
 
| {{Decimal Align | NUM = {{#expr:21/80*100}} | P = 2 | POSTFIX = % }}
 
|-
 
|-
| style="text-align: left;" | {{Class link|Soldier}}
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| style="text-align: left;" | {{Class link|Medic}}
| 240v
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| 320v
| 336v
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| 448v
 
| {{Decimal Align | NUM = 40 | P = 2 | POSTFIX = % }}
 
| {{Decimal Align | NUM = 40 | P = 2 | POSTFIX = % }}
 
|-
 
|-
| style="text-align: left;" | {{Class link|Pyro}}
+
| style="text-align: left;" | {{Class link|Engineer}}
 
| 300v
 
| 300v
 
| 420v
 
| 420v
 
| {{Decimal Align | NUM = 40 | P = 2 | POSTFIX = % }}
 
| {{Decimal Align | NUM = 40 | P = 2 | POSTFIX = % }}
 
|-
 
|-
| style="text-align: left;" | {{Class link|Demoman}}
+
| style="text-align: left;" | {{Class link|Pyro}}
| 280v
+
| 300v
| 392v
+
| 420v
 
| {{Decimal Align | NUM = 40 | P = 2 | POSTFIX = % }}
 
| {{Decimal Align | NUM = 40 | P = 2 | POSTFIX = % }}
 
|-
 
|-
| style="text-align: left;" | {{Class link|Heavy}}
+
| style="text-align: left;" | {{Class link|Sniper}}
| 230v
+
| 300v
| 322v
+
| 420v
 
| {{Decimal Align | NUM = 40 | P = 2 | POSTFIX = % }}
 
| {{Decimal Align | NUM = 40 | P = 2 | POSTFIX = % }}
 
|-
 
|-
| style="text-align: left;" | {{Class link|Engineer}}
+
| style="text-align: left;" | {{Class link|Spy}}
 
| 300v
 
| 300v
 
| 420v
 
| 420v
 
| {{Decimal Align | NUM = 40 | P = 2 | POSTFIX = % }}
 
| {{Decimal Align | NUM = 40 | P = 2 | POSTFIX = % }}
 
|-
 
|-
| style="text-align: left;" | {{Class link|Medic}}
+
| style="text-align: left;" | {{Class link|Demoman}}
| 320v
+
| 280v
| 448v
+
| 392v
 
| {{Decimal Align | NUM = 40 | P = 2 | POSTFIX = % }}
 
| {{Decimal Align | NUM = 40 | P = 2 | POSTFIX = % }}
 
|-
 
|-
| style="text-align: left;" | {{Class link|Sniper}}
+
| style="text-align: left;" | {{Class link|Soldier}}
| 300v
+
| 240v
| 420v
+
| 336v
 
| {{Decimal Align | NUM = 40 | P = 2 | POSTFIX = % }}
 
| {{Decimal Align | NUM = 40 | P = 2 | POSTFIX = % }}
 
|-
 
|-
| style="text-align: left;" | {{Class link|Spy}}
+
| style="text-align: left;" | {{Class link|Heavy}}
| 300v
+
| 230v
| 420v
+
| 322v
 
| {{Decimal Align | NUM = 40 | P = 2 | POSTFIX = % }}
 
| {{Decimal Align | NUM = 40 | P = 2 | POSTFIX = % }}
|}
+
|-}
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  

Revision as of 09:20, 31 July 2012

Which of you numbnuts let us down?
The Soldier wondering who to discipline.

The Disciplinary Action is a community-made melee weapon for the Soldier. It is a Template:W with a wooden handle and a loose leather loop at the end.

This weapon has a 70% longer range than most melee weapons, slightly more so than the Eyelander. However, it delivers 25% less damage to enemies.

The main benefit of the Disciplinary Action is that upon striking a teammate with this weapon, both the Soldier and the teammate will receive a 40% speed boost for 4 seconds (Scouts only receive a 26.25% speed boost). The boost is indicated by a wind breeze particle effect surrounding the affected class, visible both to them and any other players. Multiple teammates can be boosted at once. Disguised Spies will only be damaged by the weapon, and no boost will be bestowed to either party.


Damage and function times

Damage

See also: Damage
Damage and function times
Damage
Base damage 100% 49
Point blank 41-56
Critical 147
Mini-crit 56-76
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Speed Comparison

Demonstration

Item set

Main article: Item sets
Class Original Speed Boosted Speed Boost Percentage
Leaderboard class scout.png Scout 400v 505v
26 .25%
Leaderboard class medic.png Medic 320v 448v
40 .00%
Leaderboard class engineer.png Engineer 300v 420v
40 .00%
Leaderboard class pyro.png Pyro 300v 420v
40 .00%
Leaderboard class sniper.png Sniper 300v 420v
40 .00%
Leaderboard class spy.png Spy 300v 420v
40 .00%
Leaderboard class demoman.png Demoman 280v 392v
40 .00%
Leaderboard class soldier.png Soldier 240v 336v
40 .00%
Leaderboard class heavy.png Heavy 230v 322v
40 .00%
The General's Formals
Item icon World War Wednesday Bundle.png
Effect

No effect

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Pain Train Disciplinary Action
Item icon Reclaimed Metal.pngx2 + Item icon Pain Train.png = Item icon Disciplinary Action.png
Class Token - Soldier Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Equalizer.png Item icon Pain Train.png Item icon Half-Zatoichi.png Item icon Disciplinary Action.png
Item icon Market Gardener.png Item icon Escape Plan.png Item icon Freedom Staff.png Item icon Ham Shank.png
Item icon Bat Outta Hell.png Item icon Conscientious Objector.png

As a crafting ingredient

Refined Metal General's Formals weapon Possible Results
Item icon Refined Metal.pngx4 + Item icon Mantreads.pngItem icon Disciplinary Action.png =
Item icon Armored Authority.png Item icon Fancy Dress Uniform.png
Scrap Metal Disciplinary Action Escape Plan
Item icon Scrap Metal.png + Item icon Disciplinary Action.png = Item icon Escape Plan.png

Update history

June 23, 2011 Patch (Über Update)

  • The Disciplinary Action was added to the game.

June 28, 2011 Patch

  • Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Über Update.

July 1, 2011 Patch

  • [Item schema update] Changed positive attribute description from '1 sec' to 'several seconds'.

July 22, 2011 Patch

  • [Undocumented] The damage penalty attribute was changed from "-25% damage done" to "-25% damage penalty".

June 27, 2012 Patch (Pyromania Update)

  • [Undocumented] The Disciplinary Action now fully boosts Scout

Bugs

  • The extra range allows the user to hit enemies completely behind himself.

Gallery

See also