Difference between revisions of "Disciplinary Action"
(→Bugs: Bug review : Physic bug, not actually weapon bug.) |
(Changed the order of the Speed Comparison to be in descending order instead of standard class order) |
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| {{Decimal Align | NUM = {{#expr:21/80*100}} | P = 2 | POSTFIX = % }} | | {{Decimal Align | NUM = {{#expr:21/80*100}} | P = 2 | POSTFIX = % }} | ||
|- | |- | ||
− | | style="text-align: left;" | {{Class link| | + | | style="text-align: left;" | {{Class link|Medic}} |
− | | | + | | 320v |
− | | | + | | 448v |
| {{Decimal Align | NUM = 40 | P = 2 | POSTFIX = % }} | | {{Decimal Align | NUM = 40 | P = 2 | POSTFIX = % }} | ||
|- | |- | ||
− | | style="text-align: left;" | {{Class link| | + | | style="text-align: left;" | {{Class link|Engineer}} |
| 300v | | 300v | ||
| 420v | | 420v | ||
| {{Decimal Align | NUM = 40 | P = 2 | POSTFIX = % }} | | {{Decimal Align | NUM = 40 | P = 2 | POSTFIX = % }} | ||
|- | |- | ||
− | | style="text-align: left;" | {{Class link| | + | | style="text-align: left;" | {{Class link|Pyro}} |
− | | | + | | 300v |
− | | | + | | 420v |
| {{Decimal Align | NUM = 40 | P = 2 | POSTFIX = % }} | | {{Decimal Align | NUM = 40 | P = 2 | POSTFIX = % }} | ||
|- | |- | ||
− | | style="text-align: left;" | {{Class link| | + | | style="text-align: left;" | {{Class link|Sniper}} |
− | | | + | | 300v |
− | | | + | | 420v |
| {{Decimal Align | NUM = 40 | P = 2 | POSTFIX = % }} | | {{Decimal Align | NUM = 40 | P = 2 | POSTFIX = % }} | ||
|- | |- | ||
− | | style="text-align: left;" | {{Class link| | + | | style="text-align: left;" | {{Class link|Spy}} |
| 300v | | 300v | ||
| 420v | | 420v | ||
| {{Decimal Align | NUM = 40 | P = 2 | POSTFIX = % }} | | {{Decimal Align | NUM = 40 | P = 2 | POSTFIX = % }} | ||
|- | |- | ||
− | | style="text-align: left;" | {{Class link| | + | | style="text-align: left;" | {{Class link|Demoman}} |
− | | | + | | 280v |
− | | | + | | 392v |
| {{Decimal Align | NUM = 40 | P = 2 | POSTFIX = % }} | | {{Decimal Align | NUM = 40 | P = 2 | POSTFIX = % }} | ||
|- | |- | ||
− | | style="text-align: left;" | {{Class link| | + | | style="text-align: left;" | {{Class link|Soldier}} |
− | | | + | | 240v |
− | | | + | | 336v |
| {{Decimal Align | NUM = 40 | P = 2 | POSTFIX = % }} | | {{Decimal Align | NUM = 40 | P = 2 | POSTFIX = % }} | ||
|- | |- | ||
− | | style="text-align: left;" | {{Class link| | + | | style="text-align: left;" | {{Class link|Heavy}} |
− | | | + | | 230v |
− | | | + | | 322v |
| {{Decimal Align | NUM = 40 | P = 2 | POSTFIX = % }} | | {{Decimal Align | NUM = 40 | P = 2 | POSTFIX = % }} | ||
− | |} | + | |-} |
{{Weapon Demonstration}} | {{Weapon Demonstration}} | ||
Revision as of 09:20, 31 July 2012
“ | Which of you numbnuts let us down?
Click to listen
— The Soldier wondering who to discipline.
|
” |
The Disciplinary Action is a community-made melee weapon for the Soldier. It is a Template:W with a wooden handle and a loose leather loop at the end.
This weapon has a 70% longer range than most melee weapons, slightly more so than the Eyelander. However, it delivers 25% less damage to enemies.
The main benefit of the Disciplinary Action is that upon striking a teammate with this weapon, both the Soldier and the teammate will receive a 40% speed boost for 4 seconds (Scouts only receive a 26.25% speed boost). The boost is indicated by a wind breeze particle effect surrounding the affected class, visible both to them and any other players. Multiple teammates can be boosted at once. Disguised Spies will only be damaged by the weapon, and no boost will be bestowed to either party.
Contents
Damage and function times
Damage
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 49 |
Point blank | 41-56 | |
Critical | 147 | |
Mini-crit | 56-76 | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Speed Comparison
Demonstration
Item set
Class | Original Speed | Boosted Speed | Boost Percentage | ||
---|---|---|---|---|---|
Scout | 400v | 505v |
| ||
Medic | 320v | 448v |
| ||
Engineer | 300v | 420v |
| ||
Pyro | 300v | 420v |
| ||
Sniper | 300v | 420v |
| ||
Spy | 300v | 420v |
| ||
Demoman | 280v | 392v |
| ||
Soldier | 240v | 336v |
| ||
Heavy | 230v | 322v |
|
The General's Formals | |
---|---|
Effect |
No effect |
Crafting
Blueprint
Reclaimed Metal | Pain Train | Disciplinary Action | ||
x2 | + | = |
Class Token - Soldier | Slot Token - Melee | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Refined Metal | General's Formals weapon | Possible Results | ||||||||||||||||||
x4 | + | = |
|
Scrap Metal | Disciplinary Action | Escape Plan | ||
+ | = |
Update history
June 23, 2011 Patch (Über Update)
- The Disciplinary Action was added to the game.
- Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Über Update.
- [Item schema update] Changed positive attribute description from '1 sec' to 'several seconds'.
- [Undocumented] The damage penalty attribute was changed from "-25% damage done" to "-25% damage penalty".
June 27, 2012 Patch (Pyromania Update)
- [Undocumented] The Disciplinary Action now fully boosts Scout
Bugs
- The extra range allows the user to hit enemies completely behind himself.
Gallery
See also
|