Difference between revisions of "Upgrade Station"
m (→Primary) |
(Added two bugs, and changed the Metal Regen from "+2%" to "+2" (As of the recent update)) |
||
Line 71: | Line 71: | ||
| style="border:1px solid #333;" | Take less damage from [[critical hits]]. | | style="border:1px solid #333;" | Take less damage from [[critical hits]]. | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+5 | + | | style="border:1px solid #333;" | '''+5 [[Metal]] Regen''' |
| style="border:1px solid #333;" | {{Class link|Engineer}} | | style="border:1px solid #333;" | {{Class link|Engineer}} | ||
| style="border:1px solid #333;" | 200 | | style="border:1px solid #333;" | 200 | ||
Line 492: | Line 492: | ||
*Occasionally, upon a failure, the Chargin' Targe's upgrades will be reset. However, the money used on the upgrades will not be refunded. | *Occasionally, upon a failure, the Chargin' Targe's upgrades will be reset. However, the money used on the upgrades will not be refunded. | ||
*The '''+20% Recharge Rate''' upgrade can apply on [[Dalokohs Bar]] and [[Fishcake]] even through they don't have recharge mechanic. | *The '''+20% Recharge Rate''' upgrade can apply on [[Dalokohs Bar]] and [[Fishcake]] even through they don't have recharge mechanic. | ||
+ | *The '''+2% Health Regen''' upgrade displays health regenerated as a percentage, even though it is incremented additively by 2. | ||
+ | *The '''+50% Overheal Time''' upgrade is set to add 50% faster overheal decay time up to 200%, not subtract it to 0%. As a result overheal decays 100% faster. | ||
== Trivia == | == Trivia == |
Revision as of 06:03, 24 August 2012
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
|
“ | When a robot kills a human, we erupt into a pleading mist of blood, meat particles and tears, which you can't really trade for anything. But when a robot dies, he explodes in a shower of money, which, during between-wave lulls, you can exchange at any Upgrade Station for weapon, item and ability upgrades.
|
” |
An Upgrade Station is a place for players to buy weapon upgrades, abilities, and Power Up Canteen buffs in Mann vs. Machine. Players may access one of the two kiosks in the base at any time to purchase upgrades with collected credits. The cost of each upgrade does not increase with a repeated purchase. Between waves, player may modulate the number of levels in an upgrade by pressing the + and - buttons to redistribute their credits if they have made a mistake.
Upgrades and used credits are lost during class changes between waves. Players may reselect their class in order to regain upgrades. This icon () will appear next to a class in the Class Selection Menu if that class already has upgrades applied to it. Upgrades can carry over class changes, if they apply to a different class. Changing weapons will lose all upgrades associated with that weapon, but will be regained once the player switches back to it.
Failing to complete a wave will refund the credits spent before that wave, to give the player a chance to use a different strategy. Otherwise, credits will not be refunded after accepting the upgrades.
Since there are no Resupply Cabinets in the base, purchasing an upgrade from an Upgrade Station will restore health and ammo without needing to switch classes.
Contents
User Interface
Upgrade Stations are accessed by walking up to them. By default, the primary weapon slot is selected. The UI automatically shades upgrades in a slot if the player cannot afford them. Players may cancel at any time or simply walk away from the kiosk before accepting an upgrade to regain the credits used during the session.
Class
Upgrade | Classes | Cost | Levels | Notes |
---|---|---|---|---|
+25% Blast Resistance | All | 350 | 3 | Take less damage from explosions. |
+25% Bullet Resistance | All | 350 | 3 | Take less damage from hitscan weapons. |
+10% Movement Speed | All | 200 | 3 | Adds 10% to movement speed. |
+2% Health Regen | All | 200 | 5 | Regenerates health every second. |
+20% Jump Height | All | 200 | 3 | Jump higher. |
+25% Fire Resistance | All | 150 | 3 | Take less damage from fire and afterburn. |
+25% Crit Resistance | All | 150 | 3 | Take less damage from critical hits. |
+5 Metal Regen | Engineer | 200 | 5 | Metal is regenerated every 5 seconds. |
Weapon
Primary
Upgrade | Weapons | Cost | Levels | Notes |
---|---|---|---|---|
Destroy Projectiles | Minigun, Natascha, Iron Curtain, Brass Beast, Tomislav, Huo-Long Heater | 600 | 1 | Bullets destroy Rockets and Grenades mid-flight |
Knockback Rage | Minigun, Natascha, Iron Curtain, Brass Beast, Tomislav, Huo-Long Heater | 350 | 3 | +1 rage on damage, taunt to knock back targets on damage |
+20% Damage | Rocket Launcher, Direct Hit, Black Box, Liberty Launcher, Cow Mangler 5000, Original, Beggar's Bazooka Grenade Launcher, Loch-n-Load |
500 | 4 | |
+25% Damage | Scattergun, Force-A-Nature, Shortstop, Soda Popper, Baby Face's Blaster Flame Thrower, Backburner, Degreaser, Phlogistinator, Rainblower Sniper Rifle, Huntsman, Sydney Sleeper, Bazaar Bargain, Machina, Hitman's Heatmaker, AWPer Hand |
400 | 4 | |
+2 Clip Size | Rocket Launcher, Direct Hit, Black Box, Rocket Jumper, Liberty Launcher, Cow Mangler 5000, Original, Beggar's Bazooka Grenade Launcher, Loch-n-Load Crusader's Crossbow |
400 | 4 | |
+50% Clip Size | Scattergun, Force-A-Nature, Shortstop, Soda Popper, Baby Face's Blaster Shotgun, Frontier Justice, Widowmaker, Pomson 6000 Syringe Gun, Blutsauger, Overdose |
400 | 4 | |
Projectile Penetration | Huntsman Hitscan |
400 | 1 | Projectiles penetrate enemy players. |
Explosive Headshot | Sniper Rifle, Huntsman, Bazaar Bargain, Machina, Hitman's Heatmaker, AWPer Hand | 350 | 3 | Increased headshot explosion radius and damage to nearby enemies |
+50% Ammo Capacity | All Ammunition-Using Primary Weapons | 250 | 3 | Ammo pickups grant more ammo accordingly. |
+20% Reload Speed | Scattergun, Force-A-Nature, Soda Popper, Baby Face's Blaster Rocket Launcher, Direct Hit, Black Box, Rocket Jumper, Liberty Launcher, Cow Mangler 5000, Original, Beggar's Bazooka Grenade Launcher, Loch-n-Load Hitscan |
250 | 3 | |
+10% Firing Speed | Rocket Launcher, Direct Hit, Black Box, Rocket Jumper, Liberty Launcher, Cow Mangler 5000, Original, Beggar's Bazooka Grenade Launcher, Loch-n-Load Hitscan |
200 | 4 | |
+25 Health On Kill | All damage dealing Primary Weapons | 200 | 4 | |
+25% Projectile Speed | Rocket Launcher, Direct Hit, Black Box, Rocket Jumper, Liberty Launcher, Cow Mangler 5000, Original, Beggar's Bazooka Grenade Launcher, Loch-n-Load |
200 | 4 | |
+25% Faster Charge | Sniper Rifle, Sydney Sleeper, Bazaar Bargain, Machina, Hitman's Heatmaker, AWPer Hand | 250 | 4 | |
+25% Burn Damage | Flame Thrower, Backburner, Degreaser, Phlogistinator, Rainblower | 250 | 4 | Afterburn damage bonus |
+25% Burn Time | Flame Thrower, Backburner, Degreaser, Phlogistinator, Rainblower | 250 | 4 | Afterburn duration |
+25% Airblast Force | Flame Thrower, Backburner, Degreaser, Rainblower | 100 | 4 |
Secondary
Upgrade | Weapons | Cost | Levels | Notes |
---|---|---|---|---|
+2 Clip Size | Stickybomb Launcher, Scottish Resistance, Sticky Jumper | 400 | 4 | |
+50% Clip Size | Winger, Pretty Boy's Pocket Pistol Family Business SMG, Cleaner's Carbine Revolver, Ambassador, Big Kill, L'Etranger, Enforcer, Diamondback Lugermorph, Pistol Reserve Shooter Shotgun |
200 | 4 | |
Projectile Penetration | Hitscan | 200 | 1 | Projectiles penetrate enemy players. |
+25 Health On Kill | All damage dealing Secondary Weapons | 100 | 4 | |
+50% Ammo Capacity | All Ammunition-Using Secondary Weapons | 125 | 3 | Ammo pickups grant more ammo accordingly. |
+20% Reload Speed | Detonator, Flare Gun, Scorch Shot Stickybomb Launcher, Scottish Resistance, Sticky Jumper Reserve Shooter Shotgun |
250 | 3 | |
+20% Recharge Rate | Bonk! Atomic Punch, Crit-a-Cola, Mad Milk, Flying Guillotine Sandvich, Buffalo Steak Sandvich Jarate |
250 | 4 | |
+25% Buff Duration | Buff Banner, Battalion's Backup, Concheror | 250 | 2 | |
+10% Firing Speed | Stickybomb Launcher, Scottish Resistance, Sticky Jumper Short Circuit Hitscan |
100 | 4 | |
-35% Speed On Target | Mad Milk Jarate |
200 | 1 | |
+100% Charge Recharge Rate | Chargin' Targe, Splendid Screen | 150 | 4 |
Melee
Upgrade | Weapons | Cost | Levels | Notes |
---|---|---|---|---|
+10% Attack Speed | Any Melee | 200 | 4 | |
+25% Damage | Bottle, Eyelander, Scotsman's Skullcutter, Pain Train, Frying Pan, Horseless Headless Horsemann's Headtaker, Ullapool Caber, Claidheamh Mòr, Half-Zatoichi, Persian Persuader, Nessie's Nine Iron, Scottish Handshake, Conscientious Objector | 400 | 4 | Upgrade will only appear if Primary and Secondary do not deal damage. If Demoman equips primary or secondary that does damage, this upgrade will no longer appear; any previously purchased levels will still apply, however. |
+25 Health On Kill | Any Melee | 100 | 4 | Health from robot kills can overheal players. |
Armor Penetration | Knife, Your Eternal Reward, Conniver's Kunai, Big Earner, Wanga Prick, Spy-cicle, Sharp Dresser, Black Rose | 400 | 4 | Allows backstabs against giant robots at X% (out of 750) damage |
+2s Crits On Kill | Bottle, Eyelander, Scotsman's Skullcutter, Pain Train, Frying Pan, Horseless Headless Horsemann's Headtaker, Ullapool Caber, Claidheamh Mòr, Half-Zatoichi, Persian Persuader, Nessie's Nine Iron, Scottish Handshake, Conscientious Objector Knife, Your Eternal Reward, Conniver's Kunai, Big Earner, Wanga Prick, Spy-cicle, Sharp Dresser, Black Rose |
350 | 2 | 2 seconds of 100% Critical hit chance per level; switching weapons retains critical hits. |
+20% Recharge Rate | Sandman, Wrap Assassin | 250 | 4 | Faster baseball/bauble recharge rate. |
+100% Max Misc Ammo | Sandman, Wrap Assassin | 100 | 4 | Gives the Scout one extra baseball/bauble per level. |
Ball Marks Target | Sandman | 500 | 1 | Marks one target at a time, similar to the Fan O'War, on hit with the baseball |
Other
Sapper
This is only available to the Spy's Sappers.
Upgrade | Cost | Levels | Notes |
---|---|---|---|
Robot Sapper Power | 350 | 3 | Increases robot Sapper radius and duration |
Medi Gun
These are available only to the Medic's Medi Guns.
Upgrade | Cost | Levels | Notes |
---|---|---|---|
Share Canteens | 600 | 1 | Share canteen powerups with heal target |
+25% Übercharge Rate | 300 | 4 | |
+25% Heal Rate | 250 | 4 | |
+2s Über Duration | 250 | 3 | |
+25% Max Overheal | 200 | 4 | |
+50% Overheal Time | 150 | 2 | Decreases overheal decay rates. |
Buildings
These are available only to the Engineer.
Upgrade | Cost | Levels | Notes |
---|---|---|---|
+1 Disposable Sentry Gun | 500 | 1 | Gives the player a disposable mini-sentry. Mini-sentry cannot be upgraded, repaired, or refilled. Once the mini-sentry runs out of ammunition, it self-destructs. Not affected by building health and sentry fire rate upgrades. |
+100% Building Health | 400 | 3 | You have to build new buildings for this to take effect. |
+10% Sentry Firing Speed | 350 | 3 | 10% faster sentry fire rate. |
2-Way Teleporters | 250 | 1 | Teleporters will teleport players regardless if they are standing on an Entrance or an Exit. |
+50% Max Metal Capacity | 200 | 4 | +50% metal to the Engineer, not the buildings. |
+100% Dispenser Range | 100 | 3 | Players can stand further away from the Dispenser to gain Ammo and Health. |
Power Up Canteen
These are available to any class with a Power Up Canteen in their Action Slot.
Upgrade | Cost | Uses | Notes |
---|---|---|---|
Become Crit Boosted | 100 | 3 | Crits and doubled sentry fire rate for 5 seconds. |
Become Übercharged | 75 | 3 | Übercharge and puts a Wrangler shield around your sentry for 5 seconds. |
Building Upgrade | 50 | 3 | (Engineers only) Upgrades all existing buildings to Level 3. |
Refill Clips and Ammo | 25 | 3 | Instantly refills all weapons' clips and ammumition. |
Teleport to Spawn | 10 | 3 | Instantly teleport to spawn with a speed boost. |
Note certain weapons cannot be upgraded. These include:
- Razorback
- Darwin's Danger Shield
- Cozy Camper
- Wrangler
- Gunboats
- Mantreads
- Ali Baba's Wee Booties
- Bootlegger
Related achievements
Mann vs. Machievements
|
|
Update history
- Added Mann vs. Machine
- Fixed a client crash related to the Mann vs. Machine upgrade panel
- Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel
- Updated upgrade icons to remove numbers
Bugs
- Occasionally, upon a failure, the Chargin' Targe's upgrades will be reset. However, the money used on the upgrades will not be refunded.
- The +20% Recharge Rate upgrade can apply on Dalokohs Bar and Fishcake even through they don't have recharge mechanic.
- The +2% Health Regen upgrade displays health regenerated as a percentage, even though it is incremented additively by 2.
- The +50% Overheal Time upgrade is set to add 50% faster overheal decay time up to 200%, not subtract it to 0%. As a result overheal decays 100% faster.
Trivia
- There are several items visible inside the Upgrade Station, the most notable being the Bear Trap and the Frag Grenade which are both grenade weapons that were cancelled.
- There is a file named mvm_upgrades.txt that controls the cost of individual upgrades, effect of individual upgrades and the cap on how much one can upgrade a specific attribute.
- It is found within Team Fortress 2 content.gcf inside the tf/scripts/items/ folder. It may be extracted and edited (as a custom hud would be.) A server may use an edited file to provide a different game. Note though, that clients' file not matching a server's causes the upgrades to mismatch and may prevent upgrade purchases.
- Inside the above noted file there are 3 upgrades to be found that are not currently in the game. There is an upgrade for the radius of an Engineer's Sentry Gun. There is an upgrade for regeneration of a percent of a mercenary's max ammo every 5 seconds. There is an upgrade for gaining more credits through an additively stacking percent multiplier.
See also
External links
|